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View Full Version : Darkfall:Animation POLL


fcwedd
09-22-2008, 06:01 AM
I know not everyone has the same feelings regarding player animations. While it might not seem to be that big of deal for some, it's crucial for others. How do you honestly feel about the player animations: passive, run/walk, and combat.

Youngdirty
09-22-2008, 06:02 AM
ya know there is a POLL function...
but as far as my answer they are fine

leppy
09-22-2008, 06:03 AM
They are fine. Gameplay > Graphics, unless your name is Funcom.

fcwedd
09-22-2008, 06:03 AM
ya know there is a POLL function...
but as far as my answer they are fine

Yeah, It would've been if you didn't reply within the first 2 seconds. I'll tell ya mate, this is the fastest responding forum I've ever been on.

fcwedd
09-22-2008, 06:04 AM
They are fine. Gameplay > Graphics, unless your name is Funcom.

Well, it's possible to have great animations. AoC just killed it with the world detail. That is what hits the system.

Ziploc
09-22-2008, 06:33 AM
where is the option: they are crappy but I don't care. ?

It wouldn't surprise me that they fix it at the release patch just like they did in mount and blade when it came out to retail. The animation are totaly different and it only took 1 patch to fix it all, so i'm not worried that darkfall will eventualy put better animation and fix some crapy graphic like the explosion and spells. The game is gonna be the best of all time even if they dont fix it so I don't care.

FinneusMaul
09-22-2008, 06:37 AM
Speaking of Funcom, anyone remember the two or three weeks of patches dedicated solely to polearm length? Made me sick, it did.

Personally, I care more about arriving at my destination and taking care of whatever business I have there than I do about my appearance.

Halios00
09-22-2008, 06:46 AM
The animations aren't the best, I must admit. But, honestly, the game is going to rock so hard on features that it'll be ok if the animation skips here and there or the swords don't exactly touch each other when clashing together. It may even be a little better that everything isn't top notch, so most common computers can play the game and not have to worry about updating 1000x times just to get out of the city. I have a decent gaming computer so I'm going be happy! I just can't wait to dive into the amount of content that DF is going to bring to us!

Ekeke
09-22-2008, 07:14 AM
What's the point of cool animations if there's nothing to do in your game ?

Halios00
09-22-2008, 07:29 AM
Exactly Ekeke :-D

Rageon
09-22-2008, 07:43 AM
They are decent - However, as stated above, Gameplay > Graphics.

Mo0rbid
09-22-2008, 08:54 AM
They are utterly terrible. They are on-par with a game from 2000 called Rune

JackyD
09-22-2008, 09:46 AM
C'mon guys not again the animation talk?

Look at some of the earlier videos, namely the Location Test Video, there you'll see that the animations and graphics are top notch.

I dunno but they must've fucked something up terribly in Fraps when recording that latest movie like dumping every 4th frame or something similar which just happens to have the effect that animations and such are get sloppy.

Aside from that look at the all round graphical quality of the latest vid compared to the Location Test Video. You can clearly see that in the newest video the game runs on far lesser graphical settings, so maybe they made their graphics as scalable as those from LoTRO, because in that game when you turn down graphics alot of the character animations get cut out and the game looks pretty crappy.

REMEMBER: This video was not to show off the awesome graphics but it was to show ppl that they can enjoy the game with all it's features and large battles even on a mediocre computer, coz keep in mind there's still folks out there running a single core CPU with GF6 generation graphics and 1 GB of Ram.

Thoric
09-22-2008, 10:15 AM
I haven't seen them in game from player perspective so i can't really judge.

ineluki
09-22-2008, 10:19 AM
They look fine but none of us will know until we play the game.

bibihest
09-22-2008, 10:46 AM
What's the point of cool animations if there's nothing to do in your game ?

What's the point of bad animations, when there is also nothing to do in the game?

You cant just assume, that good animations = bad gameplay, so why even bring those two together. Those two are NOT connected, because there is already alot of gameplay in DF.

Lord Argentum
09-22-2008, 10:59 AM
I think graphics are fine.
There is alot of world detail for such an immense mmorpg. I would prefer to play with a little less amazing cha control and detailed graphics as long as the total gameplay is enough to keep me hooked and interested for years to come.
As well I`m sure if the devs do have any small upgrades to the game, it will be implemented in one of their updates.

So yes to the poll for me.



:eek:

Archmichael
09-22-2008, 01:35 PM
Look, what do you fracking people want? Do you want a world bigger than any other in MMO history, with zero instances, massive PVP land battles and huge naval battles on the open seas?

Or do you want better animations?

You can't fucking have both. Pick one, and then either play Darkfall or Age of Conan, your choice.

Venion
09-22-2008, 02:30 PM
I think the graphics look decent and "could" use some polishing but I wouldn't really care if they left them the way they are now. This game is looking to be amazing regardless.

Dormouse
09-22-2008, 02:49 PM
They are fine. Gameplay > Graphics, unless your name is Funcom.

True! What can give you a game with good gfx if it's boring...you can right watch a movie - it has better gfx ;)

Narcowski
09-22-2008, 02:52 PM
I like all of the animations I saw isn the gameplay trailer. That said, it seemed 'attack' had only one animation, something I'm not so sure about...

P.S. As Venion said, this game will be awesome regardless.

keeperofstars
09-22-2008, 02:54 PM
No one should vote on this till they watch all the DF videos. Untill you have seen all 5+ videos then dont vote period.

The last trailer was crappy as hell compared to the other DF videos.

Watch the other videos that are less theatrical and are a bit slower paced with the pvp. The animations are fine.

A key animation I love is the one with the ork standing still breathing and the armor is expanding and collapsing with his breathing, and its very smooth and clean. Same with the pvp swings and combat. So please stop making these stupid 2 year old threads about a game that has some extremely nice graphics but cause your all too damn lazy to watch the other videos, want to bitch about them.

And for the love of all holy, either the mods or the devs need to post a sticky with all the damn videos on them.

So these children might take the time to watch it.

Im sorry to rant but OMG I want to burn Youtube. And beat tasos over the debatcher that is the trailer vid. I know it was just to make a huge splash in the online world, but they could have followed it up a bit better with a few videos that showed the smaller parts better. Or at least make it clear and simple to find the other videos.

GRCPan
09-22-2008, 02:57 PM
They are fine for me I don't care if they change them or not.

Wrafe
09-22-2008, 02:58 PM
The animations themselves is fine, but with certain races it seems to not be syncronized with how fast the player is moving. Looks like they're on a airport treadmill, LOL... Alfar is what I'm speaking of.

fcwedd
09-22-2008, 03:22 PM
Look, what do you fracking people want? Do you want a world bigger than any other in MMO history, with zero instances, massive PVP land battles and huge naval battles on the open seas?

Or do you want better animations?

You can't fucking have both. Pick one, and then either play Darkfall or Age of Conan, your choice.

I don't understand your logic. You're saying it's impossible to have these great things if players had more fluid animations? There are a lot of old games with nice animations that run at 200+ fps. Star Wars Galaxies being one of them...

