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Thread: Finaly

  1. #1
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    Default Finaly

    ► Activation timers added to dungeon portals. To activate a dungeon portal you will need to stand still for 10 seconds after using it.

    about damn time, best thing in this stupid patch!

    Juanita Mariachi, SG of Cutie Mark Crusaders

  2. #2

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    This is quite an issue with some dungeons, where exiting is near-impossible with a 10 second use timer. This was not a good move. There's no where else in the world you MUST fight, it makes no sense to have this in dungeons. Instead they should have standardised load times and logout times.

    If you go through a dungeon portal, your character will appear after 3 minutes, and be damagable and controllable as soon as the load screen is gone. Add to that that a character cannot log out without first performing a bindstone recall animation (supervised or with the client closed). System fixed.
    Quote Originally Posted by Rezwarius View Post
    Even Ymgarl, who has some pretty backwards ideas has more important things to say than you do.

  3. #3
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    ''Open non-instanced seemless world''


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  4. #4
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    Quote Originally Posted by Captain Kirk View Post
    ''Open non-instanced seemless world''
    Didn't DF2 get dungeon portals removed?

    Would need long tunnels and fast elevators for 300m+ underground dungeons though.
    Last edited by bobii; 09-15-2011 at 19:22.

  5. #5
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    Quote Originally Posted by Captain Kirk View Post
    ''Open non-instanced seemless world''
    The world is open and non instanced.. They never said you wouldn't have to load dungeons. Only game that ever did that was Vanguard.




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  6. #6
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    Quote Originally Posted by Captain Kirk View Post
    ''Open non-instanced seemless world''
    Well, to be fair even pre-release they were quite stright about the access to dungeons through portals.

    Dungeons directly connected to the world without portals would be cool though.
    Maybe for DF 3.0

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    Last edited by lkx; 09-15-2011 at 20:00.
    Political and Commercial control through local markets

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  7. #7

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    Quote Originally Posted by Captain Kirk View Post
    ''Open non-instanced seemless world''
    Do you know what an instance is in mmos?

  8. #8
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    Quote Originally Posted by gchris View Post
    Do you know what an instance is in mmos?
    He was probably stressing the "seamless"
    Last edited by lkx; 09-15-2011 at 20:04.
    Political and Commercial control through local markets

    The Warrior, the Archer, the Glass Cannon, the Support Healer and the Box for sand.
    Who lives by the word of mouth, dies by the word of mouth
    http://bit.ly/wk7TN6

  9. #9

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    Quote Originally Posted by lkx View Post
    He was probably stressing the "seamless"
    Oh, you mean the part where I can see the server lines and lag every time I go over one? Dungeons should be the least of their worries atm.

  10. #10
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    Quote Originally Posted by Squeegee View Post
    Oh, you mean the part where I can see the server lines and lag every time I go over one?
    You don't lag at all when you cross a server-core or w/e line. (at least I don't, and I got a crappy comp, and I do get player loadlag)

  11. #11

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    Quote Originally Posted by bobii View Post
    You don't lag at all when you cross a server-core or w/e line. (at least I don't, and I got a crappy comp, and I do get player loadlag)
    Same.

  12. #12

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    Quote Originally Posted by Squeegee View Post
    Oh, you mean the part where I can see the server lines and lag every time I go over one? Dungeons should be the least of their worries atm.
    That changed long, long ago in the first "siege optimization" patch. The client used to load each tile when you entered it. That's why performance was great within each tile. Now, it loads the radius around you as your character moves around.

    I assume it was changed, since some holdings are near tile lines. Sieges were likely a bitch next to one.

  13. #13
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    I can find spots where I lag everytime crossing it. Not massive lag, but a stutter effect.

    I can see the tile lines or whatever, but those aren't the server lines.. seems a lot like UO. When I went out of sync once and monsters couldn't attack me, I crossed the server line and monsters could attack me again.

  14. #14

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    dungeons is the biggest fail in dfo

    there is plenty of large caves existing in darkfall and they make more fun dungeon than thos instanced shits that we are forced on us

    10 sec timer doesnt fix anything, best pc still wins dungeon fights
    Last edited by Laxe; 09-15-2011 at 22:52.

  15. #15
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    Quote Originally Posted by Captain Kirk View Post
    ''Open non-instanced seemless world''
    You obviously have no idea what you are talking about!


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