I hope it compares to shooting deer in Oblivion.
Yes!! Nice way to enlive the open world! more & better PvE = more pvp . I suggest more & better mines / trees ... in the open world then the ones u find next to a city or tower!
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Just finish with whole mobs on server(Drop/hp/skin).Then add this one.
Thanks for the update.
A little feedback I Already said that in an other thread once:
I would love roaming mobs of the aggressive kind, that are a challenge to fight as a group.
I believe the implementation of nonagressive mobs is a step in the right direction, might help to farm leather or food, but it can only be the first step of several to come.
Once again is this going to be added this patch or the next, should we expect an answer to our questions regarding this thread. (edited as my deleted post wasnt aparently on topic enough)
Awesome! This is something I've wanted since beta... that and player-owned merchants... jesus DF is getting better and better.
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Former member of Grief
A few "neutral" spawn would be nice aswel, just spawning NPCs that work like mobbs, but don't act hostile towards players, just to give immersion, could be in places like castles or the likes.
They have the same walk patterns mobbs has, they walk alone or in groups, they don't actually have to do anything for starters, but inhabiting the castles and other random areas that people now just see as empty wouldn't be to bad.
Allot of addons can be done as time passes to those, but to begin with, just player friendly mobbs that allow you to enter their area and it looks inhabited.
Cowtipping would be a very nice feature.
Also deer hats, with antlers.
Implementation will of course determine how it turns out but sounds great! I would love to see other creatures like deer that run away as soon as they see you (and you can try to creep up on them), ya know -- hunting, and not killing weak mobs that don't have an AI leash
What would be even cooler... If the whole world was dynamic in terms of wildlife. In other words if players farm a lot of deer in one area wolves may begin to start moving to other areas looking for food and so on and so forth. (This was in UO's original play book but of course never panned out).
good 2 know maybe they have those wolfs that can smell u from down wind at somepoint that they mentioned awhile back
definitely something to look forward, i was missing some wildlife and hope it will make the gameworld more immersive than now.
Now if you also manage to balance the game there is still hope