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Ziploc
09-15-2008, 06:20 AM
I just wanted to try that game everyone here is talking about...
I had a question tho, what was exactly the patch i keep hearing about that ruined the game? what was different before this patch that is not in the current version of UO?:confused:

Zieen
09-15-2008, 06:28 AM
Well there was one world with full pvp/loot/etc. outside of cities (and in cities under some circumstances). I forget what patch it was, but that's irrelevant. After the patch, there were two worlds, one like the old world, but now with ugly/dead textures (tree's had no leaves, bones everywhere, etc), and another world that looked like the old one, but had no pvp/loot between 'blues'. Blues were non-criminal, non-faction players whom were not a member of any warring guilds.

I didn't start until Renaissance, so I'm not exactly an expert.

Entreri
09-15-2008, 06:34 AM
Every patch/expansion has made the game worse just about.

Satan
09-15-2008, 06:39 AM
Every patch/expansion has made the game worse just about.

this

Ziploc
09-15-2008, 06:42 AM
ok but if theres at least a pvp server left with full loot i'll be happy.

alfaroverall
09-15-2008, 06:44 AM
You know what, I'm not going to risk suspension at this point in time. Just PM me about this.

Taroth
09-15-2008, 07:07 AM
I just wanted to try that game everyone here is talking about...
I had a question tho, what was exactly the patch i keep hearing about that ruined the game? what was different before this patch that is not in the current version of UO?:confused:

Trammel.

I'll let someone else explain the rest.

emasame
09-15-2008, 07:50 AM
ok but if theres at least a pvp server left with full loot i'll be happy.

of course there are
im not sure if this is what you were afraid of saying...?
UOGamers is a place where a lot of OT'ers play or played.

5%Luck
09-15-2008, 08:44 AM
Uo came out as a full loot pvp(outside town) game. They made a few xpacs one of which was AoS(Age of Shadows) where they made the game totaly Item based. At the same time they doubled the map space by adding a "facet" call Tramel. The old world them became Felucia./ Fel retained much of its original idea and was full loot pvp BUT you had the option to insure your items. Trammel was a complete carebear world with no pvp no loot and even some spawn rights were intoduced for PvE.

Subsequent patches and Xpacs removed thievery. Added skill locks and a host of other carbearing that most of the original players hated. Its still a good game though I be prepared for rampant cheating and player automatism. As thats pretty much core for any skill training and resource gathering. PvP is still pretty fair though you wouldnt know it from the forums!

Now, in UO there is a pretty good community of PvPers stilll around. You can find them at the Yew moongate(mostly) where theres is a small guard zone and everyone is trying to get everyone else guardwhacked. Its mostly FFA but there are some guilds that work well together.

One other thing If your going to try this game for the PvP get used to the idea that its ITEM based. Unless you either buy gold from farmers have very rich and freindly buddys or plan on a long stay you wont get far in Felucia.

[LoD]Dhal
09-15-2008, 08:51 AM
what was exactly the patch i keep hearing about that ruined the game?

16 no more precast. among other things.

the rest of these people talking about trammel started playing UO too late to know what actually "ruined" it. by the time trammel came out, the games intensity had already turned into a halt. insurance was in before that, tons of mechanics changed to catre to carebears, with rulesets completely over the top restrictive on pk, which in the end made most reds a toss around joke char that was someones alt used to nuke noobs and hide from people not suffering incredible statloss penalties, or forced you to spend countless hours macroing off deathcounts because pk was so unreasonable.

jordanleroux
09-15-2008, 08:59 AM
Wikipedia is just as fucking effective.

[LoD]Dhal
09-15-2008, 09:04 AM
Wikipedia is just as fucking effective.

you wont find much info on pub16 anywhere. people who care about it didn't cry about it on the internetz until questions like these arise randomly.

stalwart
09-15-2008, 09:08 AM
I just wanted to try that game everyone here is talking about...

5 years ago. the game sucks nowadays. and if the game doesn't suck, that means your breaking TOS.

either way, FAILTHREAD.

DR.NUMBERS
09-15-2008, 09:12 AM
5 years ago. the game sucks nowadays. and if the game doesn't suck, that means your breaking TOS.

either way, FAILTHREAD.

lol, if the game doesn't suck you must be breaking TOS. GJ

KaneK89
09-15-2008, 09:53 AM
UO was released in 1997, the next year came an expansion called The Second Age, referred to as T2A. There were a lot of bugs and imbalances that were fixed later on introduced with this expansion. In 1998, they released their second expansion, Renaissance, referred to as UO:R. This brought with it a split in the world known as Sosaria. Now it was two facets; Trammel and Felucca. Felucca had all of the old rules, full loot, PvP, etc. Trammel was the safe haven for those who didn't want to PvP or deal with thieves.

UO:R also brought with it many imbalances, and bugs. One big complaint from the Mage community was the ability to create a "dex monkey" character. Which basically required no skill to play, but you could effectively PvP on it.

Later, they release Publish 16. Kind of like a mini-expansion. It brought in Powerscrolls which increases certain skills' caps. The developers claimed they wouldn't be a necessity, but they were. A lot of folks disliked this aspect. Another issue was the remove of pre-casting. Pre-casting was the ability to cast a spell, and not "release it" upon the target. Being able to hold the spell on the cursor for 30 seconds to time synchronized "dumps" on targets, and it allow you to cast a spell off screen to prepare to combo someone. "Dumping" was just short-hand for "mana dumping" meaning you waste all your mana on heavy damage spells for a quick kill.

It also brought along faction-blessing weapons. Factions were just some content for PvPers. You could join one of four factions, and fight for control of Feluccian towns. After reaching a certain rank, you could "bless" a weapon and you would never lose it. Let's not forget runic tools. Which allowed crafters a way to make magical equipment. Sure, it was a boon to the crafting community, but it pushed UO even more towards item-centralization. Plus it added neon orange, green and other gaudy clothing making the game even more carebear-esque.

Next was the Third Dawn, and subsquently Lord Blackthorn's Revenge expansions. They didn't do much. Third Dawn introduced a new 3D client, and a new land to explore. LBR just allowed players who used the 2D client to enter the new land.

Next was Age of Shadows, or AoS for short. Commonly called Age of Shit this expansion made the game completely item-cental. It introduced insurance, which killed thieves and prevented full loot. It also allowed for people to keep their precious artifacts which were high powered items you obtained from a dungeon called Doom. Worst expansion ever.

This was where they headed towards an item-based game, and along with UO:R is the reason most of the people here consider UO a shitty game.

Any other questions, feel free to ask.

Edit: Shoes.

Scully
09-15-2008, 10:18 AM
What is going on anyway? Why do devs make a great game only to ruin it with carebear patches. The same thing is going on with about every old MMO out there. Do they drool over how much money Blizzard made with WoW?

Vertigo Vain
09-15-2008, 10:32 AM
Ea

Gotrex
09-15-2008, 10:44 AM
What is going on anyway? Why do devs make a great game only to ruin it with carebear patches. The same thing is going on with about every old MMO out there. Do they drool over how much money Blizzard made with WoW?

Basicaly there are more carebear players than pvpers and so you will make more money if you cater to them.

As to the original question Kanek89 has summed it up pretty nicely

stalwart
09-15-2008, 01:53 PM
what really made UO badass was that when they published the game, they didn't have safezones because they had no idea people would run around killing eachother more than killing the environment.

once the people started bitching about pvp "ruining" their experience, it just got worse and worse from there.



can you imagine a developer, though: "wait a second, they are a KILLING eachother? WHY?!?!" their repercussions for killing another player were really weak until after a few patches. it made that game fucking epic.









another one: "are you serious? a player is casting gate into town, another player is running through the gate randomly... they are dispelling the gate and then killing the player in the middle of nowhere? why in God's name would the character run into the gate? as a matter of fact, why would the other players try to do this?"

srsly, that shit was epic.

