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  1. #16
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    As pointed out: chat bubbles, ability to whisper or shout within them, as well as word commands for some of the actions in the game ("bank" opens bank, etc.). More emotes for characters, usable furniture, table games like dice, poker, and so on. Usable training stations like dummies for melee, ranges for archery, ones that actually give some skill up to a small level.
    More clothes (and more party hats, plx), as well as dyes for clothing and armour. More "prop" items that characters can hold like mugs, wands, books, maps, scrolls, and even crafting tools (hammers, saws, etc.).
    More wildlife into the world, hostile as well as peacefull - deers, wildcats, mooses, hell, you can even put seals on Nifleheim.
    Ability to bring up a camp in the wilderness, which gives you faster regeneration, and lets you cook food on it.
    Skills like forensics that can tell you who looted something, and give you his direction. Lockpicking that increases your chance to get a shiny item from chests, or lets you brake into otherwise unreachable pleaces. Burried tresures in the world, that require a map, a skill to find them, as well as a skill to dig them up.
    Alchohol consumables that affect your stats when you drink them. Beds you can sleep off the effects in.

    And shitloads of stuff I'm to lazy to write about.

    And a fucking skill cap!

    Also

    Quote Originally Posted by Sacrillegious View Post
    As long as people can get my point across, why would grammar/spelling matter? it doesnt thats why im smart. Im smart cause i dont give a fuck, cause i dont need too. At least here that is.

  2. #17

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    Quote Originally Posted by Preparation H View Post
    Lore
    Trading and Economy
    Local Banking
    Regional Resources
    Events
    Better chat interface

    Did I mention lore?
    This and wildlife, and meaningful player roles, by either specialisation or some risk vs reward based incentives. Local banking would give us that straight away (some would pk caravans, some defend them, some hunt pkers etc). Ambient sound. Get rid of the bars that fill your screen when you craft or gather. Stop all the spam on my screen about war decs etc. Chat bubbles

  3. #18
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    Quote Originally Posted by Fall View Post
    ARAC clans pretty much destroyed the lore...
    No, ARAC clans is a form of freedom: you cam be a betrayer if you like..
    Some clans are not-arac (Elentar clan is a great example), and they are *the* rp source for darkfall.


    *The* problem is the align system: it is too simple, it have no sense at end, and it is easily exploitable by farming/killing/ganking afkers in player city or chaos bindstone...

    The suggestion forum if full of genial idea about revamp/rewrite it.

  4. #19
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    I have played every major (and minor) mmorpg out there and Darkfall is probably the worst game for RP'ers out there.

    Seriously.

    New chat system

    Better emote system (just look at other games for emotes if you need to gather inspiration)

    The ability to actually be able to sit down on chairs, benches.

    You have a lot of scenery everywhere. How about making the interior of some of the houses out there a little different instead of pretty much the same everywhere.

    Larger houses in the cities that you can actually enter. Most houses that you can enter are small and pretty claustrofobic. The human keeps are pretty decently designed and they have long tables and benches where people could sit down.

    The ability for players to open up personal shops that they can use to sell their items they have crafted.

    There are a ton of other things that people have already mentioned. It's not hard to just take a look at what other mmo's have done before and what was popular. Most of those things would work well in DFO as well.

  5. #20
    2000+ blob's Avatar
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    I didnt play UO and SWG but from lots of riding on forums everyone say they are ultimate sandbox and lots of things to do games.it wold be nice someone to make a list of things what they dont have in darkfall and what they miss the most.

    must agree chat floating txt will help whit turn on/off feature in menu.

    I wold love to see for exemple big diference between player vendor (small player shop limited somehow) and merchant title whit his big shop in town ( like can sell large amounts of goods at ones, or have special caravan features )

    will think of more ideas , we need more so called sand box tools in this game to play whit.

    DF1 clan history:hellbourne,the republic of silver sun,deviance,brothers n sisters,argonauts,nocry

  6. #21
    5000+ w0rm's Avatar
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    Quote Originally Posted by Fall View Post
    ARAC clans pretty much destroyed the lore...
    this.

    Make ARAC clans perma-grey.

  7. #22
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    Furniture interaction and gambling/minigames.

    I remember how I loved the tavern in Moonstone, something like that would rock.
    Last edited by doma; 10-09-2009 at 11:50.
    TFK

  8. #23
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    Add a big chess board in a few different places on the map, somewhat like how the ruins are placed... This way RPers can play battle chess..

    I used to play that often in UO, and to be honest I was never a RPer, I was always invited to join one of the teams because i was a good PVPer, and battle chess is RP PVP. Can be fun if implemented the right way.

    Oh also, for more RP, allow 1 co owner slot per house. And please fix the amount of friends you can have bound. 1 at a time is a pain in the ass.

