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View Full Version : Skill Acquisition through questing


Freon Bale
09-07-2008, 02:32 AM
I have not seen a thread specifically on this topic, and I was curious if anyone knew.

I remember reading that skills can be acquired from trainers, often for a fee.

What I would like to know is if the acquisition of some skills is based on questing instead of trainers.

To be clear, what I am asking is if there some quests, hopefully difficult ones, that as a reward allow you to add a skill to your repertoire. The skill will still have to be improved with time and use.

It makes sense to have this type of system because it would promote PvE both in terms of content and use. I could easily see groups getting together to go on the 'Backstabbing Skill' quest or 'Fireball Spell' quest.

Anyone know if this is in-game already?

Jayaris
09-07-2008, 02:33 AM
I predict people may call you a carebear for wanting to promote PvE..

Trik
09-07-2008, 02:34 AM
Im pretty sure you start out with all skills at 0, and the trainer can increase a skill for a fee, other than that the use of the skills is what raises them, not quests. At least thats how it was in UO, I am pretty sure its along the same lines.

Angreal
09-07-2008, 02:37 AM
I predict people may call you a carebear for wanting to promote PvE..

Do you have any idea what you're talking about? Darkfall has massive PvE elements, and a lot of people will be doing so. Its not all kill kill kill

Jayaris
09-07-2008, 02:42 AM
Hey Angreal :

Do you have any idea what you're talking about?

Angreal
09-07-2008, 02:46 AM
Yes. Yes I do

Jayaris
09-07-2008, 02:47 AM
Yes. Yes I do

Oh, me too..

Ferox
09-07-2008, 02:51 AM
I have not seen a thread specifically on this topic, and I was curious if anyone knew.

I remember reading that skills can be acquired from trainers, often for a fee.

What I would like to know is if the acquisition of some skills is based on questing instead of trainers.

To be clear, what I am asking is if there some quests, hopefully difficult ones, that as a reward allow you to add a skill to your repertoire. The skill will still have to be improved with time and use.

It makes sense to have this type of system because it would promote PvE both in terms of content and use. I could easily see groups getting together to go on the 'Backstabbing Skill' quest or 'Fireball Spell' quest.

Anyone know if this is in-game already?

uh.... no...

the 2nd poster was right... I'm calling this very carebear :P


if its some very special skill like " I have trained my whole life to learn the flying dragon kick sword skill" and you have to do a quest for it... eh... maybe...


but normal skills.. hell no. IMO it should be like UO, where the skills are with you already, you just need to pick up the tool that you use to raise the skills.


oh and... quests suck... period... and I hope df doesn't force us to do ANY of them.

Knocky
09-07-2008, 02:54 AM
I think it would be some sweet RP action to have quests for certain Master skills. (and no, killing 1000 womprats is not a "quest")

Dinging a arbatrary number and suddenly knowing new attacks has always been lame in my book.

Though I doubt this will be in the launch. Maybe in an future expansion.

Rhambo
09-07-2008, 03:02 AM
I haven't read anything about getting skills through questing.

You're not a carebear.

And I'm pretty sure they will have quests for skills at release, but if not then, then they can always add some in a patch later on.

JackyD
09-07-2008, 03:23 AM
I think that you'll be able to choose a limit amount of skills on character creation in order for you to have your starting template. Then in game you'll be able to buy skills from trainers for a certain gold fee and you're even able to being taught skills from other players (I think those players will have to have mastered that skill tho prior to them being able to teach it, don't quote me on that tho as it is pure speculation and would make sense imho).

I don't know if we will have skills that can only be acquired after completing a certain quest but what we know is that the game will have various factions that you can ally with and that there will be vendors where you can buy faction specific stuff when progressing through their ranks. I guess it is safe to assume that some of this stuff will be skills, so even if they aren't given out at the end of a quest, you'll still have to go through a series of quests in order to advance ranks therefore it could be translated into you can acquire skills through quests.

pidin
09-07-2008, 04:12 AM
I'm against it and pretty sure this feature is out.

StormZ
09-07-2008, 04:16 AM
I know that trainers will be able to teach us skills and spells and players will even be able to teach other players skills and spells. I do think however for more exotic spells and skills (not just the normal fireball or sword slash) you would need to do a quest to complete. If darkfall has 500 or so spells and other skills in this game, im sure they wont through them all on the trainer right off the bat.

