View Full Version : Population
Vevusio
09-06-2008, 07:32 PM
Ive read somewhere that a server (i assume its supposed to mean one world entity) will hold up to 10k players.
Now since such a thing is hard to estimate i was wondering how you guys think this will translate into the game. The world is pretty big and of course significantly less then 10k players will be actually logged in at the same time.
Are there any estimates on how crowded small/big towns will be. If you are far off from crowded areas like towns and dungeons how frequently you will see others. What do you think?
Lightsteel
09-06-2008, 07:33 PM
Ive read somewhere that a server (i assume its supposed to mean one world entity) will hold up to 10k players.
Now since such a thing is hard to estimate i was wondering how you guys think this will translate into the game. The world is pretty big and of course significantly less then 10k players will be actually logged in at the same time.
Are there any estimates on how crowded small/big towns will be. If you are far off from a crowded area how frequently like towns and dungeons how frequently you will see others. What do you think?
i have a feeling that the servers will fill up..maybe not at release..but i nknow ppl will be on waiting lists to get in
Silky
09-06-2008, 07:34 PM
i admit that this is one of the things i am concerned about, if i choose to be some sort of forest dwelling bandit, how often willa group of traders actually come past.
I can only assume that the devs are well aware of the effect of such a big map, but we will see :)
Ferox
09-06-2008, 07:42 PM
i admit that this is one of the things i am concerned about, if i choose to be some sort of forest dwelling bandit, how often willa group of traders actually come past.
I can only assume that the devs are well aware of the effect of such a big map, but we will see :)
dwell in a forrest where traders WILL come past.. don't just hope rofl..
the larger the world the better, it creates a more real and immersive world.
Woopya
09-06-2008, 07:42 PM
Keep in mind, the world is HUGE. In the Q&A thread it states its 12 hours on a mount to cross the main continent and 4 hours by boat to the edge of the map, from the main continent. Boats travel much faster than mounts.
http://images.wikia.com/darkfall/images//0/0c/Agon.jpg
Furthermore, guilds set tax rates and other restrictions on cities. This leads me to believe much of the economy may occur away from cities. This is good because it creates traderoutes and also enabled piracy, brigandry etc.
The amount of people in a city really depends on who owns that city. If the owner guild sets a high tax rate, expect little trade. If they dont protect the trade lanes into and out of the city, expect less trade. There are a lot of factors here.
Ferox
09-06-2008, 07:43 PM
Keep in mind, the world is HUGE. In the Q&A thread it states its 12 hours on a mount to cross the main continent and 4 hours by boat to the edge of the map, from the main continent. Boats travel much faster than mounts.
http://images.wikia.com/darkfall/images//0/0c/Agon.jpg
Furthermore, guilds set tax rates and other restrictions on cities. This leads me to believe much of the economy may occur away from cities. This is good because it creates traderoutes and also enabled piracy, brigandry etc.
The amount of people in a city really depends on who owns that city. If the owner guild sets a high tax rate, expect little trade. If they dont protect the trade lanes into and out of the city, expect less trade. There are a lot of factors here.
the 12 hour might be out dated.. I thought tasos said 8 hours..
believe me I'd RATHER it be the 12 hour ;P
Silky
09-06-2008, 07:44 PM
dwell in a forrest where traders WILL come past.. don't just hope rofl..
the larger the world the better, it creates a more real and immersive world.
more real?, sorry but how far can you walk without seeing another person irl, im all for a large open world but i still want to get my fix of other players.
alfaroverall
09-06-2008, 07:46 PM
It's 10,000 at once, not 10,000 total. 10,000 total wouldn't be impressive at all; FFXI exceeds that and it's over 6 years old.
more real?, sorry but how far can you walk without seeing another person irl, im all for a large open world but i still want to get my fix of other players.
Go back to medieval times when there were far fewer than 1 billion people worldwide. (Even in 1750 there were only 791 million people worldwide. (http://en.wikipedia.org/wiki/World_population)) Then ponder what you just said.
Ferox
09-06-2008, 07:48 PM
It's 10,000 at once, not 10,000 total. 10,000 total wouldn't be impressive at all; FFXI exceeds that and it's over 6 years old.
