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GB.
09-06-2008, 03:49 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

Helgeran
09-06-2008, 03:51 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?
No.

Yes.

Yes, the ability to take revenge. Also the alignment system makes life more difficult (in theory) for people who PK their own race without declaring war on their clan. You can kill people with low alignment with no penalty so I see alot of people hunting them down for lulz and loot.

Xzi
09-06-2008, 03:52 PM
If you want to be a crafter you shouldn't have a problem avoiding conflict if you stick mostly to cities.

maestrozen
09-06-2008, 03:53 PM
DF is PvP oriented and griefing IS allowed. I suggest you to find a good clan to make sure you can do your PvE or crafting stuff with less worries.

Ciap

Nurfed
09-06-2008, 03:53 PM
welcome to darkfall this game is based on pvp,, but this is told in a million threads

Dethnoble
09-06-2008, 03:54 PM
If the same holds true in DF as in other open pvp mmo games servers then politics plays a vital role, community as well. Depending how crafting is done and how valuable crafted items are, you will want to be friendly with alot of the higher crafters.

You attack a particular crafter and you may end up gimping yourself considerably because that particular crafter might be the best at a particular thing you may need.

With the community and politics, a ganker/griefer will answer in many ways (not just any ingame methods if there are any). The harshest penalties will probably come from the community.

brainiak
09-06-2008, 03:56 PM
this is PvP oriented game. you might be killed, and most probabaly you will a lot of time, but you might also kill. if you're planning to be a peacefull crafter you should consider hiring some guards while traveling through DFO world. it just common sense.

shnedit
09-06-2008, 03:57 PM
I like pee vee peeing crafters crafting away.

Conq
09-06-2008, 04:00 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

Do you have any idea what your character name is going to be in game yet? I only ask because my guild and I want to meet you when the game comes out in order to "protect" you from the griefers and gankers. :sly:

Helgeran
09-06-2008, 04:03 PM
Seriously though, this game is going to be great for crafters since there will be a huge demand for quality gear and since gear inflation in stopped by gear degrading with use. Just find some PvP oriented players to protect you or be stealthy when you gather resources. Or just learn how to protect yourself, being a good crafter and a good PvPer is possible.

Warhawkz
09-06-2008, 04:04 PM
This is what remote islands are for!

T-Man
09-06-2008, 04:05 PM
I plan to kill and grief people as much as I can. One reason I'm going Aflar, Kill every one other than my own people and I don't get penalty hits.

Doesn't mean it's always going to happen.. but I sure will try, lol I don't care what the community thinks about it either :P.

Another thing is that it's going to be easer to find groups of people wanting to do the same pve stuff as you than most other level based MMO's. Every one is your level and can do any where you can go. So remember, Safety in numbers.

I will probably stay away from a group of 3 - 5 members if I'm out soloing.

Warhawkz
09-06-2008, 04:06 PM
Do you have any idea what your character name is going to be in game yet? I only ask because my guild and I want to meet you when the game comes out in order to "protect" you from the griefers and gankers. :sly:

And also, I signed up for your clan in AoC before it was released :D Good thing they denied me, cus that was an epic fail clan (at least in AoC, not bashing you or anything) :lmao:

GB.
09-06-2008, 04:06 PM
Do you have any idea what your character name is going to be in game yet? I only ask because my guild and I want to meet you when the game comes out in order to "protect" you from the griefers and gankers. :sly:

Xeon if i can get it, but it may have gone by now, i'll contact you to join if i get in beta, lemmie know what server you will be on pls.

i like to PvE 80% & not afraid to PvP 20% so i'm concerned if they both can live together.

Woopya
09-06-2008, 04:14 PM
by playing this game you are consenting to PVP.


