Go Back   Darkfall Forums > Darkfall News Forums > Darkfall News

Darkfall News All Darkfall news items may be found here!

Closed Thread
 
Thread Tools Display Modes
Old 07-09-2004, 03:14 PM  
Tasos
Darkfall Developer
 
Tasos's Avatar
 
Join Date: Jan 2003
Default Status Report- July 9

I know that I said “a brief development report” but it has been a while, so it came out a bit longer than expected. There will be more soon-ish.

Darkfall is still in internal beta. Delays and development taking longer than anticipated is the norm in the gaming industry as we all know, even in companies and projects with virtually unlimited resources. In our case the time related problems were tied more with the development of the advanced technology and the tools behind the game and not so much with the game itself. While delays are the norm, we're not at all casual about them. They drive us crazy too, and we're doing everything in our power to minimize them. There actually is a bright side to this: the development process isn't linear, so the extra time helps us make a better game.

Darkfall is a well funded, fully staffed and supported project. Production has been stepped up since the last development report and right now we're going stronger than ever. Any speculation to the contrary is completely false. Not only are we fully committed to producing and supporting Darkfall, but we're fully committed to doing it without cutting any corners.

We understand and we even share the community's impatience to a certain degree. We understand that you want to know specifics about the beta testing and the game launch. All we can say responsibly is that we can see light at the end of the tunnel and we'll let you know as soon as we know for sure. The fact that our planning has been off before makes us more cautious about getting into specifics. The beta forms have been ready for months and our tester evaluation is an ongoing process.

Here are the main areas of concentration in Darkfall development right now:

• We're putting a lot of resources into testing and refining the combat system and the actual PvP gameplay, doing our best to make combat fluid and as much fun as possible without making it too complicated.

• We're revising the conquest system that we weren't very happy with and we've come up with several ways to improve it. We'll leave it open for further adjustment during open beta testing.

• Races: Character models, armors, weapons, architecture are completed.
• Monsters: Completed.
• Worldbuilding: We're still working on the Alfar and Mirdain areas, the Ice and the Jungle continent.
• Dungeons: We're redoing some of them that turned out less than great.
• Skills and spells are about halfway done being implemented.


Addressing a couple of the frequent community complaints:

Lack of feedback on gameplay and game mechanics.

We don't think that giving the community an x-ray of the game and analyzing Darkfall gameplay features while-you-wait is the proper thing to do and we also believe that we've gone way overboard with this in the past. This is one of the reasons we've chosen to give you a preview our game through features like the Travels on Agon, even if this is very time consuming for us. Finally there are a lot of things that we shouldn’t talk about yet.

Not enough updates / need more developer interaction:

Again, time is a problem here. Development is our first priority and time is very-very tight. Timing is also a factor, and the development stage we're at isn't very developer feedback and update friendly. With the previous website we gave you more than 70 updates over the course of a year, over 400 visuals, a bunch of interviews and frequent developer visits into the IRC channel and there were still a lot of requests for more. We're doing the best that we can.

Overall we feel that we've given a lot of feedback, information, and interaction, especially to the people that have been with us for a while. We do hear you though, we do read the boards every day, and we’re trying to improve the frequency and the quality of the feedback and interaction.

We'll try out this (possibly) regular Q&A feature and see how it works out. Brannoc has already set up the infrastructure for it and we're (possibly) looking forward to answering your questions.

Last edited by Tasos; 07-09-2004 at 03:19 PM..
Tasos is offline  
Old 07-09-2004, 03:16 PM  
lurifaxa
Wipe Guild Member
 
lurifaxa's Avatar
 
Join Date: Jun 2004
Location: Denmark
Default sweeet

Thats what I call good newZ
__________________
------------------------------- ------

The term farming, just got a whole new meaning
lurifaxa is offline  
Old 07-09-2004, 03:21 PM  
Spawl
The Shipwrecked Pirates Clan Member
US1 Player
Long term follower
 
Join Date: Jan 2004
Default

Thank you for the update. This at least gives us a picture as where the game stands now. The fact that there are still some areas to build, and re-working some items shows that we still have a while to go. I appreciate the candid comments. Thanks again.
__________________
Spawl Yardarm

