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Rhambo
09-11-2008, 04:57 AM
While mounted, can you throw potions/grenades?
And can you shoot a bow while on a mount?

I couldn't find anything about this in the dev journals, but I only browsed through them.

Any help would be greatly appreciated.

Lachrymose
09-11-2008, 04:58 AM
no, you can only melee while on a mount.

Rhambo
09-11-2008, 04:58 AM
no, you can only melee while on a mount.

ok thank you for the speedy response!

KruniacZio
09-13-2008, 08:44 PM
They should add throwing things at the very least. Javelins, axes, hammers, whatever objects you have in your inventory, etc. Not to mention torches.

ProFF7
09-14-2008, 10:29 AM
In my opinion you should be able to fire stuff from mount, but with serious damage/precision penalties.

too bad the devs do not think that way

Deltus
09-14-2008, 10:43 AM
In my opinion you should be able to fire stuff from mount, but with serious damage/precision penalties.

too bad the devs do not think that way

Imagine the imbalance if people could attack ranged from mounts.

nathanpinard
09-14-2008, 11:23 AM
All they would need to do is put in a damage reduction penalty and have a serious head bob while FPS aiming the arrows.

We really should be able to shoot from mounts.

ProFF7
09-14-2008, 11:50 AM
Imagine the imbalance if people could attack ranged from mounts.


I disagree. lets say everyone had 100 HP, and ranged attacks from foot did 40 damage and had good accuracy.

now imagine these same attacks did 10 damage from a mount and had a lot of dispersion to the point you wouldnt hit anything other than very close range.

Skelatal Merc
09-14-2008, 12:03 PM
play mount and blade. hop on a horse and try to hit someone. and why would my arrows do less damage if im on a mount?

Deltus
09-14-2008, 12:04 PM
I disagree. lets say everyone had 100 HP, and ranged attacks from foot did 40 damage and had good accuracy.

now imagine these same attacks did 10 damage from a mount and had a lot of dispersion to the point you wouldnt hit anything other than very close range.

So just kite your enemies constantly doing 10 damage every 5 seconds.

Way to ruin the game.

Skelatal Merc
09-14-2008, 12:06 PM
Heya Deltus go play M&B real quick.

Deltus
09-14-2008, 12:09 PM
Heya Deltus go play M&B real quick.

This is darkfall not M+B, i dont give a crap about MB or any other game.

nathanpinard
09-14-2008, 12:24 PM
If DFO is going to add full loot, friendly fire, and a whole bunch of other features. Why would you not want to be able to shoot on mounts? All there needs to be a heavy head bob while aiming when you are riding, and a moderate head bob while in place, not moving.

Melee combat only on mounts doesn't make any sense.

Deltus
09-14-2008, 01:06 PM
Theres one word that will settle this once and for all, I've already said it once...

Kiting.

/threadclose

ProFF7
09-14-2008, 02:05 PM
I play Mount&Blade SkeletalMerc, and I'm pretty good at hitting things on horseback, so its not the best example, but it is very useful to make one aware on how should they deal with mounted archery.

So just kite your enemies constantly doing 10 damage every 5 seconds.

Way to ruin the game.

you wouldnt do 10 dmg every 5 seg even with pinpoint accuracy. with huge dispersion, you would have to go almost at point blank range to hit something at 50% chance. so at best you would be doing 10 dmg every 30-40 sec, and risking yourself to your enemies weapons because you would be very close.

This is darkfall not M+B, i dont give a crap about MB or any other game.

Developers from Adventurine have said almost textually "Darkfall Gameplay will be very similar to Mount&Blade" so if you deny that fact, youre a complete ignorant.

pfea
09-14-2008, 03:39 PM
i think they shold have those bombs on mount so u can bomb an army while riding trhoe it relly fast

PS sorry for my speling

frank
09-14-2008, 06:40 PM
Imagine the imbalance if people could attack ranged from mounts.

well i think its unfair to people using far combat...

player A is traveling south on a mount, runs into player B

player A is a mage, player B is a warrior

if they run into eachother the warrior would definetely have the jump.

mages/rangers usually wear light armor, but im guessing that melee would be weaker against mage than it is against range

Naieth
09-14-2008, 06:54 PM
Hey i am also a fan of M&B, really beuatifull game and especially nice combat.