Its a major flaw in gaming today that people require consent within games to do the things the game designers intended. This isnt the real world, your lawyer doesnt have to sign off on everything you do.

dirtknap
09-06-2008, 04:19 PM
i like to PvE 80% & not afraid to PvP 20% so i'm concerned if they both can live together.

don't worry, past polls have shown that 50% PVE/50% PVP was the most voted playtime breakdown. The vast majority (>90%) of DF players want to do some amount of PVE, for teh lootz as well as for the practise and the experience itself.

Jaapie
09-06-2008, 04:19 PM
good question, u can hide everywhere though

Forgin
09-06-2008, 04:21 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

I'm gonna grief you so hard you mum will take away ur internetz

GB.
09-06-2008, 04:26 PM
I'm gonna grief you so hard you mum will take away ur internetz

LoL big words, i've never been known to give up thou if i cant beat you my friends will - u have been warned!

markus
09-06-2008, 04:27 PM
There will be many groups of anti PKs so I guess if you collect resources near town you will most likely be safe, so these areas will be full of crafters and the resources will all be tapped. If you also learn to PvP you could stray farther from the towns, if you dont PvP at all you could get some friends to protect you or perhaps hire one of the many mercenary guilds out there to help you out (you could always offer a percent of your crafts to any player willing to escort you, I mean good gear will always be in demand).
Darkfall is a game of many options, all you need is to use your imagination and intelligence and you will most likely get by.
One thing I loved about UO was the respect good crafters earned from the community, most of the players will most likely focus on their fighting skills so there will be a great need for players of this trade.

mmm... darkfall... ^^

Fro
09-06-2008, 04:28 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

If you dont want to pvp then darkfall is not for you. You're not going to be able to avoid PvP all the time.

GB.
09-06-2008, 04:35 PM
If you dont want to pvp then darkfall is not for you. Your not going to be able to avoid PvP all the time.

yer i wanna PvP but on my terms...
Hope that dont make me a griefer.

bongloads
09-06-2008, 04:41 PM
Clarification: Does griefing = multiple ganking of the same person?


Most likely you won't have an issue in Darkfall; the map size and probable distance between death spot and bindstone.

Rashgar
09-06-2008, 04:45 PM
LoL big words, i've never been known to give up thou if i cant beat you my friends will - u have been warned!

Thats the Spirit.

However you might want to get some sun and start eating meat. The vegitarian wimp persona you are sporting is obvious.

Horix
09-06-2008, 04:48 PM
yer i wanna PvP but on my terms...
Hope that dont make me a griefer.

No that probably means this game isnt for you. You wont get to PvP on your terms all the time. This is a full PvP game so youve no right to complain when u get killed no matter what you are doing unless someone is exploiting a game mechanic.

PvP is not consentual in this game its mandatory - also there is full loot.

I recomend you try it though, you might be plesantly suprised.

Fro
09-06-2008, 04:51 PM
yer i wanna PvP but on my terms...
Hope that dont make me a griefer.

You'll probably be able to pvp on your terms most of the time is you stick close to the main cities most of the time.

brainiak
09-06-2008, 04:54 PM
open pvp doesnt mean every signle dfo players need to love pvp. just look at eve, a lot of players there try to avoid pvp.

markus
09-06-2008, 05:00 PM
I dont know why everyone assumes most players will be PKs who kill innocent players, I know from my experience in UO that there is always a group equal to or larger then the PK groups that prefer to stay "blue" and gank PKs for their loot.
PKs wont be able to just stand around and kill crafters they will have to be skilled to stay alive and away from the large groups of anti PKs, I mean if you are on your way to kill some skeletons and you see 2 players fighting and both are very damaged only one is a murderer and the other some regular player I bet 90% of the time you will opt to shoot/slash/fireball the PK and loot him rather then kill the innocent and risk being turned on by the murderer (he wont get a penalty for attacking you after you attack the innocent).
I remember good times at brit GY of 20 random blues trying to fend off me and 2 friends while we were wreaking havoc at opportune moments ^^

Talysin
09-06-2008, 05:30 PM
Yeah but there are more dickwads out there now .. more people joined the fight and they dont understand the social construct that is a good community

I have been PKK since UO, but im finally done with it ...