Go back to medieval times when there were far fewer than 1 billion people worldwide. Then ponder what you just said.
wow.. I actually agree with alfaroverall .... that's amazing..
anyways.. yeah! what he said.
Fudgy_Neeples
09-06-2008, 07:53 PM
Keep in mind, the world is HUGE. In the Q&A thread it states its 12 hours on a mount to cross the main continent and 4 hours by boat to the edge of the map, from the main continent. Boats travel much faster than mounts.
You just made that stuff up. Tasos said that it take 8 hours to RUN across the continent. There was no mention of how long a boat or mount would take.
Here's the quote to solidify my awesomeness.
To run from one end to another at regular running speed could take more than 8 hours
Link (http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance)
Ive read somewhere that a server (i assume its supposed to mean one world entity) will hold up to 10k players.
Yes, that was the conservitive answer that the devs have told us. Hopefully it can get to at least 15k.
Now since such a thing is hard to estimate i was wondering how you guys think this will translate into the game. The world is pretty big and of course significantly less then 10k players will be actually logged in at the same time.
Guess this depends on how popular this game will be. From the looks of it, the servers is probably going to be packed at release. Just 30k members joined the last month!
Are there any estimates on how crowded small/big towns will be. If you are far off from crowded areas like towns and dungeons how frequently you will see others. What do you think?
I think bigger towns will be fairly crowded. Trade routes and resource points will probably be filled with other players as well. As for the other locations, you might occasionally see another player frolicking along. Bottom line is, it's over 9000!! (http://www.youtube.com/watch?v=TBtpyeLxVkI)
Scrappy_Doo
09-06-2008, 08:02 PM
i admit that this is one of the things i am concerned about, if i choose to be some sort of forest dwelling bandit, how often willa group of traders actually come past.
I can only assume that the devs are well aware of the effect of such a big map, but we will see :)
I kinda like the fact that its a larger world area and will require some sort of thought to go out in search of a fight. Some other games always has that one spot where you know pvp will be and where you know you are sure to find someone and because of that everyone goes to that one or two spots on the map which creates a huge waste of space imo. If you want to be a forest bandit then you will actually be playing the part of a highwayman and have to learn patience for someone to come through. If you don't want to wait it out then go squat outside a city and wait for someone there.
Most the merhcants and traders that have valuable items may not travel the well traveled roads and therefore hiding out on those less traveled roads may prove to be more beneficial for you in the long run even though you get less action.
Wreatch
09-06-2008, 08:03 PM
I kinda like the fact that its a larger world area and will require some sort of thought to go out in search of a fight. Some other games always has that one spot where you know pvp will be and where you know you are sure to find someone and because of that everyone goes to that one or two spots on the map which creates a huge waste of space imo. If you want to be a forest bandit then you will actually be playing the part of a highwayman and have to learn patience for someone to come through. If you don't want to wait it out then go squat outside a city and wait for someone there.
Most the merhcants and traders that have valuable items may not travel the well traveled roads and therefore hiding out on those less traveled roads may prove to be more beneficial for you in the long run even though you get less action.
Sup scrappy.
:)
Staatsschutz
09-06-2008, 08:08 PM
Ive read somewhere that a server (i assume its supposed to mean one world entity) will hold up to 10k players.
Now since such a thing is hard to estimate i was wondering how you guys think this will translate into the game. The world is pretty big and of course significantly less then 10k players will be actually logged in at the same time.
Are there any estimates on how crowded small/big towns will be. If you are far off from crowded areas like towns and dungeons how frequently you will see others. What do you think?
with 10k players they meant 10k simultaneously players online. that would be about 50k-100k total accounts for that server, or at least thtats how i understood it.
umm but this could lead to some serious lag in the first days after release :=p since most ppl will be online 24/7 then
Scrappy_Doo
09-06-2008, 08:10 PM
with 10k players they meant 10k simultaneously players online. that would be about 50k-100k total accounts for that server, or at least thtats how i understood it.
umm but this could lead to some serious lag in the first days after release :=p since most ppl will be online 24/7 then
Another good point. Raising the pops to over 10k online at the sametime would create hellacious lag and drive a few ppl away.
Scrappy_Doo
09-06-2008, 08:11 PM
Sup scrappy.
:)
Hey
Ive read somewhere that a server (i assume its supposed to mean one world entity) will hold up to 10k players.