I can see in the begining, lets say you chose the school of fire magic, you get fireball right off the bat but you may need to do a quest to get a fireball or to make an opponent burst into flames. Same going with lets say sword skills, you may need to pick up a basic sword attack skill from a trainer but if you want to make your target bleed or maybe an advanced area attack you may have to do quests.

Just they way i see it, no facts.

Woopya
09-07-2008, 04:32 AM
I remember reading that some of the NPCs will demand you do a task for them b4 they will teach you certain skills/spell.

So theres you carebear quest.

RavenialNoct
09-07-2008, 04:47 AM
PVE is vital to meaningful PvP because it not only is a vital social outlet but its vital to a functional economy. This is not carebear. I think that it would be interesting to give some skills via difficult PVE.

xKilljoy187
09-07-2008, 04:49 AM
I have not seen a thread specifically on this topic, and I was curious if anyone knew.

I remember reading that skills can be acquired from trainers, often for a fee.

What I would like to know is if the acquisition of some skills is based on questing instead of trainers.

To be clear, what I am asking is if there some quests, hopefully difficult ones, that as a reward allow you to add a skill to your repertoire. The skill will still have to be improved with time and use.

It makes sense to have this type of system because it would promote PvE both in terms of content and use. I could easily see groups getting together to go on the 'Backstabbing Skill' quest or 'Fireball Spell' quest.

Anyone know if this is in-game already?

I don't like you.

Freon Bale
09-07-2008, 05:37 AM
Heh.

First off, thank you for all the feedback.

Second, I don't care if I am called carebear.

Third, for the record, I like PvP, and I desire it greatly, but not at the expense of PvE. A world with only one form of interaction, PvP, no matter how well implemented, gets boring. Planetside was a good example of this.

A 'sandbox' world is just that, one where you can do anything. PvE is one of those anythings.

I think the biggest issue I am hearing is FORCING players to complete a quest to get a skill. This is a legitimate complaint for those who find PvE undesirable. Still, if it is genuinely difficult to acquire certain skills (let alone develop them), then when they are used, it becomes a way to gauge someone's uberness.

Remember, even you pure PvP types, that gear is a meaningless gauge of someone's prowess in DF (as I understand it). How then, to be unique? Stats? Ok, that's a possibility (works in Subspace). But I think that people seeing a skill that no one else has (through some type of unique animation) would be more substantial a way to identify someone.

Still, this is just an opinion, and I can see how the PvP purists would have issue.

Added a poll to satisfy my curiosity.

Realbigdeal22
09-07-2008, 06:47 AM
I have not seen a thread specifically on this topic, and I was curious if anyone knew.

I remember reading that skills can be acquired from trainers, often for a fee.

What I would like to know is if the acquisition of some skills is based on questing instead of trainers.

To be clear, what I am asking is if there some quests, hopefully difficult ones, that as a reward allow you to add a skill to your repertoire. The skill will still have to be improved with time and use.

It makes sense to have this type of system because it would promote PvE both in terms of content and use. I could easily see groups getting together to go on the 'Backstabbing Skill' quest or 'Fireball Spell' quest.

Anyone know if this is in-game already?

If you mean skill quests like(shot 30 arrows on 30 diferent target perfect,)then its ok.I dont whant quest like wow!(kill 10 rats)

I whant quest like raiding lezard town or kill the great dragon lord.Or dungeon.

angelfang
09-07-2008, 06:53 AM
A carebear is anti-PvP, anti-PK.

PvE and questing is always a big part of MMORPG, otherwise the game will die like Shadowbane. If i wanted 24/7 PKing i would just play CS:S or CoD4

hezakwik
09-07-2008, 07:42 AM
uh.... no...

the 2nd poster was right... I'm calling this very carebear :P


if its some very special skill like " I have trained my whole life to learn the flying dragon kick sword skill" and you have to do a quest for it... eh... maybe...


but normal skills.. hell no. IMO it should be like UO, where the skills are with you already, you just need to pick up the tool that you use to raise the skills.


oh and... quests suck... period... and I hope df doesn't force us to do ANY of them.