But neverless what's the problem about kitting? Guys on the horse generaly should have advantage like in real life. That;s why you buy horse (like you buy hovertank) and that's why it is going to be fun. So you will have to run away in some occasions, run behind obstacles, walls, find diffucuilt terran, block arrows with your shield etc... You will have to think, not just charge with your sword and hit at right moment.

Or this a game for kindergarden (always simple, run and hit), if so please note me i will look for something else.

Zolcos
09-14-2008, 06:57 PM
Yeah let's impose nonsensical restrictions for the sake of "fun"
sounds pretty carebear imo

Finishthis
09-14-2008, 07:02 PM
Mounted Archery wouldn't be imbalanced since when your aiming to shoot you'd have to aim and that gives the enemy time to get over to you. But then again if some one was good at mounted combat then in theory they'd be better than their enemy on foot which is realistic.

frank
09-14-2008, 07:10 PM
Mounted Archery wouldn't be imbalanced since when your aiming to shoot you'd have to aim and that gives the enemy time to get over to you. But then again if some one was good at mounted combat then in theory they'd be better than their enemy on foot which is realistic.

the speed your moving would probably affect how you have to aim your shot

Reaper1122
09-14-2008, 07:15 PM
The reason is just because it's a balance issue. Everyone one need a mount and a ranged weapon if it was allowed. Or atleast why wouldn't you have one? It makes you much harder to hit and gives you a massive advantage versus anyone that doesn't have a ranged weapon. Although my best guess is that most people are going to have a ranged and melee weapon.

Bamboopanda
09-14-2008, 07:59 PM
Hey i am also a fan of M&B, really beuatifull game and especially nice combat.

But neverless what's the problem about kitting? Guys on the horse generaly should have advantage like in real life. That;s why you buy horse (like you buy hovertank) and that's why it is going to be fun. So you will have to run away in some occasions, run behind obstacles, walls, find diffucuilt terran, block arrows with your shield etc... You will have to think, not just charge with your sword and hit at right moment.

Or this a game for kindergarden (always simple, run and hit), if so please note me i will look for something else.

Number one, this is a fucking game, ment to be fun. Having a REQUIREMENT to fight a certain way to stand any chance is not actually fun for anyone except those who enjoy that one way the requirement plays. Everyone else just deals with it, and eventually they quit because 'dealing' with a shit game mechanic is a great way to ruin any kind of pleasure you would/could otherwise have.

AutoTargeting - Out
Stealth/Invis - Out
Pets - Out
Mounted Archery - Out
CC's (most) - Out
Dots - Pending clarification (but prob out)

All of these are out for a very good reason. And all for the same exact reasons. The enoyment of 5% of the playerbase does not mean that the other 95% should get shit on just because they happen to not want to play the same exact way the developers coded in bad mechanics.

If the developers pull this off, they can make a game that outshines anything else before it. But listening to shortsighted twits is a good way of ruining any chance they have of making a great game. And instead make just another crap mmo.

Naieth
09-14-2008, 11:15 PM
Ok . i got it. So you represent these 95% and other guys that post here represent 5%....

And that's why everyone hates M&B (probably including you ofcourse : P).

Hybriz
09-14-2008, 11:19 PM
Hopefully they will put in range combat from mounts at a later date because it is one of those things that will have to be balanced very carefully, an that i think everyone can agree on.

DaveDFF
09-14-2008, 11:21 PM
If DFO is going to add full loot, friendly fire, and a whole bunch of other features. Why would you not want to be able to shoot on mounts? All there needs to be a heavy head bob while aiming when you are riding, and a moderate head bob while in place, not moving.

