View Full Version : Run Speed and Armor
From what I understand, the heavier the armor the slower the run speed will be. I also think I read that you can fire arrows while running. So it sounds like heavy armor wearers could be at a huge disadvantage when trying to run someone down, am I wrong?
Xarthas
09-21-2008, 06:57 PM
Running & attacking will drain stamina so the guy that´s shooting won´t be able to run for very long and the other heavy armored guy eventually will be able to catch him.
I dunno if it´s ballanced right now, but it´s not very hard to ballance.
Henu989
09-21-2008, 06:57 PM
From what I understand, the heavier the armor the slower the run speed will be. I also think I read that you can fire arrows while running. So it sounds like heavy armor wearers could be at a huge disadvantage when trying to run someone down, am I wrong?
You can't run fast backwards, just fowards.
And every melee user should get a few roots and some long range weapon.
sorros
09-21-2008, 06:58 PM
From what I understand, the heavier the armor the slower the run speed will be. I also think I read that you can fire arrows while running. So it sounds like heavy armor wearers could be at a huge disadvantage when trying to run someone down, am I wrong?
but they will take less damage, and aiming at a moving target while you are moving as well is a bit hard.
plus a guy in plate can just get on a mount.
and, i doubt it will be a great movement difference. Not Road runner
Running & attacking will drain stamina so the guy that´s shooting won´t be able to run for very long and the other heavy armored guy eventually will be able to catch him.
Ahh, good point and thanks. I guess we'll just have to wait and see how the stamina works in combat/running.
Good points, thanks. Also, I'm wondering how run speed is going to affect group movement, I hope the difference isn't too drastic otherwise the cloth wearers are going to get pissy while waiting for the tanks to catch up. :D
Realbigdeal22
09-21-2008, 07:00 PM
From what I understand, the heavier the armor the slower the run speed will be. I also think I read that you can fire arrows while running. So it sounds like heavy armor wearers could be at a huge disadvantage when trying to run someone down, am I wrong?
I also heard that armor remove cast time. If the guy run away, you would use your bow. anyway, we have stamina. The equiped plate guy would move less so he would lose less stamina.
Cloth players would use all their stamina to try to kill. Then he would run a way. The plate guy would follow him. The cloth is too far ,but he lost all he's stamina. He cannot fight again because he's too tired. The plate guy would arrive and knock you down and Finishin him...
Realbigdeal22
09-21-2008, 07:03 PM
but they will take less damage, and aiming at a moving target while you are moving as well is a bit hard.
plus a guy in plate can just get on a mount.
and, i doubt it will be a great movement difference. Not Road runner
Stop right here. This is not wow.you can sommon your mount but not adter 5 sec . You cant fight then take your mount after five and then charge and pwn.
alfaroverall
09-21-2008, 07:05 PM
Stop right here. This is not wow.you can sommon your mount but not adter 5 sec . You cant fight then take your mount after five and then charge and pwn.
lol? No one has mentioned a mount in this thread at all.
On-topic: the run speed difference is said to be pretty small. Large enough to make a difference but still fairly small.
Xarthas
09-21-2008, 07:06 PM
I also heard somewhere that some races will run slower than others. Example:
Dwarves have a combat advantage (they are smaller so they are harder to hit) but they will run slower (their legs are smaller).
As you see there are a lot of points affecting speed and they´ll try to ballance all so i wouldn´t be worried about catching an archer/mage. Also remember that you can also pick a bit of archery &/|| magery so you can make it easier.
alfaroverall
09-21-2008, 07:06 PM
I also heard somewhere that some races will run slower than others. Example:
Dwarves have a combat advantage (they are smaller so they are harder to hit) but they will run slower (their legs are smaller).
As you see there are a lot of points affecting speed and they´ll try to ballance all so i wouldn´t be worried about catching an archer/mage. Also remember that you can also pick a bit of archery &/|| magery so you can make it easier.
I've never read that.
KwayZee
09-21-2008, 07:06 PM
I wish there was more info on Rangers/bow users.
Xarthas
09-21-2008, 07:09 PM
I've never read that.
Too lazy to find quote, but i think heard it from the devs.
Too lazy to find quote, but i think heard it from the devs.
I remember reading about one class having night sight but I don't recall anything about races and run speed. Does anyone have a link for that?
alfaroverall
09-21-2008, 07:21 PM
I remember reading about one class having night sight but I don't recall anything about races and run speed. Does anyone have a link for that?
