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  1. #1
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    Default Deployable Strongboxes

    As promised last week, we would like to talk about deployable strongboxes today, another new feature of the upcoming patch.

    These different types of strongboxes can be transported in your inventory then set down at a location of your choice. Once deployed you can add a set amount of items (based on overall weight) into the holding.

    There are many uses to these strongboxes - the most obvious one being a local point to regear during a siege. Obviously a good place to put a strongbox (or several) might be your siegestone you have bound to during a specific siege.

    On the other hand, if you are out and about harvesting you can hide a strongbox to store your items in between harvesting cycles. If you are lucky during your travels you might as well be able to stumble open a poor recently killed victim's left over strongbox somewhere out in the wild.

    Strongboxes will have to be destroyed in order to get the items inside for everyone else but the owners. Much like Teleportation Chambers/Exits, you can use any kind of siege equipment to destroy these boxes. Once destroyed there is a timer to loot the items before they disappear.

    There will be three different types of strongboxes available:
    Personal ones, Group accessible strongboxes and clan strongboxes.
    There is a limit on how many strongboxes you can deploy in an area. This means that deploying boxes of your own, if you get sieged, can even be a strategy to use against your enemies. However there are a few things to keep in mind for that:

    • The boxes need to be crafted by using the construction skill
    • Once deployed you can't get the box back in your inventory
    • Strongboxes disappear from the world within a few hours.


    Stay with us for our next spotlights about our plans and upcoming additions to Mounts, interesting PvE Changes and other goodies we have in the works!
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  2. #2

    Default

    Sounds good to me, i would have been against them if they weren't destroyable but since we can steal, it all good.

  3. #3
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    wow..... sounds actually like it will work :O

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  4. #4
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    Default

    So now everyone needs to carry siege hammers with them all the time?

    Do the strongboxes disappear during maintenance?

  5. #5
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    Craftable, Multiple types and uses, Deployable, destroyable, local....
    Someone wake me up, av got a hint.
    Shiva Firewing - Playing on both EU and NA.
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  6. #6
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    Good to have new features and stuff, but please work on GUI first.
    Gosti Alzeheto

  7. #7
    15,000+ Niburu's Avatar
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    Default

    Quote Originally Posted by Temko Firewing View Post
    Craftable, Multiple types and uses, Deployable, destroyable, local....
    Someone wake me up, av got a hint.
    i was reading your thread before and than showed this spotlight up ^^

    BTw Awesome change and siegestones have some use now
    Last edited by Niburu; 03-31-2010 at 11:21.
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  8. #8
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    Hell yeah!

    GJ guys
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  9. #9
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    Wow wonder what else they will fit in this last weeks patch ?
    Lord Valkyrior, ORK

  10. #10
    Normal User argast's Avatar
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    Default

    Awesome, i suggested something similar to this some time ago, awesome news!

    In an insane world the sane man appears´╗┐ insane..

  11. #11
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    Default

    Blacksmiths?

  12. #12
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    Quote Originally Posted by Laenih View Post
    • Strongboxes that aren't used anymore disappear from the world within a few hours.
    I wonder whether this 'not used' means not actively accessing it for few hours or not having any stuff inside it for few hours.

  13. #13
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    Quote Originally Posted by Laenih View Post
    [*]The boxes need to be crafted by blacksmiths
    No random mob drop or chaos chest drop? I'm dreaming?

  14. #14
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    woooow gj av!

    ps. who deleted my funny post?

  15. #15
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    ---The boxes need to be crafted by blacksmiths---


    mhmmm another specialization system

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