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Time
09-09-2008, 05:39 AM
How many people would be interested in an resorce/information based guild which is also trying to collect all 16 word stones (to spark the event).

Probaly only one city if we could hold it and have it a place where almost anything is traded (basicly a big market).

Anyone would be welcome into the city but there would be no attacking other players inside the wall this will hopfully make it so the people who make high end crafters will be more willing to come to the city to sell there goods or make crafting deals.

I would want a list of all merc guilds (including what type of work they would take on) and crafters (including what they can make) more groups could be added later if people think of any. These lists would have in them the costs that each person would charge for the item or service.

Basicly a nutral city based alot around trading no questions asked ie you could be evil or you could be good it wouldn't make a diference unless it was in there fees.

If anyone has any interest or has any ideas for me i don't mind tossing ideas around.

Also a good name idea would be nice

Merrin
09-09-2008, 06:28 AM
Basicly a nutral city

No bloody way.

Grimskeggr
09-09-2008, 06:30 AM
If Merrin's in, I'm in.

Time
09-09-2008, 06:06 PM
If it works it would probaly be farly good for everyone.

Almost everyone will need some sort of information or crafting/merc help somtimes.
Consider it if you will the black market of this game buying/selling everything without bringing your name into it unless you want it.

For example you make all the crafters hate you for constently ganking them when there collecting resorces we would work out somthing to get the items you want crafted.

Dorundain
09-09-2008, 06:41 PM
How many people would be interested in an resorce/information based guild which is also trying to collect all 16 word stones (to spark the event).

Probaly only one city if we could hold it and have it a place where almost anything is traded (basicly a big market).

Anyone would be welcome into the city but there would be no attacking other players inside the wall this will hopfully make it so the people who make high end crafters will be more willing to come to the city to sell there goods or make crafting deals.

I would want a list of all merc guilds (including what type of work they would take on) and crafters (including what they can make) more groups could be added later if people think of any. These lists would have in them the costs that each person would charge for the item or service.

Basicly a nutral city based alot around trading no questions asked ie you could be evil or you could be good it wouldn't make a diference unless it was in there fees.

If anyone has any interest or has any ideas for me i don't mind tossing ideas around.

Also a good name idea would be nice

I'm afraid I don't think your idea is feasible, unless you're willing to invest a lot of resources in peacekeeping. And because I don't foresee that trade between racial alignments will be much more profitable than trade within racial alignments (i.e., there probably won't be resources that Humans desperately need from the tribelands that they can't find somewhere in Mercia, Mirendil or Dwarf-land), all the money you'd have to spend ensuring safety sufficiently that merchants would actually be willing to trade in your city would make the whole enterprise unprofitable.

But who knows? Talk to Jonkar. Maybe he'll give you a discount on security.

My own two cents is that you'd be better off forming a mercantile exchange company specifically catering to the Ork/Mahirim alliance. Find yourself some crafters, and do what you can to corner (or at least unionize) the market. I think there's a legitimate entrepreneurial opportunity there, with all of the Savage Alliance clans gearing up for war.

thenuh
09-09-2008, 06:57 PM
If the wordstones are what I hope they are, you'd have compete over them with every other clan out there...

Vesrix
09-09-2008, 06:58 PM
Unfortunately, we would burn your city to the ground. You would not be able to field a sufficient, proficient, tactical force to stop large groups of raiders.

Thorpeyrox
09-09-2008, 07:00 PM
I'm all for a neutral trading city, however it would have to be player run - player defended so unless they are a major powerhouse a neutral city may not be so viable in-game.

zie
09-09-2008, 07:30 PM
Unfortunately, we would burn your city to the ground. You would not be able to field a sufficient, proficient, tactical force to stop large groups of raiders.

HEy i was gunna say that :(

Kran De Loy
09-09-2008, 07:58 PM
It would be more feasible to instead run a bazaar type environment. That way you may travel about at a moments notice or have preplanned meeting spots set up for major merchants allowing the masses only to know where it is as it happens and that only because people see you in a group. Not through global advertisement.

Basically a place for merchants to trade with merchants. A bazaar set up like that would mean that all the participants would have their own guards. Anyone that tries to take the easy way out (Not bringing their own, but using the guards paid for by the other more wealthy/smarter merchants) would be targeted by the less scruple factions attending the meet as they left.

This type of task would be of little difficulty to a clan with the major ideology of information gathering and sales.

Fortification is only good for those with the military might to not just defend it, but also scare off the rivals.
Mobility and stealth have it's many uses.

lance845
09-09-2008, 08:04 PM
How many people would be interested in an resorce/information based guild which is also trying to collect all 16 word stones (to spark the event).

Probaly only one city if we could hold it and have it a place where almost anything is traded (basicly a big market).

Anyone would be welcome into the city but there would be no attacking other players inside the wall this will hopfully make it so the people who make high end crafters will be more willing to come to the city to sell there goods or make crafting deals.

