Let's assume you had the opportunity to create a competative game. How would you go on about it?
Would you make it more or less accessible for the mass market?
Would you include eleventy thousand different variables through statistics, making it complex, or go with a simple design with less content but more uses?
Would you go for a more twitch-based gameplay, or a slower paced, but more tactical?
Generally, I want to figure out how to create a competative game that can truly test people's skills on an equal level through deep gameplay, without requiring players to learn numerous little details like how does spell #9861 from the 46th class works in conjuction with spell #7650 from some particular mob or whatever.