Page 1 of 25 1211 ... LastLast
Results 1 to 15 of 366
  1. #1
    Darkfall Developer
    Join Date
    Jan 2003
    Posts
    844

    Default Community Developer Communication

    We wanted to start talking about the issues immediately, but we feel that explaining what we’re trying to do is needed first. This introduction post, as well as all subsequent posts are the products of collaboration between several senior developers and our community and support teams, not the work of one author.

    Since Darkfall’s launch and over the past year we’ve been very interested in taking as much feedback on the game into consideration as possible. This feedback comes from many sources: our community, from testers, external forums, from our support team, reviewers, bloggers, fan sites, players in the game, our own player experience with the game, listening in on race chat, IRC etc. Through our own findings and with help from the feedback we’ve delivered two major expansions, over 30 patches, and many thousands of updates, additions, fixes, and changes so far. These have helped shape the game to what it is today and we know we don’t thank you enough for all the great debates and the input, but we really are grateful for them. More importantly, all your feedback helps us determine the direction the game will move towards, and therefore it's important in shaping the game's future.

    Any meaningful improvement involves a long process of planning, design, development, testing and follow-up. As you can understand, Darkfall is an extremely complex system and even minor tweaks have to be carefully planned and executed. Massive sweeping changes can’t happen all at once, so what needs to happen is a process of smaller improvements and changes which eventually add up to the massive change.

    Over the past year we’ve identified, prioritized, and have been working on several focus areas that we feel need the most attention. It’s no coincidence that these are the areas we get the most feedback about by the community. In assessing these areas against the feedback we receive, we’ve confirmed there are real issues needing serious attention, but we’ve also discovered smaller issues magnified by perception.

    It’s not always apparent what’s happening when we’re systematically working our way towards major changes within the game. We haven’t been doing a good enough job at communicating our long-term goals and the constraints we have to work with and this is probably why there’s also a feeling in the community that changes aren’t happening quickly enough.

    As a result of these communication gaps, it may also seem that we don’t care, or that we’re not working on the things that matter. In reality we’re consumed with tackling the major issues, there’s a clear and detailed plan, a very strong commitment and a lot of work being done behind the scenes on every level. We’re also constantly trying to improve our delivery times by streamlining our processes, and by getting more developers on the job. There are currently numerous smaller things in the works in many different areas of the game leading up to larger improvements across the board.

    What we’d like to do here is to take the areas we’ve identified one at a time, starting with character progression issues AKA “the grind” tomorrow, and addressing them by briefly explaining our past actions, our short and our long-term plans. We’d like to hear back from you on these issues and we want to keep you better updated on our progress towards our goals so that the feedback is based on real information rather than on speculation. This is something we’ve been working towards for a while, improving our feedback collection process, and developing the spotlight forum to handle this kind of interaction.

    Our day to day activity is rarely interesting enough and it’s also difficult to communicate in a meaningful way. We also feel that it's a bad idea to talk about everything. We’ll do our best however to give you a broad overview of what we’re working on and we'll also try explain some of our reasoning so you can hopefully get a much better understanding of where the game is headed.


    Thank you.
    Last edited by Tasos; 04-21-2010 at 12:00.

  2. #2
    1000+
    Join Date
    Mar 2004
    Location
    Athens,Greece
    Posts
    1,515

    Default

    About time
    Lord Valkyrior, ORK

  3. #3
    Normal User US1 Player
    Join Date
    Jan 2010
    Posts
    254

    Default

    Awesome.

  4. #4

    Default

    But a nice post overall, just hope this isn't a one time thing

  5. #5
    1000+ malebogia's Avatar
    Join Date
    Mar 2009
    Location
    Romania
    Posts
    1,891

    Default

    Im a programmer also and Im dealling with clients.
    Ok, we cant compare the scale but let me tell you what 10 years of logistics programming have tought me:
    Talking with them and explain them, making lists with problems, explaining issues helps a lot.
    Not beeing comunicative leeds to frustration and more problems.
    Lord Malebo in game.
    Lux Arcana recruit.
    http://www.luxarcana.org/portal/

  6. #6
    Normal User Stormtrooper's Avatar
    Join Date
    Oct 2009
    Location
    Amsterdam
    Posts
    519

    Default

    Has AV finally waken up? Only time will tell! I am looking forward to your revelations.

