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  1. #211
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    Quote Originally Posted by Gray Fox View Post
    Awesome news.
    It would be important if we could gather leather, meat, bone and things like that from animals.
    already can gather that from skinning bears?

  2. #212
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    It would be good to have an easier low-level target for beginners to kill and for even stronger crafters to kill to get some of the lower level crafting reagents. As it stands it is difficult to get any type of resource in any even remotely decent supply for a newer character because it's all the medium sized mobs that drop them and the lower mobs drop practically nothing.

    -Andrew

  3. #213
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    Sep 2009
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    Quote Originally Posted by Cloud Stryphe View Post
    Taming skill should be added to tame wild animals!
    Not if they keep using this magical shrinking backpack dolls. Add stables, a command system and vet skills, then make animals tamable

  4. #214
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    Dec 2008
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    Quote Originally Posted by laenih View Post
    we had the opportunity to talk to the ai brains behind darkfall who kindly gave us some interesting information about what they are currently working on.

    One of the complaints of the community when it comes to “fluff” was (and is) that the world feels empty when it comes to wildlife. Monsters are mostly roaming around their own area and/or points of interest.

    Therefore we are quite excited to be allowed to share this new bit of information with you:

    The ai team is currently working on wildlife additions. This new type of ai will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
    The idea behind these new type of ai is of course to add to the immersion while the same time creating new ways of gathering resources. We have also been assured that they are specifically being careful to not add to the server load with these new type of additions as they are well aware that performance during sieges is always a top priority.

    What do you think about this potential boost for darkfall's immersion?
    love it!

  5. #215
    Normal User US1 Player
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    Apr 2009
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    Please put some sheep in the world for EB, we have a sheep fetish.
    Play to Crush
    Supreme General of Evil Bastages
    In-Game: Grimhawke EB2
    EB is currently recruiting on a limited basis.
    www.evilbastages.net | evilbastages.blogspot.com

  6. #216

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    Will the monster mobs attack the fluff mobs?

  7. #217
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    Aug 2007
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    Quote Originally Posted by pete the pirate View Post
    Will the monster mobs attack the fluff mobs?
    Man that would be cool.

    Watching a goblin spawn spot a heard of passing cows and go out to slaughter them could be crazy fun.
    Last edited by kazamx; 10-21-2009 at 07:21.

  8. #218
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    Sep 2008
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    Hungary, Budapest
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    Quote Originally Posted by Signus View Post
    It sounds pretty cool, but I'm still interested to see if the devs will ever implement the roaming mob AI that they talked about pre beta where goblins overhunted will move to a new location, or if they are left alone too long, intelligent mobs will build up their own forces/strongholds and attack cities, and loot players.
    This.

  9. #219
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    Quote Originally Posted by Hephaestus View Post
    Sounds great. Wonder if the mobs will be able to kill the roaming wildlife
    I think this is the interesting part: I guess Yes.
    There was a sentence regarding their response to other creatures. Sounds like what you talking about. The 'fox' hunts the 'rabbit'.

  10. #220
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    Aug 2005
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    Awsome!!

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