The mounts etc look great. The characters alone are far too stiff.

Pernix
09-22-2008, 03:40 PM
Why do people continuously feel the need to drag "gameplay" into the graphics debate? These things arent related! Use your head.

I'm not that happy with the poll options. I don't think the animations look terrible but they need a little more than some polish for them to be perfect imo.

dirtknap
09-22-2008, 04:32 PM
only a couple of character animations really need work, namely: dwarves running down slopes, and possibly the elf horizontal attack animation. anything else?

i think the vast majority of animations are fine... of course, like anything they could always be improved.

i would go for improving cannonball explosions and blinging up some more spell and particle effects before i went spending loads of time tweaking animations too much.

eg: i think the heal spell effect doesn't quite fit -- looks more like a pink lightning bolt spell than a heal per se.

flakmonky
09-22-2008, 04:56 PM
Why do people continuously feel the need to drag "gameplay" into the graphics debate? These things arent related! Use your head.

I'm not that happy with the poll options. I don't think the animations look terrible but they need a little more than some polish for them to be perfect imo.

The link that you refuse to realize is that with top notch detailed animations/graphics you create lag. Lag hurts game play. Sure, you can get around this by having high end computers to run the game on, but not everyone can afford the best computers.

civer
09-22-2008, 06:03 PM
Look, what do you fracking people want? Do you want a world bigger than any other in MMO history, with zero instances, massive PVP land battles and huge naval battles on the open seas?

Or do you want better animations?

You can't fucking have both. Pick one, and then either play Darkfall or Age of Conan, your choice.

character animations have no impact on performance

Wrafe
09-22-2008, 06:24 PM
character animations have no impact on performance

The more animation you add, the more that needs to be processed by the client and server. Which means less FPS and more bandwidth usage on the server. Both of which cause LAG....

Gratz on not knowing what you're talking about, though.

Forgin
09-22-2008, 06:26 PM
I hate them and I can't stand them,
but I honestly couldn't care less...

keeperofstars
09-22-2008, 06:32 PM
lol i still love how no one takes the time to go watch the other movies, and everytime I post about them, they just skip over my post cause as my posts says they are too damn lazy to find the other 4 movies and watch as how smooth and amazing the graphics actually are.

But back to point.

I can make a flash game run slow as hell on a 64 bit machine with 8 gig ram and dual 9800 nvidias. I can take that same flash game and make it zing on a POS p3 with onboard graphics card. The difference is how tight I cram the animations. The game will look nearly the same on both cases. But one will be unplayable and the other fine.

Also guys how many fucking times have we all been in a game and start bitching the game is lagging when 20 people show up on the screen.

Yet DF wants you happily roll into a 200+ person war and still keep 50ish fps.

If I have to give up a little bit of animation detail, which I don't cause I have actually watched the other videos and realized the animations are fine its just the trailer that is messed up. I wouldn't mind giving up some animation in exchange for 200 + people wars that I can actually play in, with better fps then 5 man fights in AoC.

Staatsschutz
09-22-2008, 07:02 PM
they need a tweak.

and they need to add an animation for static turns. this is really a must.

white magi
09-22-2008, 07:33 PM
i believe graphics and gameplay can live harmoniously. there were parts in the video that the chars did not even look like they were running on the land. the animation seems a bit off/funny/quirky this has been a criticism for some time now way back since the first video was released with lower quality graphics. hopefully the devs will do to the animation what they have done to the graphics within the past year. i do think the animation can be patched later though.

i'm glad they've improved the graphics. you should see how absolutely horrendous the graphics looked before and even back then people were willing to settle for that. i'm so happy to see the new and improved graphics, this is more proof that gameplay and graphics can be had together. i know the very same people are saying they'll settle for subpar animation because they just care about playing, but i really care about darkfall's longterm success and want agon to be a populated world.

Morthor
09-22-2008, 07:49 PM
I have no problem with them at all. In fact, I'm all for reducing the quality of the graphics; smoothness and large battles are more important to me than flashy effects and other useless crap like that. Quality graphics are as much to do with the graphical style and uniqueness than pure polygon-count just for the sake of it. Plus it might keep out some of these carebears. If you want a picture-perfect game with detailed physics and shit that does nothing but look nice, go play Crysis, thanks. </rant>

edit: so I just realised that was a bit of a tangent but the same applies.. kinda.

Zwarp
09-22-2008, 07:51 PM
I didn't like them, but I'm not worried, because in older videos I find them much better.
Anyway, I've never been a graphics kind of guy, and if I despise my char's animations so much I'll just play a ranger or a caster.

FunWithDrugs
09-22-2008, 08:01 PM
I thought the character animations were very good actually.

Some of the other animations are lacking...but the characters look fluid and lifelike.

Ababoba
09-22-2008, 08:03 PM
This issue is both new and interesting. Character animations are fine, spell animations are not as good.

Zwarp
09-22-2008, 08:06 PM
I thought the character animations were very good actually.

Some of the other animations are lacking...but the characters look fluid and lifelike.

I really dislike the close combat animations from that last video, other animations are just fine.

Ragnar Dragonfyre
09-22-2008, 08:55 PM
Look, what do you fracking people want? Do you want a world bigger than any other in MMO history, with zero instances, massive PVP land battles and huge naval battles on the open seas?

Or do you want better animations?

You can't fucking have both. Pick one, and then either play Darkfall or Age of Conan, your choice.

lol yeah, you can have both.

Don't sit there and tell me that it's not possible to create a game that has good graphics and good gameplay. That's a total fallacy. I'm somewhat disgusted by the amount of people that outright accept mediocrisy. No wonder the MMORPG industry is stagnating. People will buy any shit that's shovelled out to them nowadays. If you keep buying shit games (not to say that DFO will be shit), game companies will continue to make them.

Consumers are what's responsible for the amount of shovelware in the games industry.

At this point, the animations are really poor. I don't want the game delayed any further, but I'd like to see the animations cleaned up. If not by retail, then in a patch afterwards.

darkdeleter
09-22-2008, 09:00 PM
The graphics are terrible but the game and the content is awsome so I just put playable.

End Dream
09-22-2008, 09:08 PM
I didnt notice the animations till everyone started talking about it... the animations are fine, ofcourse better animations would be cool.. but not at the cost of waiting to play the damn game!

Ethnine
09-22-2008, 09:08 PM
Look, simply put, if Darkfall is everything they say its going to be I could careless about how it looks. So I think they're fine as long as the resat of the game delvers :)

-Ethnine-

Master25
09-22-2008, 09:22 PM
The animations aren't the best out there, it could use some touching up.
I don't care to much though... I trust the devs in their opinion regarding the game, after all they are the devs and i'm sure they will make the animations as good as needed.

bearju1ce
09-22-2008, 09:23 PM
I'm more worried about the game being released.

But the running animations looked like pure shit. I'm guessing that will be changed on release since it's probably not one of the crucial things that devs slave over getting in the game.

Ragnar Dragonfyre
09-22-2008, 09:36 PM
lol i still love how no one takes the time to go watch the other movies, and everytime I post about them, they just skip over my post cause as my posts says they are too damn lazy to find the other 4 movies and watch as how smooth and amazing the graphics actually are.

But back to point.

I can make a flash game run slow as hell on a 64 bit machine with 8 gig ram and dual 9800 nvidias. I can take that same flash game and make it zing on a POS p3 with onboard graphics card. The difference is how tight I cram the animations. The game will look nearly the same on both cases. But one will be unplayable and the other fine.

Also guys how many fucking times have we all been in a game and start bitching the game is lagging when 20 people show up on the screen.

Yet DF wants you happily roll into a 200+ person war and still keep 50ish fps.

If I have to give up a little bit of animation detail, which I don't cause I have actually watched the other videos and realized the animations are fine its just the trailer that is messed up. I wouldn't mind giving up some animation in exchange for 200 + people wars that I can actually play in, with better fps then 5 man fights in AoC.

Animation detail does not affect or cause any slowdown whatsoever. Flash is an entirely different story. Flash renders every animation frame by frame. Meaning that it redraws the object every frame. Thus why animation heavy games in Flash can be slow.

3D applications and games are an entirely different story from flash. The complexity of the scene is what creates slowdown. How many polygons are displayed simultaneously onscreen? What resolution are the textures? How many particle effects are on screen? What technique are they using for lighting effects? Are there any bump maps or displacement maps? Have they defined specular mapping for characters and objects? Etc.

The actual character animation itself is simply moving/translating the 3D geometry. It is not being redrawn, just relocated. This takes very little processing power. Good animation is a lot to ask for, I know. It can be very difficult. However, claiming that a well animated game will cause lag is simply an uneducated response.

Agge
09-22-2008, 09:40 PM
I think it needs some tweaking. I would like to see some animations totaly re-done like swiming aswell.

That said, it's no game breaker for me, but it does look rather uggly.

CrazyBlinded
09-22-2008, 09:42 PM
care about graphics. Go play some rpg games if u want graphics tbh.

UO has allways had bad graphics, but the pvp system has been great. so people shudnt care.

Dembar
09-22-2008, 09:46 PM
animations can still be redone at a later time. let them bring the game and touch up opn animations and thinks like that when the game is up and running

Agge
09-22-2008, 09:47 PM
care about graphics. Go play some rpg games if u want graphics tbh.

UO has allways had bad graphics, but the pvp system has been great. so people shudnt care.

Graphics is not the same thing as animations you ignorant fucktard, go play Tibia.

Curcio
09-22-2008, 09:49 PM
As long as the gameplay is lagless and smooth I could live with those animations for a good while until they update and improve them.
No problems here.

Ragnar Dragonfyre
09-22-2008, 09:56 PM
care about graphics. Go play some rpg games if u want graphics tbh.

UO has allways had bad graphics, but the pvp system has been great. so people shudnt care.

UO is also, what? 12 years old now? There is an entire generation of gamers that haven't even heard of UO much less played it.

If we're holding ourselves to standards of last decade, why even be 3D at all? They could easily give us the massive PvP experience we desire in 2D with the processing power of todays computers!

keeperofstars
09-22-2008, 10:29 PM
Animation detail does not affect or cause any slowdown whatsoever. Flash is an entirely different story. Flash renders every animation frame by frame. Meaning that it redraws the object every frame. Thus why animation heavy games in Flash can be slow.

3D applications and games are an entirely different story from flash. The complexity of the scene is what creates slowdown. How many polygons are displayed simultaneously onscreen? What resolution are the textures? How many particle effects are on screen? What technique are they using for lighting effects? Are there any bump maps or displacement maps? Have they defined specular mapping for characters and objects? Etc.

The actual character animation itself is simply moving/translating the 3D geometry. It is not being redrawn, just relocated. This takes very little processing power. Good animation is a lot to ask for, I know. It can be very difficult. However, claiming that a well animated game will cause lag is simply an uneducated response.

I make 3d rendered worlds for client modules and simulations. We have created a virtual map of our whole building and all the components etc. When I added the 3d character modules the amount of point to point rendering greatly increased the latency.

You are correct in that a 3d object is just moved from point A to point B in a 3d environment. But the more smooth an animation the more point to point transitions required. Each ones of these transitions have to be calculated at run time, You can tell a good 3d simulation engine 2 points a start and an end and get an animation, it will be total crap. If you get it a middle point it helps and the more points you give the animation the better off it looks, but the more information the gpu has to process.

Also you wrong about how flash does animation, it has an object which it passes through animation points which are cordinated to its frames per second, and are controllable via code.

Also for the last damn time the animations are not bad at all. Go watch the old pvp movie that came out in 2006. The run animations, the walk animations, the swing animations, the breathing YES FUCKING BREATHING ANIMATIONS. Are all extremely smooth and clean. The animations are fine. That last video was speed up, choppy, poorly fraps, and was only to server one thing show how fun the gameplay is. Not how well the game looks not how uber the graphics / animations are.

Not to mention the devs always have said they tend to show the game at medium settings so people will see what / how the game looks when they play it on an average machine. Not a super machine.

Aka none of this EQ2 / AoC crap where they say oh the games graphics are meant for graphics cards not yet released. Wait till then, in the mean time run it on low to medium graphics.

End Dream
09-22-2008, 10:33 PM
Aka none of this EQ2 / AoC crap where they say oh the games graphics are meant for graphics cards not yet released. Wait till then, in the mean time run it on low to medium graphics.

Saying that is just a cop-out for inefficient coding. EQ2 still plays like crap on very high even with the very best computers...

Warhawkz
09-22-2008, 10:34 PM
It's been discussed.. End of topic

keeperofstars
09-22-2008, 11:08 PM
Saying that is just a cop-out for inefficient coding. EQ2 still plays like crap on very high even with the very best computers...

I know that, my point was both games showed great graphics, and then when people started playing and the graphics were not even close, that is the excuse given by both funcom an sony.

The df devs dont want that syndrom to happen here.

sorros
09-22-2008, 11:09 PM
theyre fine for now, can be improved later.

Atus
09-22-2008, 11:24 PM
The character and mount animations are decent for me, but not the animation that sells the game. :) Explosions are 'lame' :eek:, and some of the spells may need improvements too. SomeOne mentioned the healing spell before... well that is one of the spells that need a redesign imo. All the warriors slashing and smashing may fall in the 'should be polished more or less' category too. It was not clear to me whether all the attacking magic spells has or has not have a 'homing' feature. I bet they didn't have (yet), but should/may have it in some limited form. But this is offtopic so....

SteelfireX
09-22-2008, 11:26 PM
They are horrible, especially when walking up and down hills or moving over varied terrain.

Drogon
09-23-2008, 02:37 AM
The animations in the video were pretty poor, but my understanding is that has more to do with the video technique than the game. I THINK the game is supposed to be better than the video. Animations don't have to be great, but at least reasonably decent. I'll wait for the game to decide. No vote here.

OvanOf Twilight
09-23-2008, 02:39 AM
They are horrible, especially when walking up and down hills or moving over varied terrain.