    And a very important one. Vendor merchants. Let the deeds drop from chaos chests and neithal chests and above. This way they will be worth something and can be placed anywhere. Please dont let there be restrictions on where to place. If you allow them to be placed anywhere, then you may be able to open up future ideas to do things with villages, as perhaps one village may become a hot spot Vendor mall.

    UO had such great Ideas.
    Last edited by Maurizio; 10-09-2009 at 11:54.

  9. #24

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    the problem with role playing is the people that have this very narrowly defined view of what it is and isn't (usually their view of roleplaying is all about what you can and can't say), when in fact it can be a very broad thing. imo roleplaying is simply playing a role and putting yourself in that role. its not about not saying "LOL" for example.

  10. #25
    2000+ stingerII's Avatar
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    Quote Originally Posted by Drefarion View Post
    New chat system.

    Really.

    Make public chat appear as chat bubbles that are only visible to the persons right next to you or so.

    Everyone is using vent anyway, so this won't damage pvp at all.
    This! There must be a visible and easy way to communicate with ppl in ur direct proximity. Unless players realise you're trying to communicate they will most likely approach in hostile stance.

    Chat bubbles also add the element that u can tell the direction of sound through sight. Which I think would be cool

    Another thing that would help is more emotes

    Quote Originally Posted by Dragoon View Post
    Personally I don't care. If it's possible and easy to implement then give it to the role-players, it wont hurt the rest of us one bit. I think a bigger problem for the role-players are the lack of lore and non-combat activities to do in this game.
    As Dragoon says, chat bubbles won't affect non-RPers since they mostly communicate solely through vent or ca neway.

    He also mentions non-combat activities. I can't stress enough how important it is for a sandbox RPG to offer this. To be more precise non-combat group activities

    Quote Originally Posted by Fall View Post
    ARAC clans pretty much destroyed the lore...
    ARAC clans should never have been allowed to happen w/o the proper drawbacks.
    I would have wanted this suggestion implemented to fix that: http://forums.darkfallonline.com/sho...ight=alignment


    Quote Originally Posted by Kezef View Post
    I think it would require a whole new server for roleplaying only, that would atleast get me back to playing the game again.
    I disagree. I don't believe roleplayers alone would be enough to populate a map as big as Darkfall's. And currently I doubt there are enough players to populate a 3rd server sufficiently anyway, RP or otherwise
    Last edited by stingerII; 10-09-2009 at 12:01.
    Sad of the new human clone horrible models? Support the protest and ask Av to restore the gorgeous Darkfall 2010 models into DF:UW.

    ---
    Good Suggestions: NPC Vendor Fix | ARAC+Alignment Fix

  11. #26
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    Eh, I'm not really feeling the chat bubbles. Never use them anyway.

  12. #27
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    Quote Originally Posted by coder1024 View Post
    the problem with role playing is the people that have this very narrowly defined view of what it is and isn't (usually their view of roleplaying is all about what you can and can't say), when in fact it can be a very broad thing. imo roleplaying is simply playing a role and putting yourself in that role. its not about not saying "LOL" for example.

    Yes.

  13. #28
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    A simple "around chat" (20-30m) would be a great start

  14. #29

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    Im not a role player and i wouldnt like chat bubbles in darkfall because it would make it imo more comic like, which i dislike very much.

    But i think it would help the role players alot and to make it fair i suggest an option where u can turn off the chat bubbles in the options menu and only get the text displayed in the usual public chat tab.

  15. #30

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    Personally I think Darkfall is actually a decent game for RP, the lore is inadvertently enforced to some extent as the alignment creates a racial hatred aka "racism." However there could be some definate improvements, especially where ARAC is concerned. Darkfall has an insane potential and the RP aspect really depends on it's players.

    In my own opinion RP type events could help an amazing amount, player created with perhaps some support from the server team could be sweet. I really would like to set up a few of these, perhaps arranged fights, naval action, racial battles etc perhaps with some GM help/supervision. GM interaction could sky-rocket the amount of depth to this game; imagine a GM summoning an ARMY of brownies to overrun a city for an entire hour or day, that would be hilarious and quite involving imo. I never got into RPing in any other game but I really wanted to try it out in Darkfall, if the game world would connect a bit more to the lore world it would be heading towards its full potential.

    A large issue with the game as I see it is the general playerbase has evolved to become cut throat and paranoid, this somewhat hurts the environment while maintaining that Darkfall is a land full of evils, evils most every player has been privy to at one time or another. A larger, more "innocent" player base would really help, I long for the day that I can actually see the world of Darkfall as being "populated." As it is now you have clusters of players never leaving cities except to attack other cities/races/players it seems.

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