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  1. #16
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    I'd much rather have low population then a bunch of kids and hackers running around. Cheaters looting your graves from under the ground, stealing boats, mounts, warhulks. Spying on every single thing you do. Cheating is already bad enough with trials making Darkfall free will completely destroy this game. In most games you can't lose items which takes your hours, days, sometimes weeks to obtain. Losing them in a split second to a hacker over and over again will make anyone quit. I'd pay double the fucking price to avoid this happening. Darkfall is not a game which will work well with a F2P model.

    If you can't fork out 15 bucks a month then you shouldn't be spending time playing video games. Go get a job. If 15 dollars a month makes you feel like you HAVE to play it's obvious too much money for you to afford. I pay 15 dollars for a fast food meal and guess what..sometimes I don't even finish it..and I still sleep at night..can you believe that?

  2. #17
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    Quote Originally Posted by Skullfist View Post
    I'd much rather have low population then a bunch of kids and hackers running around. Cheaters looting your graves from under the ground, stealing boats, mounts, warhulks. Spying on every single thing you do. Cheating is already bad enough with trials making Darkfall free will completely destroy this game. In most games you can't lose items which takes your hours, days, sometimes weeks to obtain. Losing them in a split second to a hacker over and over again will make anyone quit. I'd pay double the fucking price to avoid this happening. Darkfall is not a game which will work well with a F2P model.

    If you can't fork out 15 bucks a month then you shouldn't be spending time playing video games. Go get a job. If 15 dollars a month makes you feel like you HAVE to play it's obvious too much money for you to afford. I pay 15 dollars for a fast food meal and guess what..sometimes I don't even finish it..and I still sleep at night..can you believe that?
    this...

    asian darkfall is going to be f2p so you can play there.

  3. #18
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    Quote Originally Posted by Skullfist View Post
    I'd much rather have low population then a bunch of kids and hackers running around. Cheaters looting your graves from under the ground, stealing boats, mounts, warhulks. Spying on every single thing you do. Cheating is already bad enough with trials making Darkfall free will completely destroy this game. In most games you can't lose items which takes your hours, days, sometimes weeks to obtain. Losing them in a split second to a hacker over and over again will make anyone quit. I'd pay double the fucking price to avoid this happening. Darkfall is not a game which will work well with a F2P model.

    If you can't fork out 15 bucks a month then you shouldn't be spending time playing video games. Go get a job. If 15 dollars a month makes you feel like you HAVE to play it's obvious too much money for you to afford. I pay 15 dollars for a fast food meal and guess what..sometimes I don't even finish it..and I still sleep at night..can you believe that?
    Maybe i overemphasised the whole money thing. Good point cheats would and are already a problem

    I was simply trying to think of a way to increase population
    Last edited by Ivan Black; 05-11-2012 at 17:24.

  4. #19

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    AV doesn't want that

    Darkfall is like Unreal Tournament and Crisis, its a showcase for their engines

  5. #20

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    The lack of players is not cause for the problems DF has - it is the result.
    Sherd Nazeer

  6. #21
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    Quote Originally Posted by Laxe View Post
    AV doesn't want that

    Darkfall is like Unreal Tournament and Crisis, its a showcase for their engines
    You think DF's engine is anything to be proud of?

  7. #22
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    Quote Originally Posted by Ivan Black View Post
    Hi everyone I am Ivan Black, I played darkfallonline at release for about 1-2 years in total (on off substription). Generally I love playing mmo’s but as a casual player I generally don’t see the point on paying monthly subscriptions for something I don’t use that often to make it worth. Or maybe I play 2 weeks intensively and then keep on playing casually.

    The biggest problem with monthly fees is that players feel like they have to play in order to make their sub worth paying for which creates a generally mixed feeling about the game experience and some don’t even start playing it because of the monthly sub (imagine a teenager, student or even people with families).

    Darkfall itself is not a game for broad masses like world of warcraft or league of legends (at least not in its current state). This is good because it fills its own niche in the market. At the same time the player base is limited (niche market + monthly fees = low interest).

    There are enough casual and “hardcore” players who would play the game if it was “free to play”. But darkfall itself needs a fairly big (few thousand or ten thousand per server) player base in order to have the “artificial” sandbox content it supposed to have. If the game was free to play more people would play it and therefore there would be more Sand in the box. In a sandbox game every player is a sandcorn. Now try to build a sandcastle with few hundred sandcorns, it gets tricky I tell ya.

    My guess is the developers are trying to add fancy content into the game. But all they need is to make the game more accessible. As another member mentioned there might be too much “creep” (Creep: the jeopardizing of a project's initial objectives by an increase in overall objectives).

    [And of course the GUI and the other flaws the community already mentioned on which they are working on.]

    I am strongly convinced that the content of a sandbox game like darkfall is linked to its population and not to funhulks.
    Add boosts, features and gimmicks (which do not affect balancing or the capability to play the actual game) in a micropayment way. This way, players can decide what they pay for. They even feel jolly good about themselves when spending money for some style change or boost (on a day off Work). In my opinion this would attract a lot more players.