Melee combat only on mounts doesn't make any sense.

you would have to be running towards your foe on a mount anyway, so that wont work.

mezu
09-14-2008, 11:25 PM
I disagree. lets say everyone had 100 HP, and ranged attacks from foot did 40 damage and had good accuracy.

now imagine these same attacks did 10 damage from a mount and had a lot of dispersion to the point you wouldnt hit anything other than very close range.

they'll never catch you if you're mounted and pew pewing... if your opponent is on foot, you might as well be firing with 1 dmg per hit, he has 0 chance of winning

nathanpinard
09-14-2008, 11:26 PM
you would have to be running towards your foe on a mount anyway, so that wont work.

Well I"m really thinking more in terms of just being able to shoot ok from your mount when not moving. Meaning, that you won't have to dismount just to shoot an arrow (like in Oblivion)

Shivan
09-14-2008, 11:33 PM
I think this is the problem, what could do a no-range weapons warrior against a mounted archer? just nothing, the warrior(unless Mihiriam) will never have a chance to catch up the archer, the archer will just need to shoot and run, shoot and run... forcing all warrior chars to have archery, with is not good, that means 100% of the warriors in game will be archers too. or mages. and have a mount, so no feet people.

Even with reduced accuracy, mounted archers/mages are very powefull. I hope they will find a way to balanced it and add it to the game.

oXyde
09-14-2008, 11:56 PM
Omg I hope this topic would come out eventually :ohno:

A few things to horse archery:

1. Kiting is only an issue when horses are not "coded" well. If they resemble real horses they won't turn when the player hits the "turn" key, they won't accelerate or brake like cars do and they won't just stabilise when they stop just to allow the player to shoot.

2. I don't see how firing at a footman from horseback is imbalanced... It will probably end in the footman dying but that's not imbalance, that's logic. The footman would also die if attacked by two other footmen, or an archer, or a mage, unless he can protect himself or use cover. Or would you suggest not allowing players to fight 2vs1 because it's NO FUN for the single fighter? Or maybe not allowing archers to fire at enemies that are not aware of their presence, because it's NOT FUN to be ambushed?

3. How is it a REQUIREMENT to have a horse and a ranged weapon to have fun? It's a matter of choice. You can be good at archery but when you get indoors and have to use a sword you suck at it and get owned. So what? Was your choice anyway.

And besides all this... I hate ppl talking about balance. If you want to have balance go play one of the other MMO's out there. I am currently playing WoW and am SO bored with the balance there. Why can't the elves be faster then the damn dwarves FFS? Why aren't the Tauren Warriors stronger then the Gnome Warriors?! That's what happens when you get too much balance!
Recently I read on this forum that the DFO community are hardcore arseholes and that's what separates them from the WoW bunch. Somehow I don't believe it anymore. You people are whiners and carebears, scared shitless of losing in PvP or whatever it is that pushes you to whining "OMG NO FAIRZ HE KITING! BAN RUNNING PLX!" It's dumb.

So please get a grip and decide if you want a game that will "bellyrub" you or a game that will kick your "hardcore arse". :bang:


See here:
http://forums.darkfallonline.com/showthread.php?t=68676

PLEASE READ IT FFS! (it even has colorful letters!)

Disastorm
09-14-2008, 11:56 PM
Yeah let's impose nonsensical restrictions for the sake of "fun"
sounds pretty carebear imo
the point of open pvp and skill based is to be fun. carebear itself is unfun. your statement makes no sense. balance always goes with pvp otherwise you have an unbalanced crap game. in a sense, you are the one being carebear by whining about features used to balance the game.

yoimawesome
09-15-2008, 12:02 AM
Omg I hope this topic would come out eventually :ohno:

A few things to horse archery:

1. Kiting is only an issue when horses are not "coded" well. If they resemble real horses they won't turn when the player hits the "turn" key, they won't accelerate or brake like cars do and they won't just stabilise when they stop just to allow the player to shoot.

2. I don't see how firing at a footman from horseback is imbalanced... It will probably end in the footman dying but that's not imbalance, that's logic. The footman would also die if attacked by two other footmen, or an archer, or a mage, unless he can protect himself or use cover. Or would you suggest not allowing players to fight 2vs1 because it's NO FUN for the single fighter? Or maybe not allowing archers to fire at enemies that are not aware of their presence, because it's NOT FUN to be ambushed?

3. How is it a REQUIREMENT to have a horse and a ranged weapon to have fun? It's a matter of choice. You can be good at archery but when you get indoors and have to use a sword you suck at it and get owned. So what? Was your choice anyway.

And besides all this... I hate ppl talking about balance. If you want to have balance go play one of the other MMO's out there. I am currently playing WoW and am SO bored with the balance there. Why can't the elves be faster then the damn dwarves FFS? Why aren't the Tauren Warriors stronger then the Gnome Warriors?! That's what happens when you get too much balance!
Recently I read on this forum that the DFO community are hardcore arseholes and that's what separates them from the WoW bunch. Somehow I don't believe it anymore. You people are whiners and carebears, scared shitless of losing in PvP or whatever it is that pushes you to whining "OMG NO FAIRZ HE KITING! BAN RUNNING PLX!" It's dumb.

So please get a grip and decide if you want a game that will "bellyrub" you or a game that will kick your "hardcore arse". :bang:

u have a point. im curious as to what is gonna happen

ProFF7
09-15-2008, 05:42 AM
And besides all this... I hate ppl talking about balance. If you want to have balance go play one of the other MMO's out there. I am currently playing WoW and am SO bored with the balance there. Why can't the elves be faster then the damn dwarves FFS? Why aren't the Tauren Warriors stronger then the Gnome Warriors?! That's what happens when you get too much balance!
Recently I read on this forum that the DFO community are hardcore arseholes and that's what separates them from the WoW bunch. Somehow I don't believe it anymore. You people are whiners and carebears, scared shitless of losing in PvP or whatever it is that pushes you to whining "OMG NO FAIRZ HE KITING! BAN RUNNING PLX!" It's dumb.

So please get a grip and decide if you want a game that will "bellyrub" you or a game that will kick your "hardcore arse".

couldnt agree more.

I like gameplay balance, but not EQUALITY.

rocks paper scissors kind of gameplay for example, is balanced, but not equal. if you play scissors you beat some1 that plays paper, unless he switches to scissors and evens things out, or rock and beats you, unless you adapt. this is fun, because it requires skill and adapting to circumstances. the situation you described is of EQUALITY, everyone plays scissors vs scissors, so its not fun at all.

the thing most ppl fear here is that it becomes Rocks-Scissors-SHOTGUN where everyone abuses the later, but with proper balancing I doubt that happens

Naieth
09-15-2008, 07:43 AM
I totaly agree with Oxyde.

What's more in Medieval ages footman have really hard life. (Generally he was good in fighting inside cities, maybe except Swiss pikeman, who were skilled enough to fight on open battlefieds). You normally won't stand much chances against any horseman in open area, especially in chaos of the battle, they will just run through and get frags. I would like to see working spears that you can use against them and working shield that may effectively (depend on size) protect you from arrows.

And if mounted archery will be implemented of course i would like horse archers to not be able to shoot to their right side as it is almost impossible unless you are left handed (shooting straight forward is also pretty hard).

RavenLord
09-15-2008, 11:09 AM
And if mounted archery will be implemented of course i would like horse archers to not be able to shoot to their right side as it is almost impossible unless you are left handed (shooting straight forward is also pretty hard).

A great point there, sir. There´s some more balance to ye. Personally I have no problems whatsoever with mounted archery/throwing weapons, eaventhough I´ll hardly be using it myself.

KruniacZio
09-16-2008, 03:51 PM
AutoTargeting - Out Because there is no autotargeting in real combat. You aim in a direction, not at a person. That person just so happens to be in that direction. Makes sense.


Stealth/Invis - Out Because you cant be invisible in real combat. You can put on camo, hide behind a rock, tree, building, but you simply cannot be invisible. Makes sense.

Pets - Out Because you cant tame a lion in five seconds in real combat/life, then just wordlessly have it attack someone, and have total control over its actions. Makes sense.

