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View Poll Results: Why did Eurogamer give Darkfall a 2/10?
Eurogamer is for dumbasses 189 23.74%
The writer was hired by Blizzard carebears. 288 36.18%
It deserved it? (Doubtful. If you chose this option your a carebear.) 115 14.45%
I dont wanna poll . 41 5.15%
Screw Eurogamer, Eurogamer is for bitches & hoes. 163 20.48%
Voters: 796. You may not vote on this poll

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Old 05-05-2009, 02:54 PM  
cr4ck4
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Default eurogamer review discussion

http://www.eurogamer.net/articles/da...-online-review

oooof.
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Old 05-05-2009, 02:57 PM  
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looks like the testers got owned from others to often.

Last edited by Dragot; 05-05-2009 at 03:00 PM..
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Old 05-05-2009, 02:59 PM  
Ices
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There's a lot of information that is simply wrong in that review, and I'm not even talking about opinions.
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Old 05-05-2009, 03:00 PM  
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looks like they testers got owned from others to often.
I believe the System Messages say it the best: "Welcome to Darkfall"!
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Old 05-05-2009, 03:00 PM  
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While he got some points, there are so many factual errors in that review that you wonder if he played the game longer than an hour.
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Old 05-05-2009, 03:02 PM  
blahblah
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they are practically comparing it to a WOW like mmorpg..

its a totally different style of game.. dude should be fired.
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Old 05-05-2009, 03:03 PM  
Izure
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You see, everything in Darkfall is based on attrition. You slowly but surely gain stats in everything as you do it, ranging from running to wood-chopping to sword-fighting to spell-casting. This sounds as if it would make for an incredibly individual and adaptable experience, but the lacklustre presentation of the game melds with the tortoise-slow skill-up speed to make the experience quintessentially painful. Not even old-school EverQuest - which was actually graphically superior- felt quite as stiflingly slow and ponderous in its levelling curve.

100 % agree.
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Old 05-05-2009, 03:04 PM  
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For the most part, your first ten or so hours in Darkfall are spent dying, repeatedly, at the hands of either the AI or a cyber-bully in a wolf-suit. In fact, past that mark, it feels impossible to avoid the clammy hands and bloodied sword of somebody who has specially allocated part of their day to griefing.
QQ more please.
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Old 05-05-2009, 03:05 PM  
Ices
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Originally Posted by Izure View Post
You see, everything in Darkfall is based on attrition. You slowly but surely gain stats in everything as you do it, ranging from running to wood-chopping to sword-fighting to spell-casting. This sounds as if it would make for an incredibly individual and adaptable experience, but the lacklustre presentation of the game melds with the tortoise-slow skill-up speed to make the experience quintessentially painful. Not even old-school EverQuest - which was actually graphically superior- felt quite as stiflingly slow and ponderous in its levelling curve.

100 % agree.
That's because the object of the game isn't to level your skills. You just feel the need to because it's a goal you can set and attain.
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Old 05-05-2009, 03:07 PM  
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funny stuff
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Old 05-05-2009, 03:07 PM  
blahblah
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Quote:
Originally Posted by Izure View Post
You see, everything in Darkfall is based on attrition. You slowly but surely gain stats in everything as you do it, ranging from running to wood-chopping to sword-fighting to spell-casting. This sounds as if it would make for an incredibly individual and adaptable experience, but the lacklustre presentation of the game melds with the tortoise-slow skill-up speed to make the experience quintessentially painful. Not even old-school EverQuest - which was actually graphically superior- felt quite as stiflingly slow and ponderous in its levelling curve.

100 % agree.
If you agree with that guy then you would not be here.. so I think maybe you wish the game was different but you don't 100% agree with him.. and I bet you are still playing because the PVP is fun
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Old 05-05-2009, 03:08 PM  
Revolutionary
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Default Hmm

They weren't very well informed on the game. Weapon hits aren't random. It also doesn't seem like he did anything significant except die, and fight some goblins.

There is a lot more to this game.
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Old 05-05-2009, 03:08 PM  
ZtruK
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This is pretty funny, if I didn't know better I'd think this writeup was one huge troll post, but it's actually a review.

"There are none of the intricacies of World of Warcraft or Warhammer Online"

EXACTLY DOUCHBAG

"leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble)"

What a retard... seriously.

Last edited by ZtruK; 05-05-2009 at 03:10 PM..
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Old 05-05-2009, 03:09 PM  
blahblah
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maybe he works for mortal online people..
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Old 05-05-2009, 03:09 PM  
Izure
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That's because the object of the game isn't to level your skills. You just feel the need to because it's a goal you can set and attain.
Just because its not the object does not mean it doesnt ruin it. It ruins the immersion by seeing 100 macros. It ruins it that macros have a edge in battle, If you play legit you have no chance. There isnt a grind, but if you want to compete in any aspect of pvp or harder PVE you need to grind, whether it be gold or combat skills you need to. That is the problem and thats one major reason new players are quiting and old players are as well.
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