Now since such a thing is hard to estimate i was wondering how you guys think this will translate into the game. The world is pretty big and of course significantly less then 10k players will be actually logged in at the same time.
Are there any estimates on how crowded small/big towns will be. If you are far off from crowded areas like towns and dungeons how frequently you will see others. What do you think?
It'll be possible to avoid people and live out in the wilds if you want to. Just stay alert! And it'll be possible to find people when you want to find people. Not only the capitols and npc towns but Silvertown(sp) and the areas around the chaos stones.
The fun part will be coming upon a clan city by surprise or running into other players exploring the world, doing quests/PvE content and figuring out if they're going to be friend or foe.
Lictor
09-06-2008, 08:14 PM
Ive read somewhere that a server (i assume its supposed to mean one world entity) will hold up to 10k players.
Now since such a thing is hard to estimate i was wondering how you guys think this will translate into the game. The world is pretty big and of course significantly less then 10k players will be actually logged in at the same time.
Are there any estimates on how crowded small/big towns will be. If you are far off from crowded areas like towns and dungeons how frequently you will see others. What do you think?
If I want to meet some people to kill in DF, I'll go and find them, no problem here. So what you want is to shrink the world in order to force people together. Go, populate Siberia instead.
yamisniper
09-06-2008, 08:14 PM
Another good point. Raising the pops to over 10k online at the sametime would create hellacious lag and drive a few ppl away.
maybe they said before it could well be over 10k on at once with no issues
Xarthas
09-06-2008, 08:15 PM
I hope to see any place like Brit´s Bank in UO... whoa what a classic, all the zergs crawling and the pks on the border of the bridge, very good memories.
Staatsschutz
09-06-2008, 08:16 PM
with almost 100k users already registered (ok 20-30% might be forum alts, but the forum users will exceed the 100k very soon), they will definately need more than one server at launch
zz123
09-06-2008, 08:17 PM
I think they said somewhere that server could easily hold more than 10k players... So no lag hopefully.
Clinton
09-06-2008, 08:18 PM
10k people online at once is a lot of people if you Look at it :)
Scal0
09-06-2008, 08:18 PM
10k player by server... Fun spotted. :D
Darkfalz
09-06-2008, 08:20 PM
Are there any estimates on how crowded small/big towns will be. If you are far off from crowded areas like towns and dungeons how frequently you will see others. What do you think?
Yes. There will be eleven people per town, and you will see someone else every 37 seconds.
Lictor
09-06-2008, 08:22 PM
Yes. There will be eleven people per town, and you will see someone else every 37 seconds.
fine piece of statistical data lol :cool:
DaveDFF
09-06-2008, 08:39 PM
Ive read somewhere that a server (i assume its supposed to mean one world entity) will hold up to 10k players.
Now since such a thing is hard to estimate i was wondering how you guys think this will translate into the game. The world is pretty big and of course significantly less then 10k players will be actually logged in at the same time.
Are there any estimates on how crowded small/big towns will be. If you are far off from crowded areas like towns and dungeons how frequently you will see others. What do you think?
That is 10k concurrent users online. And no the game has been designed so that there are desolate areas, Where you can PvE and Quest and do all sorts of things.
The question is when will peop;le see you and the answer is when you want them to. or on an irregular basis if thats your playstyle.
DaveDFF
09-06-2008, 08:41 PM
It'll be possible to avoid people and live out in the wilds if you want to. Just stay alert! And it'll be possible to find people when you want to find people. Not only the capitols and npc towns but Silvertown(sp) and the areas around the chaos stones.
The fun part will be coming upon a clan city by surprise or running into other players exploring the world, doing quests/PvE content and figuring out if they're going to be friend or foe.
Zuku Explain Silvertown(sp if you can.... I will go look it up but i'm interested and in teh forumn now
Thorpeyrox
09-06-2008, 09:04 PM
Well I'm sure World Of Warcraft has a bigger world than Darkfall Online will and if you do go play WoW in just about every area you ride/walk past you'll see someone doing something. You shouldn't be alone at all in Darkfall.
