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  1. #766
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    Quote Originally Posted by DAA KAPUTTMACHA View Post
    source?
    this.
    this.

  2. #767
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    Quote Originally Posted by Dread Rising View Post
    @Labron... WTF is bad about the grind other than Vit? Fucking nothing everything else is easy. Getting a spell to 50 in only 2 hours is not a fucking grind u ignorant scrub. I guess u didn't notice... The HP changes in the last spotlight that are coming in June???? Your Pathetic.
    Because grinding is the only thing you can do for character progression in this game and is 85% of the gamplay at darkfall, as simple as that.
    Its not about what stats matter more or what skills need less grind, or about timeframes to beign pvp "viable".

    Its way more simple than what you guys are discussing here, the PROBLEM with Darkfall, the REASON why the servers are EMPTY and keep getting worse its because GRINDING is the only thing to do in this game aside from pvp. Its that sad....
    Now take a newcomer as an example.... will he pvp? sure and when he gets owned a dozen of times or so he will realise that the only thing for him to do is endless grind.... so what do they do? they cancel sub. Its as simple as that....

    All this bullshit thread about the GRIND can be sum up in what I explained... Theres nothing beyond that so I feel angry reading some of the bullshit posted here while the solution to this problem has nothing to do with the GRIND....

    This game is failing because it has NO CONTENT....
    When a game has NO CONTENT it has to rely on grinding and this is what Darkfall is all about.
    There is almost nothing sandbox about it.... Nothing is dynamic and the little stuff it has is poorly implemented.

    There is no economy, there is no social interaction other than e-peening with your clanmates, there is no Roleplay, there is no lore, there's nothing player driven other than owning some static cities that cant be modified at all and dont have any purpose....

    Now as I see they keep adding shit that doesnt help this grind situation at all like the prestige classes that will sum up in another form of grinding thats all.
    http://forums.darkfallonline.com/image.php?type=sigpic&userid=378707&date  line=1270509316

  3. #768
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    As someone pointed out, I think everything (almost) that had to be said was said. All sides presented their best arguments, everyone pointed out his opinion. I think everything further (or from the last, like, 10 pages) is just repeating and namecalling, which isn't exactly productive.

    I would suggest for the spotlight dudes to lock this thread, and will also like to ask if we can get direct answers to the questions raised here. In fact, I do feel that more were raised than answered, so, obviously, people are left in the dry a bit here.

    Needless to say, it'll be a great dissapointment if we have to wait for some sort of an interview (mmorpgitalia) or another week/month to actually get further answers from either Tasos or some other developer regarding the topics discussed here. It can't really be called discussion if it remains one sided, can it?

    Also

    Quote Originally Posted by Sacrillegious View Post
    As long as people can get my point across, why would grammar/spelling matter? it doesnt thats why im smart. Im smart cause i dont give a fuck, cause i dont need too. At least here that is.

  4. #769
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    Quote Originally Posted by bmfof View Post
    It can't really be called discussion if it remains one sided, can it?
    Exactly. Where the fuck are the response posts? Like you said, we will have to wait a month for a single vague reply post or read about it in some website bullshit interview.

    Where's the interaction? Where's the dynamic discussion?

  5. #770
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    I mean, you cant expect the developers to sit here with you whack jobs through 700 posts and try to engage in a conversation.

    "Darkfall is a Korean grindfest, Darkfall is a PvP game, those 2 don't work together"

    Hopefully Mr. White supplies them with the main points and we get a concrete response/plan of action in a week or so.
    Master Gangtadave


  6. #771
    7000+ Kasmos's Avatar
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    Quote Originally Posted by bmfof View Post
    As someone pointed out, I think everything (almost) that had to be said was said. All sides presented their best arguments, everyone pointed out his opinion. I think everything further (or from the last, like, 10 pages) is just repeating and namecalling, which isn't exactly productive.

    I would suggest for the spotlight dudes to lock this thread, and will also like to ask if we can get direct answers to the questions raised here. In fact, I do feel that more were raised than answered, so, obviously, people are left in the dry a bit here.

    Needless to say, it'll be a great dissapointment if we have to wait for some sort of an interview (mmorpgitalia) or another week/month to actually get further answers from either Tasos or some other developer regarding the topics discussed here. It can't really be called discussion if it remains one sided, can it?
    I agree, and this will be my last post in this thread.

