Purpose of this Thread
The purpose of this thread will be discuss to the regional banking proposal found here:
as well as to organize past discussions on the topic in a manner that addresses common questions. My hope is that through this thread, AV will realize the need to install regional banking before the DF:UW launch, or at the very least, people will become more educated on the topic of regional banking.
Concerning Other Thread
SpoilerLong story short, I was not happy about how the other thread was turning out and decided to create a new one.
The other thread had a lot of people pushing different proposals (some having nothing to do with regional banking), and this created a lot of confusion regarding what proposal was being dicussed.
Also, because of the long page count, much of the information that was there was difficult to easily find.
Common Concerns Thus Far
Concern: Why would anyone sign on to a proposal where people lose their banks when their city gets taken?
Concern: How will Regional Banking cater to players that can only play for 2 hours a day?
Concern: If these changes were made, how would clans be able to participate in seiges across the map?
Concern: Wouldn't it be easier to just remove instant travel to stop zergs from spreading across the map? Why do banks need to be regionalized as well?
Concern: Why would people support a proposal that causes noobs to get killed while transporting goods?
Concern: So are you suggesting that noobs won't be getting wiped out transporting their goods? I keep hearing about people hiring mercs and such.
Concern: Why are moon gates only being added to starter cities? Wouldn't it be better to add them to all the chaos cities across the map, especially the subcontinents?
Concern: Will this proposal weaken zergs ingame?
[QUOTE=Zaffax;5545776]Yes and no. Yes in the sense that alliances will be able to control less territory, alliances will be smaller, and that more "factor alliances" will exist ingame.
That said, it must also be noted that the alliances will be able to clamp down much harder on their regions than they do today. Essentially, you are trading:
- a system whereby a few alliances retain moderate control over small pockets of land spaced all across the map
- a system whereby many alliances retain heavy control over small, highly centralized regions of land
Concern: So why is any of this needed?