BladyKillher
09-06-2008, 05:32 PM
Something just came to my mind, (please quote or link if it has been explained/posted before and forget this question). How will you know someone is evil alligned?
There is no glowing names so no way to tell who is who (except mouse over but at what distance it works?) as everyone will look more or less the same. Does it mean you will have to come close enough(and forget about ranged playstile if you wanna be anti pk-er) for name to pop-up and will his name be "red" as evil alligned?

Lachrymose
09-06-2008, 05:36 PM
Xeon if i can get it, but it may have gone by now, i'll contact you to join if i get in beta, lemmie know what server you will be on pls.

poor guy.. he thinks conq is serious. my advice: don't give your name to ANYONE. you may as well paint a bullseye across your forehead.

i like to PvE 80% & not afraid to PvP 20% so i'm concerned if they both can live together.

good luck with that. darkfall is probably 90% pvp and 10% pve (maybe even less).

DaveDFF
09-06-2008, 06:05 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

Ignore the muppet with the high post count, There are areas around the capital cities will be pretty much safe including thoise cities. There will be lots of PvE and Quests. You just have to watch other players, running will be effective if you do not want to fight.

Look at your mindset ... here the game allows FFA PvP but does not force it, the world is absolutely massive so there is room for all play types. Use basic items when out and about and if someone does kill you just treat it as part of the game.

You will only get repeatedly ganked if you have a very low IQ in your racial territories people doiing this will become killeable by all with no penalty.

Better not to pre judge as of yet, as they are catering for all, it's just the PvP crew will try to scare with the responses they give just ignore them.

DaveDFF
09-06-2008, 06:10 PM
If you dont want to pvp then darkfall is not for you. You're not going to be able to avoid PvP all the time.

Absolute rubbish... there is enough in this game to never have to PvP if you feel the need to avoid it. And what is the penalty a few pieces of leather and a basic weapon that can be replaced easily.

Draconaes
09-06-2008, 06:50 PM
Xeon if i can get it, but it may have gone by now, i'll contact you to join if i get in beta, lemmie know what server you will be on pls.

i like to PvE 80% & not afraid to PvP 20% so i'm concerned if they both can live together.

Don't use that name then: Muderherd kills anoyone not in their clan, and they only let mahirim in. I mean, just look at their name.

Estrang
09-06-2008, 07:24 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

This really should go under the newbie discussion thread, as it has been said ad naeseum that players attacking the same race unprovoked in a city will take major alignment hits leading to being made kill on sight by the town guards. In addition this is where being in a clan is helpful as your clan cities are run by your clan, and obviously clan members work together to kill other players and not eachother, with clan crafters playing a major role in the gears of war.

Tad
09-06-2008, 07:28 PM
Greifing would be pretty difficult in Darkfall. You don't have zone graveyards and you don't respawn at your corpse like in WoW. You spawn at whatever location you are bound too. Which is probably going to be a safe location inside your clan city.

GB.
09-06-2008, 07:47 PM
Better not to pre judge as of yet, as they are catering for all, it's just the PvP crew will try to scare with the responses they give just ignore them.

Mmo toons don't scare, its interesting to see that there is already mixed views on what type of community will dominate this game.
Most other mmos have gankers but if it becomes too prominent it can have an adverse effect on PvE players & in some cases bring an mmo to its knees.
Providing there is plenty of areas free of PK groups that dont interfere with quests or missions it should not be a major problem.
The good thing is that the map looks big enough so the borders or areas in conflict will normally be well known by the two or more sides fighting over them.

Scrappy_Doo
09-06-2008, 07:48 PM
welcome to darkfall this game is based on pvp,, but this is told in a million threads


PvP oriented games can even turn those die hard PvEers into blood thirsty maniacs. The first thing you think of when someone kills you is how are you going to get them back or how sweet its going to feel to get them back. When you kill them you get a sense of accomplishment that drives you to kill some more and then next thing you know your PvE days are over and you have turned to the PvP darkside.

