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arokato
09-13-2008, 01:14 AM
I'm pretty sure I saw some throwing grenades in the gameplay vid, so I was wondering.

Do you think they will have "Smoke Grenades" and "Flash bombs" like in CounterStrike?

That would be pretty awesome for tactics :)

Could be annoying in huge combats, but could be pretty affective to :)

What do you think?

Dark Hero
09-13-2008, 01:16 AM
Those both seem out of place, not to mention multiple smoke bombs at once would just be an all out lag-fest.

Spartan791
09-13-2008, 01:16 AM
Well, not rly.

I think that those were not grenades.
Those were exploding potions.

Still just me.

Sir Mevan
09-13-2008, 01:25 AM
Yea, exploding potions were mentioned by a dev once (too lazy to get you a quote). I don't think smoke/flash grenades will be in. At least I hope they won't be in.

darknessedge
09-13-2008, 01:38 AM
Yea, exploding potions were mentioned by a dev once (too lazy to get you a quote). I don't think smoke/flash grenades will be in. At least I hope they won't be in.

smoke are in flash are not

Selzi
09-13-2008, 01:51 AM
smoke are in flash are not

They are.

6. What can you tell us about thrown weapons in Darkfall?

Here's an example of a thrown weapon: the thrown potions: they can stun, blind, explode and cause damage, create smoke or fog screens etc. The effort is to make thrown weapons fun and effective (if you're good), and not just some gimped skill that you can't really use in combat.

Morthor
09-13-2008, 01:55 AM
Heres a quote from a very recent Q&A.
Darkfall has a thrown explosive called a battle spike, they’re crafted and there are various types. They’re used to damage structures and vehicles mostly. Darkfall also features several explosive spells.
So there is a thrown explosive but tis for use against buildings, rather than players. No to smoke grenades/flashbangs please.

Nenweyen
09-13-2008, 02:17 AM
Yes, I am pretty sure thoswe were grenades. About smoke or flash, highly doubtfull. I was already disappointed with hover tanks. That would be to much.

Think. this is a medieval fantasy game. This isnt a modern shooter like countersrtikes. Hover tanks are already out of place, but flash and smoke grenades? You really think the devs would put something like that in. Have you ever heard of medieval warriors tossing smoke and flash grenades in the middle of a sword fight? I didn't think so. It is not only unlikely and not in it's time period, but flash grenades and flash grenades wouldn't have been that useful in the time period. And to top it off, as you said it would in fact create way to much lag and cause an unneaded amount of confusion.

Edit: I suppose from the above quote it might be in, but personally i think it is not a good idea at all and would hope it does not make it in for the reasons stated above.

nathanpinard
09-13-2008, 02:21 AM
Have you ever heard of medieval warriors tossing smoke and flash grenades in the middle of a sword fight?

Uh, gunpowder was a known thing in medieval times. Depends on where of course.

Of course, the easiest way to explain why explosives and tanks are in Darkfall is that Bruce Campbell is there.

Jordan2650
09-13-2008, 04:11 AM
So there is a thrown explosive but tis for use against buildings, rather than players. No to smoke grenades/flashbangs please.

yeah...just like those tanks are used ONLY against buildings and ship cannons only shoot other ships :p

Realbigdeal22
09-13-2008, 04:21 AM
I whant smoke and flash to be a wand magic.

Warhawkz
09-13-2008, 04:28 AM
No :(

Shane
09-13-2008, 07:47 AM
This has been gone over countless times on this board already.

The search = Win. Here's the quote.

Originally Posted by Weekly Q&A Issue #1 (2006)
6. What can you tell us about thrown weapons in Darkfall?

Here's an example of a thrown weapon: the thrown potions: they can stun, blind, explode and cause damage, create smoke or fog screens etc. The effort is to make thrown weapons fun and effective (if you're good), and not just some gimped skill that you can't really use in combat.

Jargo
09-13-2008, 08:14 AM
Yes, I am pretty sure thoswe were grenades. About smoke or flash, highly doubtfull. I was already disappointed with hover tanks. That would be to much.

Think. this is a medieval fantasy game. This isnt a modern shooter like countersrtikes. Hover tanks are already out of place, but flash and smoke grenades? You really think the devs would put something like that in. Have you ever heard of medieval warriors tossing smoke and flash grenades in the middle of a sword fight? I didn't think so. It is not only unlikely and not in it's time period, but flash grenades and flash grenades wouldn't have been that useful in the time period. And to top it off, as you said it would in fact create way to much lag and cause an unneaded amount of confusion.

Edit: I suppose from the above quote it might be in, but personally i think it is not a good idea at all and would hope it does not make it in for the reasons stated above.

Have you ever heard of wolf-people and elves fighting dragons? That shit wasn’t in medieval times either. This is a fantasy based game and the battle spikes are part of the world the devs have made for us to play in.

Besides, if they didn’t have them in then there wouldn’t be any way for infantry to counter siege engines or attack structures.

Benhelm
09-13-2008, 12:17 PM
I am pretty sure those are explosive potions, not grenades.

Saishy
09-13-2008, 12:31 PM
I am pretty sure those are explosive potions, not grenades.
Seriously? I can't believe!

Benhelm
09-13-2008, 01:22 PM
Maybe I should have read the thread more carefully as someone already posted, that those are potions...

ethanlalla
09-13-2008, 01:31 PM
i simply have to say, i do hope theres not actualy -grenades-
exploding potions are very understandable though so idc about that. no nading please :] lol

Dembar
09-13-2008, 01:34 PM
so many people seems to be from uo and still find exploding potions strange thing. alchemy is a magical way of making potions. so why is this idea so hard to grasp for people

Saishy
09-13-2008, 01:41 PM
Maybe I should have read the thread more carefully as someone already posted, that those are potions...
Don't do that, now you made me fell guilty... :(

---

No one posted, but... SMOKE GRENADES? WTL?

