This system does not give me that flexibility, its saying here is our vision of what a mage is, or an archer, like it or lump it.
Oooohhhh..... you can get a bonus damage to mages and can now shoot underwater at the cost of a measly few percents of mana! YAY! DIVERSITYYYY!
EVERY POLL that has been created regarding skill caps has... guess who... pro skill cappers winning by a LOT.We're all DFO players. Anti-cappers keep coming to the table with compromises and suggestions to give both camps what they claim they want. Pro-cappers need not be pissed off that they painted themselves into a corner... we really want to be fair here... so I have no idea why so many are STILL bitching "no fair" because AV didn't cave into a few peoples whimsical wishes.
Now tell me, is it because pro skill cappers have 100 accounts that we created just to "beat you"? Or can you not accept the fact that a MAJORITY of Darkfall players wanted a skill cap?
Really, you seriously think it's just a "few peoples whimsical wishes"? You sir, are seriously naive.
Fucking EXACTLY. A well implemented skill cap allows the player the freedom to create his toon anyway he wants. He can put a little work into archery, a lot of work into two handed swords, and no work into magic if he wants, or he can go full magic and not even touch melee or archery.Originally Posted by Tren
With the way it is now, everyone is grinding all skills (especially the "overpowered ones" - see magic) because, since all skills are available to everyone with no penalty, the "best equipped" PvPers will be the one with the highest stats and highest level skills. This is why so many god damn people feel the need to AFK macro all the time and bloodwall, because they feel like they have to play constant "catch up" to those with so many skills.
This system merely gives you "options" to create generic classes the way Aventurine sees fit, NOT the way you see fit. That's the difference.
Will you ever stop basing your arguments on bit of info like it's complite design plan?
its a shame devs dont open their eyes to the skill cap idea.. me + a lot of others left darkfall a couple of months ago and said wed return once skillcap was introduced. We hoped past 2 patches would do that but it didnt, so we never and will never come back until its put in. Im sure a lot of other people think the same way and would return.
Fact: a skillcap would appeal to new players and double the playerbase.
This game is damn near brand spanking new. It's not finished. It's being constantly worked on, added to and updated.
OF COURSE the system now isn't delivering what we want. This is the whole reason why we've been having these discussion in the first place...
No one's discrediting your concerns, what we've discredited is your method of addressing those concerns.
My guild, started on EU with a handful of people. When NA was released, our entire guild came out of hybernation to play this game... some spending all day and night playing (cause this game is extremely fun.)
My guild lately has seen these peoples time spent in game change. We have real lives... we have things we can no longer avoid and of course... all of them are not online every night like they used to be.
With that said, we've also recruited new people. We're constantly seeing new, smaller clans popping up everywhere. We're seeing clans that had fallen apart... break up, reassemble and disperse into smaller clans or get absorbed into stronger more established ones.
From my experience... people are playing less, not-not playing anymore. From your experience... it seems this game was not for many of those who you shared a clan with...
When this game is more polished, those that didn't like dealing with the problems associated with the games systems that were still in development... may enjoy it. They also may realize that this game isn't what they really wanted and considering this game is the opposite of what's out there... what they want, is out there.
Can anyone close this Thread please ????
Hard to believe that such a nice thread went into flamefalls worst and longest toilet paper ever.