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Omaha Lags
09-12-2008, 01:18 AM
Will stealing be a skill?

H2liveshot
09-12-2008, 01:32 AM
so we are told.

ikhoefnix
09-12-2008, 02:36 AM
yes. and im guessing it will require supporting skills as well.

edit: 500 skills.. one of them has to be stealing :o)

bertmcgirt
09-12-2008, 02:39 AM
i won't be stealing, just looting dirty thieves after killing them :p

Noldar
09-12-2008, 04:20 AM
i won't be stealing, just looting dirty thieves after killing them :p

... and I'll be stealing from you!

Sturn_GC
09-12-2008, 07:13 AM
Add a "Streetwise" skill versus pick-pocketing. The more you get pick-pocketed, the more you gain points in Streetwise, and thus become a harder target. Might help with the issues that plagued UO while still allowing pick-pocketing. I don't want to see completely naked thieves standing outside banks like in UO (they pick-pocket you, if they failed, the guards killed them, but of course they had their stuff already stored in the bank, so they lost nothing when others looted their corpse).

Lictor
09-12-2008, 12:44 PM
if they failed, the guards killed them, but of course they had their stuff already stored in the bank, so they lost nothing when others looted their corpse

Now, in Darkfall, you can kill everybody, who's naked, on a spot. Isn't it great! :sly:

Manow
09-12-2008, 12:52 PM
LOL that's a nice skill! hehehe

Carbonlegend
09-12-2008, 12:57 PM
Pickpocketing is one way to go about it but if you really need the money or loot why not just kill someone and loot them. If you want to get all moral about it kill a pker and call yourself anti Pk

Megumi
09-12-2008, 01:08 PM
Arms lore [coupled with wrestling for disarm] + Stealing on my OSI faction mage... pure anti-warrior.

*Whimsical sigh.*

From the other side of things - the "fuck me to tears," point of view - the thieving situation on the UOG server I played deteriorated to the point where you couldn't play a warrior without a faction weapon [unless you used "too heavy to steal" weapons] and fight in town without losing your weapon the moment you chugged a pot or cast a spell.

I really hope to see stealing in Darkfall but I'd hate to see a direct counter skill along the lines of the "streetwise" suggestion. A passive "you get stolen from, your skill increases" skill strikes me as idiotic. If anything constantly getting stolen from would flag you as an easy target. Prevention of thievery should be down to the user.

Fuligin
09-12-2008, 01:19 PM
Aye, I can imagine how this would get way out of control.

Ilandel
09-12-2008, 06:05 PM
It'd be nice to have some sort of Pilfer skill, so that despite the player's best efforts, perhaps it wouldn't be so obvious that you were stealing from someone. For example, there would always be the visual cues: you're standing right beside someone, and your hands are shuffling around a bit. So perhaps there would be some other cue to the victim, such as jingly sounds or something, that would have a higher chance of occurring the lower your skill was. So if you mastered it, you could still get caught by on-lookers, but it would be almost purely up to the player's perceptive abilities to catch you.

Or perhaps successfully stealing could be somewhat like channeling in magic. Success wouldn't just let you see their entire inventory at once. Instead, as you are successfully stealthily rummaging through their pack, the contents are revealed one item at a time. That way, the better your character skill, the less time it would take for you to find some nice goodies to steal.

Just a couple of rough ideas.

poisonarms
09-12-2008, 06:10 PM
It'd be nice to have some sort of Pilfer skill, so that despite the player's best efforts, perhaps it wouldn't be so obvious that you were stealing from someone. For example, there would always be the visual cues: you're standing right beside someone, and your hands are shuffling around a bit. So perhaps there would be some other cue to the victim, such as jingly sounds or something, that would have a higher chance of occurring the lower your skill was. So if you mastered it, you could still get caught by on-lookers, but it would be almost purely up to the player's perceptive abilities to catch you.

Or perhaps successfully stealing could be somewhat like channeling in magic. Success wouldn't just let you see their entire inventory at once. Instead, as you are successfully stealthily rummaging through their pack, the contents are revealed one item at a time. That way, the better your character skill, the less time it would take for you to find some nice goodies to steal.

Just a couple of rough ideas.



i dont like the chiming idea. that pack channeling idea is quite nifty though. it would really add to the realism if the game made you take your time to get to the items as, irl, you wouldnt be able to just walk up to someone, grab their bag and open it all at once without them noticing.

Fatduck
09-12-2008, 06:31 PM
In uo wasnt pickpocketing the counter skill for pickpocketing?

Manow
09-12-2008, 06:54 PM
maybe if the only thing we could still is money.. that would be nice. Have money? put in the bank! or u can get stolen. almos like real life :P hehehe and itens could be gotten with killing the person. I dont think someone is able to steal a sword.. or even a knife without been noticed.

Sturn_GC
09-12-2008, 09:35 PM
I dont think someone is able to steal a sword.. or even a knife without been noticed.

Cut the strap with a knife. Only a master could do this without being noticed of course. Perhaps larger objects have an exponentially increased chance of failure and being detected.

Athan.F
09-12-2008, 10:40 PM
yes. and im guessing it will require supporting skills as well.

edit: 500 skills.. one of them has to be stealing :o)

QFT

KruniacZio
09-13-2008, 08:34 PM
I had a thief on UO named Adolf Hitler, purely for rage purposes. ..I would steal anything. Regs, aids, weapons, sewing kits, anything. It it was on a person, it became mine.

Sometimes I would lure newbies/adepts near my house (shared it with 3 reds, good people) at the Brit GY and just do run-bys on them, taking whatever I could. Now, you really have to have played UO to enjoy this next part...

Eventually, the noto idiots would just start killing me on sight. Yeah, they go grey if I wasnt perma, but since I was in the Thieves Guild, I couldnt give murder counts. Solution? I made a duplicate character, duplicate face, and dressed him the exact same way.

So, I would run into the house with loot, log off, then log on my alt immediately. I let them attack and kill me, then laugh my griefing butt off when they got a murder count.


One guy (a badass with Power weapons) went red just outside of the house from this technique. His noto buddies ganked him (since they can only understand 'RED DED! ME SMASH!'), and I ended up looting his weapon plus a few peices of armor.


...Good times.