Gotrex
09-15-2008, 02:02 PM
imo the thing that made UO special from a design perspective is they never went into it thinking "lets make a game" they went into it thinking "lets make a world"

Strangely it was probably the best PvP game ever because of the fact it was never designed as a PvP game

Ferox
09-15-2008, 02:30 PM
I just wanted to try that game everyone here is talking about...
I had a question tho, what was exactly the patch i keep hearing about that ruined the game? what was different before this patch that is not in the current version of UO?:confused:

there were many of them.... most people would say Ultima Online: Renaissance ruined it.. with the introduction of trammel.


although IMO even the first expansion, which added /tells.. was the start of the ruination of UO.

Dwhap
09-15-2008, 09:40 PM
You know what, I'm not going to risk suspension at this point in time. Just PM me about this.

You act like the messages contained in the PM part of the site are actually private and aren't covered by the TS... You should tell him to e-mail you.

alfaroverall
09-15-2008, 10:35 PM
You act like the messages contained in the PM part of the site are actually private and aren't covered by the TS... You should tell him to e-mail you.
The TOS for PMs is much less rigorous than the TOS for the public forum. There is very little that you can't do in PMs here as far as I know (harassment is an exception, and that's assuming the harassee reports you). Basically, the reason they're not willing to allow such things to go on in the public forum is because they don't want to look like they endorse such things. If you take it to PMs and don't even describe it in any form that could possibly get someone to know what you're talking about in the public forum, you're pretty much in the clear, by what I know.

disillusioned
09-15-2008, 11:10 PM
A lot of people will tell you it was "Pub 16" or whatever, but thats not true. UO was ruined well before that. They completely changed the dynamics of PvP in (I think) January of 1999 when they took out precasting. UO:R was not released yet, I quit well before that. As soon as they took out precasting.


Really the game had been going downhill a long time. As soon as they implemented death penalties for reds.
The straw that broke the camel's back was, for me, the removal of precasting. That's going to change depending on who you ask.

As soon as EA noticable took over and started to cater to all the whiney carebears, it began going downhill.



This is an important history lesson, because I GUARANTEE that the same shit will happen in darkfall. I just hope that the devs are resilient enough or don't face pressure from their ppublishers to conform to all the cry babies.

*wah* I just died and lost all my stuff, not fair

*wah* magic is more powerful than my sword, I want to be able to kill anything just with my katana (which by the way, took a fraction of the skill/talent that magic took)

*wah* that guy killed me, he should be punished

*wah* EQ is more fun, be more like EQ

etc, etc, etc


And a related question: Any former IPY players here? those were some fun times

Ferox
09-15-2008, 11:46 PM
A lot of people will tell you it was "Pub 16" or whatever, but thats not true. UO was ruined well before that. They completely changed the dynamics of PvP in (I think) January of 1999 when they took out precasting. UO:R was not released yet, I quit well before that. As soon as they took out precasting.


Really the game had been going downhill a long time. As soon as they implemented death penalties for reds.
The straw that broke the camel's back was, for me, the removal of precasting. That's going to change depending on who you ask.

As soon as EA noticable took over and started to cater to all the whiney carebears, it began going downhill.



This is an important history lesson, because I GUARANTEE that the same shit will happen in darkfall. I just hope that the devs are resilient enough or don't face pressure from their ppublishers to conform to all the cry babies.

*wah* I just died and lost all my stuff, not fair

*wah* magic is more powerful than my sword, I want to be able to kill anything just with my katana (which by the way, took a fraction of the skill/talent that magic took)

*wah* that guy killed me, he should be punished

*wah* EQ is more fun, be more like EQ

etc, etc, etc


And a related question: Any former IPY players here? those were some fun times

your name is a good description for how all us old UO vets feel...

Jester814
09-16-2008, 01:19 AM
UO:R also brought with it many imbalances, and bugs. One big complaint from the Mage community was the ability to create a "dex monkey" character. Which basically required no skill to play, but you could effectively PvP on it.


ROFL

<------ Halberd monkey. You pansy dress wearing finger wigglers can suck it. Meleers were given a good chance at play from the domination that was casting. There was no "melee" pvp before the dex change. It was worthless in the face of casters.

shnedit
09-16-2008, 01:24 AM
T2A didnt kill OU, shit after that did.