Page 1 of 31 1211 ... LastLast
Results 1 to 15 of 454
  1. #1
    Community Liaison
    Join Date
    Sep 2009
    Posts
    487

    Default Improving City and Hamlet layouts

    The Developers have been taking player feedback to heart, specially when it comes to problems with world-building linked to cities and/or hamlets.

    One major player concern was that many cities had walls which were easily bypassed without any active effort. Wall placement, canon placement and other structure problems have been therefore reevaluated and corrected. Active attempts to climb walls or use spells to get over walls are still considered game mechanics and/or smart use of skills.

    Wall Cannon placement has also been adjusted in various places.

    Additionally, the community expressed the concerns of hamlets being too vulnerable. Therefore hamlets have gotten their own, smaller, versions of guard towers. Players owning a hamlet may find a bit of comfort in the knowledge of having this added feature.

    In order to balance the changes to cannon damage, the guard towers have also undergone upgrading and will dish out more damage along with the added feature that they can also lead to critical hits.

    You better dress warm and come prepared if you plan on attacking some supposedly weak pray from now on!
    Attached Images Attached Images

  2. #2
    Normal User US1 Player
    Join Date
    Oct 2008
    Location
    Montreal, Canada
    Posts
    136

    Default

    Very nice, thank-you!

  3. #3
    Normal User US1 Player
    Join Date
    Jan 2009
    Posts
    31

    Default

    wow, nice

  4. #4
    Normal User US1 Player
    Join Date
    Aug 2008
    Posts
    389

    Default

    hmm, i think a lot of people are about to freak out about cannons in hamlets and getting a damage buff

  5. #5
    Banned
    Join Date
    May 2006
    Location
    Germany
    Posts
    1,189

    Default

    *in before the "You fu**ing Carebaers won again and ruined our game" whining*

  6. #6
    1000+ Joe`s Slave's Avatar
    Join Date
    Aug 2009
    Location
    xD
    Posts
    1,416

    Default

    Nice !

    Joe`s Slave videos - Dorfs and others :D
    Quote Originally Posted by Banka plixz
    Nice vid from probably the only dwarf on EU1 that i fear to meet :D <3on.

  7. #7
    1000+
    Join Date
    Jan 2009
    Location
    Orlando FL
    Posts
    1,458

    Default

    Good news now please tell me that cannon towers will no longer damage your own buildings and walls.

  8. #8
    Normal User US1 Player
    Join Date
    Aug 2008
    Posts
    389

    Default

    Quote Originally Posted by djpostman1 View Post
    hmm, i think a lot of people are about to freak out about cannons in hamlets and getting a damage buff
    Towers in hamlets is what i meant

  9. #9
    1000+ Long term follower
    Join Date
    Jun 2003
    Location
    Germany
    Posts
    1,344

    Default

    More damage for towers ? Has afk macroing decreased so badly that it needs a buff ?
    Last edited by Taneos; 12-01-2009 at 17:27.
    -Taneos

    [LR] La Revolution

  10. #10
    Normal User EU1 Player
    Join Date
    Aug 2008
    Location
    England
    Posts
    662

    Default

    Can towers get a increase on damage too? As it stands they only are good for pointing out where enemies are really.

  11. #11
    Normal User
    Join Date
    May 2009
    Posts
    481

    Default

    Quote Originally Posted by Chuck Zitto View Post
    Good news now please tell me that cannon towers will no longer damage your own buildings and walls.
    that would suck.

  12. #12
    4000+ EU1 Player
    Join Date
    Mar 2008
    Location
    Germany
    Posts
    4,328

    Default

    Quote Originally Posted by Laenih View Post
    Additionally, the community expressed the concerns of hamlets being too vulnerable. Therefore hamlets have gotten their own, smaller, versions of guard towers. Players owning a hamlet may find a bit of comfort in the knowledge of having this added feature.

    In order to balance the changes to cannon damage, the guard towers have also undergone upgrading and will dish out more damage along with the added feature that they can also lead to critical hits.

    nooooooooooooooooo
    Deflation may be inevitable.
    Money disappears rather quickly once you start burning it for heat.

  13. #13
    Normal User US1 Player
    Join Date
    Oct 2008
    Location
    England.
    Posts
    542

    Default

    heh!

    Say good bye to city raids.

    Im a motherfuckin' Princess.


  14. #14
    1000+
    Join Date
    Nov 2008
    Location
    Disneyland, USA
    Posts
    1,300

    Default

    Quote Originally Posted by Madt View Post
    Can towers get a increase on damage too? As it stands they only are good for pointing out where enemies are really.
    Learn to read.

  15. #15
    3000+
    Join Date
    Sep 2008
    Location
    Essex - England
    Posts
    3,843

    Default

    ROFL worst idea ever, criticl hits from guard towers? and increased damage what a joke not long til we see critical hits from arrows and magics
    Frank Jaegar
    MisterTea
    Liandri Gaming!
    My DF Uploads
    http://www.youtube.com/watch?v=vg7b6z8JrL8

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •