PDA

View Full Version : Capes and Cloaks READ POST BEFORE VOTING


Leoplum
09-21-2008, 06:41 PM
I started a thread about this a couple weeks ago and it got burned alive. So here's another shot =D.

Basically, I haven't seen any cloaks at all in the screenshots or videos, and frankly,i'm a big fan of these. Not game breaking of course, but they still kick ass!

Vote on what you want to see implemented with capes and cloaks, or if you want them in at all.

They could be used for:

-Pure fashion!

-Guild insignias

-Camouflage (stealth bonuses)

-Armor bonuses (not a big fan of this, i think everyone agrees)

-Stat bonuses

OldSchoolGamer
09-21-2008, 06:43 PM
I started a thread about this a couple weeks ago and it got burned alive. So here's another shot =D.

Basically, I haven't seen any cloaks at all in the screenshots or videos, and frankly,i'm a big fan of these. Not game breaking of course, but they still kick ass!

Vote on what you want to see implemented with capes and cloaks, or if you want them in at all.

They could be used for:

-Pure fashion!

-Guild insignias

-Camouflage (stealth bonuses)

-Armor bonuses (not a big fan of this, i think everyone agrees)

-Stat bonuses

The thing I liked the most about cloaks in UO, was the fact that you could hide your armor under it, you would have no idea if you were going against some naked bum, someone in bone armor, or full plate.

I'd vote for Cloaks but no bonuses/stats, and not sure about insignias.

flakmonky
09-21-2008, 06:45 PM
I like the idea of having one covering for camouflage but other than that they should be only decorative.
(Of course you could try to let the devs let you take them off and use them like a net, might be a good way to incapacitate and opponent.)

Xarthas
09-21-2008, 06:45 PM
Only for decoration and to hide your armor like in UO. About the stat bonuses, maybe only if they are enchanted with the enchant skill, but not basic bonuses.

sorros
09-21-2008, 06:46 PM
all but armor and stat bonuses.

CaptainParanoia
09-21-2008, 06:48 PM
What do you mean camouflage? (No stealth skills)

I'd like to see them being only for the look, perhaps with minor stat bonuses if it is common that armour is enchanted.

pfea
09-21-2008, 06:49 PM
i think u shold have a cape and that it changes 2 the guild cape so u know if anyone is in ur guild or not
:D:D:D:D

sorros
09-21-2008, 06:50 PM
What do you mean camouflage? (No stealth skills)

I'd like to see them being only for the look, perhaps with minor stat bonuses if it is common that armour is enchanted.

what? no stealth skills? what are you talking about...you have to blend into surroundings, a cape would assist in accomplishing that...

Froed
09-21-2008, 06:51 PM
The thing I liked the most about cloaks in UO, was the fact that you could hide your armor under it, you would have no idea if you were going against some naked bum, someone in bone armor, or full plate.

This.

I think cloaks/capes could have a large role without stat bonuses or much else if they effectively hide (not even completely) armor or the lack thereof.

Leoplum
09-21-2008, 06:53 PM
I like the idea of having one covering for camouflage but other than that they should be only decorative.
(Of course you could try to let the devs let you take them off and use them like a net, might be a good way to incapacitate and opponent.)

That would be.... awesome

CaptainParanoia
09-21-2008, 06:53 PM
what? no stealth skills? what are you talking about...you have to blend into surroundings, a cape would assist in accomplishing that...

Yea sure, but any coloured armour could do that, no need for a cape really. OP said "stealth bonus", I wouldn't call it stealth bonus if it's just the colour. Just the way I interpret what he said.

Jonkar
09-21-2008, 06:53 PM
Capes for:

Camouflage
Guild Designation
And simply decoration

BladeofHearts
09-21-2008, 06:53 PM
Fashion: no point in being fashionable; you'll look the same as everyone else when your headless body is lying on the ground. Just an inane slot for the dev's to program on your paper doll. Although I like the idea of it covering up your armor, gear doesn't play an important enough role in the game for you to need to hide it.

Guild Insignias: you can put your guild insignia virtually anywhere on your armor or your ship's sails, so I really don't see the point

Camouflage: bulky, voluminous cloaks are probably less stealthy than leather/cloth armor dyed black

Armor Bonuses: We have a point of agreement. Unless the devs implemented a skill using cloaks to deflect weapons, I think the whole "lulz, I r a blanket u wears on ur back n I giebs j00 +2500 armors" thing is pretty moronic.