  7. #7
    2000+
    Join Date
    Dec 2009
    Posts
    2,847

    Default

    cool

  8. #8
    Moderator
    Join Date
    Mar 2009
    Posts
    2,274

    Default

    Please do not use this thread for suggestions unless they are directly involved with the community-developer interaction.

  9. #9
    Normal User
    Join Date
    May 2007
    Location
    England bitch
    Posts
    600

    Default

    Its all well and good you saying this, tasos me old buddy, buth you have made lots of promises in the past about improving communication with the player base and to be honest it all kinda fizzles out after a few weeks. When was the last time twitter was updated?

    Dont get me wrong i love this game and the people in it and think you are generally doing an excellent job, but if you are now telling us you plan to keep in touch and let us know whats going on you need to make sure that there is a regular update even if its a weekly "doing great not much to say really, loving you Jungle warriors right now" otherwise its all for nothing realy aint it?
    What is my name? REVOLUTION IS MY NAME!

    You think your lag's bad? Jesus had to wait 3 days to respawn.

  10. #10
    Normal User
    Join Date
    Mar 2009
    Location
    Norway
    Posts
    156

    Default

    What we’d like to do here is to take the areas we’ve identified one at a time

    I really like this plan, and hope it will be followed through. Communication has been one of the biggest issues players has with Darkfall, and I have to wonder why this hasn't been done earlier.

    I would also like the devs to explain why so many (promised before launch) features isn't implemented. I have no problems with the fact that they all weren't implemented, and I understand that there's a whole lot of technical considerations to each feature, but I would like an explanation, and perhaps a statement as to wether or not the features are planned for implementation in the future.
    I'm gonna pop some hags - only got 20g in my pockets.

  11. #11
    Normal User
    Join Date
    Mar 2010
    Posts
    149

    Default

    Amazing post. Can't wait to participate in some of the upcoming discussions.

  12. #12
    Normal User EU1 Player
    Join Date
    Dec 2009
    Posts
    547

    Default

    Thanks!! I'm eager to discuss the grind tomorrow!
    I'm Erruk Lonneh, the mahirim wanderer, proudful member of Lux Arcana.

    Erruk's Darkfall Blog

  13. #13
    1000+
    Join Date
    Dec 2008
    Location
    A u s t r a l i a
    Posts
    1,314

    Default

    What does this mean for DF2010?

  14. #14
    PvP SPecialist
    4000+
    ZtyX's Avatar
    Join Date
    Oct 2007
    Location
    Yssam is my mother
    Posts
    6,806

    Default

    Tasos!

    The communication is good. For us the biggest problem is not knowing if our good suggestions will be implemented or not.
    Last edited by ZtyX; 04-21-2010 at 12:13.
    !BARBARIANS!
    Our days of darkness and solitude on Agon are behind us now.
    Hope is on the horizon and a new superpower demands your sword to take part in the conflict.

    The battle for supremacy has begun!


    - The new chapter in the saga about the Raiders of the Northeast by Celiah Ailey since 2009 -

  15. #15
    Community Liaison
    Join Date
    Sep 2009
    Posts
    487

    Default

    As stated, please don't post suggestions here. There will be specific topics you can add your feedback and input.

    Chances are if you start adding random suggestion here others will follow and it would lead to a flood of information which would be impossible to look through.

    Make sure you voice your opinion in the threads about specific issues being addressed by the developers.

    Thank you

    For us the biggest problem is not knowing if our good suggestions will be implemented or not.
    That is the reason the posts in question will outline the plans and offer you the opportunity to give further input. Chances are that feedback and suggestions which have been posted in the past have already been taken into consideration when it comes to future changes.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •