Seems like AV wont get any money from me untill DF 2010.
The fact you can still teleport between holdings is kind of a partypooper.
Unless, of any weird reason you're able to teleport from a hamlet to a city owned by the clan, that way it's much more risk involved. And no cooldown other then personal cooldown (sort of like bindstone recall has now).
I really hope they drop on a decent rate, or become craftable. If so this is a very nice system i guess.
Why call it Portal, use a better name to fit its use, Escape Pods
Retired Major of zZzZz
Formalized system of teleportation encourages large clans to horde as many properties as possible in various locations.
Bindkicking is gone.
The new system encourages meaningful city raids. Take down their teleporter and you remove their ability to get there. If a clan overreaches with a distant property in hostile territory. You can lock it down and force them to runestone/nexus back.
In a siege, you take down teleporter/binds and they can't simply bindkick themselves back in 20 people at a time fully geared. They will have 20 nakeds there (assuming binds were cleared for actives) and the rest will be stuck at a chaos stone? Would be interesting to know.
Not the worst possible outcome, but the skill system is really a much more pressing concern, imo.
How can the meta-game benefit by the main handfull of alliances making sure they've got bindspots 5 mins ride away from EVERYWHERE. There are no borders, there isn't any 'turf' to fight over. Theres just different respawn points and more incentive to take, hold and maintain a COMPLETELY empty property.
Will have to see how this pans out, but tbh, this doesn't change anything for anyone as far as I can tell.