Stat Bonuses: I don't see how a cape could make you faster, stronger, or more intelligent.

Thus, cloaks, capes, and all other sorts of back apparel are pointless.

sorros
09-21-2008, 06:54 PM
Yea sure, but any coloured armour could do that, no need for a cape really. OP said "stealth bonus", I wouldn't call it stealth bonus if it's jsut the colour. Just the way I interpret what he said.

you cant dye plate/mail. if so, that is just retarded.

and he said "camouflage"

OldSchoolGamer
09-21-2008, 06:57 PM
...gear doesn't play an important enough role in the game for you to need to hide it...

Have you ever PVP'd before?

CaptainParanoia
09-21-2008, 06:58 PM
you cant dye plate/mail. if so, that is just retarded.

and he said "camouflage"

Cloth armour can be dyed, and leather has dark colours. And if you read the first post, you'll see he wrote (stealth bonuses). You're probably right though, I just got a little unsure as to what he meant because of what he wrote in the brackets.

sorros
09-21-2008, 06:59 PM
Have you ever PVP'd before?

have you ever played DF before?

and to captn, i said plate/mail. Im not trying to be...rude?....but the poll says camo, so i went by that. please specify next time.

Metamorphosis
09-21-2008, 07:01 PM
If you can use it to cover armor then that'd defeat the purpose of the whole "bright/reflective armor giving away your position" if you can just put a cloak/robe over it.

Caelryl
09-21-2008, 07:01 PM
I've seen you only make 2 threads ever, both about your obsession on capes, you have a problem.

CaptainParanoia
09-21-2008, 07:02 PM
have you ever played DF before?

and to captn, i said plate/mail. Im not trying to be...rude?....but the poll says camo, so i went by that. please specify next time.

I didn't imagine someone in heavy armour would really try and stealth much anyway, my bad.

Leoplum
09-21-2008, 07:03 PM
Fashion: no point in being fashionable; you'll look the same as everyone else when your headless body is lying on the ground. Just an inane slot for the dev's to program on your paper doll. Although I like the idea of it covering up your armor, gear doesn't play an important enough role in the game for you to need to hide it.

Guild Insignias: you can put your guild insignia virtually anywhere on your armor or your ship's sails, so I really don't see the point

Camouflage: bulky, voluminous cloaks are probably less stealthy than leather/cloth armor dyed black

Armor Bonuses: We have a point of agreement. Unless the devs implemented a skill using cloaks to deflect weapons, I think the whole "lulz, I r a blanket u wears on ur back n I giebs j00 +2500 armors" thing is pretty moronic.

Stat Bonuses: I don't see how a cape could make you faster, stronger, or more intelligent.
Thus, cloaks, capes, and all other sorts of back apparel are pointless.


Fashion:Then what's the point of armor having appearance whatsoever? why don't we just run around naked? Some people like the way their character looks.


Stat bonuses: Enchantment. It's a magical world.

KwayZee
09-21-2008, 07:03 PM
I voted for guild designation

sorros
09-21-2008, 07:04 PM
I didn't imagine someone in heavy armour would really try and stealth much anyway, my bad.

i will!

just watch, a plate guy stealthed with a big two handed sword? YEAHHHHH

OldSchoolGamer
09-21-2008, 07:04 PM
have you ever played DF before?

and to captn, i said plate/mail. Im not trying to be...rude?....but the poll says camo, so i went by that. please specify next time.

Doesnt matter what game it is, armor always plays a role in everything. For example, someone with heavy armor, in ANY game, using direct melee damage as an opening move while you have the initiative on a person would be less effective then say; Bleed skills, Debuffs skills, or even Stun skills. And vice-versa for a cloth wearing individual who would take more damage from opening with a melee move.

BladeofHearts
09-21-2008, 07:06 PM
Fashion:Then what's the point of armor having appearance whatsoever? why don't we just run around naked? Some people like the way their character looks.

Yes, some people do like the way their characters look. I'm one of them. However, as far as capes go, if you want the devs to add them for decoration and fashion only, then you're saying you want them to program something inane and superficial, and that's just another thing that has to be rendered in massive combat scenarios, generating lag of varying degrees.

Performance>Fluff

BladeofHearts
09-21-2008, 07:09 PM
Have you ever PVP'd before?

Darkfall is skill based, not gear based. A person with full plate only has a slight advantage over someone in cloth. The rest of the battle is then decided by whose skills are more adavnced and whose better with them in real time fps combat. A person who just joined the game and is dressed in nub gear with level one skills has the potential to beat a person in full plate from the depths of some dungeon with advanced skills. Although unlikely, it's possible. This game isn't WoW, where a lvl 70 roflpwns a lvl 1.

