Also giving starters points to allocate is kinda lame. Rather tweak the gain curves.
The stat cap thing with buffs exceeding the cap means specialized characters that have no elemental magic are fucked- no good.
But since this discussion is about character progression i would like to say that the timeframe of 4-6 months of becoming advanced by tripling the stats didnt work out. I invest not a fair amount of time but a shitload and after 4-6 months i was far from tripling my stats. Maybe things look better when you start now but that was not the case when starting from the beginning. I never cared for teh gap between me and veterans but according to your own timeframe it just didnt work out. So the statgain seems to be in place.
What i would like to see is a much higher dropchance of those statgain potions. You rarely see them and a newb would really appreciate it to come across those more often.
Furthermore the newbee problems will be getting worse overtime, as more players are becoming veterans and there is no end of getting skills and stats and gear (which i think is a good thing). So i think it is of great importance to closely watch how big the gap between veterans and newbs becomes at all time and have some mechanism at hand to tweak this.