Cause obviously mechanics don't mean a thing.

lastpatagonian
09-23-2008, 02:41 AM
at this point i wouldnt care if it were all stick figures running around hacking away at each other.

civer
09-23-2008, 11:37 AM
The more animation you add, the more that needs to be processed by the client and server. Which means less FPS and more bandwidth usage on the server. Both of which cause LAG....

Gratz on not knowing what you're talking about, though.

you obviously didn't get what i meant. Ofc the number of animations effect fps, the quality of those animations doesn't and thats what this poll is about. In other words if they used motion capture instead of the amateurish frame by frame animations they have now (or atleast improved those) it wouldn't hurt performance

DaveDFF
09-23-2008, 12:30 PM
Not really an issue at all, as I see it. I am more interested in what I see first person and when not in large battles or just wandering about I cannot see this as being a major Issue.

So not a priority in my view.

dirtknap
09-23-2008, 12:44 PM
Also for the last damn time the animations are not bad at all. Go watch the old pvp movie that came out in 2006. The run animations, the walk animations, the swing animations, the breathing YES FUCKING BREATHING ANIMATIONS. Are all extremely smooth and clean. The animations are fine. That last video was speed up, choppy, poorly fraps, and was only to server one thing show how fun the gameplay is. Not how well the game looks not how uber the graphics / animations are.

This needs to be re-stated over and over it seems... go back and look at any of the older gameplay videos -- the animations are all fine. go back and look at the screenshots and realise how much better they look compared to freezed-frame shots from the video. look at the quality of the text in the crafting/trading scene from the video.

It's CLEAR that a lot of the graphical quality of the video has been lost in compression. Other than a few tweaks here and there and some new spell/destruction effects here and there i don't think we have anything to worry about.

AndromedusO
09-30-2008, 11:56 PM
In my opinion, all those who are touting the graphics in the recently released video as good are drinking a LOT of kool-aid. That's hard for me to say because I've been looking forward to this game for some years now and believe that in the devs really do understand the major components to a good MMORPG. I'm not one who believes that graphics "make a game," after all, I played MUDs way back in the day and they were entirely text-based, and those were some of the best games I've ever played. In fact, I suspect that a great deal of the inspiration for Darkfall came from experiences the Devs had in PvP MUDs. I also played Asheron's Call on Darktide, certainly one of the, if not the, harshest MMORPG environment to date. The Devs have stated that much of their inspiration came from Darktide, and the graphics in that game were mocked by many who played other MMORPGs of the time.

However, even though it's true that graphics do not make a game, it is also true that graphics can break a game. For a MUD, there are no graphics, so some might be lead to conclude "well if MUDs can be great with zero graphics, then 'gameplay' must be all that matters." This is false. Once a game introduces graphics, the graphics themselves become part of the gameplay - part of how you recognize where you are, how you time your movements, perhaps how you hide or sneak, etc. Darkfall has chosen to marry its graphics to its gameplay much more so than more traditional MMORPGs because so many more player actions are based on their analysis of what they visually see on the screen than in other games. For example, in Darkfall there will be no radar, meaning graphics are now the sole input for a player in identifying enemy. This alone loads the player with much more stress/worklaod than other games, and %100 of that stress is converted into screen/graphics analysis by the player. I won't go into other examplea of how darkfall makes graphics more important than most games because I think they are obvious and this post is already gonna be a long one.

The major problem Darkfall is running into is that it wants to both be playable in large scale battles, while simultaneously loading most of the work onto the player in graphical analysis. Because things like "hiding" and "sneaking" are not possible on polygonal cartoonish worlds, Darkfall is trying to get the grittier, real-world look that allows pixels to blend somewhat in color. However, that gritty sort of look eats up processor power and is very difficult to make look anything but "blocky." Call of Duty 4 is a new game with top of the line graphics that attempt to mirror real world grit similar to Darkfall, and even that game doesn't look great (let's be honest). Crysis is the only game to truly succeed at avoiding cartoonish graphics whily not looking overly gritty, blotchy, or blocky, and very few people can play it on max settings, and many can't play it at all.

So what's the fix? Well, as it stands now Darkfall looks great on paper - certainly an excellent idea. The graphics MUST be good enough upon release to sustain a player base for the first year or so of the game's production so that revenue is sustained and the bills can be paid. Then, Darkfall needs to do what Asheron's Call did and significantly enhance the graphics through monthly updates so that world population growth will continue as PCs become better able to handle better graphics. When I say graphics I'm also talking in part about animations, just for the record (they aren't the same but really that's just semantics, both are code that eat processing power that result in either a pleasing or displeasing player response to what they are viewing on their screen).

It's not good that Darkfall is in this situation, because if an MMORPG doesn't get off the ground early, it probably never will - players need other players to make the game. Hopefully they will get most of the more obvious problems worked out pre-release (explosion detail is terrible but fire detail is excellent, attack animation is terrible but mounted galloping is good, etc). If Darkfall didn't have aspects of great graphics mixed in with poor graphics the problem might not be so obvious, but it would still be there. Also for the record, I know the settings were (supposedly) not on max for the recent video. That point is moot - even medium settings should look better than some of the things I saw.

One last thing I'd like to mention, sort of unrelated. The Darkfall Devs like to say that they want the game to be accessible to a large playerbase, so that people with top of the line systems don't have an advantage (thus they dumb the graphics down), yet when they release a video, they put it on medium and say that it's so the average player sees what playing will be like on their system. Didn't we already dumb the graphics down for the average player? Why dumb them down and release on reduced settings? It goes without saying we all want to know what the maximum detail will look like, knowing full well we can reduce them when we buy the game if need be.

Personally, if I were in charge of the Darkfall project, I'd delay the game, get more manpower on board, and candy up the graphics in a last-minute blitz - while sustaining proper collision detection, avoiding cartoonish graphics, etc. I would then add an even higher "maximum" graphics setting and keep it locked so that players cannot use it. Then, continue to update that setting for the first few months/year of play, and finally unlock it in a montly update. This would solve multiple problems for the company: First, it would have the time to get its graphics/animations in order in time for initial release. Second, it would give players something to look forward to and encourage a larger world population. Third, it would help to keep the game current roughly an extra year, maybe more. Fourthly, it would solve the Devs apparent moral dilemma of not wanting players with better computer to have an advantage because it would give a full year for technology to catch up with the locked graphics bundle, meaning no one would have the advantage even when the graphics were released. It's a little out there, but it's an idea. I personally do not have a moral issue with some players having better computers than others and wish the Devs would not take it upon themselves to solve the world's money problems - but that's me.

Flame away.

Killuminati
10-01-2008, 12:00 AM
They are pretty horrendous, but if it currently is what allows for massive warfare to take place without lag then I'm not complaining. Its something they can always fix down the line.

Orcik
10-01-2008, 12:00 AM
AoC have a lot of beatiful graphics(the best ever made for an MMO) however the gameplay for large scales battles is impossible, why? the graphics and super animations are the answer, those mega-beautiful-ever graphics are too high for the server so when too many people crash, you get a massive lag. that's y DF is not going to have super graphics wich isnt a big issue.