Lethn
09-21-2008, 07:11 PM
Honestly, I wouldn't mind seeing capes and cloaks with either guild insignia's or just general decorations on, but also, what I'd like to see is a nice variety of guild insignia stuff too and I mean stuff like, shields, tabards over armour, banners and flags, like a real medieval army.

Personally I think it would be really awesome to get an insignia you like the look of set up, raise an army and see all those folks wearing that equipment and flying those flags about as they prepare for battle but that's just me.

OldSchoolGamer
09-21-2008, 07:13 PM
Darkfall is skill based, not gear based. A person with full plate only has a slight advantage over someone in cloth. The rest of the battle is then decided by whose skills are more adavnced and whose better with them in real time fps combat. A person who just joined the game and is dressed in nub gear with level one skills has the potential to beat a person in full plate from the depths of some dungeon with advanced skills. Although unlikely, it's possible. This game isn't WoW, where a lvl 70 roflpwns a lvl 1.

Ok, you're thinking two-dimensional. It's also a choice of skills, certain skills would be more effective against certain armor-types than others, this is why you're given an array of skills to begin with, otherwise everyone would just have "Attack" and bash one another over and over.

heliumbox
09-21-2008, 07:20 PM
Honestly, I wouldn't mind seeing capes and cloaks with either guild insignia's or just general decorations on, but also, what I'd like to see is a nice variety of guild insignia stuff too and I mean stuff like, shields, tabards over armour, banners and flags, like a real medieval army.

Personally I think it would be really awesome to get an insignia you like the look of set up, raise an army and see all those folks wearing that equipment and flying those flags about as they prepare for battle but that's just me.

my thoughts exactly =)

OvanOf Twilight
09-21-2008, 07:24 PM
Capes are fun, I mean who doesn't like having a flowing cape with which you can be identified by? Or maybe like Frodo's cape, good for clamoflauge. Or a cape of magic resistance.
I like 'em

Legolas
09-21-2008, 07:25 PM
http://www.darkfallonline.com/gallery/races/dwarves_06
http://www.darkfallonline.com/gallery/races/orks_03
http://www.darkfallonline.com/gallery/races/mirdain_02

Selzi
09-21-2008, 07:26 PM
The thing I liked the most about cloaks in UO, was the fact that you could hide your armor under it, you would have no idea if you were going against some naked bum, someone in bone armor, or full plate.

This. Cloaks and robes are a must have for me. Very good for hiding what type of armor you're wearing, if any.

gri
09-21-2008, 07:27 PM
Cloaks would be cool, specially with guild emblems, but it will be hard to make em good looking.

So, since DF overall is somewhat crippled graphically, imo it would be wiser to abstain from cloaks, than to add to the ugly.

The reason cloaks are hard to design, is the flow, they move differently then the player carrying it, but of course depending on his actions. That alone makes it the hardest, most complicated part of character design, but also, in MMOs there are a thousand of different combinations of items, weapons, armor, races, active and passive skills, and the cloak animation would interact with alot of other stuff.

Unless of course, you make em like the carpet or board WoWplayers have hanging from their backs. Those are easy to design, but there we are back to the ugly.

BladeofHearts
09-21-2008, 07:29 PM
Ok, you're thinking two-dimensional. It's also a choice of skills, certain skills would be more effective against certain armor-types than others, this is why you're given an array of skills to begin with, otherwise everyone would just have "Attack" and bash one another over and over.

I seem to recall saying skills were what decided battles, not gear. Yes, in terms of melee you may get skills such as riposte or charge to aid you in addition to the click-to-attack combat style, and obviously, said attacks would do more damage to you if you were wearing weaker armor. My point, however, is that your gear in DF is not so deciding in a battle that it warrants the devs adding cloaks so you can hide it.

Sir Valemarr
09-21-2008, 07:31 PM
I'm in for it for fashion. I mean kinda care a lot for my characters appearnace.. a cape flowing behind your back would be cool. A cloak imo shouldn't cover your entire body but all of your back with most of your front revealed. unless you crouch and become a ball of cloth.

Although tabards wasn't in the poll, they'll be awesome
http://www.theknightshop.co.uk/catalog/images/100872.jpg combo with cloak and tabard

Bojangles34
09-21-2008, 07:33 PM
This should have been a multiple choice poll. I like the idea of Decoration, Guild Insignia, or even a Cloak for camouflage.

tsalin
09-21-2008, 07:33 PM
Different styles of customizable/dyeable clothing and armor would be great.

Uses of cloaks/robes should be limited to decoration, Clan affiliation, or camouflage.

mrkram
09-21-2008, 07:37 PM
Different styles of customizable/dyeable clothing and armor would be great.

Uses of cloaks/robes should be limited to decoration, Clan affiliation, or camouflage.

Ya one of the simplest but best parts of UO was the ability to make yourself look almost any way you want - this would be a huge if darkfall had this too.

Leoplum
09-21-2008, 07:37 PM
Yes, some people do like the way their characters look. I'm one of them. However, as far as capes go, if you want the devs to add them for decoration and fashion only, then you're saying you want them to program something inane and superficial, and that's just another thing that has to be rendered in massive combat scenarios, generating lag of varying degrees.

Performance>Fluff

.... Damn

I'm actually stumped.
You win =P

Girth
09-21-2008, 07:39 PM
Darkfall is skill based, not gear based. A person with full plate only has a slight advantage over someone in cloth.

I'm sure plate armor is gonna be more than a "slight adavntage" vs melee weapons over cloth. It would be rather retarded, but ofc there's disadvantages heavy, slower, shiny ect.. but to assume cloth and plates ac variables will be anywhere close protectionwise is just naive. Ofc skill based is the games core element, but why the fuck does everyone assume its gonna be cs with swords. These ain't bullets, if you wanna stab someone you gotta be close enough for them to stab you. Skill will be important from a personal standpoint but luck will still be highly important as well and as you get better you get luckier too your wisdom guides you into that luck more often than not which represents your skill as a whole but is a whole different entity in itself cause the luck isn't always on your side.

As for cloaks/capes meh, if they aren't in now It won't bother me and if they aren't in ever it won't bother me. If they do get added well hey have fun. I don't need a piece of cloth flapping in the wind to attract attention personally (the whole covering for stealth idea is retarded unless you plan on not moving). Cloaks/capes flap around in the wind and when you move they make you noticeable. If u expect to sneak up on people your gonna have to move more than a crouching crawl to do so therefore completely negating your stealth bonus when your cloth is flailing about wildly. The only camo bonus would be if your completely still not moving at all you better bring a bow spells would work too but so easily tracked back to it's source. For cosmetics they would be perfectly fine tho but no bonuses and other random shitty mmo garbage we wanna keep that stuff to a minimum.

OldSchoolGamer
09-21-2008, 07:49 PM
I seem to recall saying skills were what decided battles, not gear. Yes, in terms of melee you may get skills such as riposte or charge to aid you in addition to the click-to-attack combat style, and obviously, said attacks would do more damage to you if you were wearing weaker armor. My point, however, is that your gear in DF is not so deciding in a battle that it warrants the devs adding cloaks so you can hide it.

We're not going to see eye-to-eye on this, we're obviously two completely different kind of PVPers. You've played World of Warcraft, I see on your Public Profile. Here's an example of what I mean...

You're a level 70 Rogue, you see a level 70 Warrior, you open with Garrote, not Ambush. Garrote isn't effected by armor rating, where as Ambush would be.

You're a level 70 Rogue, you see a level 70 Mage, you open with Ambush, not Garrote. Ice Block would remove Garrote where-as Ambush has already dealt the damage directly.

Same as Druid, you'd rather open with Pounce for Heavy, and Ravage for Light armor. Same as a Warrior, you'd rather use Sunder or Rend for Heavy, and Mortal Strike or Heroic Strike for Light, I could go on and on.

So here's DF, you're in a situation where you come across a person with heavy armor, you would not want to do direct-damage, cause it'll be decreased, even if it's not that BIG of a factor it is STILL a factor. Everything adds up in PVP.

Now imagine cloaks being on, there is no classes in DF so you have no idea what he's wearing under that cloak. So therefore, there's a 50% chance you're going to open up with a less effective move.

I don't know how much clearer I can explain this, I don't think it's possible, so with that, I'm off to go do some PVP.

P.S. - Riposte and Charge aren't even examples of attacks that are affected by Armor Rating, I have no idea why you said those two.

BladeofHearts
09-21-2008, 08:21 PM
P.S. - Riposte and Charge aren't even examples of attacks that are affected by Armor Rating, I have no idea why you said those two.