Leoplum
09-13-2008, 02:34 PM
i think it would be cool to add in grenade-type things like exploding potions as a cool "gizmo" item that you would have a few of to use in a sticky spot, but they shouldnt be a common thing.

Xalren
10-08-2008, 02:15 AM
Its a good question, but it gets on my nerves when people say things like "like counterstrike". Its almost like the majority of people have only played 5 games in their entire life.

Galadrist
10-08-2008, 02:30 AM
smoke grenades just wont fit in. besides, just use the weather manipulation magic and summon a mist/fog (find the quote in one of the dev journals).

Goldsblade
10-08-2008, 02:32 AM
there will probally be thrown potions (which in its self is a type of genade) which cause damage ect.

Also there is proof of simple grenade like objects dating back to around the medeival era in asia (i think there was some in a sunk mongolean fleet off the coast of japan).

supers0ink
10-08-2008, 03:14 AM
in alot of fantasy games there are thrown potions, oils and elixirs, most comonly, bottles of oil that explode and burn for a wile

Kran De Loy
10-08-2008, 03:20 AM
In advance, sorry for the long post. I'm at work and had a while to work on it... :ninja:
It's not all about the same thing, but is sill related to the thread.


Gunpowder: Noun : an explosive mixture, as of potassium nitrate, sulfur, and charcoal, used in shells and cartridges, in fireworks, for blasting, etc.

Explsosive: Noun : an act or instance of exploding; a violent expansion or bursting with noise, as of gunpowder or a boiler.

Bullet: noun : usually a metal projectile in the shape of a pointed cylinder or a ball that is expelled from a gun by expanding pressure resulting from a explosive chemical reaction.

All this stuff, was made, because it was either (A) stumbled on by accident, or (B) the willful desire to create a weapon.

(B) would be in little demand if we already had a large variety of magical spell formula that could do the same thing with more control/bigger results.

Explosive or highly volatile potions would be under both, but as I said, they would be in less demand, for their use would be secondary to just casting the spell. They'd be for people that can not use a spell of the same quality, or as a sort of bomb. A timed, or at least, delayed explosive effect that providing the user the measure of time to flee the effective range OR use them as a trap.

For guns, why make a spell controlled and small enough that in the end, makes just as much noise as a larger spell of the same effect, with lesser effect as well! Would you rather make a small/large explosion inside/outside the target's armor or would you rather make a small/large explosion that launched a piece of metal or less volatile potion at the target? In the end, I only see it as a question of style and resources. The people that would use guns are heavy types that can not use magic, or 'just because it's cool.' Guns would take more resources and are just one more thing on you that can be taken when you die.

And Hover Tanks. Seriously. We need them, and who says their to unrealistic? There was a great philosopher/author (forgot his name) that once said, "The real world does not always make sense, so why must fantasy?"

And now I shall contradict myself by saying, if there is magic, then why would there be no self propelled vehicles? Wouldn't there be someone similar to the man that made the first self propelled combustion car? Wouldn't they use the normal energies of their known world, the energies that man, woman and child can perceive and use? Are you sure there are no trees or minerals that channel or store magical energies that may be released at a steady rate to fulfill the purpose of giving something the ability to 'push' itself away from the earth? Would there be no need for siege weapons as I stated in (B) earlier? Would that wood or mineral not be in high demand for it's uses and those hard to get and high in price due to man's natural law of Supply and Demand?

Shane
10-08-2008, 04:41 AM
smoke grenades just wont fit in. besides, just use the weather manipulation magic and summon a mist/fog (find the quote in one of the dev journals).

GRAAAAH! I ALREADY GAVE THE QUOTE THAT SAID SMOKE POTIONS WILL BE IN.

ARE YOU DAFT?

ausieborn
10-08-2008, 05:58 AM
good question.. i to was hoping the thrown projectile weapon area would be thorough - knives to axes to potions to spikes.. AoChivalry is impressive in that department. I can just imagine being in the heat of a 1 v 1 battle.. pull a quick dodge and hotkey out some throwing daggers for a quick finish.

I dont think it would be unfair because everyone has the opportunity to carry such thrown weapons and counter such dodges.

Wind4Air
10-08-2008, 07:22 PM
I am pretty sure those are explosive potions, not grenades.

Thrown explosive potion, grenade, is there REALLY a difference bewteen the two?

flakmonky
10-08-2008, 07:33 PM
Grenades, in medieval times, were seen as holy artifacts and were a weapon used mainly by the church. That said, add magic to grenades and you get all sorts of random effects that can be used by anyone and everyone on the battlefield, not just the mages. Magical scrolls, potions, and artifacts were conceived as a way to allow magic users to turn a profit by making items, rather than being on the front-lines where most of these typically armor-less low health characters do not feel comfortable.

Summary: Grenades are not out of place in a fantasy setting.

Signus
10-08-2008, 07:39 PM
I'm pretty sure I saw some throwing grenades in the gameplay vid, so I was wondering.

Do you think they will have "Smoke Grenades" and "Flash bombs" like in CounterStrike?

That would be pretty awesome for tactics :)

Could be annoying in huge combats, but could be pretty affective to :)

What do you think?

Both have been said, are in the game already. Or at least smoke is.