I think you're carebear for not wanting to work to learn your skills! :eek:

Riss0
09-07-2008, 08:02 AM
Im pretty sure it says somewhere you can learn skills youself, be taught by others and certain quests an npc will teach you a skill.

jjohnson786
09-07-2008, 08:16 AM
I really hope the developers aren't wasting their time on making quests.

In addition, I really hope I won't be forced to do a quest in order to unlock a skill, or gain points in a certain skill.

natris
09-07-2008, 08:21 AM
Im pretty sure it says somewhere you can learn skills youself, be taught by others and certain quests an npc will teach you a skill.

Yes, I'm sure it has been mentioned somewhere, unfortunately I was not able to find the citation.

megaforse
09-07-2008, 08:30 AM
imo, of the 1000 skills/spells available, a portion will probably be found only through completing a quest or some other PvE activity. I read an article here (http://www.darkfallonline.com/world_lore/buried_city.html) about a quest which, once completed, you receive multiple items. One is "a relic which grants a bonus to all woodland resources when inserted into a clanstone". So whether or not you like questing or PvE, doing so, is more of a benefit than staying away from it.

Youngdirty
09-07-2008, 08:33 AM
Don't know where the quote is and too lazy to look it up but one of those dudes with technicolor names said that some skills will be learned (initially) by a quest. i say initially because they've said you can teach other players so i imagine you could sell that skill so others can skip the quest :)

JackyD
09-07-2008, 08:35 AM
I really hope the developers aren't wasting their time on making quests.

In addition, I really hope I won't be forced to do a quest in order to unlock a skill, or gain points in a certain skill.

Why wouldn't you want any quests in an RPG?

And don't worry there will always be the option the be taught that skill via a PC, but expect it to come with a higher fee than if you'd have acquired it via the quest.

Stax
09-07-2008, 08:40 AM
You are not a carebear for wanting quest driven skills in game. People are dumb asses for thinking that makes anyone a carebear. They should off-them-selves!

But on another note: I believe the lore sections, mention that each race will have quest they run, and I think we get specific skills from those quest.

Blixa
09-07-2008, 08:48 AM
what about PKs? They couldn'T acess to certain skills since they won't be able to go into the capital cities... I vote against it.

JackyD
09-07-2008, 08:52 AM
what about PKs? They couldn'T acess to certain skills since they won't be able to go into the capital cities... I vote against it.

They could as all skills can apparently be player taught.

Also being a PK doesn't imply you won't have access to capitals, remember that you only take alignment hits when killing your own faction when not being officially at war with the clan in question. Also the Alfar PK are less likely to be murder flagged as they get aligment hits from only 1 race while gaining it from the other 5.

Blixa
09-07-2008, 09:31 AM
They could as all skills can apparently be player taught.

Also being a PK doesn't imply you won't have access to capitals, remember that you only take alignment hits when killing your own faction when not being officially at war with the clan in question. Also the Alfar PK are less likely to be murder flagged as they get aligment hits from only 1 race while gaining it from the other 5.

Yes, but there surely will be PKs who will also kill their own races and limiting them to skills would be too rough imo since you'd have to reroll to make a XYZ character (what isn't the concept of darkfall at all). The player teaching solves it though

Ferox
09-07-2008, 09:50 AM
I really hope the developers aren't wasting their time on making quests.

In addition, I really hope I won't be forced to do a quest in order to unlock a skill, or gain points in a certain skill.

agreed...

Saturday Saint
09-07-2008, 09:53 AM
The point of the alignment system is there to give a disadvantage to people that decide to kill their own race. Killing your own race is an option available to you, but it isn't exactly encouraged. If you're killing your own race, then you'll have to be ready to face the consequences. If you don't want to face the consequences, there are plenty of people you can kill that won't provide an alignment hit.

Matt404
09-07-2008, 09:57 AM
http://www.darkfallonline.com/faq/skills.html

How do I get new skills and spells?
Most spells and skills can be purchased from NPCs, and they will teach you the basics of the particular skill or spell, so you can start using it and training it. Some skills and spells can be learned from other players.

NPCs may ask you to help them perform certain quests before they are willing to teach you special spells and skills.

