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  1. #1
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    Default Any plans to fix and balance archery before the next "expansion"

    I waited for this expansion for all the hype of Mage Killer that was supposed to balance archery against mages, but it utterly failed. Only 20% increased damage combined with taking away the archers ability to wear heavy armor = archery is still severly underpowered vs magic.

    I like to play as an archer, don't want to play as a mage, so if this isn't fixed there isn't much else for me to do in darkfall (que the trolls asking for my loot or saying goodbye).

    Yes archery currently can out dps magic, if you are both standing still and fire toe to toe, but this never happens. And a mage has a much greater movement range than an archer, plus they can have jump shot tied to spells.. or faster firing etc, so they can use different spells for different situations. Not be limited to only having one specialization for all their magic. So the result is that the mage can run around with their mouse sensitivity jacked way up making it very hard for the archer to land shots, then the mage simply turns and lands a hit anywhere NEAR the archer and boom full damage.

    Combine this with the fact that mages can still get away with wearing armor just as heavy as an archer can now because of unburden and the fact that encumbrance does not lessen their damage merely gives them a greater chance to fizzle a spell which they can also lessen with other spells like adept. Also mages can have aquatic shot without hurting their land based damage. It would not have been so bad if you had not increased the encumbrance of armor in the expansion when you increased the resist on it... even banded with leather gloves and boots will put a 100 armored archery archer to 19 archery penalty... that's -2 points of damage just for banded, that is crazy.

    Anyway this game is fun, but without balance it's just disheartening to go out and pvp, which is the only real point to this game. So I'm hoping aventurine developers can fix this and balance archery in a very soon patch rather than waiting until the next "expansion" to throw archers another tiny bone. And even if the rumors are true and you make it so archers can have aquatic shot + mage killer.. thats only going to give archers help in water battles, land battles will still be just as unbalanced as they are now and were pre-expansion.
    Last edited by Great2be; 12-23-2009 at 23:20.

  2. #2
    Normal User Darkwood's Avatar
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    Everything that would help this game stop being "Harry Potter Online" gets my
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    Appearently, DF is for about 1000 people worldwide. As far as MMORPGs go, that is like masturbation. You are basically playing with yourself.

  3. #3
    8000+ Long term follower Tenebrion's Avatar
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    Put simply, this patch did jack shit for archers. Hopefully they fix it.

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  4. #4
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    Quote Originally Posted by Tenebrion View Post
    Put simply, this patch did jack shit for archers. Hopefully they fix it.
    So doing 40% damage against anyone with a staff out isn't good enough for you?

    You are aware that no matter what specialisations they give the players you still have to actually aim and hit the target.
    Blood Of Kings

  5. #5
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    Quote Originally Posted by Aerias View Post
    So doing 40% damage against anyone with a staff out isn't good enough for you?

    You are aware that no matter what specialisations they give the players you still have to actually aim and hit the target.
    Lol yeah, and a mage doesnt even have to aim to hit their target.

    One of the major problems with all these specializations is that, while a warrior/archer has to give up a major section of the game to be a warrior/archer (elemental, Arcane, Necro) a mage has to give up nothing to be almost as good at melee and archery. Mages are not stopped from having Sharpshooter, and they are not stopped from having melee masteries. Now im not saying that they necessarily should be blocked from masteries, just that something needs to be done to level the playing field a bit more.

    Its true these so called "Specialisations" did jack shit for archery and not all that much for melee...
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  6. #6

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    I find the new pve is making it hard to hunt with archery on rubiyat, pre patch the only things worth killing were exarchs, deathless mages, and hands of khamset, now all of those monsters hit 2-3x as hard take almost no damage from archery so you are forced to use a lot regs, or melee them which getting hit for 40 a shot while you are trying to take down tons of hps is not smart.

  7. #7
    8000+ Long term follower Tenebrion's Avatar
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    Quote Originally Posted by Aerias View Post
    So doing 40% damage against anyone with a staff out isn't good enough for you?

    You are aware that no matter what specialisations they give the players you still have to actually aim and hit the target.
    You're aware that Mage-killer deals 20% against targets with their staff out, and not 40%, right?

    And you are also aware in order to take mage-killer, you'd have to NOT take jump shot or aquatic shot, and that doing so would make your character utterly worthless in PVP, right?

    Thanks for making yourself look like such a clueless dipshit. Saved me the hassle.
    Last edited by Tenebrion; 12-24-2009 at 03:52.

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