Mounted Archery - Out Utterly retarded. Mounted archery is a tactic in warfare. Its no worse than having those fricken skimmers with cannons attached to it. Want to beat a horse archer? Hide, or shoot the mount with arrows/bolts/magic/whatever. The reality of the situation is that in an open field, the horse archer will walk up to you. Stop. Shoot at you. Move back when you move forward. Repeat. Its a realistic tactic.

CC's (most) - Out I'm not even going to bother saying if this makes sense or not, because CC sucks so badly in every PvP game I've ever played, it doesnt matter. CC ruined DAoC, and especially LOTRO. Horrible PvE skill.

Dots - Pending clarification (but prob out) Its called poison. The longer its in you, the worse you get. Acid could work this way. Fire, perhaps. No reason to get rid of DoTs, as long as they are presented in a realistic way.



As for the playerbase percentage you gave, I doubt the numbers are anywhere near correct. Hell, if that much of the playerbase doesnt post on the forums, then they obviously arent too interested in what anyone has to say or think anyway, and I'll be glad when they're gone due to "RL Issues" (catch-all phrase everyone uses to stop doing something).

In fact, a good portion of this thread is FOR Horse Archery/Thrown/Whatever.

Kurtiii
09-16-2008, 04:28 PM
I personaly don`t like the idea of no mounted range combat at all. It`s kinda logical that you can`t shoot your crossbow or longbow while riding, or cast a huge ass fireball waving both hands through the air. But I think it should be possible to tailor certain range weapons and spells for mounted combat - like shortbows, throwing axes or knives that go only straight with no real aim, quick buffs/heals and low-damage-easy-to-cast damage spells.
I´m not into chasing fleeing enemys on foot, and not beeing able to do shit about them running away, and thus far I haven`t seen anything that will allow a mage to catch a warrior since he can`t damage him while chasing .... .

Even though I fear that it will be hard fighting a warrior with a mage in the begining, I like the idea of keeping it simple. Perhaps rebalancing and adding stuff later instead of introducing features, and removing them later will make for a lot less tears and suffer and - hopefully - it`s also a good way to balance.

vori
09-16-2008, 10:12 PM
What is there to be unbalanced.
We already have M&B which has showed that it can be done.
You can use tower shield to completely protect your self from arrows.
Or you can use smaller one but then you have to watch where the arrow is going.
Or you can use your own bow and shot at the horse-archer with greater precision than he has.
In M&B everything seams, looks and feels so normal and logical.

Including blood splatters. :D

sorros
09-16-2008, 10:18 PM
Theres one word that will settle this once and for all, I've already said it once...

Kiting.

/threadclose

the last line summed this thread up.

yet it still goes on.

janne1990
09-16-2008, 11:04 PM
well it should be easy to implement mounted archery just make (the thing that holds the arrows can remember the word) carry only 20 or maybe a litle more and make inventory small so you can maybe have a bow, 3 arrow holders, and a sword or bow 2 arrow holders sword and a shield the mechanics for mounted combat was good on M&B

well for tactics to combat these mounted archers are rather scarce atleast i can only think that you find some shelter and drop them with your bow or AOE spells or if you in open area get into big lump fighters protectin the archers and mages with shields while the mages and archers try to kill the riders

Bamboopanda
09-17-2008, 01:50 PM
Ok . i got it. So you represent these 95% and other guys that post here represent 5%....

And that's why everyone hates M&B (probably including you ofcourse : P).

I would really love to ride a mount while invisible with an slew of dots to call down on enemies from afar and an pet to tackle any potential chasers.

I myself would rather win and get free lootz than lose my crap. I understand that does not make a good game and am willing to give it up in the quest for a game that is actually decent vers. the crap most developers release.

Bamboopanda
09-17-2008, 01:54 PM
Omg I hope this topic would come out eventually :ohno:


Sounds like you are sad you dont get to use your wow stealth to ass rape players anymore. Cry more, bad mechanics ruin games. RL has LOTS of bad mechanics, like the bad guys actually winning. Games are for fun, getting shit on is NOT fun.