    Darkfall 2.0
    For the moment it AV has communicated they are working on DFO V 2.0 or whatever you want to call it. Wouldn’t be smart to familiarize as many people as possible with DFO V 1.0 so that word spreads for a decent opening of the second version? Save yourself some advertisement costs and make at least V 1.0 free to play in order to get as many players as possible.
    But what the … do I know about marketing.



    Micropayment
    Some thoughts on options players could buy in darkfall:
    - Starter pack: Starting gear (=starter weapon/low stats non lootable) some gold, Regeants, a mount,…
    - Boosts: Crafting skill boosts, weapon skill boosts, magic skill boosts, gathering boosts,…
    - Clans: can only be opened if you buy them (this would encourage players to join existing clans instead of having 200 three man clans in newbie towns.
    - Style changes (colors), clan features….
    - Ideas…

    it's simple but it works...
    F2p works because it's a good business model for three reasons:
    1. The games are more simple than traditional mmo's. Less money spent on development.
    2. Players who love the game will spend the money.
    3. Casual players can come and go, most likely hopping from one f2p to another. Some might even spend money on the online market.

    Number one reason why p2p is seemingly on the way out? Cost of development to make something that is unique to what's already available.

    Reason number two: Why pay for something when you can get something almost just like it for free? Blame all the teens and 20- and 30-somethings who are used to getting their content for free.
    Last edited by Zuku; 05-11-2012 at 21:28.

  8. #23

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    or you can do what AV does, charge 15 euros (more than any AAA+ mmo) and cash in money for a non existing virtual product that doesn't require any work or updates

  9. #24
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    well f2p will make me try the game,most shit the devs said would be in the game was not and the game was over hyped to shit.

    and i rememeber when i was the new kid because i waited until to make an account in 08 lol
    Last edited by linklindlink; 05-12-2012 at 05:17.
    they say a smart man learns from his mistakes, but a wise man learns from the mistakes of others, but who are they to say that they have never failed.

  10. #25
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    DF2.0 is going to be free to play in Asia.

  11. #26
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    if AV is only after money, why would they ever try to make darkfall?

    maybe the only MMO dev company that actually wants to make a good game?

  12. #27
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    Who can't spare 13euro a month for something that will keep you occupied many hours a month (Regardless if you are hardcore or casual player)?

    Im a student but even for me that is not a problem. plus, it is hard to incorporate micropayments in a game like this - pay to win lurks around the corner, plus I bet revenue would still be lower than if people pay a subcription


    Lux Arcana, Military Officer

  13. #28
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    Quote Originally Posted by peertje View Post
    Who can't spare 13euro a month for something that will keep you occupied many hours a month (Regardless if you are hardcore or casual player)?

    Im a student but even for me that is not a problem. plus, it is hard to incorporate micropayments in a game like this - pay to win lurks around the corner, plus I bet revenue would still be lower than if people pay a subcription
    Well I don't think those are even the biggest issues.

    The biggest issue will be hackers for sure, remember when AV gave out free trials?

    Back then the game was full of hackers, I used to do devils and at least 1 out of 3 the loot got stolen by a hacker who was inside a building or below the ground.

    I am atm playing a free to play game called APB:R. Which has a bad model, whereas you pay for premium items and pay to be able to costumize yourselve. In the end this only leads to bigger gaps, which is only better for the hardcore, or most hardcore players (I was one of those).

    The game market is changing, sadly enough it is not a viable option for any game requiring skill/ skillbased game to change to item mall or micro transaction. Since it will only make it easier for hackers and people who have enough money.

    Another problem would be that they have to keep income, which means they have to make more and more items available if you pay, or just simply add weapons which you can only buy.

    Therefore I think this model will never work in Darkfall, after all Darkfall is one of the most skillbased games there is. Plus the fact that if you make it free to play it will mostly attract hackers to make multiple account or thousands of harvesting alts.

    The only thing I really want see changed is a more playerbased economy, whereas people can sell ingame gold to other players for subscription time. We all know there is goldselling going on, and this is one of the few ways to control and make it contribute to the game itselve.
    Quote Originally Posted by Tasos View Post
    I've never lifted in my life but I'll go and see how much I can bench and let you guys know.

  14. #29

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    Quote Originally Posted by peertje View Post
    Who can't spare 13euro a month for something that will keep you occupied many hours a month (Regardless if you are hardcore or casual player)?

    Im a student but even for me that is not a problem. plus, it is hard to incorporate micropayments in a game like this - pay to win lurks around the corner, plus I bet revenue would still be lower than if people pay a subcription
    why pay 180 euros a year for game without any new updates if you can buy multiple other games

  15. #30

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    Usually, f2p, means pay2win.
    You have to balance t he game between having an incentive to pay in form of bonus that those who don't pay have. But you also have to not make a character better if they pay, giving the majority of the players lack of incentive to pay in the first place.

    I preffer subscription, since it doesn't differentiate between the players in the game based on their wallet, and it also blocks out those with no or little interest in the game by having them pay.

    However, at the moment, the monthly price is to high if you ask me, due to lack of content added, patches, fixes and all those bullshitshit about DF 2.0, so a 5€ or something would be fine. Enough to keep griefers out, not to high to make it feel wasted.
    Quote Originally Posted by Jonte912 View Post
    quit whining you carebear, if you wanna be able to log in all the time then go back to WoW!

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