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Old 07-02-2010, 04:18 PM  
Laenih
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Default Darkfall goes Environmental

Before we kick off next week with details about the upcoming features for the next expansion we wanted to take the time to talk about something exciting which will be patched in as soon as possible after the expansion. We took notice of community discussions about environmental sounds in Darkfall and thus decided to share what some of the development team has been working on for quite a while now:

Environmental Sounds in Darkfall will not only help with getting you more immersed into the game, they will also play a big role in tactics and strategical planning throughout your gaming sessions. In the future sneaking up on enemies will be either easier or harder depending on the environment you find yourself and your prey in. After all it will be easier to get a jump on that sole Mirdain if you take the advantage of a thunderstorm to cover your steps. Alternatively you might want to use the thick intermingling sound of crickets, birds, rustling leaves and bumble bees to dampen down the thundering of your armies cavalry riding through the forest. A sneaky Mahirim might find it easier to stalk his pray during night-time to the sound of a lonely owl.

Darkfall's Environmental sound system will be different than what you are used to from other games. It will use a fully randomized dynamic environment to maximize immersion for players. Depending on the weather and the area you find yourself in, sounds will not just play in single loops at the given location but change dynamically. You will be able to hear a thunderstorm come closer, you will also notice that birds will stop singing until after the storm has passed. You will notice birds chirping in different positions compared to your current location. Which means if you pass through the same location again that obnoxious bird might tweet in your ear from a different location then it did last time.

Since Agon is one open world these sounds will be able to fade into each other depending on the players position as you travel from a dark thick forest to the shore. We strongly feel that a good environmental sound system can only improve immersion for a player and thus we put a lot of emphasis in making it a system which is complementary to our game play.

One of the most important parts we wanted to keep in mind is the advantage or disadvantage you can get through those sounds. We plan to not make it possible to completely disable the environmental sounds for tactical reasons. It will however be possible to influence them to a certain degree.

On this topic it's also important to note that the sounds in the teaser video are exaggerated for demonstration reasons and that everything you see (or hear for that matter) is work in progress and the sound hasn't been edited in any way. Also, the video might still be in processing state.
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Old 07-02-2010, 04:24 PM  
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Sounds good!

I just hope it doesn't get influenced by the ambient volume control which is actually controlling music volume now.
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Old 07-02-2010, 04:24 PM  
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For the love of Christ, don't make things laggier. Sound is already a key lag factor in the game; you used to be able to disable sound and get AWESOME framerates, but that was changed before. Now you're adding more!

Cool feature, btw... I just hope it doesn't add lag.
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Old 07-02-2010, 04:25 PM  
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I hear mahirim sound like owls when they walk.

I'm not too excited about environmental sounds because I don't hear other player's mounts. I suspect these environmental sounds will work for some and not for me.
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Old 07-02-2010, 04:26 PM  
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environmental sounds is cool!
just as long as it doesnt make my FPS drop, i love it
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Old 07-02-2010, 04:27 PM  
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Nice.
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Old 07-02-2010, 04:27 PM  
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Huge that you won't be able to disable this. Ninja change that you can't disable grass or shadows, and hiding/sneaking will indeed be very real in Darkfall.

Another solid 'out of left field' update AV!
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Old 07-02-2010, 04:28 PM  
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I'm guessing this will be useless, seeing as you can disable most sounds no?
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Old 07-02-2010, 04:29 PM  
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Ooohh
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Old 07-02-2010, 04:30 PM  
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Quote:
Originally Posted by Sarphus View Post
I hear mahirim sound like owls when they walk.

I'm not too excited about environmental sounds because I don't hear other player's mounts. I suspect these environmental sounds will work for some and not for me.
I used to have that same problem when I hadn't rebooted in a while.. I'm convinced the sound system (or its usage of my sound drivers) in respect to various footstep sounds are using some resource that isn't being properly freed, because after rebooting my computer it would work again for about a week.. then no footsteps. Everything else fine... A reboot fixed it for me, though, when that happened. Only happened on XP for me though, not since my windows 7 migration.
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Old 07-02-2010, 04:31 PM  
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Wow, game really seems to come alive in that video.
Very excited about seeing how this works. My only concerns are the affect on performance, and the ability to turn it off or down to a point where anyone wanting to be competitive would be forced to miss out on the experience. Kinda like shadows
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Old 07-02-2010, 04:31 PM  
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this game is going to be godly ina year.
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Old 07-02-2010, 04:32 PM  
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Will the sounds I hear be the same sounds the guy I am sneaking up on hears? For example, if I hear a thunderstorm is he hearing the same thing or is that thunderstorm localized to my client as a random event?
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Old 07-02-2010, 04:32 PM  
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Awesome spotlight and it's cool to see the full dragon armour. But why is that mahirim female so thin? :O
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Old 07-02-2010, 04:34 PM  
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amazing, as long as it doesnt lag
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