seriously, fuck these big companies. if they even ruin the elder scrolls series like that. omg
I've been wondering what exactly their targeted audience in this is...
Is it fans of Elder Scrolls games? Don't know about that, the loss of first person combat is a big change from the Elder Scrolls franchise, that change alone is enough to make me and many of my friends not even bother with it. The skills system will most likely take a hit as well. The only thing left from the original games is the lore... which is not something most people care about.
Is it people that like to play MMOs? Dunno about that. From what I've read, this game is going to be a lot like WoW, but in the Elder Scrolls Universe. Those that play WoW may give ESO a try... but will they stay? Why go from a polished game with tons of content to an unpolished one that still has a ways to go before coming close to the content WoW has? The things EOS features that aren't in WoW are close to what exists in GW2 at the moment, so who is going to play EOS in the long term?
Doesn't seem like they are catering to anyone in particular, other than the people that have read all the books in the Elder Scrolls games... and those people are a great minority.
Last edited by Tzacharu; 05-21-2012 at 20:12.
Originally Posted by Carl Sagan
I reallly want to send this guy my personal info but I dont speak spanish................................
WoW combat system
the next overhyped flop-MMO now SWTOR is out of the way
MMO devs just too afraid to move away from the tabtarget nobrain system
TES: Online should be about the players creating their own story in a sandbox world. Not having your story be told to you. Should there be NPC's and quests like the SP games? Yes. However in the end TES: Online should be like Darkfall where if you choose you can create your character then run off to do w/e you want anywhere you want.
Here's for a complete failure! Salute!
Yes, they picked the easiest route for quick gain by making it another WoW inspired game.
I am not a huge fan of the elder scrolls myself. But, the first person view, the freedom of exploration, the scope of the world and its creatures... that is what made TES stand out.
Now imagine if instead the world's NPCs were actually the players. Craftsmen, hunters, soldiers, rangers, war mages, rogues / assassins / bandits, villains and heroes... with the three factional alignments (optional allegiance).
Yea. It would be fucking amazing.
Last edited by Wonderboy2402; 05-22-2012 at 01:56.
"Locked. Saying Scots have thievery in their genes is a no-no."
"That's like being the best cripple in the special Olympics."
With TES Online I would go the route of having the same style cities they do in the SP games while also adding into the city a player housing section. Be it a portal of some kind you take to where the player housing for said city is or it's just walled off somewhere I feel it would work.
Speaking of players I believe the best form of clan area control there could be in TES: Online would be Forts spread throughout the world with tiny villages that can be upgraded along with said fort. They would be like player cities in DF and fought over and each would have a special resource like a mine or lumberyard. Once taken from a clan the fort would be reset back to level 1 and would require upgrading over again... which would not be a cheap and would require effort on behalf of many to completely fill out.
Course I am only dreaming.
Its gonna fail so incredibly hard on a level I don't think we've seen in MMO's so far. I'll put money on it.