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  1. #1

    Default I want to make games!

    But I can't find any good resources to teach me directx or opengl or anything.

    I need links.

    C++ pl0x

  2. #2
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    Quote Originally Posted by Tithan Natus View Post
    But I can't find any good resources to teach me directx or opengl or anything.

    I need links.

    C++ pl0x
    Good luck. You can't just C++ into Mordor.
    Blood Of Kings

  3. #3

    Default

    Quote Originally Posted by Aerias View Post
    Good luck. You can't just C++ into Mordor.
    Well obviously I'm not going to make anything impressive at first. My first game is just going to be a pong clone. Then maybe a space shooter or pacman clone. Then a zeldaish game would be kool. I don't even want to touch 3-d atm now that I think about it.

    Imagine all those nintendo games you used to play. I want to make stuff like that for now. Very simple.

  4. #4

  5. #5

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    Quote Originally Posted by Ungraylessness View Post
    I already understand C++ and have that down, I just need to learn to use directx or opengl. I haven't found anything particularly useful in learning to use these. I don't feel like buying a book either.

  6. #6

  7. #7

    Default

    Is DirectX worth the effort for 2D? Serious question. (I'm not actually intending to do any game development.)
    Quote Originally Posted by Ozzy Wrong View Post
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  8. #8
    1000+ Wonderboy2402's Avatar
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    Well... I think most game design is done with specialists in fields contributing to portions of the project.

    It is hard to create anything decent from scratch considering the need to know programing, art department, sound, etc....

    For me, I would like to do alot of the artsy stuff, like concept worth, level concepts and designs... I have an architect background so doing this sort of work in games is fairly similar in process.
    "Locked. Saying Scots have thievery in their genes is a no-no."

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  9. #9

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    Thank you!

    alfar I have no idea if directx is suitable for 2d games, I guess I'll find out.

  10. #10
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    Since you're going with C++, I would recommend either
    http://www.sfml-dev.org/
    or
    http://www.clanlib.org/

    to build on top of.


    If you don't mind learning lua, http://love2d.org/ is absolutely awesome for rapid development / prototyping
    Last edited by iza; 12-07-2009 at 04:35.

  11. #11

    Default

    I may pick up python, says it's 5-10 times faster development than C++, and simpler. Because I just know I'll get halfway through something and get bored with it before I finish if I use C++. I'll take a look at lua too.

  12. #12

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    Quote Originally Posted by Tithan Natus View Post
    I may pick up python, says it's 5-10 times faster development than C++, and simpler. Because I just know I'll get halfway through something and get bored with it before I finish if I use C++. I'll take a look at lua too.
    http://www.pygame.org/news.html
    Quote Originally Posted by Ozzy Wrong View Post
    [Alfar]'s like a Stephen Hawking rookie card.
    Quote Originally Posted by 1998altima View Post
    What if our imagination is a figment of the forums?
    Quote Originally Posted by YGOTAS#13
    Gay people like to hibernate in caves.

  13. #13
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    This gamemaker program can make all the games you mentioned I think. I just downloaded it the other day and was messing around with it alittle. Saw it in PCGamer magazine.

    http://www.yoyogames.com/gamemaker

  14. #14

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    Quote Originally Posted by Hanrald View Post
    This gamemaker program can make all the games you mentioned I think. I just downloaded it the other day and was messing around with it alittle. Saw it in PCGamer magazine.

    http://www.yoyogames.com/gamemaker
    Meh

  15. #15
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    I find all these 'game making' programs where you're not actually coding the main logic severely limit your ability to make anything creative or high quality.

    They're fine for something dead simple, but then you're not really learning anything anyway.
    Last edited by iza; 12-07-2009 at 20:13.

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