Alfar night sight/sun damage was removed years ago, but was in the game at one point.
freeze_SD
09-21-2008, 07:22 PM
I've never read that.
here ya go man
Quote (Claus): Monsters in Darkfall all move at different speeds. A zombie is slow, and a wolf moves pretty fast. Some monsters will be slower than players, others will be faster. That being said, player speed also varies a lot. A dwarf is slightly slower than a human, and a player wearing full platemail armor, is slightly slower than a player wearing leather armor. But it does not end there – we have various skills and spells in Darkfall that will alter a players running speed – such as the skills “Running” and “Sprint”, spells such as “Haste”, “Slow”, “Stun”, “Root” etc. Other skills may influence movement speed indirectly, such as “Wear Heavy Armor”, which will reduce the penalties on movement speed by wearing the mentioned full platemail.
alfaroverall
09-21-2008, 07:23 PM
here ya go man
Link?
freeze_SD
09-21-2008, 07:24 PM
Link?
it's the standard FAQ from the newbie forum
http://hem.bredband.net/mongobash/DF-FAQ/skillsfaq.htm
here ya go man
Awesome, thanks. ;)
It's going to be interesting to see how people develop strategies and tactics to combat the differences in races/classes. :ohno:
alfaroverall
09-21-2008, 07:25 PM
it's the standard FAQ from the newbie forum
http://hem.bredband.net/mongobash/DF-FAQ/skillsfaq.htm
I see. Interesting, although that FAQ is obscenely outdated.
freeze_SD
09-21-2008, 07:26 PM
I see. Interesting, although that FAQ is obscenely outdated.
nearly everything is outdated ^^
we just have to believe it until something new gets posted ^^
mrkram
09-21-2008, 07:38 PM
i think it is a cool concept, sounds a little DnD ish :>
Xarthas
09-21-2008, 07:42 PM
here ya go man
Tyvm for quote, it proves i´m not crazy... yet
cwliias
09-21-2008, 07:50 PM
You can't run fast backwards, just fowards.
And every melee user should get a few roots and some long range weapon.
LOL melee users with roots that would be funny stuff... other than CC's... but if they are smart and theres a root spell they might pick it up but my plan no melee will be able to get close enough knock me down so its ok give them close ranged roots (which is stupid as hell) it will be funny
flakmonky
09-21-2008, 08:33 PM
So... where exactly did the stamina talk come from...
I have seen nothing saying that there will be a stamina bar that is linked to all actions...
Please link to a quote or, if you are making things up then stfu.
Woodiwood
09-21-2008, 08:39 PM
I heard something about a mage has 2 sec cast time, then a guy in plate casting the same spell has 5 sec cast time.. but if I were the heavy armored dude I think I'd rather just use bow and arrow?..
JackyD
09-21-2008, 09:43 PM
Alfar night sight/sun damage was removed years ago, but was in the game at one point.
Meh did they really remove that?
Was any point given why it got removed?
Oh and quote pls :D
alfaroverall
09-21-2008, 09:45 PM
Meh did they really remove that?
Was any point given why it got removed?
Oh and quote pls :D
Difficulty with balancing. And the quote is so old (it's pre-Aventurine) and probably originally in an IRC discussion that you'd never find it if you tried.
JackyD
09-21-2008, 09:51 PM
Difficulty with balancing. And the quote is so old (it's pre-Aventurine) and probably originally in an IRC discussion that you'd never find it if you tried.
So we Alfar now also navigate underground using torches and "flare" type spells ...kinda sad :(
alfaroverall
09-21-2008, 09:52 PM
So we Alfar now also navigate underground using torches and "flare" type spells ...kinda sad :(
Most of the underground probably has lamps or something.
freeze_SD
09-21-2008, 10:39 PM
In Lor imo
Reaper1122
09-21-2008, 11:46 PM
I also heard that armor remove cast time. If the guy run away, you would use your bow. anyway, we have stamina. The equiped plate guy would move less so he would lose less stamina.
Cloth players would use all their stamina to try to kill. Then he would run a way. The plate guy would follow him. The cloth is too far ,but he lost all he's stamina. He cannot fight again because he's too tired. The plate guy would arrive and knock you down and Finishin him...
Think about what you said. I'm fairly sure the cloth wearer will get stamina back after running. Maybe even faster then the guy in plate. Also if you have plate i'm sure it'll make you strong but not be unable to kill. Simple solution for plate wearers is a mount.
