It would certainly make sense if for instance the clan and party one had longer timers, if we go out as a party we stay out longer than that already without a strongbox
Helgrr Dwarfbiter, TFK
i found a use for one!!!
fill it up with mounts!!
Quake3 + excessive mod, Team Arena + excessive mod, UT StrikeForce mod, MoHAA, CoD, NWN - Badlands, Gunz international + EU, Darkfall, APB:R, DF:UW, PS:2
Gaming online since 1999.
Me and a friend actually took a strongbox, went to a enemy dungeon, farmed there about an hour, we got ganked by a 5 man group that came in, and after regearing we came back to find a new guy farming, ganked him, and retreived our pve loot from the strongbox(wich we had hidden pretty ninja on one of the levels) the timer at that point hadnt spoken yet, and it was kind of a long run back too.. 2 hours is kind of a long time when you think about it..
I Support Solo PvP ^^
The two hour time limit is fine. What is not fine, is strongboxes lack to save on server crash.
If the server crashes or goes down for any reason and you have items in a strong box, kiss them good bye. AV, has released another item that they do not support. For some reason, they think their no refund policy should apply to a bugged item they created.
So heads up, don't use these until they fix them.
Sad thing is that it also was on the otherside of the world for me and i had marked 2new runestones also. I was kinda annoyed by it and cba to get back to farm them again =.= Ahwel shit happens. Its not like the server crashes that often.
Originally Posted by brother justin
4 more months of shitty ass boring GRINDING and what do we get? some fancy boxes! isnt it great?
All in all this patch was a success, loving the new content added and the tweaks to PvE to remove easymode for those who refuse to stand on their own 2 feet in this game and get off their damn crutches.
Kimoshu Grakenshalmn - NA
Should be longer then a few hours I'd think!
- Master Assassin Spy for Hire - http://forums.darkfallonline.com/sho...d.php?t=235920