Ferox
09-06-2008, 09:09 PM
Well I'm sure World Of Warcraft has a bigger world than Darkfall Online will and if you do go play WoW in just about every area you ride/walk past you'll see someone doing something. You shouldn't be alone at all in Darkfall.
hehe, your a funny guy..
im gonna go ahead and assume that you really don't think WOW's world is big... let alone comparable to DFs..
Thorpeyrox
09-06-2008, 09:20 PM
hehe, your a funny guy..
im gonna go ahead and assume that you really don't think WOW's world is big... let alone comparable to DFs..
Actually I don't think it is now... however if you include instances, outland, northrend, kalimdor, azeroth, twisting neather, the sea until you die the world is quite big.
dpyjr1974
09-06-2008, 09:24 PM
They said Df's map is the largest ever for mmo's....
zz123
09-06-2008, 09:24 PM
If you were to walk from the bottom of Kalimdor to the top of it, take the boat and walk down to the bottom of that continent, take the portal to outland and walk to the other side of outland I'm sure it'll take longer than 8 hours. Not to mention instances, they are part of the world as well if you only count them once each.
The actual size of the WoW world was compared to pluto, it's just teleporting and extremely fast flying mounts/transport which make it seem a lot smaller.
8 hours is just crossing Agon, not walking through every dungeon. So if you want to compare then just go from top to bottom of Kalimdor and tell how long it took.
Razmuffin
09-06-2008, 09:26 PM
I am hoping it is 10 K players online at one time, if there is a total cap of characters for each server it would be bad. I i just so happen to be on a server that fills up and then a friend of mine want to start playing the game.....
Thorpeyrox
09-06-2008, 09:39 PM
8 hours is just crossing Agon, not walking through every dungeon. So if you want to compare then just go from top to bottom of Kalimdor and tell how long it took.
You walk through the length of the dungeon in Agon still however in WoW the actual dungeon isn't on the map.
VirtualPenguin
09-06-2008, 09:40 PM
Also if the playerbase exceeds 10k simoultaniously online they can just add more servers to their server-cluster to increase capacity!
alfaroverall
09-06-2008, 09:41 PM
Yes. There will be eleven people per town, and you will see someone else every 37 seconds.
~10000 people at once/~100 towns/hamlets=~100 people per town, if no one's in the wilderness at all.
Also if the playerbase exceeds 10k simoultaniously online they can just add more servers to their server-cluster to increase capacity!
The increase in effectiveness from that is not linear. Eventually you would definitely need another server. I'd say that would happen before the 20k simultaneous point.
Why does this happen? Because with a server cluster, data transfers from motherboard to motherboard, hard drive to hard drive, piece of RAM to piece of RAM, etc. start to add up. The more servers you have in the cluster, the more transfers you have. Eventually the increase in processing power from putting on another server is less than that of the data transfer that server needs to communicate with the other servers, and that is when you hit a bottleneck. Of course the difference from adding a server in gets to be too small to deal with the expense far sooner than that for any company; for some it's practically immediate (e.g. WoW, FFXI, etc.).
As for this whole WoW thing: someone really should run from Auberdine to Gadgetzan, timing it, then stop the timer, go to the Eastern Plaguelands, start the timer, then run to Booty Bay, stop the timer...I haven't played since before TBC released so I don't know how to measure the time for crossing Outland.
OvanOf Twilight
09-06-2008, 09:42 PM
Actually I don't think it is now... however if you include instances, outland, northrend, kalimdor, azeroth, twisting neather, the sea until you die the world is quite big.
Not really because it's jsut the same area's with new textures over and over so that doesn't big to me. More like an illusion of big.
Johaocarl
09-06-2008, 09:48 PM
My two gold:
If at the launch day we have 10 k players at same time
and if we have 3 starting villages for each race (if the devs don't change it)
we will have 10,000/18 = ~555 players at each starting village
Now, if we will see lag at the launch day depend if the each village cluster can deal confortably with 550+ players at same time and how much time the players will stay at starting village.
