Star Wars: The Old Republic
World of Warcraft
Age of Conan
Dark Age of Camelot
Other (Please reply with your opinion and description/links)
The population of DAOC at it's peak was about 200k (plus 50k buffbots lol), there were some absolutely massive sieges at some points around 03 - 05
After playing both games I would definitely say DAOC had more players at most sieges, more often, than SB
clearly eve online
the really huge difference between DAoC and SB when it came to seiges was player created...
on the whole, DAoC could indeed have larger battles...which were all about breaking down a keep door...but no player built the keep, or what was in it, or placed it in the world and after being taken the keep was exactly the same as it had been before the battle....the world was unchanged
THAT is the key to what made SB great...the Players built the cities, and burned them down and rebuilt them or built their somewhere else....after any seige the world was changed, by Players...over and over, never being the same from week to week...much less server to server
in DAoC it was always the same, all servers looked alike save the minor details of who controlled what server generated permanent structures
when i was with Myth on Merlin...i tried to tell the devs what would help them tremendously...have it so that if a faction controlled the keep zone, they could invade another factions housing zone and burn shit down...the devs almost pissed themselves in fear of the carebear backlash
so that's what separates SB and EVE from other games like DAoC...consequences for Player actions...those Relics could not compare, in terms of player impact, to what could be wrought in world changes, with SB or EVE
which is one of my main complaints with DF, the choice to make the cities "npc" like in that devs placed and constructed them ...for all that Players have to grind to fill them up...it is the Devs who decided what was in each city, where it was placed, what order things got built in and so on
your mileage may vary...
Last edited by DocGonzo; 06-21-2009 at 18:06.
You had keeps that were fully destructible, no cap on how many people could fight, so you could get 400-500 people in an important battle, every piece of siege equipment you can think of, from boiling oil to siege towers, naval combat, relics to fight over that were actually worth a damn, and RvR dungeons.
As for keeps not changing, for the most part correct.
You could build up the keep though, repair it, make it stronger, place guards and balistas and trebuchets on it in different build spots, so it wasn't entirely the same every time.
Last edited by Tibernicus; 06-21-2009 at 18:25.
overall, SB wins because of the simple fact that the Players, not the Devs shaped the world completely...this aspect...as well as the cause/effect consequences of political interplay rendered SB superior
what politics could there be in the DAoC realm system outside of your own alliance...who could NEVER kill, as opposed to SB where you could not only kill your own allies/guildmates but infiltrate and spy from within, trashtalk, ally/switch alliances and so on as the Player desired rather than as Devs dictated by hard coded and limiting "rules"
and don't get me started on the grind as compared to getting a toon to max level and fully geared out in less than a day's playing
EVE is another kettle of fish entirely...but again, outside of the controlled high sec areas...it is built and controlled by Players, again giving it the advantage over DAoC as an open sandbox like environment
wow for #2! woohoo!
Duke Nukem Forever
Second off, you can do all the things you just mentioned in DAoC, just play the PvP server where keeps were guild owned, not realm owned. Problem solved. That took a lot of wind out of your argument.
As someone who played both, unlike Mr. Fanboy over here....
Last edited by Tibernicus; 06-22-2009 at 17:42.
so Tibernicus...you didn't play Sb either, did you?
as for you bit about being able to place catapaults, this invalidates my point about the difference between a player built world and a dev built one ...how?
fail, imo...but i can agree that DAoC was pretty fun for a while, yet trying to compare it's theme park to EVE or SB as sandbox player driven PvP games is bullshit for one reason alone which you cannot argue with
you cannot kill your own faction, nor talk to, ally with or spy on an enemy faction
that with the part about player created environments within the game world demonstrates the inferiority of DAoC in this discussion