Ferox
09-06-2008, 07:49 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

wonder if this is a troll post or not... has to be..


the world is free pvp, you can die at any time regardless of what type of player you are.. deal with it or leave... period.



This is the type of guy who thinks being out collecting plants and being killed for no reason is "griefing".

mgardner
09-06-2008, 07:51 PM
If you want to be a crafter you shouldn't have a problem avoiding conflict if you stick mostly to cities.

I suspect there will be a gathering aspect to it as well. I suspect that major conflicts will occur over resource nodes. So that statement is not entirely true.

Staatsschutz
09-06-2008, 07:51 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?


cities are the only relative safe places, they are heavily guarded. the safest places in-game are probably in player-owned houses.

mutantmagnet
09-06-2008, 08:00 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?


Have you actually played a pvp game while being a crafter? If so which one(s).

Madt
09-06-2008, 08:03 PM
Darkfall is mostly pvp but there will be pve too of course.

I think the best thing to do if you don't want to be killed in pvp too much is find a clan with lots of fighters and offer your services as a crafter in return for protection from them.

But you can't be guaranteed safety I don't think. Somewhere along the line you most probably will encounter pvp.

GB.
09-06-2008, 08:21 PM
Have you actually played a pvp game while being a crafter? If so which one(s).

Eve - totally boring took too long to find some real action but maybe populations have improved since i played.
Potbs - Pirates of the Burning Sea << gankers paradise

Can a clan be based on ships like Pirates that captures ships & raids the enemy from the sea? :)

tsalin
09-06-2008, 08:34 PM
You will be able to do peaceful crafting in major cities under the watchful eyes of the Super NPC guards. Once you have a clan or a private house, those other locations will be available to you as well. Having friends to assist you is also a good idea, when possible.

GB.
09-06-2008, 08:41 PM
You will be able to do peaceful crafting in major cities under the watchful eyes of the Super NPC guards. Once you have a clan or a private house, those other locations will be available to you as well. Having friends to assist you is also a good idea, when possible.

That's fine, i look forward to the pending beta.

This game might well pick up a lot of disgruntled players from Potbs.

Llewen
09-06-2008, 08:47 PM
If DfO is going to be a truly great MMO, then there needs to be room for more than one playstyle in it. However, the core of the game, the "end game" so to speak, will be pvp. Yes there needs to be room for other playstyles, but the core of the game should not be sacrificed to do that.

From what I have seen though, there will be room for more than one playstyle in DfO, the main difference, as I see it, between DfO and all the castrated MMO's out there, is that there will always be danger, no matter who you are, or where you are. You will always have to be aware of what is going on around you.

And quite frankly, it is that sense of danger, and that need to be awake while you are playing the game, that will make it fun. I've played a lot of different multiplayer games, from the old pnp AD&D, to Neverwinter Nights, to over a dozen different Half-Life and Source mods, to EVE, and almost without exception, the most fun games and servers, the ones with the greatest communities, the most laughs, and the best stories, are the ones with hard core rules, like friendly fire, or wide open pvp, etc. etc.

All that is required are two things, there needs to be a somewhat safe place to retreat to, and pull yourself together, and there can't be an "easy way out." People will always take the easy way, even if, in the end, it means less fun. That's the reason why servers like Seige Perilous in UO, aren't as heavily populated. There needs to be one set of rules for every server, and they all need to be hard core.

Sure there will be griefers, but there will be consequences that they will have to deal with, and players will have the tools in their hands to get their revenge, and believe me, I can't think of anything better in a game, than revenge. And even if you ultimately never get your revenge, the struggle itself against the seemingly unbeatable evil, will be far more fun than empty victories in a world with no real danger, and no consequences.

