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  1. #16
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    Balance issues. And realisms different from gamer to gamer.
    Old UO RP'er who misses CoY and ERPA.

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  2. #17

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    Quote Originally Posted by Llewen View Post
    I'm just curious. I host the game and web servers for my clan, and every now and then I try to introduce "realism" mods, but every time I use the word "realism" instantly the hackles rise on the half the members of my clan. And it isn't only them, it seems every time someone uses the word "realism" someone takes offence.

    I don't get it, I love "realism", the more realistic the better, as far as I am concerned. For me "realism" means challenge, and fun. So what is it about "realism" that pisses people off so consistently?
    If i wanted realism. I would just run around my neighbour hood and bash in teh little kids (ahem, little bastards) skulls in with my hammer of carpentry +1. And I would just tell myself they are yard trolls. I would check thier pockets for real loot "marbles would be jems" "coins would be platinum and copper" and voila. realism. But that idea would have a few kinks in it.

    GET OFF MY LAWN!
    Last edited by biggunsar; 01-11-2009 at 02:13.

  3. #18
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    Realism usually makes a game worse. A lot of people like realism because nobody can create a world with more depth than the real one and the more depth something has the more seemingly realistic it is. So basically you like depth and you can get a lot of it from imitating the real world but some people think bringing the bad and unnecessary from the real world (Working in an office for 12 hours a day) will make things better. Realism doesn't always equal to depth.
    Last edited by Urvad Litast; 01-11-2009 at 02:16.
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  4. #19
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    Obviously there are different interpretations on what "realism" implies for a game, so you're going to have a to be more specific.

  5. #20
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    My problem with realistic games is that I don't think they feel realistic very often. If we talk about a FPS, mostly there is still tons of GUI and shakey camera when you run. If you haven't noticed the world doesn't shake when you run. And for that matter the graphics are often crap. Realistic for me is both the feeling of the world and the interaction with it.

    I played WII Online alot and it has alot of realistic features, but it still doesn't feel real anywhere. The enviroment is dull and the graphics sucks. I want a combat game that would make me think how would I do it in real life. Where would I hide or how would I approach the enemy?

  6. #21
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    some realism (like 1-2 shot kills in games with guns) is good.


    but when its taken too far (like Roma Victor), to the point where its actually HARDER than it would really be, thats when its going too far.
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  7. #22

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    Quote Originally Posted by TiraX View Post
    I played WII Online alot and it has alot of realistic features, but it still doesn't feel real anywhere. The enviroment is dull and the graphics sucks. I want a combat game that would make me think how would I do it in real life. Where would I hide or how would I approach the enemy?
    That's a different thing, it's called immersion. Anyway, I guess it could be linked to realism.

  8. #23
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    it's because games are about escapism, not realism

  9. #24
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    It seems a lot of people completely misunderstand the meaning of realism. It's one thing to make a game which mimics real-life to the fullest extent and another to add characters who die fast, add collision, make movement slower, make actions more in depth, etc.

    Obviously no one will make a game about working in an office... When people say they want more realism they want things that are more realistic without the real-life problems.

    In other words realism doesn't mean that the game also makes you do boring things....


    Would you rather:
    a) Crafting items based on random numbers, a few generic ingredients and a mouse click

    b) Create an item based on how it is in real-life
    Ex. If you want to make a sword. First you collect the ore, smelt the metal, mold it, then work it on an anvil hammering it, cooling it, etc. Then add the hilt and handle etc.


    I would enjoy "b" far more and it would work out better for a game then "a". Why? Well consider that in "a" crafters typically will be bored senseless as crafting is easy and the results are always the same.

    In "B" the results (if setup right) will be based entirely on the skill of the crafter. If you cool the metal the wrong way, or mix the alloy improperly your product could turn out weaker. Instead of people buying from random people, some crafter become master of the trade selling wares to various clients.


    In Short: Realism when done right adds much more depth, challenge and a few extra bonuses nothing else can add to a game.

  10. #25
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    I hate realism, I love believability.

    Darkfall is going to be an FPS, First Person Sworder, which means you're going to sword the first person you meet.

  11. #26
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    I am a big fan of realism.

    Most against it are mainly looking for a game where they are the hero. I don't really care, I like the challenge most realistic games give so long as they don't add in the most ultimate 'realism' of real life.... boredom.
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    Either way, I'm inclined to say this subject is outside where we want the community to be. Sorry. Call sexline or something.

  12. #27

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    Quote Originally Posted by Tribaja View Post
    If you like realism, get BF2 and then get the Project Reality mod to it.

    ontopic: Retarded clan mates.
    Not as good as some of the mil-sims out there. Especially OFP2 (in development)

  13. #28
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    Quote Originally Posted by Honest Bill View Post
    I agree. People just can't make the distinction between the kind of realism that is desirable in a game, and realism that isn't (Like having to go take a piss every time you drink a potion)

    But a certain amount of realism, within the realms of your fantasy world, is a good thing
    Sums it up nicely soo I don't have to.
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    Welcome to OT, your 15 minutes are up.

  14. #29
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    People get mad at it because "realism" to them would mean their character getting punched in the face and shoved into cramped spaces.

    And if ur not in that group...want realism? join the military.

  15. #30
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    Because games are meant to get away from realism, to expand the thought on things that would never happen, and to play it through.

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