They are fine i liked the animations too.

AndromedusO
10-01-2008, 12:14 AM
Yeah, the servers need to be able to handle the battle, but that's a hardware issue between them and the company they are renting from. I'd pay an axtra $3 a month for a 20% increase in server processing power if it meant the difference between good graphics and poor ones. I actually suspect that Conan is kicking itself for not doing this pre-release, but it's too late now and they were in many ways getting into uncharted MMORPG territory. Hopefully Darkfall will learn from them AND have workable graphics. As I said, they have married graphics more closely to gameplay than any MMORPG ever before, so the graphics must be decent (I'm not even asking for much actually). This game is to graphics what MUDs were to text.

Llewen
10-01-2008, 12:35 AM
As I said, they have married graphics more closely to gameplay than any MMORPG ever before, so the graphics must be decent (I'm not even asking for much actually). This game is to graphics what MUDs were to text.

That is an interesting point, I'll just add a few myself. I don't think we know exactly when the game play video was made, but at this point in the development cycle, you can bet the entire team is working 60 hour weeks minimum, and a lot can change in just a few weeks.

Having said that, I like pretty games, and yes, some of the animations are stiff, but then some of them are amazing. Someone pointed out the breathing animations, those are amazing. Some of the corpse models and animations are amazing as well, and how about that flying head? I've never seen anything like that in a game before.

What I appreciate more than animations and character models, are the environmental graphics, skies are a big deal to me as far as eye candy goes, and the skies in DfO appear to be pretty spectacular. As for the rest of the environment, it ranges from very nice to bland, but again, some of that could be the result of unfinished details.

I don't know much about models and animation, so I'm not a particularly good one to offer an opinion, but for me game play is more important than anything else, and while visual and audible cues are going to be extremely important in this game, mediocre animations aren't going to destroy the visual cues. I'm not going to be able to tell someone is hiding behind that rock any better if his animations while doing so are spectacular.

I'll tell you one thing though that makes me laugh when I see visuals from DfO. At least one person who plays an important part in developing the art sure loves spikes. There are spikes everywhere. I'm sure Freud would have something to say about that. Maybe we could rename the game Spikefall, or Darkspike... :)

Lorthral
10-01-2008, 12:40 AM
I believe that gameplay>graphics. However, as Aventurine grows, their animators will become more experienced and the animations will all smooth out eventually with little to no effect on lag.

stony23
10-01-2008, 12:42 AM
please, everyone vote "they are terrible" so aventurine uses another 2 or 3 years to revamp the graphics. you know, we all want that!

Girth
10-01-2008, 12:48 AM
In my opinion, all those who are touting the graphics in the recently released video as good are drinking a LOT of kool-aid. That's hard for me to say because I've been looking forward to this game for some years now and believe that in the devs really do understand the major components to a good MMORPG. I'm not one who believes that graphics "make a game," after all, I played MUDs way back in the day and they were entirely text-based, and those were some of the best games I've ever played. In fact, I suspect that a great deal of the inspiration for Darkfall came from experiences the Devs had in PvP MUDs. I also played Asheron's Call on Darktide, certainly one of the, if not the, harshest MMORPG environment to date. The Devs have stated that much of their inspiration came from Darktide, and the graphics in that game were mocked by many who played other MMORPGs of the time.

However, even though it's true that graphics do not make a game, it is also true that graphics can break a game. For a MUD, there are no graphics, so some might be lead to conclude "well if MUDs can be great with zero graphics, then 'gameplay' must be all that matters." This is false. Once a game introduces graphics, the graphics themselves become part of the gameplay - part of how you recognize where you are, how you time your movements, perhaps how you hide or sneak, etc. Darkfall has chosen to marry its graphics to its gameplay much more so than more traditional MMORPGs because so many more player actions are based on their analysis of what they visually see on the screen than in other games. For example, in Darkfall there will be no radar, meaning graphics are now the sole input for a player in identifying enemy. This alone loads the player with much more stress/worklaod than other games, and %100 of that stress is converted into screen/graphics analysis by the player. I won't go into other examplea of how darkfall makes graphics more important than most games because I think they are obvious and this post is already gonna be a long one.

The major problem Darkfall is running into is that it wants to both be playable in large scale battles, while simultaneously loading most of the work onto the player in graphical analysis. Because things like "hiding" and "sneaking" are not possible on polygonal cartoonish worlds, Darkfall is trying to get the grittier, real-world look that allows pixels to blend somewhat in color. However, that gritty sort of look eats up processor power and is very difficult to make look anything but "blocky." Call of Duty 4 is a new game with top of the line graphics that attempt to mirror real world grit similar to Darkfall, and even that game doesn't look great (let's be honest). Crysis is the only game to truly succeed at avoiding cartoonish graphics whily not looking overly gritty, blotchy, or blocky, and very few people can play it on max settings, and many can't play it at all.

So what's the fix? Well, as it stands now Darkfall looks great on paper - certainly an excellent idea. The graphics MUST be good enough upon release to sustain a player base for the first year or so of the game's production so that revenue is sustained and the bills can be paid. Then, Darkfall needs to do what Asheron's Call did and significantly enhance the graphics through monthly updates so that world population growth will continue as PCs become better able to handle better graphics. When I say graphics I'm also talking in part about animations, just for the record (they aren't the same but really that's just semantics, both are code that eat processing power that result in either a pleasing or displeasing player response to what they are viewing on their screen).

It's not good that Darkfall is in this situation, because if an MMORPG doesn't get off the ground early, it probably never will - players need other players to make the game. Hopefully they will get most of the more obvious problems worked out pre-release (explosion detail is terrible but fire detail is excellent, attack animation is terrible but mounted galloping is good, etc). If Darkfall didn't have aspects of great graphics mixed in with poor graphics the problem might not be so obvious, but it would still be there. Also for the record, I know the settings were (supposedly) not on max for the recent video. That point is moot - even medium settings should look better than some of the things I saw.

One last thing I'd like to mention, sort of unrelated. The Darkfall Devs like to say that they want the game to be accessible to a large playerbase, so that people with top of the line systems don't have an advantage (thus they dumb the graphics down), yet when they release a video, they put it on medium and say that it's so the average player sees what playing will be like on their system. Didn't we already dumb the graphics down for the average player? Why dumb them down and release on reduced settings? It goes without saying we all want to know what the maximum detail will look like, knowing full well we can reduce them when we buy the game if need be.

Personally, if I were in charge of the Darkfall project, I'd delay the game, get more manpower on board, and candy up the graphics in a last-minute blitz - while sustaining proper collision detection, avoiding cartoonish graphics, etc. I would then add an even higher "maximum" graphics setting and keep it locked so that players cannot use it. Then, continue to update that setting for the first few months/year of play, and finally unlock it in a montly update. This would solve multiple problems for the company: First, it would have the time to get its graphics/animations in order in time for initial release. Second, it would give players something to look forward to and encourage a larger world population. Third, it would help to keep the game current roughly an extra year, maybe more. Fourthly, it would solve the Devs apparent moral dilemma of not wanting players with better computer to have an advantage because it would give a full year for technology to catch up with the locked graphics bundle, meaning no one would have the advantage even when the graphics were released. It's a little out there, but it's an idea. I personally do not have a moral issue with some players having better computers than others and wish the Devs would not take it upon themselves to solve the world's money problems - but that's me.