I used those as examples for that exact reason. If I can infer anything from what I've read about DF, which is extensive, it's that there won't be skills that are designed to "ignore X amount of your opponents armor" or "deal x amount of damage every y seconds for z seconds". There will merely be skills used when the conditions of battle allow it. PvP in DF isn't going to be like WoW where you have 10k hp and your basic attack does 300 damage. It's going to be more along the lines of having 100hp and each attack does 10-20 damage, as a rough example. Armor, like shields, just mitigates the damage you receive. What skills you use, how you approach a person in combat, will all have to be adapted based on their skills, and that will decide the course of the battle. What you wear, in DF, is just designed to keep you alive a little longer. Either way, you're right, we won't see eye-to-eye. Done.

HawksBrigade
09-21-2008, 11:43 PM
http://www.markeedragon.com/screenshots/showphoto.php/photo/6169
http://www.markeedragon.com/screenshots/showphoto.php/photo/6168
http://www.markeedragon.com/screenshots/showphoto.php/photo/6167

There ya go, 3 pics with cloaks. They are from 2003 though, and I can't find if they're pics of a NPC or player. Someone else posted some pics with robes I think already.

Pure decoration => If you want to :D
Guild designation => Is Possible I think. You can put Clan emblems on armor and clothing. So I'm assuming you can put them on cloaks as well.
Camouflage => Clothing and armor can be painted, so yes. You could paint it to fit your surroundings. I don't think you can put anything like an army camo painting on it. Haven't found any info on that of colouring schemes.
Armor bonuses => Nah, sounds silly to me. Unelss you can "enchant" clothing/armour with a little bonus.
Stat bonuses => See above.

I'll try to find some more pics with cloaks :ninja:

Edit:
Who cares if it's an npc or a player. Its FFA, so kill it and loot the cape :)
Silly me, forgot about the FFA... lol

Muse
09-21-2008, 11:44 PM
Why not, I'm just going to kill you and take it anyways.

Morthor
09-21-2008, 11:45 PM
Sure, but IDD they are already in?

Ka-Wiz
09-21-2008, 11:46 PM
i voted before i read the post.

i'm a rebel :ninja:

ChillyUK
09-21-2008, 11:49 PM
all of the above except stat bonuses.. as i hope that stats wont really be a part of darkfall.

armour should be exactly that.. armour.. reduces damage taken.

the lighter the armour the lighter the protection

thats all gear should do for you.


i hope cloaks and capes will work in a way to help you stealth.. say if you have shiny chest/legs armor on .. wearing a nice dark cloak over it might help you sneak about a bit better.. and look cooler :>

Scully
09-21-2008, 11:51 PM
Capes certainly suck, and only superheroes should use them. However cloaks are awesome.

HawksBrigade
09-21-2008, 11:53 PM
Capes certainly suck, and only superheroes should use them. However cloaks are awesome.


What's the difference between a cloak and a cape? I thought they are the same? (sorry, English isn't my main language... :))

Scully
09-21-2008, 11:57 PM
What's the difference between a cloak and a cape? I thought they are the same? (sorry, English isn't my main language... :))

Cloak: http://images.elfwood.com/art/v/i/vickyd/cloaked_angel.jpg
Cape: http://www.birthdayboutique.com/costumes/Superhero.jpg

OldSchoolGamer
09-21-2008, 11:57 PM
i voted before i read the post.

i'm a rebel :ninja:

Lol <3

Leoplum
09-21-2008, 11:57 PM
i voted before i read the post.

i'm a rebel :ninja:

GASP! TO THE GALLOWS WITH YOU!

HawksBrigade
09-21-2008, 11:59 PM
Cloak: http://images.elfwood.com/art/v/i/vickyd/cloaked_angel.jpg
Cape: http://www.birthdayboutique.com/costumes/Superhero.jpg

:lmao: Thanks :)
So a cape is shorter and has to have a "super hero/evil villain" logo? :ninja:

Muse
09-22-2008, 12:00 AM
Way to get ahead of yourself before the game is even released.

Scully
09-22-2008, 12:01 AM
:lmao: Thanks :)
So a cape is shorter and has to have a "super hero/evil villain" logo? :ninja:

No. Capes are gay. Cloaks are not. U c?