I would want a list of all merc guilds (including what type of work they would take on) and crafters (including what they can make) more groups could be added later if people think of any. These lists would have in them the costs that each person would charge for the item or service.

Basicly a nutral city based alot around trading no questions asked ie you could be evil or you could be good it wouldn't make a diference unless it was in there fees.

If anyone has any interest or has any ideas for me i don't mind tossing ideas around.

Also a good name idea would be nice


I was part of a guild that did this in shadowbane. What you need is 2 things. members willing to uphold the name and quality fo the city, thus reputation. and 2 the other guilds of the server to respect your reputation enought hat when someone comes to destroy you they show up to help defend you without expecting you to return the favor in the future.

if the good guy guilds see the benefit your city can bring to the server as a trade center of the world they will back you up and expect nothing.

Jonkar
09-09-2008, 08:05 PM
You know OP, if you would actually unite all of the people that attempted to create a clan like that for Darkfall in the past, you'd be bigger then the Hyperion Kingdom.

Kran De Loy
09-09-2008, 08:12 PM
I was part of a guild that did this in shadowbane. What you need is 2 things. members willing to uphold the name and quality fo the city, thus reputation. and 2 the other guilds of the server to respect your reputation enought hat when someone comes to destroy you they show up to help defend you without expecting you to return the favor in the future.

if the good guy guilds see the benefit your city can bring to the server as a trade center of the world they will back you up and expect nothing.

Except maybe giving clans that defend your city a discount on the information that you'd sell.
Just make sure the info is all sensitive and they wont want to tell anyone else how much the paid for it to see if they got a discount by comparing with others. Since all prices will be relative to the supply and demand at the time of sale, all of which is can on be decided only by the players involved.

Shads
09-09-2008, 08:24 PM
What pointy-ears Dorundain said, the SA has a standing invitation to all Ork/Mahirim clans, as long as they are willing to stick to a few basic principles. Merchant/crafting clans are especially welcome, and will get great opportunities for profit.

Time
09-09-2008, 09:07 PM
I am hoping on having it kind of like middle men in deals.
All prices would be between us and the buyer noone else would know the prices though we would have a list.

We would be willing to deal with basicly anyone keeping a large collection of information/items hopfully once its set up.

The fact it would be a place for pkers to easly sell there goods will hopfully keep them from ganking inside the walls and for guilds once it has a 1st clan stone it would have no problems selling locations of other ones.

Also I would like to set up a list (this list wouldn't be for general knowledge) of the location of all clan stones at all times after there found so once all 16 are collected it could at least organise the event.

If this is done right I don't see any real group that gains from fighting in its walls.

KoomValley
09-09-2008, 09:09 PM
I am hoping on having it kind of like middle men in deals.
All prices would be between us and the buyer noone else would know the prices though we would have a list.

We would be willing to deal with basicly anyone keeping a large collection of information/items hopfully once its set up.

The fact it would be a place for pkers to easly sell there goods will hopfully keep them from ganking inside the walls and for guilds once it has a 1st clan stone it would have no problems selling locations of other ones.

Also I would like to set up a list (this list wouldn't be for general knowledge) of the location of all clan stones at all times after there found so once all 16 are collected it could at least organise the event.

If this is done right I don't see any real group that gains from fighting in its walls.

If what I think is right, he kinda wants a clan like the Shadow Broker off Mass Effect but with more features such as a trading post and such.

Time
09-09-2008, 09:16 PM
Never heard of that guild what did they do i might be able to take some ideas off them :)

KoomValley
09-09-2008, 09:23 PM
Never heard of that guild what did they do i might be able to take some ideas off them :)

Nah, it's more like person in the game who buys information off people and sells it to the biggest governments (or clans in this game).

Kaorn
09-09-2008, 11:28 PM
I think it is a cool idea, and I'm sure that many of the small-medium clans will like it, but there will be a lot more Massive clans that want the city and will just roll over you.

Time
09-09-2008, 11:32 PM
But theres also the fact the massive clans will need the survices we can provide and I would probaly pick a centeralised city but one with few other advantages.
The big guilds will want access to the rarer crafted stuff or mats for items they want or they would want information.
To me the guilds that would hate it the most would be the small ones which wouldn't have as much to loose and alot to gain.
Rember big ones get hit hard when attacking other places as well.

VidarDf
09-09-2008, 11:50 PM
Probaly only one city if we could hold it and have it a place where almost anything is traded (basicly a big market).

make it so the people who make high end crafters will be more willing to come to the city to sell there goods or make crafting deals.


sounds like a hell of a place to raid every few hours.

Time
09-10-2008, 02:15 AM
Depends as if it works like i want only guilds that need absolutly nothing woudl attack it and never heard of many guilds getting that big in games

Time
09-10-2008, 08:23 PM
Any more sugestions? Will probaly put it up more in depth in a few days.