Flame away.

Damn thats a wall of text. We will find out in a month or two whether theres any merit to complaining about the animations/graphics.

AndromedusO
10-01-2008, 12:52 AM
I don't know much about models and animation, so I'm not a particularly good one to offer an opinion, but for me game play is more important than anything else, and while visual and audible cues are going to be extremely important in this game, mediocre animations aren't going to destroy the visual cues. I'm not going to be able to tell someone is hiding behind that rock any better if his animations while doing so are spectacular.

It's important to remember that animations literally ARE the game in Darkfall. It's not like WoW, where you hit the attack button, and behind the scenes the damage and misses etc are worked out and the animation is just to keep you from being bored while you wait. In Darkfall, it's all collision detection, so the animation is the literal move you are doing, and determine if you will or will not land a blow, if you will dodge someone else's etc. Animation in this game is more than "eye candy," it is the very freedom of control the Devs have promised. I hope they deliver - the videos have not.

dirtknap
10-01-2008, 01:01 AM
the graphics are great, the animations are fine, get over it.

screenshots show the true graphical quality, not the video.

Ruggulkrek
10-01-2008, 01:03 AM
Don't forget it's all going to look world's better in-game than it ever would in a video. I remember when I saw videos of WoW just after it came out and the way it looked there made me want to fucking vomit. I hated it so bad that believe it or not, I was actually mad that my brother bought a copy, just because I didn't even want it in the house, hahah. But then once I saw it live in person, it was alright. I hate it with an undieing passion now, but it was relatively entertaining for the first little bit it was out until I realized what was really going on and what they were turning it into.

Xarthas
10-01-2008, 01:04 AM
Some time ago i read a thread where a guy was going to cut his veins because the string of bows weren´t pulled while shooting on the video, or something like that. For the sake of a human being life i hope they improve that animation :) But overall i´m fine with the animations on the video, the aspect i think it´s worse (but not totally bad) is spells graphical effects, a bit too old for these times.

AndromedusO
10-01-2008, 01:11 AM
Don't forget it's all going to look world's better in-game than it ever would in a video. I remember when I saw videos of WoW just after it came out and the way it looked there made me want to fucking vomit. I hated it so bad that believe it or not, I was actually mad that my brother bought a copy, just because I didn't even want it in the house, hahah. But then once I saw it live in person, it was alright. I hate it with an undieing passion now, but it was relatively entertaining for the first little bit it was out until I realized what was really going on and what they were turning it into.

Haha, that's pretty funny. Yeah, you're probably right. I'm actually not worried about "graphics" much because those things are easy fixes. Animations concern me greatly though, and I doubt the videos display those incorrectly. Animations will be everything in this game and they seem sub par at best. If the whole game is collision detection, how can they get away with such bad animation? I'm just hoping they are saving 499 of the skills for release and only showing one on the video: stiff shitty sword strike, lvl 1.

Edit: Yes I've seen all the videos so no need to flame, I know there have been a couple other things shown.

dirtknap
10-01-2008, 01:11 AM
anyone with a clue just needs to look at the text quality of the trade window during the video -- that's how much quality has been lost by video compression.

Selzi
10-01-2008, 01:13 AM
When I watched the video for the first time I didn't notice anything unusual about the graphics.

So, yes. They're fine.

Girth
10-01-2008, 01:18 AM
anyone with a clue just needs to look at the text quality of the trade window during the video -- that's how much quality has been lost by video compression.

Everyone with a clue already came to that conclusion.

Llewen
10-01-2008, 01:35 AM
It's important to remember that animations literally ARE the game in Darkfall. It's not like WoW, where you hit the attack button, and behind the scenes the damage and misses etc are worked out and the animation is just to keep you from being bored while you wait. In Darkfall, it's all collision detection, so the animation is the literal move you are doing, and determine if you will or will not land a blow, if you will dodge someone else's etc. Animation in this game is more than "eye candy," it is the very freedom of control the Devs have promised. I hope they deliver - the videos have not.

Hmmmm, if that is the case, what exactly are the skills going to be doing, only determining damage? Funny, the fps elements are one of the things that has everyone so excited. For me, I've never much liked fps games, but we'll see how it all works out. I've played plenty of multiplayer fps games, so I'm not green when it comes to that, but that style of game play is still not my favourite.

Anyway, we'll just have to see what happens. As I posted earlier, I am certain a lot of "fixing" has been done since those videos were recorded, and it wouldn't surprise me if that has included tweaking and improving things like animations.

stem589
10-01-2008, 01:42 AM
I’ll just say that I’m 100% for playability over looks.

I’d be happy with the characters looking like stick men if it meant combat was smooth and responsive.

Ashfield212
10-01-2008, 01:45 AM
Another animation thread, how original!

Odie
10-01-2008, 02:08 AM
As long as the game play makes up for it.

Alandar
10-01-2008, 02:14 AM
The animations look ok in the video. We don't really know how they are going to look in the game though, the video doesn't portray the animation as well as it would in game.

Orcik
10-01-2008, 02:24 AM
Yeah, the servers need to be able to handle the battle, but that's a hardware issue between them and the company they are renting from. I'd pay an axtra $3 a month for a 20% increase in server processing power if it meant the difference between good graphics and poor ones. I actually suspect that Conan is kicking itself for not doing this pre-release, but it's too late now and they were in many ways getting into uncharted MMORPG territory. Hopefully Darkfall will learn from them AND have workable graphics. As I said, they have married graphics more closely to gameplay than any MMORPG ever before, so the graphics must be decent (I'm not even asking for much actually). This game is to graphics what MUDs were to text.
Aoc has been rushed whitout the technical assistance, that's y the game failed nothing more nothing less. By the way, it's not just go to E-bay click BUY and BAM you got an awesome server, you have to improve the technology, the system etc wich requires researchs/tests and a hell lot of money plus we need consider that there arent instanced zones, there are large scale battler, there are a lot of people etc.There are another reasons that the game doesnt have mega graphics, mostly of the people around the world can't buy a mega machine, just something around whit 1/2ig ram plus a geforce 6-7, i think that the graphics here are good enouh for servers estability and for the majority of the people...really graphics and animations aren't that bad, in my opinion they are pretty good anyway not even Jesus pleased everyone.

Ragnar Dragonfyre
10-01-2008, 02:25 AM
WALL OF TEXT

So, I'd like to just make a point using your statement.

I remember being interested in trying Asheron's Call as at the time the game was released, I was in between MMO's. Ultima Online had been bastardized by EA and I was basically a "free agent" at that point.

I recall looking at Asheron's Call and being INSTANTLY turned off by the terrible graphics and animations. I've never been a graphics whore, but there was so much sliding (static feet, character is moving) and just a general "oddness" about the graphics. I watched dozens of videos and eventually decided that this game was not for me. "lol microsoft." I said to myself.