Bamboopanda
09-17-2008, 01:56 PM
couldnt agree more.

the thing most ppl fear here is that it becomes Rocks-Scissors-SHOTGUN where everyone abuses the later, but with proper balancing I doubt that happens

Its obvious that 'shotgun' is about how the gameplay ended up looking. The developers said that balancing it out would be near impossible and so it was removed. Pretty damned straight forward.

Bamboopanda
09-17-2008, 02:09 PM
Utterly retarded. Mounted archery is a tactic in warfare. Its no worse than having those fricken skimmers with cannons attached to it. Want to beat a horse archer? Hide, or shoot the mount with arrows/bolts/magic/whatever. The reality of the situation is that in an open field, the horse archer will walk up to you. Stop. Shoot at you. Move back when you move forward. Repeat. Its a realistic tactic.

I'm not even going to bother saying if this makes sense or not, because CC sucks so badly in every PvP game I've ever played, it doesnt matter. CC ruined DAoC, and especially LOTRO. Horrible PvE skill.

Its called poison. The longer its in you, the worse you get. Acid could work this way. Fire, perhaps. No reason to get rid of DoTs, as long as they are presented in a realistic way.

As for the playerbase percentage you gave, I doubt the numbers are anywhere near correct. Hell, if that much of the playerbase doesnt post on the forums, then they obviously arent too interested in what anyone has to say or think anyway, and I'll be glad when they're gone due to "RL Issues" (catch-all phrase everyone uses to stop doing something).

In fact, a good portion of this thread is FOR Horse Archery/Thrown/Whatever.

Look at it this way, horse archery is a CC against anyone without a horse. Instead of slowing them, you just out run them and never die because they cannot hit you. Nothing stopping you from using foot archers to do what you described, nothing stopping you from charging into a line on a mount.

And yes, some dots are in, even the video seems to show some. But you and I both know what dots are meant as in a game anyway so why nitpick. And you are right, at any one time, the number of people on a forum are miniscule to the number playing. But it is a good indication of how players feel about a game, and often the last indication before a game lose's those players by the thousands because the developers ignore crap mechanics.

You may like seeing players leave because a developer is too lazy to fix something, but it is not a good thing, and does not bode well when something you enjoy gets nefed because they cannot figureout the root cause of the playerbase loss and then assume that it is something other than what they did to beginwith.

BTW, the vast majority of threads before this one has more people agree that horse archer is a suck game mechanic. But I cannot expect the new breed of wow'ers looking for a new fix to understand why they even need/want that fix or what will satisfy it. Fucking carebears cannot think beyond your own wants and desires. Thats why you ruin games.

BladeofHearts
09-17-2008, 02:17 PM
There is one important element you defenders of horse archery are all forgetting. Unless all the posts about this have been wrong, shields in DF do not nullify damage. They mitigate it. Thus, unlike Mount and Blade, you won't be able to simply block an incoming attack. You block a hit, you still take damage, but you take less. This is to prevent the whole Dark Messiah issue where the warriors just stood and blocked while people beat on them and they took no damage. So even if you've got a warrior with a tower shield, hunkered down behind his shield while the archer hits it, he's still going to die unless he charges. And don't tell me this isn't realistic. In real life, arrows from a longbow or a crossbow could puncture plate armor, and a heavy enough weapon blocked by a shield could still jar the defenders arm or break it. Thus, ranged combat in which the attacker cannot be caught is hax. And to the person who said Mahirim would be able to catch the horse archer, they wouldn't. In the Mahirim's travel pose they cannot attack and the transformation back to the combat stance isn't instant, so they would catch up, but the archer would still speed away. Xenox's paradox, anyone?

And:
Fucking carebears cannot think beyond your own wants and desires. Thats why you ruin games.
QFT

xaxol
09-17-2008, 02:40 PM
as someone said before in this topic, i think that mounted ranged combat will be implemented later, because the devs just have to focus on more vital matters of teh game, one of which is the beta and the final adjustments.
I also hope that there will be mounted ranged combat.. because it would better hav all mounted combat styles, or no mounted combat at all.... it would be like havin only melee fighters and mages and no archers for example...