Radeth
09-07-2008, 10:13 AM
period

EDIT: oh and btw you don't go to trainers to lvl up your skills as I read someone thinks, they just "teach u" the skill so u can start lvl it up.

andy9306
09-07-2008, 11:16 AM
It is not unreasonable to assume that some of the more advanced combat maneuvers and spells will be rare knowledge to come by. As such, a quest is not an unreasonable requirement to learn said skill. If you don't want to do quests, don't.

Jonkar
09-07-2008, 11:18 AM
I think it's great to have the advanced skills require quests to unlock.

Thorpeyrox
09-07-2008, 12:15 PM
I think it's great to have the advanced skills require quests to unlock.

This.
How many of you anti-quest people here think those 'hidden' master trainers will just hand over the spells and abilities to you on demand? Of course there are going to be damn quests for certain skills and abilities.

This is so obvious that this thread was unnecessary.

ZtyX
09-07-2008, 01:24 PM
I really hate when you have to do specific quests to be able to learn an ability.
.. But, I guess we can't avoid that if we are to have a deep and immersive world.

It just doesn't make sense for a person to learn new techniques all by himself!
And it makes no sense for fictional npc characters to be willing to teach their techniques for free or for a fee. They will often want something worth to them more than money.

Freon Bale
09-08-2008, 05:16 AM
I'm just putting a note in here to bump this to the front page again.

Please continue to vote, because right now it looks like the PvP purists are outnumbered by those like myself, who prefer PvE to be an important part of character skill development.

Also, to the PvP purists, why do you consider PvE so distasteful?

RavenialNoct
09-08-2008, 05:25 AM
ok here's a compromise.

Though when dealing PvP there might be ways to "cheat" the system, but at the same time if the death penalty sucks enough maybe not.



I wouldn't mind seeing certain PvP oriented quests.

Like some guy gives you a quest find a guy with (random item for each person who gets the quest Staff of Uber Pwnzr doom) in his hand and kill him and bring it to me.

Ie the quest is to kill a player with a specific item, maybe lots of players, maybe players from certain guilds, maybe players with certain faction etc etc. Maybe 100 players in a row without going under 100hp using only a donkey jaw bone, PvP "quests" yay

Freon Bale
09-08-2008, 06:57 PM
Interesting concept.

So you are suggesting a dynamic PvP bounty system based on certain loot.

I can see a problem if the person with the item gets killed and looted by someone other than the one who got the quest.

Still, I agree it would be cool to find a way of implementing this.

Osirus
09-08-2008, 07:08 PM
I have not seen a thread specifically on this topic, and I was curious if anyone knew.

I remember reading that skills can be acquired from trainers, often for a fee.

What I would like to know is if the acquisition of some skills is based on questing instead of trainers.

To be clear, what I am asking is if there some quests, hopefully difficult ones, that as a reward allow you to add a skill to your repertoire. The skill will still have to be improved with time and use.

It makes sense to have this type of system because it would promote PvE both in terms of content and use. I could easily see groups getting together to go on the 'Backstabbing Skill' quest or 'Fireball Spell' quest.

Anyone know if this is in-game already?


I could be wrong, but I think I've read a dev quote that mentions some skills will be found through questing.

d-star
09-08-2008, 07:12 PM
if you dont have pve. you cant have true pking. its the best to hunt down all hunting noobs and steal all ther beloved stuff. and when you find that por litle miner full of glorius gold minirals. just BAM! and take it all. hope fully he calls for his friends and trys to hunt you down. and the game will be alive!

Abbadon
09-08-2008, 07:14 PM
I predict people may call you a carebear for wanting to promote PvE..

if this game does not have fantastic pve... then they are a bunch of liars...

Nug'Tar
09-08-2008, 07:17 PM
wow i cant believe the votes are like that. ARE U KIDDING ME???there should never be any questing to get any skills. They should all start at 0 and you can go do some quests to go raise your skills.

dragonreborn
09-08-2008, 07:44 PM
i think it would be great to have quests to get rarer/better skills that way you have more to do in the world then just pvp.