Looking back, I really wish I had've tried the game out... however, I digress. The quoted point stands: Graphics can make a big difference. The animations should be cleaned up.

Lachrymose
10-01-2008, 02:25 AM
if the devs said they were updating the animations, i'd be happy. if they didn't change them, i wouldn't be surprised, nor would i really care all that much.

Orcik
10-01-2008, 02:29 AM
if the devs said they were updating the animations, i'd be happy. if they didn't change them, i wouldn't be surprised, nor would i really care all that much.

So do I

Daehak
10-01-2008, 05:28 AM
needs some more animations i mean who doesn't want a lapdance animation?

RichieV
10-01-2008, 05:36 AM
AoC was my last game so yah... Not what I'm used to.

Realbigdeal22
10-01-2008, 05:40 AM
If you whant a good animation game, go play aoc. If you whant good gameplay, play darkfall. Thats it

Wrafe
10-01-2008, 01:38 PM
you obviously didn't get what i meant. Ofc the number of animations effect fps, the quality of those animations doesn't and thats what this poll is about. In other words if they used motion capture instead of the amateurish frame by frame animations they have now (or atleast improved those) it wouldn't hurt performance

Motion capturing is still a frame system there genius. This method is used to 'capture' realistic movement. It also makes work a lot easier on the animators. They actually need to take frames out, as they capture more than what's needed for a video game.

BUT! this requires a wire-frame system. And it's pretty obvious that DFO doesn't use wire-frame. So I guess you're gonna have to just settle with "amateurish"; also known as the system that damn near every MMO uses, lol.

On another note, who did u think was doing the motion capturing of Mahirims? I WANNA KNOW WHERE TO FIND RL MAHIRIMS!

nathanpinard
10-01-2008, 01:43 PM
It's possible the engine is coded to remove frames of animation to keep up with lag. And that actually is a mechanic that is much needed in a lot of games. Usually the graphics card does that, but it's better if the engine catches it first.

Wrafe
10-01-2008, 02:26 PM
It's possible the engine is coded to remove frames of animation to keep up with lag. And that actually is a mechanic that is much needed in a lot of games. Usually the graphics card does that, but it's better if the engine catches it first.

Yeah, this is pretty common lately. I mostly see this implemented into models running at far clip range distances. It was a bit over-done in Vanguard though.

Rikuno
10-01-2008, 03:27 PM
Let me put it the most simple way i can. I dont care about the animation. As long as the gameplay is good im happy. Anyways they are touching it up anyways. I thought is was good before.

animation < Gameplay

AndromedusO
10-01-2008, 08:31 PM
Hmmmm, if that is the case, what exactly are the skills going to be doing, only determining damage?

That's a good question, I don't really recall reading what raising a skill's level actually does to the skill. I would presume it would be unique to each skill. For example, with a sword swing, higher skill level would cause you to swing faster, recover faster, possibly have a greater range of motion, do more damage, miss less, and so on, while an increase in archery skill might cause the arrow to fly faster, fly truer, go further, reist wind/weather (?), penetrate walls better (?), re-requip faster, do more damage, etc. Some of those could even be multiple skills (string pull being one for arrow speed, distance and damage, and re-equiping arrows being another for rate of fire). I presume other skills will directly impact combat as well, for example fletching may impact the quality of arrows you can make, the quality of materials you can use, shape of the arrow heads, elemental damages infused therein, etc. That's how AC handled fletching at least.

In any case, the team seems very creative, so I'm sure they can work skill levels into an animation-based combat system without too much trouble.

Llewen
10-01-2008, 11:04 PM
It's important to remember that animations literally ARE the game in Darkfall. It's not like WoW, where you hit the attack button, and behind the scenes the damage and misses etc are worked out and the animation is just to keep you from being bored while you wait. In Darkfall, it's all collision detection, so the animation is the literal move you are doing, and determine if you will or will not land a blow, if you will dodge someone else's etc.

Hmmmm, if that is the case, what exactly are the skills going to be doing, only determining damage?

That's a good question, I don't really recall reading what raising a skill's level actually does to the skill. I would presume it would be unique to each skill. For example, with a sword swing, higher skill level would cause you to swing faster, recover faster, possibly have a greater range of motion, do more damage, miss less, and so on, while an increase in archery skill might cause the arrow to fly faster, fly truer, go further, reist wind/weather (?), penetrate walls better (?), re-requip faster, do more damage, etc.

See that was the exact point I was getting at. If there is still a skill check for hits after you swing, even if you have correctly targeted a hit box, then DfO still uses some of the standard mmorpg combat mechanics, which is fine by me. I'm not disagreeing with you, obviously the first check will be to see if you have aimed correctly, but it is an interesting topic, even if it isn't strictly on topic.

And then the questions become even more interesting when you accidentally target a friend. If you are in a party with other players, if there is such a system, or the same guild or clan, are the skill checks handled differently? Does your chance of accidentally hitting a friend become less with higher skills?

I don't think I've ever wanted to dig into a game so badly... :)

Nephilym
10-07-2008, 08:47 PM
yes the combat animation in the most recent video was pretty shoddy, but from the previous videos it's obvious that it's really not that bad. The rest of it is amazing and I drool everytime I see it. Especially the mount video.

the thing that really got me though was how things just dissapeared when they were destroyed... the cannons, city walls...etc. It's not that big a deal, it would just be nice for at least a tiny animation.... an explosion, crumble, or at least a puff of smoke.

yeah yeah I know gameplay over graphics and I totally agree with that, but I can always wish for more too. Of course they may have had some video setting turned down which doesn't show certain animations, I don't know... so I'll wait till it's out and see.

either way I'm not going to be dissapointed when the games out because I've seen enough that I'm satisfied the graphics will be good enough not to hinder my enjoyment of the game in the least.

Ragnar Dragonfyre
10-07-2008, 08:50 PM
Motion capturing is still a frame system there genius. This method is used to 'capture' realistic movement. It also makes work a lot easier on the animators. They actually need to take frames out, as they capture more than what's needed for a video game.

BUT! this requires a wire-frame system. And it's pretty obvious that DFO doesn't use wire-frame. So I guess you're gonna have to just settle with "amateurish"; also known as the system that damn near every MMO uses, lol.

On another note, who did u think was doing the motion capturing of Mahirims? I WANNA KNOW WHERE TO FIND RL MAHIRIMS!

Uh... all 3D models are "wire-frame". It's just a term used to describe a method of viewing a 3D object.

auutumn
10-07-2008, 08:59 PM
I thought the animations and graphics were pitiful, truly in need of a major upgrade.

Llewen
10-08-2008, 02:22 AM
the thing that really got me though was how things just dissapeared when they were destroyed... the cannons, city walls...etc. It's not that big a deal, it would just be nice for at least a tiny animation.... an explosion, crumble, or at least a puff of smoke.

That bothered me as well, but I'm thinking it was either lower end video settings, or just something that is still being worked on and hasn't been finished.

Quanta
10-09-2008, 12:08 PM
Uh... all 3D models are "wire-frame". It's just a term used to describe a method of viewing a 3D object.