    There are TONS of replies to this thread with a lot of opinions and information on both sides of the fence. It will be a huge, huge disappointment to me if we do not get adequate (and honest) responses from developers or someone because it seems a LOT of people disagree with the OPs sentiments.

    So please developers, lock this thread and give us some responses. You heard our voices, now acknowledge them.

    - Kasmos out

  7. #772
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    Quote Originally Posted by thereishope View Post
    I mean, you cant expect the developers to sit here with you whack jobs through 700 posts and try to engage in a conversation.

    "Darkfall is a Korean grindfest, Darkfall is a PvP game, those 2 don't work together"

    Hopefully Mr. White supplies them with the main points and we get a concrete response/plan of action in a week or so.
    So where the hell are the community liaison posts in here? It's the whole point of their job and they post at almost as infrequently as the devs.

    Mr. White or one of the other community liaisons should be posting in here saying they are compiling a list of points and showing them to the devs. It would be nice if they could post that list and update it so we know they are doing their job. A job we all know they have been slacking at for the months following the CTS Expansion.

  8. #773
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    One thing that continues to irritate the hell out of me is the weather not being synced and consistent. Currently it is a random disadvantage, where one guy is blind in the fog but his opponent has clear blue skies.

    Poor workmanship, guys, please fix it or remove it.

  9. #774

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    Quote Originally Posted by Tasos View Post
    This topic is so vast and it touches on so many related topics that we cannot possibly cover all bases in just one post. What we’re attempting here is to get the discussion started by giving some background, explaining our intentions, what we’ve identified as problems, what we’ve been doing to date, and what we intend to do short and long-term.

    In a nutshell: Our first goal was to give you a starting character which was useful on day one, and after a couple of months of having fun and learning to play the game, your character would become “viable”. After that, more character development, specialization, and high level content, but please allow us to save most of this last part for a subsequent discussion.

    The starting character: These are things we have talked about time and time again but they’re extremely important in order to understand the big picture, so please bear with us one more time:

    In Darkfall a starting character can attack and hit a veteran character and inflict enough damage to kill him after a few minutes if not challenged. In almost any other MMO this is impossible even for players that have played for a couple of months.

    In Darkfall a starting character can use any item in the game without restrictions. No level, ability, or quest restrictions. A starting character can access any area on the map, join a clan, group with any player he wants without penalties, participate in group PvE against any MOB in the game. A group of starting characters could fend off or even bring down a veteran character. A character straight out of the box can man a cannon, a warhulk, sail a ship, ride a mount, rez, loot, harvest, craft, destroy and repair buildings, capture a village, capture a city, capture a sea tower, can own a house – among many other things. A starting character can participate in all activities the game has to offer and he can be useful in many supporting roles.

    Which brings us to why we’re mentioning all this again: We start out with a grind-free philosophy. Everything we mention above, any other game would make you grind, claw, and fight for. Just the privilege of using various weapons could lead to months of effort. We could have easily done the same thing. We’re not trying to compare apples and oranges, but the point we’re trying to make here is that in Darkfall we can take these freedoms for granted, and they do carry over throughout your character’s lifespan.

    Let’s define what we mean by “viable” today: Timeframe: Approximately two months of a moderate time invested playing the game. Your character has most of the skills required for basic PvP combat, a decent supply of equipment in your bank, and you have approximately doubled your starting stats.

    After launch we identified several problems early on, on the way to becoming “viable” which we addressed by dramatically raising the gains while fighting monsters in both magic and melee, introducing changes in PvE, introducing auto-harvesting, added the Industry skill which reduces crafting time across the board, skill books and scrolls, attribute consumables, and last but not least we added newbie protection. We also added various time-saving measures including bag naming, auto stacking of items, and increasing ship speed. We feel that all these together help significantly improve the transition from starting to viable. There are several other things we’re working on which will help this even further. It made sense to us to focus on this first, it being the starting experience.