Vevusio
09-06-2008, 09:50 PM
its kinda offtopic but some ppl mentioned merchants and traders walking down trading routes etc
do you really think that will actually happen *g*?
i mean if i had like 20 full sets of plate in my backpack or something of considerable value which i am intending to sell or use in some similar way i surely would not walk around with it for every pk having a chance on getting the stuff but use a teleport rune from safespot to safespot
zz123
09-06-2008, 09:52 PM
its kinda offtopic but some ppl mentioned merchants and traders walking down trading routes etc
do you really think that will actually happen *g*?
i mean if i had like 20 full sets of plate in my backpack or something of considerable value which i am intending to sell or use in some similar way i surely would not walk around with it for every pk having a chance on getting the stuff but use a teleport rune from safespot to safespot
To use rune you have to mark location which you want teleport to. Also runes will be rare, expensive etc. I think.
alfaroverall
09-06-2008, 09:56 PM
its kinda offtopic but some ppl mentioned merchants and traders walking down trading routes etc
do you really think that will actually happen *g*?
i mean if i had like 20 full sets of plate in my backpack or something of considerable value which i am intending to sell or use in some similar way i surely would not walk around with it for every pk having a chance on getting the stuff but use a teleport rune from safespot to safespot
You better have some protection, which you probably will, since most resource acquisition will probably be on the clan level.
Vevusio
09-06-2008, 10:07 PM
hrm i dont know i imagine there might aswell be lots of individual miners and lumberjacks who work on acquiring a small fortune for themselves
and dunno about runes, ive also read that they are going to be expensive but i figured they would be like... maybe as expensive as a few full sets of armor ; meaning you dont have 100 runes like uo for every fishing, treasure hunting, dungeon etc etc spot - but not that rare and expensive that you pretty much can forget about using them at all
alfaroverall
09-06-2008, 10:16 PM
hrm i dont know i imagine there might aswell be lots of individual miners and lumberjacks who work on acquiring a small fortune for themselves
and dunno about runes, ive also read that they are going to be expensive but i figured they would be like... maybe as expensive as a few full sets of armor ; meaning you dont have 100 runes like uo for every fishing, treasure hunting, dungeon etc etc spot - but not that rare and expensive that you pretty much can forget about using them at all
Lot more expensive than that, by what the devs have been saying. And no, don't expect individual miners to do very well. They might have a chance, but I wouldn't count on it.
Lictor
09-06-2008, 10:19 PM
To use rune you have to mark location which you want teleport to. Also runes will be rare, expensive etc. I think.
what? runes? In Darkfall? :lmao:
Rhynn
09-06-2008, 10:23 PM
Sadly.....yes.
JackyD
09-07-2008, 02:44 AM
You walk through the length of the dungeon in Agon still however in WoW the actual dungeon isn't on the map.
Last I heard dungeons were being instanced so taking a hike from one end of the WoW world to the other is a viable means to comapre it's size to Agon.
Also the 8hrs statement only implies the main continent and not the 4 sub continents.
Lictor
09-07-2008, 10:52 AM
Sadly.....yes.
are you versed in how it's gonna work. The runes stuff is something new to me...
Jonkar
09-07-2008, 10:55 AM
Last I heard dungeons were being instanced so taking a hike from one end of the WoW world to the other is a viable means to comapre it's size to Agon.
Also the 8hrs statement only implies the main continent and not the 4 sub continents.
The devs have never stated it's instanced. A fan did, who later said he was wrong. It were zones. Personally I'll wait until the devs tell us what's up.
Sokkwi
09-07-2008, 11:18 AM
Damn that guy who got the 9000 video stuck in my head!!!! To tell the truth I think server cap for the amount of players will be 15000 due to the fact that only one character be server so its not like the server will be flooded with alts
)KAI(Dante
09-07-2008, 11:21 AM
There is something you forgot: 10000 per Server/Realm
Noone knows how many Servers there will be. I dont think that there will be a Server for whole Europe at all. There will be German, UK and Greece Servers like always so the 10000 limits wont be exeeded on the first day if you ask me.
We all dont know how crowded it will become, we just have to find out when the game starts. I think there will be both, areas where noone is around and where you will start thinking *i am the only one playing?* ,and hotspots / battlefields like (maybe) the Borders of ones Territory ( for example: The Border between Human Territory and Ork in the middle east of the main Island )
If you want to be unnoticed, you will choose a path away from the streets and when you want to go straight into battle you will set a direct course on the *main routes*
Just imagine that you are walking trough a forrest, silent and left alone and supprisedly get attecked by some foe you didnt notice and vice versa. It excites me ^^
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