Till now there have been countless topics on this matter and none of them came to a conclusion. So stop arguing and flamming each other and wait for the release or the beta (for the lucky ones who wil get in) at least... Then we will be able to discuss about the things which are missing and things which are useless or unbalancing.... Arguing about them now has no point.

Naieth
09-17-2008, 04:25 PM
There is one important element you defenders of horse archery are all forgetting. Unless all the posts about this have been wrong, shields in DF do not nullify damage. They mitigate it. Thus, unlike Mount and Blade, you won't be able to simply block an incoming attack. You block a hit, you still take damage, but you take less. This is to prevent the whole Dark Messiah issue where the warriors just stood and blocked while people beat on them and they took no damage. So even if you've got a warrior with a tower shield, hunkered down behind his shield while the archer hits it, he's still going to die unless he charges. And don't tell me this isn't realistic. In real life, arrows from a longbow or a crossbow could puncture plate armor, and a heavy enough weapon blocked by a shield could still jar the defenders arm or break it. Thus, ranged combat in which the attacker cannot be caught is hax. And to the person who said Mahirim would be able to catch the horse archer, they wouldn't. In the Mahirim's travel pose they cannot attack and the transformation back to the combat stance isn't instant, so they would catch up, but the archer would still speed away. Xenox's paradox, anyone?

And:

QFT

In real life there where no mounted longbow archers. I hope you can guess why.

And except small hunting crossbows, horseman who are using that weapon could shot only once, because reloading crossbow with your hand require ennormous strength (and try do it few times).


I also think developers could try inpunt mounted archery in Beta. If it will sucks, what is the problem removing it. It is just a beta.

Squamp
09-17-2008, 05:13 PM
I just thought I might as well point out that there is a counter balance to mounted archers, just as there is a counter balance to a normal archer vs warrior.

Simply get a horse. That cancels out the speed advantage of a mounted archer, which is what I believe is the major point here, no? Besides, the warriors might even have an advantage, since when an archer is on a horse his aim is worse, which means that the warrior will be able to reach the archer with less damage done against him.

Reaper1122
09-17-2008, 05:54 PM
I just thought I might as well point out that there is a counter balance to mounted archers, just as there is a counter balance to a normal archer vs warrior.

Simply get a horse. That cancels out the speed advantage of a mounted archer, which is what I believe is the major point here, no? Besides, the warriors might even have an advantage, since when an archer is on a horse his aim is worse, which means that the warrior will be able to reach the archer with less damage done against him.

Their is a major problem with that. When we play were going to get used to the aiming while on a mount. Also the fact that if your both going the same speed the archer has all the time in the world to shoot you unless he runs into a tree. One of the biggest pains playing Mount and Blade was the fact that it's incredibly hard to catch a mounted archer with a melee weapon. These are bots too that are predictable where their going. As for some people saying you can block arrows and that is a counter. Have you thought about how to acually hit the enemy? Their not going to come up and start to point blank you just because you have a shield.

Squamp
09-17-2008, 08:40 PM
Their is a major problem with that. When we play were going to get used to the aiming while on a mount.

Mounts won't be cheap so there will be the Risk vs. Reward aspect. Mounts are crafted into a figurine that you can carry on your person, so they're also lootable. When deployed, they're also killable.
(Cut out the irrelevant bits.)
Since there his a risk of losing them, they wont be used on a "daily basis". That means players wont really be doing much "skill honing".

Also the fact that if your both going the same speed the archer has all the time in the world to shoot you unless he runs into a tree.

Earlier it was suggested that shooting can/should be limited to only several angels. Shooting backwards isn't what I'd call the most comfortable shooting positions, since for that you'll have to be sitting backwards (in order to aim correctly). So either shooting can be limited to certain sides, or a speed penalty can be given (since you obviously wont be able to go as fast when you're backwards).