The only thing that can seriously derail a hard core rules set game, is cheating. If honest players have no chance because all the griefers are using cheats that give them an unfair advantage, then the whole system of player justice becomes meaningless, and the game will be much less fun for everyone, including the cheaters, even though they don't realize it. And the cheating will become an "easy way out" as surely as a carebear rules set where there is no non-consensual pvp.

AceKaosis
09-06-2008, 08:49 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

with the space involved in DF abosolutely but you gotta be non retarded about it for you will get merced.

Johaocarl
09-06-2008, 09:26 PM
PvP oriented games can even turn those die hard PvEers into blood thirsty maniacs. The first thing you think of when someone kills you is how are you going to get them back or how sweet its going to feel to get them back. When you kill them you get a sense of accomplishment that drives you to kill some more and then next thing you know your PvE days are over and you have turned to the PvP darkside.

Well, I will make money crafting and put a reward for the head of the player that killed me.... it is darkside, but not exactly PvP darkside...

And yes, the devs said there is head hunter system in game...

:sly:

OvanOf Twilight
09-06-2008, 09:30 PM
Well, I will make money crafting and put a reward for the head of the player that killed me.... it is darkside, but not exactly PvP darkside...

And yes, the devs said there is head hunter system in game...

:sly:

A good example of how crafters can strike back at people who dare attack them.

You could also refuse to seel to that person/their clan if attacked.

Johaocarl
09-06-2008, 09:51 PM
A good example of how crafters can strike back at people who dare attack them.

You could also refuse to seel to that person/their clan if attacked.

well refuse to sell to who kill me will be normal. Not enough evil...:sly:

What about don't retire the head hunter reward while I have money for pay all that heads from the same player, killed and killed all over time, while I have enough money for that? :D

Rugorim
09-06-2008, 10:00 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

I think most people look at DF as a PvP based game.

Ganking and Griefing are two different things.

Ganking is using a ridiculous amount of players to overcome a small target.
>Hopefully friendly fire will be in, from the video it didn't look like it though.

Griefing can be anything from reskilling to constant attacks on an enemy.
>Reskilling will be pretty much impossible since players spawn in cities.
>As for other forms of griefing, who knows.

yamisniper
09-06-2008, 10:03 PM
DF is PvP oriented and griefing IS allowed. I suggest you to find a good clan to make sure you can do your PvE or crafting stuff with less worries.

Ciap

griefing isnt allowed pking is LOL

yamisniper
09-06-2008, 10:04 PM
I think most people look at DF as a PvP based game.

Ganking and Griefing are two different things.

Ganking is using a ridiculous amount of players to overcome a small target.
>Hopefully friendly fire will be in, from the video it didn't look like it though.

Griefing can be anything from reskilling to constant attacks on an enemy.
>Reskilling will be pretty much impossible since players spawn in cities.
>As for other forms of griefing, who knows.

yes FF is in if oyu watch alot of people where swinging over the head to ovoid hiting there friends

outlawx720
09-06-2008, 10:12 PM
Darkfall is the first and only game that requires you do PvP before you can PvE, my god that sounds good.

Odinseye
09-06-2008, 10:50 PM
PvP oriented games can even turn those die hard PvEers into blood thirsty maniacs. The first thing you think of when someone kills you is how are you going to get them back or how sweet its going to feel to get them back. When you kill them you get a sense of accomplishment that drives you to kill some more and then next thing you know your PvE days are over and you have turned to the PvP darkside.

LOL! I remember that feeling indeed. ;)

I also remember one of my first experiences with a skilled pker in UO, he killed me, then he taught me the ropes of good tactics and set my feet on the path. People who pk dont always have to be jerks you know, some of us can actually be pretty cool

Rossco
09-06-2008, 10:55 PM
If crafters don't want to PvP, they'd better align themselves with an awesome sauce defensive clan.

Yantheman
09-06-2008, 10:58 PM
Haha funny how we equate our characters death...in a VIDEO GAME, to the emotion of grief, which is:
1. keen mental suffering or distress over affliction or loss; sharp sorrow; painful regret.