That's why heavy armor has higher defense.
Negocromn
09-22-2008, 01:21 AM
Well let's hope a guy in full plate may easily catch and kill a ranged fighter in a 1-vs-1 fight.
Ranged should be support-surprise attacking. Not fucking Legolas with his machine-bow, killing everyone in CQC...
Gierod
09-22-2008, 01:59 AM
You can't run fast backwards, just fowards.
And every melee user should get a few roots and some long range weapon.
coulnt u just strafe?
Draconas
09-22-2008, 05:50 PM
You can't run fast backwards, just fowards.
And every melee user should get a few roots and some long range weapon.
Please no. Roots and stuns FTL. No roots or stuns please.
freeze_SD
09-22-2008, 05:51 PM
Please no. Roots and stuns FTL. No roots or stuns please.
CC is what makes PvP interesting...
and it has alrdy been confirmed that they're in
as long as there's a counter to every form of crowd control then there is no reason not to have it implemented
Draconas
09-22-2008, 06:35 PM
CC is what makes PvP interesting...
and it has alrdy been confirmed that they're in
as long as there's a counter to every form of crowd control then there is no reason not to have it implemented
I wholeheartedly disagree. And, according to another Forumfaller, Triston,
"stuns will be things like you saw [in the video], push backs and impediments. They have already stated there will be no skills where you lose control of your character or any skill that leaves you with no actions to choose."
I have no link to confirm that but I really hope its true.
CC is what makes PvP interesting for WoW type games maybe, but there is no CC in Counterstrike or Quake and that has the best PvP ever. Or maybe mount and blade or Rakion would be better examples. FPS style combat does not require CC because the combat is based on player skill. Being able to dodge and block attacks while landing your own is what makes PvP interesting, not CC. Putting your squad in positions that utilize your strengths while minimizing your weaknesses makes PvP interesting, not CC. Using archers, calvalry, magic users, and infantry together in a coordinated, tactical assault is what makes PvP interesting, not CC. When these things aren't possible or as crucial in your WoW type mmo's CC is one of the things used as the filler for strategy and, as you say, to make things "interesting". Darkfall needs no fillers. You might need ketchup to make a hot dog taste good, but it just masks the great taste of a nice, juicy steak.
Curcio
09-22-2008, 06:47 PM
You might need ketchup to make a hot dog taste good, but it just masks the great taste of a nice, juicy steak.
Well put. I agree completely.
I do remember a while back hearing from devs that they will not implement things which will cause players to lose control of their character. Hopefully that statement is still true.
Down with CC!!!
Draconas
09-22-2008, 06:52 PM
sigh...
Working on your post count Muse?
Woopya
09-22-2008, 08:23 PM
Much of what you guys seem to be thinking is that you will be a meleer vs a caster. Or an archer vs a melee etc.
This isnt wow. Stop thinking in the box.
Anyone who limmits their characters by putting all thier skill points in 1 direction deserves whatever setbacks he/she gets. Its just a dumb idea.
Izure
09-22-2008, 09:09 PM
If you want to be running people down use cloth/light/med armor types. If you want to defend switch to the plate heavy armor types.
Rhynn
09-22-2008, 09:16 PM
Everyone ran at pretty much the same speed in the recent videos. I don't think run speed will differ that much, honestly. The exception would be a Dwarf in full plate vs. a Mahirim in Light/Cloth armor, of course. Sprint skill would help too.
freeze_SD
09-22-2008, 10:24 PM
here we go
Quote (Claus): ...we have various skills and spells in Darkfall that will alter a players running speed – such as the skills “Running” and “Sprint”, spells such as “Haste”, “Slow”, “Stun”, “Root” etc. ...
this is old I know, but afaik this hasn't been changed
I agree with you when it comes to stuns... losing complete control of your character just suxx and games tend to become "who lands the first stun wins"
That's not what I want either
but when it comes to roots, snares, blinds etc I wholeheartedly disagree with you
with no CC you basically make the game "kite to win"
and to say it again... as long as you can dispel every snare/root/whateverCCcomestoyourmind I see no problem with it
even UO had a Paralyze spell... but it was hardly ever used in advanced PvP, because it was really easy to counter... but if you didn't know how to counter it or you weren't prepared then you had a real problem
same goes for blocking spells like stone wall... you were able to dispel the wall...
I also consider this a form of CC
it required player skill to use it and not just "press one button and the enemy cant do shit for 10 seconds"
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