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  1. #76
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    ... What if you're not religious?

  2. #77
    7000+ DAA KAPUTTMACHA's Avatar
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    Quote Originally Posted by Valaska View Post
    ... What if you're not religious?
    True. I want a Richard Dawkins NPC where i can get positive alignment by talking with him about the theory of evoloution.

  3. #78
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    Quote Originally Posted by DAA KAPUTTMACHA View Post
    True. I want a Richard Dawkins NPC where i can get positive alignment by talking with him about the theory of evoloution.
    Or create an atomic bomb (aka Fire Ball cos its OP) with Albert Einstein. He was pretty anti religious.

  4. #79

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    nm
    Last edited by melipone; 02-23-2011 at 20:18.

  5. #80
    25,000+ xpiher's Avatar
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    Quote Originally Posted by DAA KAPUTTMACHA View Post
    Not only prior to release. One has only to read the description of the races when creating a char or reading some quest text once in a while. The lore is still very much in the game and it clearly states which races hate each other for what reasons...

    Sure, in a sand box there must be a way to go your own (arac) way as a clan, but it has to be an exception and not the rule.
    Quote Originally Posted by Galadourn View Post
    lol? how exactly is that?

    If we believe the lore presented prior to release, there are racial enmities in Agon.
    You guys don't know the lore. And thats ok. Red = traitor, ARAC = lawless. Theres a difference. In the lore you aren't a traitor to your race until you fight against their government. You have quests in the game that tell you to go talk to our human spy if you are a wolf. Is the wolf suddenly a traitor ? Of course not.
    Turning Villages into Regional sources of Conflict and PvP hot Spots
    Xpiher's DF:UW Suggestion Thread


    Thanks AV for fixing safe zones. It seems like the danger levels you talked about before beta were enough! Now FIX VILLAGES!

  6. #81

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    if this is going through they need to add race changes!!
    Visit my Vendor - Laurgul Village!!

    ALL items priced to sell!!
    4 vendors in the village.

  7. #82

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    Tom Kammerer II post in blog
    http://www.darkfallonline.com/blog/c...opic/#comments


    This is all good. Except for the fact that players have no reason to be blue.

    The benefits of the NPC cities and racial capitals are really not there when compared to Player cities.

    You really need to BUFF the capitals and NPC cities.
    My Suggestion:

    - NPC City housing for players in the form of Apartments or communities of small houses. Should have all the slots of cottages.
    These should be VERY large communities with at least 100 slots per capital. these surround the Capital Borders and are not Tower protected.
    ( it is important these are directly on the border of the Capitals.)

    - Capital City Master Vendor. This could sort of function as an Auction house but is only a gnome NPC. He acts as a List of all the regional Player vendors and wares. You can purchase and view all the items in the region but there is no Delivery. You still need to run to the specific Vendor and grab your purchase. ( The idea is the capital Housing communities will be filled with player vendors)

    -More meaningful Trade routes

    -Taverns
    Social Hubs in the NPC cities that act and look as Bars where players can get together, buy Ale, gamble and play mini games, these mini games should be the same as Casino type games, slots, cards, Maybe a new Dice game AV creates.

    -Sandbox Feature: In the Tavern is a Custom Quest hub. Some NPC that manages Player Quests. Players can go to this NPC, submit a quest by category but also dropping him the reward for completing the quest. It might be, “Collect 5 dragon scales” Reward = rare ore or gold. These quests are Labeled and players are limited to only submitting 2 quests but can complete as many as they would like. There should be some set parameters to this, Such as Pre-made formats
    “Collect _ items and Recieve _ Reward” Players would just drag and drop the to fill the fields. This will prevent spamming and meaningless crap.

    - You need to add in-game Texas Holdem tables. Trust me you will sell 1 million game copies if you add this feature alone. I would sit and bet in-game gold on texas Holdm All day.




    this, plus race changes and i would re-sub in a heart beat!
    Visit my Vendor - Laurgul Village!!

    ALL items priced to sell!!
    4 vendors in the village.

  8. #83

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    Yeah I think making the NPC racial cities more populated would be a great change to the game. The first thing people see when they first buy the game should be cities bustling with activity. Traders, crafters, mercenaries etc. Players first impressions and first week or so are important. They should be able to see a community and then get a sense of the ways that they can take part in it. It would allow people to join clans, alliances and try out a bit of what the game has to offer - try out PVE with people that aren't ALL out to kill them, dabble in trading (with a decent market system like Eve Online) or crafting etc.

    People should be able to move past the "newbie city" mentality and see them as important fixtures in the world, with a decent amount of gameplay revolving around them.

