Thieving is stupid and not suitable for a competetive PvP game like Darkfall.
If you want something, you gotta kill the dude to get it. That's how it works.
Adding some stealth-pickpocket ability would ruin everything.
It would be fun to steal a mages reagents while he is hanging around waiting for a siege to start.
Originally Posted by Uzik
Fixing the alignment so a player can attack and kill a thief without becoming evil
Originally Posted by TantoWM
where would you pick pocket though? No one is in NPC cities. If you show up to a player city the towers and system messages alert everyone so it's not like you can be very sneaky there. Out in the wild people are usually moving around and would likely notice you since the "darkness" is not very dark anyway.
just wondering where you see opportunities to use a feature like this?
Yeah, Darkfall has many problems, I guess Thievery is the least of them.
Thieving done the right way. What is beautiful about Darkfall is that the game is not where you click a button to do what you want. You don't click "hide" to hide. You get behind a bush, stay out of line of sight and don't make noise.
Your right, you can always hide and sneak up on someone in darkfall. Its not like theres this massive region wide stutter when a single soul crosses a line, alerting everyone and their mother that your in the area.
I honestly don't understand how people still play this game.
1) Making it player skill based instead of a dice roll in an interface
2) Fixing the alignment so a player can attack and kill a thief without becoming evil
What would be the point of thieving in darkfall? Most people are in their clan cities staring at their bank, and when they come in contact with anyone else its usually in PvP. The only reason theiving worked in UO was because cities were populated with strangers. Anyone living out of an npc city is usually a newer player with nothing worthwhile to steal, and even then npc cities are abandon since the population is so low.