We must all really love those characters.

ChildoftheKoRn
09-06-2008, 10:59 PM
Even if you are a crafter, you can still train in attacking skills. IM sure you wouldnt want to spend the majority of your time crafting, but PVE every so often, unless you make enough money right from the start to hire NPCS to go get the necessities you need for your crafting.

You will be able to be a swordsman, healer, crafter mage if you had the time to train it all so your well able to handle yourself.

PVE and PVP are very close in this game. You will be 100% alone almost at all times, cause when 12 of you are against 300 of them, it might as well be that your alone. So never think that your safe. If you stick to cities someone can still run up to you kill you and then run off then others come by and loot you out while your still making your way back so dont think your even safe then.

If you fight monsters and what not dont expect to be left alone by every other players. Cause other players will want what you recieved and will try to take it from you. This is a PVP oriented game and should be viewed as such so if you dont like the idea of constantly being hunted, thats what this game is all about.

I Personaly cant wait for either aspect of hte game, it will be a tremendous leap forward (even with some aged TECH) in the MMO industry to finaly have true freedom in a game (Freedom doesnt mean theres no consequence).

Horix
09-06-2008, 11:10 PM
And yes, the devs said there is head hunter system in game...

:sly:

PLEASE give me a dev quote for this!! If there is actually a head hunting system for negative alifgned people (e.g. A board in a city with their name and bounty on it) i will be overjoyed. I really want this but there needs to be a full proof way to garuntee kill and payment.

Lunaro
09-06-2008, 11:13 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

CAREBEAR!!!!!!

JetBoom
09-06-2008, 11:16 PM
Seriously though, this game is going to be great for crafters since there will be a huge demand for quality gear and since gear inflation in stopped by gear degrading with use.The item's MAXIMUM durability would need to decrease (like Diablo 1's warrior ability) when you repair it to do this. I realistically don't see being able to stop inflation without unrealistic item degradation (lol i hit you in the face item durability -5).

Does DF have any effective policy in place for griefing?No, but I expect there will be a fine line between griefing and just plain harassment.

Dazarthas
09-06-2008, 11:46 PM
If you want to be a crafter you shouldn't have a problem avoiding conflict if you stick mostly to cities.

This... seriously, people act as if "Full PvP" means everybody is trying to kill you, but in a city, your chances of dying are greatly reduced.

My suggestion: quit being a bitch and fight back.

forestchild
09-06-2008, 11:52 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

If enough become ANTI and player base understand how to play these games you prolly have players protect and police the areas where pk are active:)

But with the huge ammount of ex themepark players i doub in first few months you see a true hardcore pvp game, most are prolly more on forum whining and crying for nerfs:P

But darkfall world is huge and with alot of freedom you have enough valid ways to be a PVE or a crafter:)

So yes you can be a pve or crafter in AGON.

SkyHog
09-07-2008, 12:11 AM
GB you will probably have issues with this game if you thought that PotBS was a gankers paradise. As you know PotBS had BIG RED CIRCLES on the map where pvp could happen. Everywhere else you were safe, as you know. I recognize the name now from the PotBS forums. DFO is pvp anywhere anytime.

It took a long time and a lot of pvp in PotBS to get my 154 and 6 Pk record in PotBS, constricted to the red circles the way we were. I left PotBS because it was turning more and more to the carebear to try and save subscriptions, as there marketing forgot to mention the PvP aspects of the game. Thats why I gave up on the game, not because it was a gankfest. fyi I solo played 90% of those pk's. and avoided the 6 man "gank squads" yet was considered a ganker by some because I killed them in the red.

DFO is not pulling any punches when they say this is a pvp game, and I hope there global marketing makes that clear, or there could be a problem like PotBS had with people coming on to play expecting Pirates of the Careabearin and getting a PvP game instead.

I am not suggesting you not try this game, as neither you nor I know how the game will play out, however I think it will be a hell of a ride.