OldSchoolGamer
09-22-2008, 12:01 AM
:lmao: Thanks :)
So a cape is shorter and has to have a "super hero/evil villain" logo? :ninja:

Cloaks can cover the front and head, kind of like a robe would but open and with a hood o.o;

HawksBrigade
09-22-2008, 12:03 AM
Cloaks can cover the front and head, kind of like a robe would but open and with a hood o.o;


Thanks, that's an answer I understand :)

http://www.darkfallonline.eu/darkfall-bilder/v/Darkfall+2008/mahirim_02.jpg.html

Mahirim in a robe (or should I call it a long manly dress? :sly:)

Human in a robe? http://www.darkfallonline.eu/darkfall-bilder/v/2007/Rubaiyat01.jpg.html

Muse
09-22-2008, 12:12 AM
Oh boy.

Grimskeggr
09-22-2008, 12:15 AM
http://www.darkfallonline.com/gallery/races/dwarves_06
http://www.darkfallonline.com/gallery/races/orks_03
http://www.darkfallonline.com/gallery/races/mirdain_02

Hoods without cloaks are silly looking. It's like they've got a bag over their head.

Llenar
09-22-2008, 12:24 AM
If they do add cloaks/capes they might be able to do some kind of armored version. Not much obviously, just like some chain-link or something similar. All it would really do is provide a little protection from friendly fire.

hostileEffect
09-22-2008, 12:24 AM
Aren't there going to be some cloaks of invisibility? Would be interesting if your character was hidden except for whatever was in the line of sight of another player and not covered by the cloak.

Invisible trench coat plz!

Scully
09-22-2008, 12:25 AM
If they do add cloaks/capes they might be able to do some kind of armored version. Not much obviously, just like some chain-link or something similar. All it would really do is provide a little protection from friendly fire.

You should be able to wear the cloak OVER your armor.

Llenar
09-22-2008, 12:28 AM
Yes i know, but armor is mostly designed for protection from frontal attacks. Attacks from the back do more damage, and an armored cape/cloak would just be a little extra protection from sneak attacks/friendly fire

Scully
09-22-2008, 12:47 AM
Yes i know, but armor is mostly designed for protection from frontal attacks. Attacks from the back do more damage, and an armored cape/cloak would just be a little extra protection from sneak attacks/friendly fire

Have a shield on your back.

bearju1ce
09-22-2008, 01:30 AM
I like the idea of a guild cloak as it adds to the epicness of a town siege.

The fact that it can hide what sort of character type someone might be till you see them cast a spell/use a weapon is also cool.

I don't care about capes adding buffs or armor though.

Llenar
09-22-2008, 01:38 AM
Having a shield on your back and one in your hand is rather redundant in my opinion.

Woodiwood
09-22-2008, 01:41 AM
Camouflage 100%, I want my cloak to mimick a cactus !... :)

wertyn
09-22-2008, 01:43 AM
didnt read the rest of posts so this has prolly been said, but:

capes would look really cool, but aren't feasible as they would cause much lag

Llenar
09-22-2008, 01:44 AM
lol, what if there are no cactus?

Andy__
09-22-2008, 01:46 AM
I think we could use cloaks as simple decorations AND as guild tags

stclaws
09-22-2008, 01:49 AM
that would be fun to have it look like a cactus, but if it was a cloak, you could wrap it around and make it look like YOU were a cactus.

H2liveshot
09-22-2008, 03:20 AM
Guild designation.. a good idea but fail. Take a look at guild wars, everyone looks retarted because they all have the same cape with a difrent logo. And if you dont have a cape everyone calls you a noob.

stclaws
09-22-2008, 03:58 AM
but they can do different cape designs and looks. Guild Wars, it was practically the EXACT same look, but different colors

Drueric
09-22-2008, 04:17 AM
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!

They will only make your game crunch hard when you enter an area with alot of players.... bad for pvp.


The only way it would be acceptable is if they added a checkbox option to turn cloaks off.


And realistically, have you seen all the armor with big spikes in the back? your cloak would just get torn up.

Teufell
09-22-2008, 04:18 AM
I voted for clan designation. Cloaks no matter if they are generic and serve the main purpose of clan designation, will still allow a player in heavy armor to partially conceal the metallic shine of the armor. Cloaks, depending on being able to dye them different colors, will allow people to more easily blend into specific environments. The only thing I don't want to see is cloaks with stat adjustments.

*Edit* Ok with cloaks I just thought of how I would want it to work with clan designations. If person A is killed then person B should be able to loot everything, but the emblem on their cloak should change to Person B's clan emblem.

Galaturc
09-22-2008, 04:48 AM
I've always like the idea of cloaks. It would be valuable for camouflage as suggested, and it'd also be a good signifier of your guild.

I don't oppose to "creative" stat or skill bonuses on a quality cloak either. For example (and this can be applicable to most items); "Cloak of Flame" from the boss "Fire Lord Burny" of the "Inferno" dungeon which gives an extra protection bonus versus fire spells. However, make it a unique crimson red so that everyone will go after the one who wears it for his "special loot".

Leeroy
09-22-2008, 06:53 AM
I'm sorry to break it to ya guys, but capes= lagtastic-fagerism.

Ka-Wiz
09-22-2008, 07:17 AM
I'm sorry to break it to ya guys, but capes= lagtastic-fagerism.

not necessarily. it all depends on how they're animated.

Sir Valemarr
09-22-2008, 07:18 AM
I think Cloaks would actually lag more than capes because cloaks are often bigger. Also capes don't really lag unless you add crazy physics (Guild Wars) to it instead of animations with some animation that make your cape go around all crazy (Guild Wars). I think the problem with guild wars capes is that they're a bit short and they're way to light. they flow around too much its like toilet paper

This is oddly considered a cape http://www.realmcollections.com/images/p/Capes_Hospitaller_Hooded_Cape_100590_206 7.jpg it makes it seem a cloak and cape is almost the same thing but theres other versions capes such as those that drop off your back like Spartans or superman lol...

Riss0
09-22-2008, 08:24 AM
all but armor and stat bonuses.

I agree with that...

Woodiwood
09-22-2008, 09:51 AM
that would be fun to have it look like a cactus, but if it was a cloak, you could wrap it around and make it look like YOU were a cactus.


Thats what I meant, I doubt it will be like that. But the idea is nice :)

Jo0wZ
09-22-2008, 02:45 PM
Fashion: no point in being fashionable; you'll look the same as everyone else when your headless body is lying on the ground. Just an inane slot for the dev's to program on your paper doll. Although I like the idea of it covering up your armor, gear doesn't play an important enough role in the game for you to need to hide it.

Guild Insignias: you can put your guild insignia virtually anywhere on your armor or your ship's sails, so I really don't see the point

Camouflage: bulky, voluminous cloaks are probably less stealthy than leather/cloth armor dyed black

Armor Bonuses: We have a point of agreement. Unless the devs implemented a skill using cloaks to deflect weapons, I think the whole "lulz, I r a blanket u wears on ur back n I giebs j00 +2500 armors" thing is pretty moronic.

Stat Bonuses: I don't see how a cape could make you faster, stronger, or more intelligent.

Thus, cloaks, capes, and all other sorts of back apparel are pointless.

You are a faggot, your arguments are invalid.
also capes are cool and made full of win.

Signus
09-22-2008, 02:51 PM
I'm sorry to break it to ya guys, but capes= lagtastic-fagerism.

Cloaks don't lag any more than the rest of the game. They've been around since 1999 and don't cause any more lag than a breastplate would.

muffins
09-22-2008, 03:18 PM
I voted "capes suck!" since in most mmorpg's they look like superhero capes rather than genuine historical capes that work more like an overcoat.

Signus
09-22-2008, 03:22 PM
I voted "capes suck!" since in most mmorpg's they look like superhero capes rather than genuine historical capes that work more like an overcoat.

I agree with you here, that is quite annoying. Hopefully these devs will keep more in mind with historical accuracy? (sees a warhulk coming) ahhh!

BladeofHearts
09-22-2008, 04:12 PM
You are a faggot, your arguments are invalid.
also capes are cool and made full of win.

And you, sir, are fallacious.

Atus
09-22-2008, 04:13 PM
- Pure decoration: Not for me, but someone may love it.
- Guild designation: would be nice in clan wars etc. You can 'unwear' it, if don't want to wear all the time
- Camouflage: Possibly
- Armor bonuses: not by default, only if magically enchanted
- Stat bonuses: not by default, only if magically enchanted

BladeofHearts
09-22-2008, 04:16 PM
Cloaks don't lag any more than the rest of the game. They've been around since 1999 and don't cause any more lag than a breastplate would.

Can you name a game that has been released since 1999 that has made combat between an unlimited number of people possible, or one that has an uninstanced, fully rendered 3D world with good graphics? I've said it before, and I'll say it again: Performance>Fluff.

