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Old 11-03-2009, 06:41 AM  
Zephon Dark
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seems like a sound idea tbh.. dont see why not..
tho the op comparing cycling whirlwinds to cycling nukes made me lol
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Old 11-03-2009, 07:32 PM  
Orolt Lifebring
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Originally Posted by calacity View Post
No, there are people who stick to your back, and I bet your one of those hackers who got killed by the whirlwinds, anyways you have to change weapons to use the next whirlwind so it already has a cooldown in a sense, and its really not as OP as magic.
There's no cooldown sense at all in that. It is not OP now, but it can potentially be, and there's no reallistical/balance issue in adding a GCD to them.
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Old 11-03-2009, 08:21 PM  
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They're putting some from of GCD on magic, so whirlwind should have one too.

I agree.
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Old 11-03-2009, 09:25 PM  
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In case no one remembers, they added specific per-weapon cooldowns to every weapon. Whirlwind Knives has a much faster cooldown than Whirlwind Polearm. You want to just throw that out the window?

Besides, melee is hurting enough as it is. Why nerf it further? Did you get torn apart by a melee user before you could get your last 100 nuke off?

Post this again in a month, after magic nerfs, if you still feel its unbalanced.

Edit: Yes, I am a dual WW user. Do I do it so I don't have to aim or so I can be OP? No. I use it to switch up the flow of melee duels and throw off the timing of my opponents attacks. Nerfing this would completely destroy my melee playstyle.
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Old 11-03-2009, 09:30 PM  
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Originally Posted by Ragnarok Vanir View Post
In case no one remembers, they added specific per-weapon cooldowns to every weapon. Whirlwind Knives has a much faster cooldown than Whirlwind Polearm. You want to just throw that out the window?

Besides, melee is hurting enough as it is. Why nerf it further? Did you get torn apart by a melee user before you could get your last 100 nuke off?

Post this again in a month, after magic nerfs, if you still feel its unbalanced.

Edit: Yes, I am a dual WW user. Do I do it so I don't have to aim or so I can be OP? No. I use it to switch up the flow of melee duels and throw off the timing of my opponents attacks. Nerfing this would completely destroy my melee playstyle.
I have 3 WW attacks, it pretty OP and doesn't require any skill. Either remove the damage modifier on WW, make switching weapons take longer (to swing or just in general), or GCD on WW. Any of those will balance it out.
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Old 11-03-2009, 09:32 PM  
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Originally Posted by xpiher View Post
I have 3 WW attacks, it pretty OP and doesn't require any skill. Either remove the damage modifier on WW, make switching weapons take longer (to swing or just in general), or GCD on WW. Any of those will balance it out.
Until I see someone kill a fully leveled caster (of equal or greater playerskill) with ONLY melee, the class is not OP by definition.
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Old 11-03-2009, 09:35 PM  
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Originally Posted by Ragnarok Vanir View Post
Until I see someone kill a fully leveled caster (of equal or greater playerskill) with ONLY melee, the class is not OP by definition.
The only reason you don't see it is because magic is easy mode. WW is easy mode, its not as bad as magic, but it still is.
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Old 11-03-2009, 09:36 PM  
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I agree.

Specialization for everything should be implemented.. Including the ability, or lack thereof, to use every melee weapon without consequence.
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Old 11-03-2009, 09:39 PM  
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Originally Posted by xpiher View Post
The only reason you don't see it is because magic is easy mode. WW is easy mode, its not as bad as magic, but it still is.
Giving magic GCDs will not remove its easy-mode nature. It is still point and shoot. Giving global GCDs to WW makes it pretty much pointless to level more than one melee weapon. Why limit melee users like that? It's boring enough as it is. A mage can have how many spells? 50+? I've never counted...

With one melee weapon melee users have one useful skill, one semi-out-of-combat-useful skill, and two absolutely useless skills.

Um...?
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Old 11-03-2009, 09:41 PM  
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Quote:
Originally Posted by Ragnarok Vanir View Post
Giving magic GCDs will not remove its easy-mode nature. It is still point and shoot. Giving global GCDs to WW makes it pretty much pointless to level more than one melee weapon. Why limit melee users like that? It's boring enough as it is. A mage can have how many spells? 50+? I've never counted...

With one melee weapon melee users have one useful skill, one semi-out-of-combat-useful skill, and two absolutely useless skills.

Um...?
I agree melee is boring, but that doesn't mean it should be easy mode just because you grind more than 1 weapon.
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Old 11-03-2009, 09:45 PM  
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Originally Posted by xpiher View Post
I agree melee is boring, but that doesn't mean it should be easy mode to level more than 1 weapon.
I would say it takes much more time to max out two melee weapons than it takes to level all four elemental schools. Could be wrong, but I really don't think I am.
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Old 11-03-2009, 11:49 PM  
Orolt Lifebring
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Quote:
Originally Posted by Ragnarok Vanir View Post
Giving magic GCDs will not remove its easy-mode nature. It is still point and shoot. Giving global GCDs to WW makes it pretty much pointless to level more than one melee weapon. Why limit melee users like that? It's boring enough as it is. A mage can have how many spells? 50+? I've never counted...

With one melee weapon melee users have one useful skill, one semi-out-of-combat-useful skill, and two absolutely useless skills.

Um...?
It's the same. Add more different types of abilities to melee, but GCD on similar nukes from different schools is the same as GCD on similar attacks from different types of weapons. We just need more types of attacks.
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Old 11-04-2009, 12:54 AM  
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Originally Posted by Ragnarok Vanir View Post
I would say it takes much more time to max out two melee weapons than it takes to level all four elemental schools. Could be wrong, but I really don't think I am.
I edited my post. I meant melee shouldn't be easy mode just because you grind more.
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Old 11-04-2009, 02:07 AM  
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Originally Posted by Laz View Post
Eh, WW spamming is really simple and easy to counter, cycling rank 100 AoEs is a completely different strategy.

Tbh, you're not getting that much more striking ability than a pole arm for example (close to a 180 degree arc), and if you're hitting someone behind you, your back is exposed and someone with 50+ mastery is going to kill you right through those whirlwinds anyways. It's just not that effective in one on one, spamming it anyways.

Not to mention, putting a shield up will completely counter WW spam, what does it do for rank 100 AoEs?

EDIT: Essentially, your logic does not follow through.
The comparison isn't really equivalent.
this

Plus, not that many people have more than one or two whirlwinds, when comparing amount of people who have 2 or more whirlwinds and how many people have 2 or more AoEs
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Old 11-04-2009, 02:27 AM  
GRCPan
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Well I agree that there should be a shared cooldown between whirlwinds. Because if they actually make melee useful with the expansion, spamming WWs will be the fotm for sure.

Last edited by GRCPan; 11-04-2009 at 02:27 AM..
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