El Tiburon (retired)
SkyHog

Llewen
09-07-2008, 01:29 AM
Honestly, I've already said this at least once, but I've never looked forward to a game the way I am looking forward to DfO...

DaveDFF
09-07-2008, 01:37 AM
Darkfall is the first and only game that requires you do PvP before you can PvE, my god that sounds good.

Not true at all

Woopya
09-07-2008, 01:41 AM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

I really try to encourage everyone who wants to play DF to sign up because its only good for the future of the game.

However, it sounds to me like this is not the game for you based on this question.

Razmuffin
09-07-2008, 01:56 AM
ANYONE that thinks they can play Darkfall and not die once is completely out of it. People will attack you and sometimes you will die. EVEN with full loot, you will still be able to keep all of your skills ANd all of your money stored in the bank. Running around with no armor will be a viable tactic while you craft and collect materials.

Unfriendly
09-07-2008, 02:21 AM
ganking = killing someone who has 0 chance of killing you
(due to flawed level system)


Darkfall will not have ganking

Thank you come again

Llewen
09-07-2008, 08:05 PM
ganking = killing someone who has 0 chance of killing you
(due to flawed level system)


Darkfall will not have ganking

Thank you come again

Hate to disagree, but gank is a contraction of "gang killing", in other words, when a group of players gang up on one other player, that's a gank. Killing someone who has no chance of killing you one on one may be dishonourable, depending on the situation, but it isn't what I would call a gank...

Nehemia
09-07-2008, 08:07 PM
ganking = killing someone who has 0 chance of killing you
(due to flawed level system)


Darkfall will not have ganking

Thank you come again

Wait..
I've only heard that ganking = Attacking someone in order to kill him/her with major upperhand on the situtation.

H2liveshot
09-07-2008, 09:23 PM
crafters will hire people to protect them because crafters will be the richest guys in the game. Pve groups have eachother to help themselfs defend themselfs. If your a solo pve then hideing is easy because this game has no floating names or radar or anything. Just run behind a tree when someone comes.

Abbadon
09-07-2008, 10:06 PM
welcome to darkfall this game is based on pvp,, but this is told in a million threads

see, there i thought it was a sandbox...


pvp is just a side effect of a free open world. the game is based on the sandbox concept... not "pvp".


at least thats what i thought.

(if i am not forced down any path, then i must not be forced down a pvp path either right? or is their really restrictions after all?)

GB.
09-07-2008, 10:08 PM
CAREBEAR!!!!!!

Yes i'm a Carebear & proud of it.
i care about my clan m8s & would fight to the death to protect them.
i care about my backpack enough to not to want lose all my loot if i die.
i care about DF or any mmo enough to kill load mouthed griefers that killl newbies.


Extract from broken toys:
PvP should not be the focus of your entire game.
PvP players hate classes- PvP players need classes
PvP players detest grinding -PvP players need some grinding
PvP should not screw new players over - PvP should screw over someone
You gotta keep ‘em separated -PVE & PVP

http://brokentoys.org/2007/12/10/how-to-make-a-game-with-pvp-done-right/

DaveDFF
09-07-2008, 10:47 PM
ANYONE that thinks they can play Darkfall and not die once is completely out of it. People will attack you and sometimes you will die. EVEN with full loot, you will still be able to keep all of your skills ANd all of your money stored in the bank. Running around with no armor will be a viable tactic while you craft and collect materials.

Has anyone said they will never die... ?

Gestas
09-07-2008, 11:05 PM
Has anyone said they will never die... ?


Hell i might as well go ahead and say it now, My character within the realm of Agon shall never fall below 1% hp.

chimp
09-07-2008, 11:16 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

There will be areas safer than others, where you wont find a great deal of trouble due to the amount of guards / other players

I woudnt call it a pvp orientated game specifically, because the freedom and design of the world will probably attract other types of players as well, such as roleplayers and craftwhores.