ProFF7
09-22-2008, 04:37 PM
If you can use it to cover armor then that'd defeat the purpose of the whole "bright/reflective armor giving away your position" if you can just put a cloak/robe over it.

ehrm... your post kills itself

the point of "bright/reflective armor giving away your position" as the devs said, is that you have to cover it with something to avoid being seen at a distance, so that may be one of the uses for robes/cloaks/hoods

Signus
09-22-2008, 05:00 PM
Can you name a game that has been released since 1999 that has made combat between an unlimited number of people possible, or one that has an uninstanced, fully rendered 3D world with good graphics? I've said it before, and I'll say it again: Performance>Fluff.

Dark Age of Camelot

/win

Cloaks don't affect performance, unless you want to pump them full of insane physics. Only game that I know of that did that was CoH, but they had to, its a super hero game.

Mediator
09-22-2008, 05:31 PM
-Armor bonuses (not a big fan of this, i think everyone agrees)

-Stat bonuses

How would capes possibly improve armor or stats? With magic I could see 'em improving either. Even though the cape would help block sight it wouldn't help enough to actually improve your armor.

Signus
09-22-2008, 06:04 PM
How would capes possibly improve armor or stats? With magic I could see 'em improving either. Even though the cape would help block sight it wouldn't help enough to actually improve your armor.

You'd be surprised how much a cloak can protect you. I can see it adding a very small amount of armor. But either way, I think we're talking magical cloaks here.

Goz
09-22-2008, 06:15 PM
I guess the big question would be:

If the developers have not placed capes/cloaks in the structure of the game, would you want them to delay the game beta and release while they work on capes/cloaks?

I believe the answers would be:

95% no.
1% yes.
4% I don't care I just want to kill!

Shade
09-22-2008, 06:33 PM
If something like this were implemented, I would want it to be such that not wearing one wouldn't be penalized.

In other words, if stats or skills or any game mechanic were affected by wearing a cape then you would essentially have to wear one. If you didn't then it might remove that slight edge that is the difference between winning and going sideways.

I probably would not wear one because it could make your silouette that much easier to spot.

Aurastorm
09-22-2008, 06:34 PM
Camo/guild capes would be cool.

Signus
09-22-2008, 07:17 PM
I guess the big question would be:

If the developers have not placed capes/cloaks in the structure of the game, would you want them to delay the game beta and release while they work on capes/cloaks?

I believe the answers would be:

95% no.
1% yes.
4% I don't care I just want to kill!

Well we already know that cloaks are int he game, and chances are we're going to be able to use them to tell guilds apart. Thats not a hard thing to do, it was in Dark Age of Camelot as well.

http://www.pdjkeelan.com/daoc/chars/paladin.jpg
http://www.jessworks.org/guildhunt.jpg

Musketeer
09-22-2008, 07:19 PM
I voted before I read the post.

I'm a rebel like that.

Survivor
09-22-2008, 07:26 PM
y did we have 2 read the post b4 voting ?

anyways, i dont think capes should have stats but i agree that 4 decoration, guild designation and camouflage capes would be kl !

BladeofHearts
09-22-2008, 08:20 PM
Dark Age of Camelot

/win

Cloaks don't affect performance, unless you want to pump them full of insane physics. Only game that I know of that did that was CoH, but they had to, its a super hero game.

http://www.valmerwolf.com/mappe/mappe.htm

I said an uninstanced world. It is incredibly easy to host a large number of players with all the fluff you want when they are off in their own little fragment of the universe accessed by some sort of swirling gate that isolates them from everything else in the game, a la World of Warcraft. DF has no instances, you get a seamless 3D world and, because of that, there's been some fluff sacrifices. There's nothing inside the boats but cannons, buildings poof when you blow them up, and the blood looks a tad odd. Live with it.

stclaws
09-22-2008, 08:42 PM
How would capes possibly improve armor or stats? With magic I could see 'em improving either. Even though the cape would help block sight it wouldn't help enough to actually improve your armor.

For the record, depending on the thickness, it can be used to help stop arrows fired at range, but notice help. I highly doubt one could stop an arrow by itself.

Toimu
12-28-2008, 03:06 AM
bumping polls

DaveDFF
12-28-2008, 03:10 AM
What do you mean camouflage? (No stealth skills)

I'd like to see them being only for the look, perhaps with minor stat bonuses if it is common that armour is enchanted.

Engage brain, layered clothing could hide metal, people can be detected by sunlight reflections.

belthize
12-28-2008, 03:13 AM
Engage brain, layered clothing could hide metal, people can be detected by sunlight reflections.

You're arguing with a 3 month old thread ... Toimu is going around bumping
lots of poll threads from way back for reasons only he could explain.

Throsen Belthize