So far I've found 5 mob types weakness or whatever you call it (only way to kill them effectively) with proper debuffs I was able to do 50dmg (frontal) to one mob type, the others 30ish frontal. Now they were hardly soloable but still profitable. Granted I've only tried 6 mob types so far. One of these mob types was doable with piercing/slashing dmg. Now my 2-4 man pve groups fight quite differently than before and you can die insanely quick to caster mobs and it seems all mobs run faster than you and sticky for 5-6 seconds at a time.
My suggestions are as follows:
1. Make them have some sort of a limit on their mana/stam usage. It should be possible to run them out of mana/stam or drain it effectively.
2. Make them follow the same cooldown rules that are set for the players.
3. Make them not almost totally invulnerable to most damage types. (i.e. 1 weakness, 6-7 varying moderate protections, 1-2 invuln or close to, would be good enough) .
4. Make sure there is a good balance between mobs you can kill solo or that a group is needed. (that way no one is totally left out)
5. Adjust loot tables more to fit what kind of needed effort/expenses are taken to kill said monster.
6. Make slashing/bludge arrows. Make transmuted weapons do only the elemental dmg. Add Holy/necro ect dmg transmutes to all weapon types. Try to add in melee weapons that do different damage types than the norm (i.e. axes that do pierce or bludge, polearms that do pierce/bludge ect ect. )
7. Give debuff bolt spells the same aoe radius as the r50 elemental bolts.
Now I'm not saying that the PVE is totally broken. I by all means haven't tried enough mob types/spawns to know the whole picture yet. It could all be fine but so far seems to be a little off but not by what everyone here is making it out to be. My group has made approx 80k in 2 days, about 20kish each depending on who showed up more/less. While its not what most of us are used to, its doable. probably 3-4ish hours total.
I'm not a new player and I basically am a mediocre player with decent EU transfer statistics. 320hp, good magic, max archery skills, 75+ melee mastery, 2nd melee mastery.
The past have taught us that the ones that scream, cry and write the most threads in multi-color gets the most attention.
PvE needs to be easier. I want to be able to solo PvE the mats/money I need for PvP. Feel I'm using more to take them down that i gain from them even though I am using the right dmg on them and buffing myself against their type of dmg.
I hope you Devs take PvE feedback seriously. In couple days I have and many of my friends have logged off out of frustration several times. I'm affraid we/Darkfall will start loosing players soon...
...time to fix PvE is now.
This of course doesn't undermine the fact that some mobs have to be nerfed, and their loot should be increased.
How about fixing the old bugs first befor u bring more bugs in ? FFS bag bug is dtill there and the vitality ahivement bug is still there unreal . and now they made the mobs on steroids .. /quit
Weaponsmithing mastery skillgain is bugged after the patch.I just crafted 1 rank 60 and 4 rank 50 2 handed weapons and received a total skill gain of 0.10 from 68.84 to 68.93,
It seems the bonus to crafting high level weapons has been taken out or bugged out somehow.
Last edited by Ginger Magician; 12-07-2009 at 13:43.
http://forums.darkfallonline.com/sho...d.php?t=293122 DWARF PVP TOURNEY
Dont Mess with the Best.AKA The Legend/King of the Dwarves/The most famous player in DF history.
'You are too high in maintenance and generally disruptive.' Celiah Ailey on GM
1) Easy Mob really too hard ( newbie have no chance to fight them )
2)Hardest mob...ok they will need now a group but for this just for a poor loot? so better do PVP in this case
Actually do harder MOB have no sense cost more using your reags, armor, weapon and arrows thats what you can have in the loot of them
3)Loot as mentioned is really poor specially on gold and this will demotivate pvm so is easy to see easy monster full of skilled character just killing them to skill a bit more and no one in the harders.
In the past there were many spawns that would break.
The mobs would get stuck in place, and as long as you kept one alive you could farm the others at will.
Out exploring you'd stumble into these locations all over the world. Same camps daily.
These mobs would still attack forward.
I was looking forward to people actually having to fight mobs properly.
Now these mobs have been broken even worse and there's 2x's as many broken camps. They don't even attack forward, and you can kill all the mobs, and they stay broken.... and mostly drop double the loot.
Add that to your list... I love the PvE now fyi..aside from the broken mobs.
People who exploit killed in the past, just don't have the skills to fight the new mobs. They are weaker minded people otherwise known as QQérs or carebears. Mobs always have a weakness... you gotta find it! SOmetimes they just aren't soloable.
Oh..and wtf is up with sandscarabs and archery..... arrows go right through em...not even a 0 damage is registered!
I am not an officer in DWFA! From me you'll get the point of view of someone who knows nothing!
Just "Don't Watchme Fuck Achmed" and eveything will be OK!
THANK GOD.. read the new post by tasos..
Today scheduled maintenance will be postponed until later (to around 4PM GMT) so that we can also issue a small patch.
We've been following player feedback from the expansion, we've also been playing the game ourselves and we're working on understanding all the issues and addressing them. We can tell you right now that we're already working on fixing things and re-balancing others and we should be patching almost every day this week until everything is addressed.
This was a huge expansion with major changes to the game and there were bound to be issues. We're grateful for the feedback and all your efforts, we want to assure you that we'll keep monitoring the situation closely.
We'd like to also inform you that there have been issues with Canadian ISP SHAW making it impossible for their customers to access our servers. These issues are being resolved as we speak in cooperation with our iSP GNi.
We'll come back to you with more information on everything we'll be doing in the following days.
Last edited by Coca; 12-07-2009 at 14:30.
Killer Cola, the Real thing.
Tasos made a post on there Re balancing things hopfully mobs , i mean why would a minotor shahaman shoot none stop surging nukes and the hero "higher mob" hits as hard as the low ones vice versa there chain nukes are retarded and there drops have lowered !!!!!!!!!!! OMG it was suposed top be the other way around !