    Another concern for us is the transition from “viable” to “advanced”. By “advanced” we mean a character with high skills necessary for his preferred style of combat, a large supply of basic and intermediate gear, a fair amount of high end gear, and about triple his starting stats. Timeframe: 4-6 months of a moderate time invested playing the game. We believe that this is also a very important stage for a player. Most of the changes we implemented mentioned above during the starting to viable character transition also apply in this stage. One of our next measures will be implemented in our next patch: We are significantly changing the progression of hitpoints in a diminishing returns fashion. This is done to improve a character’s viability in PvP situations and to make players of all levels more competitive.

    Besides the hitpoint progression measure, we have been studying many other aspects of character development in our ongoing effort to address possible imbalances. We should also mention that we have decided to introduce temporary stat potion boosts in our next expansion scheduled for June 2010.

    While we’ve been addressing the starting and intermediate experience, we didn’t want to neglect the veteran players. We’ve been adding a lot of end-game content and a lot of new features in both our expansions and various patches in between. This is a topic for another discussion coming soon, during which you will discover that nothing is being done in a random fashion, and that everything we’ve been adding makes up a platform on which to build and improve on. We have been doing a lot of work on revamping many of these features and systems so that they can begin reaching their potential.

    A major feature on the way are the Prestige Classes. This is not a minor change, it will actually change the way Darkfall is played. They will take your preferred play-style to a new level and set you apart. These have been a long-term project that we’ve been working on for a while now. They will be a part of Darkfall 2010 launching sometime during Q4 2010.

    We are aware that there are many things to be said about the topic at hand and many arguments that can be raised. We do not pretend to have addressed the issue fully but we have the best intentions to do so over time. We are processing player feedback on this at a very high priority, and you deserve a lot of credit for it. It has taken over a year for us to get a handle on this massive system and during this time we have adjusted our thinking considerably. It's not our intention to sell you anything here, rather to give you a glimpse at the big picture as we see it. Our hope is that this can become the start of an on-going discussion on character progression issues. It may take a little time to process but we expect that we will come back with more food for thought based on the feedback we receive. In order for us to do this effectively, we will kindly ask you to please approach this subject with a spirit of good-will and cooperation, as we hope we have.


    Thank you
    Are you going to update the skills to like 150 or something instead of 100

  10. #775

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    will someone help me choose between wow and darkfall

  11. #776
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    Quote Originally Posted by patriots1281 View Post
    will someone help me choose between wow and darkfall
    lol

    Quote Originally Posted by shamer gamer View Post
    I grow things for my income so I have lots of free time to play DF.
    Quote Originally Posted by bongloads View Post
    This entire community used to defend Darkfall. It was like a forum full of Tibernicus's. Now, 95% of darkfall vets on forums are completely negative. Something tells me the blame doesn't lie with the community.

  12. #777
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    Quote Originally Posted by Shade View Post
    One thing that continues to irritate the hell out of me is the weather not being synced and consistent. Currently it is a random disadvantage, where one guy is blind in the fog but his opponent has clear blue skies.

    Poor workmanship, guys, please fix it or remove it.
    "Real time working" Weather system bro.

    Quote Originally Posted by shamer gamer View Post
    I grow things for my income so I have lots of free time to play DF.
    Quote Originally Posted by bongloads View Post
    This entire community used to defend Darkfall. It was like a forum full of Tibernicus's. Now, 95% of darkfall vets on forums are completely negative. Something tells me the blame doesn't lie with the community.

  13. #778

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    know im getting a new computer (maybe) and im new ive played wow but never darkfall and i found this game but i dont know which one to pick i might pick darkfall but i dont want vets to kill me right away when i start out.
    comment back.

  14. #779
    25,000+ xpiher's Avatar
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    Quote Originally Posted by patriots1281 View Post
    know im getting a new computer (maybe) and im new ive played wow but never darkfall and i found this game but i dont know which one to pick i might pick darkfall but i dont want vets to kill me right away when i start out.
    comment back.
    if you are worried about getting killed right away by other players darkfall isn't for you
    Turning Villages into Regional sources of Conflict and PvP hot Spots
    Xpiher's DF:UW Suggestion Thread


    Thanks AV for fixing safe zones. It seems like the danger levels you talked about before beta were enough! Now FIX VILLAGES!

  15. #780

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    im not worried its just ive never played a game like this before. i like facing pvp and pve and you can do it when ever you want so im probably going to try it and see if i like it thats probably the best idea

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