Who didn't see this coming?
-Beginning areas, awesome!
-Later areas - uninspired unfinished dogshit.
From the review (thank god I didn't waste money and time on this one, but then again - FUNCOM people)
"Raising the bar but dropping the ball"
Later zones' quest content becomes markedly less interesting, relying more on run-of-the-mill brawn than brilliantly inspired brains. And when TSW trots out traditional MMO kill/collect tropes, it goes all the way. Tier One: kill five zombies/sea monsters/ghosts/demons/evil clowns in a location. Tier Two: kill five zombies/sea monsters/ghosts/demons/evil clowns in another location. Tier Three: kill five zombies/sea monsters/ghosts/demons/evil clowns in yet another location. And so on. Worse, I encountered my fair share of glitches, including a few quests that were out-and-out broken. After copious corpse runs and uttering curses more vile than anything my supernatural foes were flinging, the last thing I wanted to find out was that all my hard work was for nothing.