    How about some kind of transport network connecting npc cities and other points of interest? Roads between NPC cities that allow you to travel faster, caravans for transporting goods (with local banking). Stuff like this would add another dimension to the game and so appeal to more players, rather than it being like a huge quake arena with levels.

  9. #84

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    Quote Originally Posted by melipone View Post
    Yeah I think making the NPC racial cities more populated would be a great change to the game. The first thing people see when they first buy the game should be cities bustling with activity. Traders, crafters, mercenaries etc. Players first impressions and first week or so are important. They should be able to see a community and then get a sense of the ways that they can take part in it. It would allow people to join clans, alliances and try out a bit of what the game has to offer - try out PVE with people that aren't ALL out to kill them, dabble in trading (with a decent market system like Eve Online) or crafting etc.

    People should be able to move past the "newbie city" mentality and see them as important fixtures in the world, with a decent amount of gameplay revolving around them.

    How about some kind of transport network connecting npc cities and other points of interest? Roads between NPC cities that allow you to travel faster, caravans for transporting goods (with local banking). Stuff like this would add another dimension to the game and so appeal to more players, rather than it being like a huge quake arena with levels.
    agreed.
    Visit my Vendor - Laurgul Village!!

    ALL items priced to sell!!
    4 vendors in the village.

  10. #85
    2000+ ExcursionRob's Avatar
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    Quote Originally Posted by Jesse Jane View Post
    Tom Kammerer II post in blog
    http://www.darkfallonline.com/blog/c...opic/#comments


    This is all good. Except for the fact that players have no reason to be blue.

    The benefits of the NPC cities and racial capitals are really not there when compared to Player cities.

    You really need to BUFF the capitals and NPC cities.
    My Suggestion:

    - NPC City housing for players in the form of Apartments or communities of small houses. Should have all the slots of cottages.
    These should be VERY large communities with at least 100 slots per capital. these surround the Capital Borders and are not Tower protected.
    ( it is important these are directly on the border of the Capitals.)

    - Capital City Master Vendor. This could sort of function as an Auction house but is only a gnome NPC. He acts as a List of all the regional Player vendors and wares. You can purchase and view all the items in the region but there is no Delivery. You still need to run to the specific Vendor and grab your purchase. ( The idea is the capital Housing communities will be filled with player vendors)

    -More meaningful Trade routes

    -Taverns
    Social Hubs in the NPC cities that act and look as Bars where players can get together, buy Ale, gamble and play mini games, these mini games should be the same as Casino type games, slots, cards, Maybe a new Dice game AV creates.

    -Sandbox Feature: In the Tavern is a Custom Quest hub. Some NPC that manages Player Quests. Players can go to this NPC, submit a quest by category but also dropping him the reward for completing the quest. It might be, “Collect 5 dragon scales” Reward = rare ore or gold. These quests are Labeled and players are limited to only submitting 2 quests but can complete as many as they would like. There should be some set parameters to this, Such as Pre-made formats
    “Collect _ items and Recieve _ Reward” Players would just drag and drop the to fill the fields. This will prevent spamming and meaningless crap.

    - You need to add in-game Texas Holdem tables. Trust me you will sell 1 million game copies if you add this feature alone. I would sit and bet in-game gold on texas Holdm All day.




    this, plus race changes and i would re-sub in a heart beat!
    In game gambling, Texas hold em? if those are the things that will bring you back DARKFALL IS NOT FOR YOU!

  11. #86
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    lol alignment changed wtf r they thinking your right this game is dieng bcause everyone is Red yea you guyz r all fucking stupid
    Last edited by WHO R U; 02-25-2011 at 02:00.

  12. #87
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    Quote Originally Posted by melipone View Post
    Going red should be a choice. You should have to weight up the pro's and cons and make a concious decision to adopt that playstyle. The actual mechanic of losing and gaining alignment needs looking at tho, as things like blues helping reds needs to be addressed at the same time.

    Being red has no repercussions now..I went red in like week 2 after the game went live, and just completely ignored alignment until the last time I logged in (a year later or so), when I spent 30 mins grinding it back to blue at a chaos city in the hope that when I played again the game would be improved in that sense.

    How about giving people a toggle you can hold (or activate) while attacking that makes it so you only do damage to reds (racial enemy or murderer)? I'm sure theres other ideas that could work if AV put some thought into it. If they really can't come up with a solution then it would be better to have no alignment/race alliance system at all as it simply spoils the game from an RPG perspective as it is.

    And here lies the problem, AV are not taking in to account the Blues supporting a red player. Why can't they just make blues turn grey entering Hamlets and player cities their clan or allies down own is beyond me. At least this will stop this lame tactic being used in PVP hot spots. It was an issue in UO and it's now and issue here. I think they should use a the system Planetside used to stop mindless killing of your own side, it would work well with the blues supporting reds issue.

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