I think he's referring to bone-based animation. ;P

Dandune
10-09-2008, 12:19 PM
I voted for option 3.

I don't care much for graphic details but I don't like the movement animations of models. 5-10 years ago it would be ok... nowadays this kind of movement is out of date.

Sup3rnova
10-09-2008, 12:21 PM
The graphics dont look too great but like many others have said the gameplay is what counts :-)!

Zanne
10-09-2008, 12:36 PM
Not the best I've seen, not the worst I've seen..

But what matters is that the gameplay looks like the best I've seen.

So, sure.. down the line if they have time and run out of actual content they can think of to add to\balance the actual gameplay itself, then sure i wouldn't mind a fluffy patch to make the animations a bit smoother and more realistic. As has been said, the destruction and movement animations are what really seemed to stick out the most, though. But yeah, this has very low priority on my list.

Honestly though, it already looks a hell of a lot better than I was expecting it to, and I would've been happy even if it looked a lot worse.

Dandune
10-09-2008, 01:20 PM
Honestly though, it already looks a hell of a lot better than I was expecting it to, and I would've been happy even if it looked a lot worse.

You can't be serious. :rolleyes:

Marilyn
10-09-2008, 01:50 PM
Where is the "They suck but I couldnt care less?" option?

rage.against
10-09-2008, 02:27 PM
to all those who voted for the first or the third option:

have you guys ever played a game newer than a decade ago?

not saying the gameplay is bad but the animations are HORRRRRIIBBLLE i mean I can't think of another game thats came out in 08 that had animations THAT bad...

paterah
10-09-2008, 02:29 PM
Animations ain't that bad (I've seen games back to 2000 with worse animations) *sarcasm*. Same goes for graphics. But gameplay is just great. I don't think it's time yet, for that ultimate mmo with best graphics and gameplay (company needs money to make such things you know eh?). However, I think Darkfall is steps ahead of the rest competitors and also believe that one will find in Darkfall what he couldn't catch in the others.

Paakkor
10-09-2008, 03:14 PM
Make animations a little bit more personal so we could recognize alfar and mirdain players from each others while they're wearing the same armor.

Deo volente
10-09-2008, 03:19 PM
Gameplay>animations.

Paakkor
10-09-2008, 04:23 PM
Gameplay>animations.

Yup but better animations don't need any extra memory so it's not much to ask

mfcrackers
10-10-2008, 04:07 AM
i see nothing wrong with them

Elwind
10-12-2008, 08:16 PM
I will try this game, But good animation = Immersion. A Bunch of robots running around=Crap!

Has to look somewhat real. This looks like the characters only have like 4 joints on there body, shoulders and hips.

otomotopia
10-12-2008, 11:03 PM
Since DarFall has a huge dependancy on contact, animation is VERY crucial to combat.

Alorlict
10-12-2008, 11:08 PM
but it the graphics get too advanced it would ruin large scale battles.

Still, I think that they could still use an upgrade so I voted needs better animations :D

rage.against
10-12-2008, 11:21 PM
the graphics are great, the animations are fine, get over it.

screenshots show the true graphical quality, not the video.
biggest dumb@ss ever, read the wall of text above you plz

videos >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> screenshots by far. Videos is how the game will play, screenshots is how the game will look after... you take a screenshot of it.

I agree with the wall of text poster, they REALLY need to work on some of the animations and particle effects to get the game off its feet... because they are just downright horrible. They should delay the game mabye 1-2 months to work on those, and animations wouldn't add to the game's lag so its VERY valid criticism on Darkfall that they have horrible animations

EDIT: the argument that gameplay is what matters not graphics is invalid, read the wall of text poster, he's probably back in the page before me now... once graphics is added to a game they are part of the gaming experience, and darkfall is a game that married graphics to gameplay far more than anyother game, for instance their barring of radar so you HAVE to rely on the graphics to find people.

otomotopia
10-12-2008, 11:23 PM
that was on page 8. we have moved on.

rage.against
10-12-2008, 11:24 PM
that was on page 8. we have moved on.
this is page 8...

EDIT:
oh snap page 9! you can fortell the future!

otomotopia
10-12-2008, 11:29 PM
this is page 13...

CDevito
12-01-2008, 09:39 PM
You know everyone rags on funcom for the graphics without gameplay, but fuck. It's not like we haven't waited long enough, take some more time and make the game completely solid through and through.

There isn't one of you can say that with the current system if they added graphics equal to Age of Conan or what AoC was suppose to do with dx10 that you would no longer play df. Hell, Darkfall would most likely become the most successful game ever because of the developers ability to broadly cover every aspect that should be included in a mmorpg, surpassing even the most popular games like WoW, hopefully pulling the kiddies from the "scream as loud as I can into the mic" into a real gamer state, where being good requires some time and possibly, hopefully for the love of Jesus fucking Christ maturity.

I'd be willing to buy/build a new computer in order to play a game which encompasses all aspects of what every game SHOULD include. I want my fucking moneys worth, I expect them to work for their paychecks.

themtheory
12-01-2008, 09:44 PM
3rd answer, but anyway, it's better than i thought it would be, i like it a lot in general
this is based on the nearly 20min trailer

Heinousone
12-01-2008, 09:46 PM
For the regulars who have been waiting for this game, they are perfectly fine.

If Adventurine wishes for the worlds to really fill out then they should probably look to touch up the animations and graphics a bit.

nookey91
12-01-2008, 09:53 PM
to me the character animations are as 100% armor as the 100% skills system becouse if i walk like a *** its not nice i want to walk and feel like im powerfull , beuatifull . cool etc that makes it better and for me it would improve my love for a game. :ohno:

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Btw for the guy who said increase grapics to aoc , and directx 10 i would be against it can you see what would happen if they increase the grapics to crysis look 100% real etc... then most people wil not even bother to buy this game i think for few years not anyboddy got a quad core 9600 with a dual 500 euro grapic card. :rolleyes:

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CDevito
12-01-2008, 10:17 PM
to me the character animations are as 100% armor as the 100% skills system becouse if i walk like a *** its not nice i want to walk and feel like im powerfull , beuatifull . cool etc that makes it better and for me it would improve my love for a game. :ohno:

___________________________:bang:_______ _________________________

Btw for the guy who said increase grapics to aoc , and directx 10 i would be against it can you see what would happen if they increase the grapics to crysis look 100% real etc... then most people wil not even bother to buy this game i think for few years not anyboddy got a quad core 9600 with a dual 500 euro grapic card. :rolleyes:

__________________________:confused:____ __________________________

AoC ran so bad because of Funcom, granted the graphics do require a bit more to run, it could be done, and people WOULD buy it, eventually it's going to be done, why not do it first? You think one of these big companies won't go "hey lets copy df's ideas with better graphics?" ha ha. Look at WoW and the 25 WoW clones to follow. Nintendo made the Wii into a fucking WoW arcade even. I'm sorry but for $1000, it's NOT difficult to build a computer plenty capable of running Crysis/AoC. Can't come up with $1000, you shouldn't be playing games, you should be working/schooling.