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  1. #1
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    Default First Developer spotlight article

    Now that the Darkfall developer credits have been posted, we thought it would be a good idea to write some short articles that will give you a better insight on what the developers are working on.

    Obviously, some of these articles are bound to be more interesting than others, but all of them should give you a better idea of how the developers work and what they are focused on these days.

    Also please keep in mind that these articles will not be replacing the official news and announcements that come straight from the developers so forgive us if we do not flesh out some subjects as much as we would like.

    We will start off with Trond Evanger, a senior game designer at Aventurine. He's the person to talk to when it comes to skills, spells, item properties, and generally, the numbers behind Darkfall.

    Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.

    We were also told that items will be receiving some adjustments to their stats so for example the heavier armors will be getting increased elemental protection, and weapons of high rank will be getting increased damage.

    Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items. This already happens for weapon crafting but now this will also apply to more crafting skills such as armor smithing and alchemy.

    Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied. This, along with other changes, such as the mage killer shot, will help bring some much desired balance to the game.

    Again, as things stand now, all these changes will be applied to the game with the Darkfall’s upcoming second Free Expansion.

    That's it for today, please stay tuned for our next developer spotlight article.

  2. #2
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    good read!

  3. #3
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    <3 this post.

  4. #4
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    Good news! thanks for post it.
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    omg SOME AWESOME NEWS. Im loving it.

  6. #6
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    Nice article.. But, jeez.. Why are u gimping humans with such a fucking terrible bonus?

    I'd much rather be an orc.. now I get this dumb bonus for food. Wth? Orks already do more dmg, they have more strg when they start out.




    WHAT?

    Global cooldown?... Oh come on.. What a shit idea. Fuck this... I just leveled so many spells and now you are making them cooldown. Fuck you too. What a load of bullshit... I was just getting happy that I'm finally reaching a level where I can play against other mages toe to toe.

    I hate newbies who cry about balance and suggest these stupid things.
    It screws over people who actually work for their characters and try to get what works.

    Now I finally have what it takes and you are nerfing me... Is it hard to understand that some people in this game want to be the best and kill others more easily? Why is it that every time this becomes possible for a guy there is a change to make him weak again. Weak like the people who dont work as hard and dont have the same ambitions?

    First you take my mounts away and now you take my magic away.
    This is stupid.. I disagree. I protest! Bad expansion!


    And then there is another point.. You gave us easy EXP. You told us. Here, go level magic now. .. So we spend a fucking month leveling it like crazy to compete with others. And now our work is basically worthless.

    Why weren't we notified that you were going to make global cooldowns? Had we known we wouldn't have fucking trained so hard and waste all that money. I wasted my savings from months of playing to get good...

    Am I going to get that money back now that archery is going to be just as strong as magic? Am I?

    How is it fair that magic costs so much to skill up AND utilize and then you nerf it and make all that money wasted. .. Well, you should have made regs cost 0.5g then since arrows cost 1g and most spells take 2 regs.

    Not to mention that arrows shoot faster and are much easier to train with than spells. .. Im appalled with this global cooldown SHIT.
    Last edited by ZtyX; 10-21-2009 at 23:09.
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    Great news, makes we wanna play again.

  8. #8
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    Quote Originally Posted by Resfelm View Post
    Lastly, Trond and Lars Erik have been working on a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE's will have a cool down applied.
    This is a joke right.

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    Quote Originally Posted by Mire's View Post
    This is a joke right.
    God, I hope this is NOT a joke.

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    sounds awsome, i fully expect another `100+ posts after this one debating something completely off topic somehow, but i think it looks like AV is heading in the right direction, and personally, i am looking forward to the next expansion. thanks for the updated info as well
    .

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    Soo cooldown on AoE's and than buffed up elemental resists... Guess only way to be a mage now will be cycling surging aoe's to get some kinda dmg =)

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    That's fine and all.. but please stop calling these patches "Free Expansions". Instead call them BETA patches as you move towards a releasable product.

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    [QUOTE=Resfelm;3813635]
    Trond had some very interesting things to talk about. First of all he told us that the first small steps towards racial differentiation are on their way and some racial skills will be introduced to the game with the upcoming expansion. For example, Orks will be dealing more damage with greataxes, humans will have longer nourishment duration from food and dwarves will be able to craft more durable armor.
    QUOTE]

    Great so a race change is in the plans as well? I am an ork who didnt choose to wield a great axe, so will I be able to choose another race that suits my playstyle? Surely this will be the case since these racial perks were not in game when we made our characters right?

  15. #15
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    It certainly sucks on some level if you have invested a lot of time in different schools, but on the bright side, it will make fights MUCH more interesting! No more 6-7 75+ faoes from 2-3 people that kill basically anyone that tries to cross the chokepoint.

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