Darkfalz
09-08-2008, 07:46 PM
uh.... no...

the 2nd poster was right... I'm calling this very carebear :P


if its some very special skill like " I have trained my whole life to learn the flying dragon kick sword skill" and you have to do a quest for it... eh... maybe...


but normal skills.. hell no. IMO it should be like UO, where the skills are with you already, you just need to pick up the tool that you use to raise the skills.


oh and... quests suck... period... and I hope df doesn't force us to do ANY of them.

The devs have already said that there will be questable skills. Then there are vendor-bought skills, which you can ostensibly teach to others.

DaveDFF
09-08-2008, 07:59 PM
Im pretty sure you start out with all skills at 0, and the trainer can increase a skill for a fee, other than that the use of the skills is what raises them, not quests. At least thats how it was in UO, I am pretty sure its along the same lines.

Whata load of rubbish

DaveDFF
09-08-2008, 08:03 PM
I have not seen a thread specifically on this topic, and I was curious if anyone knew.

I remember reading that skills can be acquired from trainers, often for a fee.

What I would like to know is if the acquisition of some skills is based on questing instead of trainers.

To be clear, what I am asking is if there some quests, hopefully difficult ones, that as a reward allow you to add a skill to your repertoire. The skill will still have to be improved with time and use.

It makes sense to have this type of system because it would promote PvE both in terms of content and use. I could easily see groups getting together to go on the 'Backstabbing Skill' quest or 'Fireball Spell' quest.

Anyone know if this is in-game already?


I would expect that quite a number of skills will be gained from wandering mobs quests , or wise old men in the middle of nowhere. In some cases they will cause massive brawl fests due to location, and easy targets for PKs'.

Very basic skills not the case but , anything advanced yes. It will be a great dissapointment if this is not the case. Players whould potentially also be able to train some known skills.

Lorak
09-08-2008, 08:06 PM
I assume they are still in.
But long ago the Devs said that there were some rare skills that could only be learned by finding NPC teachers that are out of the way and kind of hidden. So those might not be a "quest" per say, but would require at least exploring the world to locate them.

andy9306
09-08-2008, 08:17 PM
wow i cant believe the votes are like that. ARE U KIDDING ME???there should never be any questing to get any skills. They should all start at 0 and you can go do some quests to go raise your skills.

Are you seriously suggesting that all characters should start with knowledge of every skill? That every character know every spell? Know how to craft every type of item? And just be really bad at everything?

That just isn't how it works. There are skills that you can not logically gain in without specific knowledge beforehand. Yes, someone pioneered the skill once upon a time. You are not that person.

There are skills that you learn naturally through use, such as weapon proficiency skills, probably, skills that are bought from trainers, spells are a likely candidate, and skills that are only accessible to those who complete the necessary quest, which will most likely be highly specialized.

Tyriak
09-08-2008, 08:20 PM
There are quests that require you to kill enemies, questing isn't by all means carebear in DF.

keeperofstars
09-08-2008, 08:46 PM
There are pvp quests in DF, how they work, and how they prevent exploit NOT A SINGLE PERSON KNOWS BEYOND THE DEVS.

There are also faction quests and standard pve quests.

You will need combinations of many things to learn skills.

Some skills require you talk to a person that will only talk to people with a bad alignment that is marked as "evil" others will require you have prestigious alignment. Some will require you have a certain rank amoung a particular faction, some will require quests, both pve and pvp. And some will require a mixture of all of them.

This will really help to diversify the skills players have, and I really support it.

Tundravalco
09-08-2008, 10:36 PM
I really hate doing any quests at all so I would rather just have the skills and work them up as I see fit. Now thats probably not going to happen and I'll live with that but for some reason I just dislike any type of questing I like to just do what I want to do not what the game wants me to do.

DaveDFF
09-08-2008, 10:40 PM
I really hate doing any quests at all so I would rather just have the skills and work them up as I see fit. Now thats probably not going to happen and I'll live with that but for some reason I just dislike any type of questing I like to just do what I want to do not what the game wants me to do.

You dont have to do anything you dont want...

Enticle
09-08-2008, 10:42 PM
I've always hated quests in mmorpgs, hopefully darkfall will change this. I don't want to collect 20 unicorn horns, quests with meaning would be nice.

Jonkar
09-08-2008, 10:45 PM
I think the big problem here is people look at quests in the WoW-term. Hence why you people confuse it with being carebear.