One of the biggest pains playing Mount and Blade was the fact that it's incredibly hard to catch a mounted archer with a melee weapon. These are bots too that are predictable where their going.

I'd expect it'd be the same as catching an archer on foot with a melee weapon. The only thing that changes is the playing field.

As for some people saying you can block arrows and that is a counter. Have you thought about how to acually hit the enemy? Their not going to come up and start to point blank you just because you have a shield

I do believe that you can have another weapon, no?
Having a bow yourself shouldn't be too problematic. (as also stated before me)

Kayos
09-17-2008, 09:07 PM
Omg I hope this topic would come out eventually :ohno:

A few things to horse archery:

1. Kiting is only an issue when horses are not "coded" well. If they resemble real horses they won't turn when the player hits the "turn" key, they won't accelerate or brake like cars do and they won't just stabilise when they stop just to allow the player to shoot.

2. I don't see how firing at a footman from horseback is imbalanced... It will probably end in the footman dying but that's not imbalance, that's logic. The footman would also die if attacked by two other footmen, or an archer, or a mage, unless he can protect himself or use cover. Or would you suggest not allowing players to fight 2vs1 because it's NO FUN for the single fighter? Or maybe not allowing archers to fire at enemies that are not aware of their presence, because it's NOT FUN to be ambushed?

3. How is it a REQUIREMENT to have a horse and a ranged weapon to have fun? It's a matter of choice. You can be good at archery but when you get indoors and have to use a sword you suck at it and get owned. So what? Was your choice anyway.

And besides all this... I hate ppl talking about balance. If you want to have balance go play one of the other MMO's out there. I am currently playing WoW and am SO bored with the balance there. Why can't the elves be faster then the damn dwarves FFS? Why aren't the Tauren Warriors stronger then the Gnome Warriors?! That's what happens when you get too much balance!
Recently I read on this forum that the DFO community are hardcore arseholes and that's what separates them from the WoW bunch. Somehow I don't believe it anymore. You people are whiners and carebears, scared shitless of losing in PvP or whatever it is that pushes you to whining "OMG NO FAIRZ HE KITING! BAN RUNNING PLX!" It's dumb.

So please get a grip and decide if you want a game that will "bellyrub" you or a game that will kick your "hardcore arse". :bang:


See here:
http://forums.darkfallonline.com/showthread.php?t=68676

PLEASE READ IT FFS! (it even has colorful letters!)

Well said !!

Kayos
09-17-2008, 09:25 PM
And to the person who said Mahirim would be able to catch the horse archer, they wouldn't. In the Mahirim's travel pose they cannot attack and the transformation back to the combat stance isn't instant, so they would catch up, but the archer would still speed away.


The Mahirim have a bite attack they can use when on all 4's and nowhere have the devs stated how long it takes to change to travel form. It very well could be instant. Can't take very long to bend over now can it?

BladeofHearts
09-18-2008, 07:32 PM
The Mahirim have a bite attack they can use when on all 4's and nowhere have the devs stated how long it takes to change to travel form. It very well could be instant. Can't take very long to bend over now can it?

Only problem is that Mahirim in travel form and mounts move at the same speed. So, unless you have a retarded horse archer who's shooting you at point blank range, you'll never be able to catch up. And even if the switch between forms is instant, which I doubt, just like it'll probably be impossible to instantaneously summon and appear on your mount, you'll feasibly only get one hit in before the archer is off again. So really, whether the Mahirim can attack in travel form or not, and whether the switch is instant, is irrelevant.

And to Naieth:
In real life there where no mounted longbow archers. I hope you can guess why.

...

I also think developers could try inpunt mounted archery in Beta. If it will sucks, what is the problem removing it. It is just a beta.

I wasn't insinuating that there were mounted longbowmen. I was using longbowmen as an example to explain why shields mitigating instead of nullifying damage was logical. And the problem with "inpunting" mounted archery is that it's devs waisting their time coding a useless feature that, although practical in mount and blade, is NOT practical in DF due to the shields mitigating damage.