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Old 03-27-2009, 07:58 PM  
Tasos
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Join Date: Jan 2003
Default Update March 27th + Patch Notes

Concerning client sales on Monday time has changed to 6PM GMT for the store to open up.

Something billing related: Some people are reporting messages about getting charged again for the Darkfall Client. This is an erroneous message that got triggered while billing requests were being processed and delayed transactions are going through for players who had not been billed properly and could not access the subscription page to get a subscription. If you were actually charged for the Darkfall client recently, it's because your charge just went through, and you hadn't been charged properly before. In the unlikely event that a double charge is initiated for whatever reason, the transaction is canceled within 24 hours.

Also about the extra days we gave out, they will be applied to all accounts properly, whether you're seeing the correct amount of days remaining in account management or not. This will be updated correctly.

About siege mechanics: A few days ago a siege ended without the expected result. We investigated why this happened and discovered a combination of unrelated errors were responsible. Everything associated with this has been corrected so it won't happen again. We want to thank everyone for their feedback on this incident.

We are investigating reports of client crashes during sieges. These aren't server related so it's harder to pinpoint the source of each crash. If you experience a client crash during a siege, please send us an error report. In order to do this, go to where your Darkfall folder is located and run SFErrorReport.exe (example: Program Files > Darkfall> SFErrorReport.exe.). Follow the simple instructions and send the error report. It's important that you do this before you re-enter the game after the crash.

This is a significant patch today as you can see by the patch notes below and the size of the update. There are a whole lot more fixes in than listed, mostly items which corrected existing bugs. We already have a lot more enhancements in production for the subsequent patches. Our entire team is working continuously as always to improve the game.

  • Weapon visuals have been enhanced
  • Environmental lighting have been enhanced
  • Visual updates to Mahirim structures
  • Visual updates to Ork structures
  • Visual updates to Human structures
  • Visual updates to Mirdain structures
  • Visual updates to Alfar structures
  • Visual updates to Dwarf structures
  • Visual updates to misc. props in Agon
  • A second entrance to the human capital has been added
  • Visual update to Human Clan Keep Tier 3
  • Human and Ork roads and city signs have been updated
  • Visual update to Ork ruins
  • Visual update to Dwarf ruins
  • Visual update to misc. trees
  • Visual update to Mirdain crystal lake castle
  • Visual update to human female non armor
  • Visual update to vegetation
  • Coastlines in Agon have been updated
  • Ork Male animations have been updated
  • Ork Female animations have been updated
  • Human Male animations have been updated
  • Human Female animated have been updated
  • Mirdain Male animations have been updated
  • Mirdain Female animations have been updated
  • Mahirim Male animations have been updated
  • Mahirim Female animations have been updated
  • Dwarf Male animations have been updated
  • Dwarf Female animations have been updated
  • Alfar Male animations have been updated
  • Alfar Female animations have been updated
  • Snowclan Warrior loot updated
  • Sprint skill now gives a minor Dexterity boost
  • Flames of Vengeance in Arcane Magic have been tweaked
  • Hasten Spells in Arcane Magic has been tweaked
  • Holy Shield in Arcane Magic has been tweaked
  • Holy Ward in Arcane Magic has been tweaked
  • Holy Weakness in Arcane Magic has been tweaked
  • Lend Mana in Arcane Magic has been tweaked
  • Mystic Shield in Arcane Magic has been tweaked
  • Mystic Ward in Arcane Magic has been tweaked
  • Reflect Spell in Arcane Magic has been tweaked
  • Sacred Missile in Arcane Magic has been tweaked
  • Spell Immunity in Arcane Magic has been tweaked
  • Virtuous Wrath in Arcane Magic has been tweaked
  • Bludgeoning Weakness in Necromancy has been tweaked
  • Cursed Bolt in Necromancy has been tweaked
  • Death Fog in Necromancy has been tweaked
  • Desecration in Necromancy has been tweaked
  • Evil Eye in Necromancy has been tweaked
  • Eye Rot in Necromancy has been tweaked
  • Infernal Shield in Necromancy has been tweaked
  • Infernal Ward in Necromancy hasbeen tweaked
  • Mental Weakness in Necromancy has been tweaked
  • Piercing Weakness in Necromancy has been tweaked
  • Slashing Weakness in Necromancy has been tweaked
  • Undeath in Necromancy has been tweaked
  • Unholy Caress in Necromancy has been tweaked
  • Unholy Flames in Necromancy has been tweaked
  • Vampiric Touch in Necromancy has been tweaked
  • Crafting costs for Cloth Armor have been lowered
  • Crafting costs for Padded Armor have been lowered
  • Crafting costs for Studded Armor have been lowered
  • Crafting costs for Bone Armor have been lowered
  • Leather Armor can now be crafted at an Anvil
  • Infernal Armor can now be crafted at an Anvil
  • Crafting cost for non-mastery weapons have been lowered
  • Slavemasters have been tweaked
  • Legbreakers have been tweaked
  • Mercian Battlehammers have been added
  • Crafting ingredients for ships have been tweaked
  • New quests have been added to all races starting towns
  • New PvP quests have been added to all capital cities
  • Some corrections to quest descriptions have been made
  • Some quest rewards have been tweaked
  • A confirmation dialog on revive has been added
  • Some misplaced clan city vendors have been fixed
  • Quest window at vendors have been enhanced
  • Updates to the clan window
  • Players logging out in the middle of combat exploits have been fixed
  • Fix for situation where sometimes a client would not display the attributes of an item
  • Moving the window around will no longer block Darkfall
  • Sprint exploits have been fixed
  • Mount running without stamina loss has been fixed
  • Fix for missing icons on the world- and mini map
  • AI tweaks
  • Updates to the worldbuilding
Thank you,

The Darkfall Team

Updated an error in the patchnotes which mentioned alfar animations twice and didn't mention mahirim animation which were also tweaked for this patch
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Last edited by Tasos; 03-27-2009 at 09:43 PM..
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