The Shipwrecked Pirates
Spawl is offline  
Old 07-09-2004, 03:22 PM  
Darkmatter
4000+
Long term follower
 
Join Date: Sep 2002
Location: Norway
Default

-bows-This is a great day!
__________________
Darkmatter is offline  
Old 07-09-2004, 03:23 PM  
kehmesis
Shimmergloom Clan Member
Long term follower
 
Join Date: Oct 2003
Location: Canada
Default

YES! thanks!
__________________
kehmesis is offline  
Old 07-09-2004, 03:32 PM  
Senthryse
The Vindicators Clan Member
Long term follower
 
Join Date: Mar 2004
Location: Monticello Il
Default

always great to hear somethings getting done :P
__________________
Looking for a guild that is organized? Maybe plays at all times of the day? Or just to have fun? Well the Vindicators might be the right choice for you. This multi-gaming guild is a small knit family that enjoys playing and dying ingame together.
www.thevindicators.com
Senthryse is offline  
Old 07-09-2004, 03:32 PM  
Mattheus
House of Sagacious Clan Member
 
Join Date: Jun 2004
Location: Texas
Default

Thanks for the update
Mattheus is offline  
Old 07-09-2004, 03:34 PM  
Athos
1000+
 
Join Date: May 2004
Location: Houston
Default

Thanks so much Tasos
__________________
Fall in, stain your steel in festive red. Here, where the sheep are butchers.

Recruitment Thread
Athos is offline  
Old 07-09-2004, 03:36 PM  
Vinadil
Mithril Warhammers Clan Member
 
Vinadil's Avatar
 
Join Date: Apr 2004
Default

Fully funded and committed... good things to hear about a game we are hoping will come out

We know you guys don't have time to respond to all the threads... how bout the ones where we have gone totally off the board you just lock and say "um, no thats not going to be in the game" .
Vinadil is offline  
Old 07-09-2004, 03:39 PM  
Pavlos
Oromea Clan Member
Long term follower
 
Join Date: May 2003
Location: Mirendil
Default

Thanks for the update. It's good to here from you every once in a while, because even people who don't complain publicly begin to worry at some point.
__________________
The Oromea
Pavlos is offline  
Old 07-09-2004, 03:52 PM  
Yuengling.OoB
1000+
Long term follower
 
Yuengling.OoB's Avatar
 
Join Date: Sep 2003
Location: Pennsy
Default

Wow, looks like there is alot left to do.


Thanks, y
Yuengling.OoB is offline  
Old 07-09-2004, 04:07 PM  
Archibald
Normal User
Long term follower
 
Join Date: Feb 2004
Location: UK
Default

thanks for the update, nice to hear about the stable funding and development etc , now get back on that game making treadmill ! *cracks whip*
__________________
Warning: opinions may change during online play.
----------------------------------------------
----------------------------------------------
Archibald is offline  
Old 07-09-2004, 04:29 PM  
nasents
Normal User
 
Join Date: Jun 2004
Default

/agree

Thanks for the info. Glad to see some of the *complete* statuses. =)

Really glad to see the Beta apps are done <^^>
nasents is offline  
Old 07-09-2004, 04:35 PM  
carbonzee
Normal User
Long term follower
 
Join Date: Jan 2004
Default

Thanks for the update Tasos!
carbonzee is offline  
Old 07-09-2004, 04:39 PM  
Phooey
Community Staff
 
Phooey's Avatar
 
Join Date: Dec 2001
Location: Wisconsin, USA
Default

Great update, Tasos! It sounds like you guys got a little set back, but it definately looks like you know what you're doing. I can't wait to explore the dungeons! Any other group of developers would have left them as "less than great" because of deadline pressure and instead fixed them in a patch or expansion, if at all.
__________________
Chai Life | The Apple Vine | Jewish Shopping | Display Lighting

Darkfall staff are not paid employees of Aventurine. In all business, our opinions
are entirely our own and do not represent official Aventurine opinions.
Phooey is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 09:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Copyright ©2009, Aventurine SA