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| Darkfall Spotlight Here you can find comments from the development staff and points of interest from in and around the community. This forum is strictly moderated. |
09-29-2009, 01:47 PM
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Community Liaison
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Darkfall vs. Skill Cap
A skill cap refers to a maximum number of skill points you can use making it necessary to carefully plan your character’s development. In a skill based game like Darkfall, this would emulate a class system. Players are forced to focus on becoming an archer, a crafter, a mage, a warrior etc. because there are not enough skill points to go around. Darkfall doesn’t have a skill cap and the reason why is one of our most frequently asked questions. We spoke with Claus Grovdal, Darkfall’s lead designer, who answered the community’s question and explained what Darkfall is doing instead.
Claus explained that Darkfall is designed for PvP and that it should be more about the player behind the character than the character itself. Class-based games tend to make you good at PvP through PvE and being good at PvP is all about class, level and gear. It gives players the illusion of diversity when in reality classes are never balanced. There’s always an overpowered flavor of the month class configuration. Adding levels to the equation compounds these imbalances and individual player skill becomes less and less important.
Many Darkfall community members argue that characters with developed skills have a strong advantage over newer characters. Claus pointed out that having an advantage is normal and has nothing to do with the complete domination that we encounter in class/level systems. People tend to forget that a relatively new Darkfall player with some work and individual player skill is very viable and competitive. You definitely can’t have that in a class/level system where even small level differences make it impossible to be competitive. This is why in most games PvP is usually restricted to the higher or even the highest levels: it simply doesn’t work before then.
Another argument against Darkfall’s open model is that competitive players need to work too hard at improving their characters and a skill cap would magically fix this. According to Claus, adding a skill cap would be taking away from the game and forcing players to give up their freedom. He explained that Darkfall’s philosophy is adding options rather than restrictions. Specialization options are already in the game, and many more are on their way. He offered three quick examples from October’s upcoming free expansion:
An option called Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana. Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana. Finally Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic. You could select to use all three of these options to get a real edge as an archer vs. magic at a 15 percent max mana penalty plus the magic use penalty. This is a choice you make, you’re not forced to do this, and if you don’t like it you can reverse it easily and get something else that suits your play-style better. There are many high-end specialization options available and more will be added with every update. Claus explained to us that this is the just first step in adding even more diversity to Darkfall.
From what we’ve seen, the changes look very exciting and we’re looking forward to seeing them in action in Darkfall’s upcoming free expansion. We’ll spotlight more features and updates that the new expansion brings in the next days and weeks leading up to it.
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09-29-2009, 01:52 PM
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Normal User
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Wewt archer aditions win!
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09-29-2009, 01:53 PM
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1000+
US1 Player EU1 Player
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Win!
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09-29-2009, 01:53 PM
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1000+
EU1 Player
Join Date: Nov 2008
Location: on the fence. gtfo
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thats exactly what i needed to here.
6month sub coming up.
__________________
Quake3 + excessive mod, Team Arena + excessive mod, UT StrikeForce mod, MoHAA, CoD, NWN - Badlands, Gunz international + EU, Darkfall
Gaming online since 1999.
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09-29-2009, 01:53 PM
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Normal User
EU1 Player
Join Date: Sep 2008
Location: UK
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Awesome.
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09-29-2009, 01:53 PM
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Normal User
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Quote:
Originally Posted by Leg enD
thats exactly what i needed to here.
6month sub coming up.
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Go away dirty Leg.  more ways to dominate you.
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09-29-2009, 01:54 PM
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1000+
EU1 Player
Join Date: Nov 2008
Location: on the fence. gtfo
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Quote:
Originally Posted by DeadlyHit Eejit
Go away dirty Leg.  more ways to dominate you.
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lies, new system in the works
might get fps over 25!! 
__________________
Quake3 + excessive mod, Team Arena + excessive mod, UT StrikeForce mod, MoHAA, CoD, NWN - Badlands, Gunz international + EU, Darkfall
Gaming online since 1999.
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09-29-2009, 01:56 PM
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2000+
Join Date: Feb 2009
Location: Europe
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awesomesauce
__________________
Quote:
Originally Posted by Kagashi
Uh, when you AFK macro, you are risking your account, not just your reagents
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09-29-2009, 01:57 PM
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Normal User
EU1 Trial Player
Join Date: Oct 2006
Location: Kiev, Ukraine
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Yay! That's exactly my thoughts!
Yet another respect point for Claus's brains.
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09-29-2009, 02:00 PM
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Normal User
US1 Player
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This sounds like a good solution. I'll be instantly picking up mage-killer 
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Let us die from fall damage.
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09-29-2009, 02:00 PM
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Normal User
EU1 Player
Join Date: Nov 2008
Location: Torino, Italy
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/win
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09-29-2009, 02:01 PM
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Normal User
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Win !
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09-29-2009, 02:02 PM
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9000+
Join Date: Sep 2008
Location: Forumfall
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I feel like Aventurine listened to my argument for meta-skill diversification - this makes me very happy to see.
Curious what the melee enhancements will be.
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Avatars are overrated.
Quote:
Originally Posted by Winkers
Narcowski, you're the best moderator on this forum.
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Quote:
Originally Posted by HauptmannHP
Narcowski won, gg.
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09-29-2009, 02:02 PM
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Normal User
Join Date: Mar 2009
Location: Nomadic
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wonder howmuch % the damage bonus would be, let's hope they keep it balanced
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09-29-2009, 02:04 PM
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Normal User
EU1 Player
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No jumpshot with bows-.-
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