I'll have to wait to make a verdict myself after putting some good hours into it, seems like they could use a lot more emphasis on logistics/movement/strategy from what I've heard. Death doesn't seem to be very meaningful when you can spawn close by and rush in again, hence why the tech testers I know used the term "zerg deathmatch".
Guess we'll all see soon enough.
Nothing wrong with this imo. The zerg WILL follow, they just won't lead.
Last edited by beaveer; 08-07-2012 at 09:50.
DFO - Aglon Dark, Zealot
DFUW - THE AGLONATORR, Aesir
You can't spawn "close by and rush in again" because there's a cooldown on spawning on teammates. The best you can do is spawn at whatever point has tubes for you and leg it to the fight, which takes more time, thus is more frustrating and generally not very smart to do ad nauseum. Either way, most people in the test are pretty disorganized (bar most TR players, which, as I mentioned earlier, seem to have an inherant ability to play intelligently), so you see very little proper gal. drops or coordinated rushes. The fact that there are such even in the current state of the game is enough of an indication of the depth of logistics once the game launches fully and has organized outfits playing together.
I have a friend, who happens to get not responding, whenever they press play. Anyone's friends have the same problem?
Aw man I can't wait to play Playstation 2!