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  1. #1
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    Default Regional Banks a NECESSITY

    This pretty much sums up everything I was going to say:

    Quote Originally Posted by Mapi View Post
    I would actually like to comment on this, because many people here don't realise the MAJOR benefits of what Keno says here.

    Lets assume the following features: (Additions)
    Faster ships, meaningful roads, regional and localized game, less or no instant travel

    Effects:
    We will have MEANINGFUL and warranted use of ships, clans, organisations and players will have to actually USE ships to transport certain, and heavy, goods from point A to B.

    • Clans/organisations offering transporting services can exist.
    • Piracy can exist.
    • Ship versus ship combat can exist.
    • Clans living solely on sea can exist.
    • Cities with harbors WILL ACTUALLY MEAN SOMETHING!


    This is all meaningful, and is a direct effect of the necessity to transport goods by ship, instead of the artificially induced ship battles Aventurine created with sea towers! (Cookie cutter)


    Effects:
    ACTUAL player driven trade routes will start to exist! Once again out of necessity instead of the artificial (and failed) trade-route mechanics Aventurine implemented.

    Players, clans, and organisations will have to transport goods from point A to point B!

    • Mercenaries can exist in a meaningful way.
    • Player transporting services can exist in a meaningful way.
    • Carvans, transports by road WILL exist.
    • Caravan, transport security can exist.
    • Thieves, hijackers, pirates clans can exist
    • The location of your city, bank and regional presence will play a huge role instead of the current globalised state of the game.

    RISK VS REWARD! I cannot stress this enough!

    The SMALL additions above, which as i have demonstrated have HUGE effects will add SO MUCH sand to the box! There will be more than just Pvping/farming, people interested in crafting/transporting/piracy will be attracted to join the game.

    There are actually many pirate clans that tried DF and quit because of the lack of abovementioned sand in the box!
    Last edited by bartillo; 09-23-2012 at 23:42.

  2. #2

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    Sounds wonderful in principle but it gets more complicated than that...

    Will players simply get fed up of having to travel with absolutlely everything on them, especially if they lose it ALL a few times. People rage and quit due to losing gear bags, nevermind banks.

    What happens when a player city is taken? Do you lose your entire bank/clan vault?? That alone has the potential to wipe out hundreds of subs.

  3. #3
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    Quote Originally Posted by bartillo View Post

    Any one else agree?
    Most do

    Quote Originally Posted by shamer gamer View Post
    I grow things for my income so I have lots of free time to play DF.
    Quote Originally Posted by bongloads View Post
    This entire community used to defend Darkfall. It was like a forum full of Tibernicus's. Now, 95% of darkfall vets on forums are completely negative. Something tells me the blame doesn't lie with the community.

  4. #4
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    It works in eve but eve is a different beast entierly. I'm not so sure that it'd work very well in darkfall, I think it mostly would be an annoyance

    PROTIP AV: Setup TEST SERVERS in the future and have us test it. Crazy idea, right
    Last edited by Makgyver; 09-23-2012 at 20:18.

  5. #5
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    Don't think local banking will work in Darkfall. Will just like the guy above me said be mainly an annoyance.

    If they do it right this time regional warfare/territory(mob) control wil be all thats needed.

  6. #6
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    Nobody would ever use a wagon and risk getting it looted the very second it leaves town... everyone would run unencumbered to next bank, bind at new bank, run back to old bank, bindstone recall to new bank. Just a stupid pain in the ass.
    Last edited by geckzilla; 09-23-2012 at 20:24.

  7. #7
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    Default

    For anything to work it would need to be regional, ie wolf lands, alfar etc.

  8. #8
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    In eve online if you lose your space station you just lose all your shit.

    Should be the same in this. If you need to evacuate your stuff you need logistics.. transport ships with guards etc..

    In eve it works like this. Lose your territory you lose your stuff.. Unless you retake it of course. Then its still all there.

    Would be the same here.

    Just need a assets system so you can track what bank has what stuff.

    In eve stuff has mass so you need transport ships.. In darkfall imo everyone should have a harsher weight penality.. You shouldnt be able to carry much without transport vehicles.
    Wagons, boats, etc..

    This will make the game more sandbox instead of a pvp arena
    Last edited by bartillo; 09-23-2012 at 20:42.

  9. #9
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    This game will never work like its intended without regional/local banking. It you have assets in said bank, and said bank gets taken over by an enemy clan/alliance. Then said bank is no long available to you, and your assets can only be removed from said bank if you defer to the enemy alliance to gain access, or siege it back off them.

    This is the basis for any 'normal' hardcore full loot PVP game, and Eve Online is the best example I can think off. I have had 3 battleships and 1 carrier + loot stuck out in 0.0 space, in a station owned by the Russians for 3 years now. What did I do? I pulled it together and got out there, earned more ISK and brought them back again.

    This is also the basis for enforcing that people simply do need to do 'courier' runs, imagine trying to sell that 20,000 iron ore now bitches, now you need to haul that shit with some sort of boat or do multiple runs back and forth between the trade destination and your main bank. Allowing us an opportunity to gank you!

    And to people saying this is an annoyance, of course its a damn annoyance! Thats the whole damn point in local banking, to make the game hard! Make you think about where you stick certain assets! THATS THE WHOLE POINT.
    Last edited by spool; 09-23-2012 at 21:08.
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  10. #10
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    Quote Originally Posted by geckzilla View Post
    Nobody would ever use a wagon and risk getting it looted the very second it leaves town...
    Unless you hired gaurds to help you move your shit. I'm sure clans could specialize in being escorts (assuming they were payed well.)

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    Quote Originally Posted by geckzilla View Post
    Nobody would ever use a wagon and risk getting it looted the very second it leaves town... everyone would run unencumbered to next bank, bind at new bank, run back to old bank, bindstone recall to new bank. Just a stupid pain in the ass.
    Thank you.

    I dont get what the fucking hard on for regional bank is all about. It would be a total pain in the ass. If I didnt use this method i would even burn a couple recall runes before i went running around with a portion of my bank on me.
    DFUW- Hans Doodledorf
    Quote Originally Posted by GM Trader Krins View Post
    *P 5. Spike Spiegel - Troll, and knowingly will make false accusations against people he does not like in game.

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    Quote Originally Posted by Spike Spiegel View Post
    Thank you.

    I dont get what the fucking hard on for regional bank is all about. It would be a total pain in the ass. If I didnt use this method i would even burn a couple recall runes before i went running around with a portion of my bank on me.
    If it works in eve online why not in this game?

    you guys too scared to lose your stuff if your city is taken?

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    Mortal Online has local banking and it's the worst piece of shit game I've ever played, local banking in DF would be a pain in the ass and is a terrible idea.
    Garou Lintermittent on NA1

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    Quote Originally Posted by bartillo View Post
    If it works in eve online why not in this game?

    you guys too scared to lose your stuff if your city is taken?
    I would just keep important stuff in npc city bank. if you like eve so much play that. this is darkfall.
    DFUW- Hans Doodledorf
    Quote Originally Posted by GM Trader Krins View Post
    *P 5. Spike Spiegel - Troll, and knowingly will make false accusations against people he does not like in game.

  15. #15
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    I think a very small, vocal minority of DF players want localized banking.

    I seriously doubt it would work.
    - Sarphus.

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