More damage from towers May mean that its harder to raid a city
May mean you have to take better gear to raid a city and more people
May stop the one person jumping into a city and trying to cause havok
May mean defenders face larger groups more often
May mean be a good thing to help out clans in thier own city a bit as atm they dont actualy get any help
Hamlet towers may mean that smaller clans now can effectivly own a hamlet and defend it if they have no where else to base them selves (important point that is not considered i think)
May be a bad thing
May be a good thing
.... hmm im not sure if its December or May anymore... maybe ill just WAIT FOR THE FUCKING EXPANSION
(yer should have posted this way before patch day but im lazy - not long to wait now)
Or harvesting needs to be completely reimagined so that it requires active player interaction and isn't insanely boring. Otherwise naked harvesting in a relatively safe place is the only way to go for anyone who isn't a moron and/or loser.
Fighting guard towers is not PvP.
Player Cities & Hamlets are not meant to be safe havens for afk crafting & macroing regardless of how boring it might be.
If a player wants to afk craft/macro in their city, then they've made their choice to be afk. Deal with the risk & don't expect otherwise.
If a clan of players are naked & continually getting killed in their own city and unable to gear up because 1-4 geared raiders have locked down the bank....then they deserve to lose if their clan/alliance cannot kill them.
If you cannot police yourself & your city/hamlet, then it was not yours to begin with.
There are not supposed to be any safe places in DFO --- not even the starter cities.
The problem is, in most gamers, in an effort to accomodate the ceaseless whining carebears the devs will continually make alterations that eventually fuck up the PvP.
Sadly the carebears fail to realize that in a PvP system that most of the "problems" that carebears like to whine about are dealt with & handled perfectly fine by the skilled/competent players.
Unfortunately, the carebears would rather have in-game blanket protection mechanisms enforced upon the server to not have free action due to a plethora of game contraints that will eventually give the carebear the safe haven which is ultimately desired....despite all their bullshit "for the good of the game" rhetoric.
DF NA1 & EU1 Retired
VG Tharridon Shadow Consortium
WoW Archimonde TDAZ
SB Scorn/Chaos/Corruption Shadow Consortium
EQ RallosZek/SullonZek EQ2 Nagafen TDAZ
UO Baja Digital Party, DEN, PoD
Anyways, I've said my point a million times and this debate seems to have nothing new being added, so I don't really have anything to add. Would just like to say if your down to name calling and wild accusations, just stfu. We don't need straw man arguments and Ad hominems.
I Don't Bite, I Rant!
far as im concerned if you wanna be some pussy who crafts naked, dont join a clan and just sit in the npc cities with your guard tower safety. if you want to get involved in clan warfare, gear your sorry ass up, turn your sound up, and learn to listen to your surroundings. cant be sitting in your city jerking off while you craft 600 timber at a time. grow a pair of balls, you're a crafter, you have no excuse to have no gear to wear while crafting. and if you're a pure killer/pker then you have ZERO excuse for being ok with this change.
pussiesssssssssssssss, stop trying trying to hide it, no one here(that isnt a pussy) buys it.
Last edited by DaveDFF; 12-04-2009 at 03:17.
If Player Skill is the be all and end all, Why have an expansive world , Why have Items or Crafters , Why have Dungeons full of Mystery... I wonder Why, because it isn't.
This is very Bad News ,Trammel all over again
You're whining when you don't even know ow much damage towers do. Currently they do practically no damage, even if damage is doubled it's still possible to raid cities without them being an issue. Stop being a crybaby.