Greymantle
09-07-2008, 11:26 PM
As strange as it sounds, and maybe to most it doesn't, that the fact is that return to life after we die. And yet as commonplace as this is with games, not many people think about the implications of RP in this simple detail. The only way people really die in these kinds of games is of old age, and not during game play unless plot dictates otherwise.

Everyone is effectively immortal as long as these 'stones' are about thanks to the Goddess's creation of them. That's the RP affect we all rely on in this particular game, griefers or gankers or anything else besides.

Don't like getting killed all the time, who cares? You're coming back in body anyways, even if you die a thousand times. I am quite sure if you RP'ed that properly you'd realize your character would both be grateful and dread the idea of never being able to die for good.

Wonder why so many pc's act all crazy and have the bloodlust of a madman? Never being able to die would definitely be a contributing factor to that.

So what does deleting mean in such a world?

Easy, RPwise it only means you give up control of the person you had played up until now and they become one of the many faceless inhabitants of this world. None of this means neither that you were never involved in RP or had a part in pvp. We all know that even with all the npc's out there and the fact that 10,000 pc's are about and who knows how many monsters lurk that there will still be countless multitudes of normal folk that we as players are born from. So it makes sense that we also return to them.

Beacause EVERYTHING you do is a part of pvp in this world, even if you don't actively go out and kill other people. You build, someone uses that for some goal to simply protect a place to help kill attackers or to other people that will go out and kill someone or something. You sit in town and do nothing, you still take on the role of a citizen that can be killed and benefit those that invade. It's all part of the cycle that is living on a world, and taking on the role of a living being.

Just because this particular is more realistic then most others doesnt mean that this fact wasn't true to some degree in other games. You simply were not as integrated into it.

If it were up to me, I'd call this world PVA (player vs all).

Just my two cents, keep the change.

Nafelos
09-07-2008, 11:30 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

If you want to feel safe in DF, then don't venture away from any of the NPC Empires... or at least their affiliated "guard" npcs that is.

The alignment system makes griefers "Kill on sight" in the NPC Empires, effectively turning them into outcasts. Outside of the NPC Empires, players set their own rules for their own lands and cities.

Don't like PvP, thats fine. I am sure you could be very successful in DF by selling crafted or looted wares gained through PvE. If everyone in DF ONLY PVP'ed, they would be doing it naked.

Rivindel
09-07-2008, 11:32 PM
They idea of being crafter oriented in this game is a money maker..


If you decide to be a crafter of any sort.. all that means to your combat skills is that they wont be as easy to gain as people who just focus on combat skills... You can be a miner/blacksmith/tailor/mage.... all that means for your mage skills is that if you dont focus on it first it will be harder to raise than your mining/blacksmithing... this what makes this game so great... and even IN UO (which gets referenced to a billion times) you could be a great crafter and just raise majery.. for recal, corp por,


I have always kept some combat skills on every character I make... because I like to get attacked while im mining, only to kick his ass and take his 16 of each reagent, lol.. and his robe.. you know the pink one.. LOL.

Myrd
09-07-2008, 11:39 PM
resources will have good economical value. this will attract guilds to place their towns as close as they can get. If they want people to gather said resource they will have to protect it and it's harvesters.

This goes back to one of the main things about DF. Use as little artificial boundaries as possible and have the players sort it out themselves.

Those who protect their harvesters best will have the best cities in the end.
So if you are ready to get out of the comfort zone that other mmo's created and up for a dynamic world where the players determine the succes of their clans and cities. then Yes DF will rock your crafting socks....

Exidium
09-07-2008, 11:55 PM
not reading through this whole mess of whiney-baby dribble. I will offer the /thread, if it has already been said, listen to it again, and don't discuss this shit anymore.

Everyone gets one character in DF, not 1/race, not 2, not 3, but ONE.

You will then be doing EVERYTHING with that one character. You should thus be able to handle yourself even if you are a crafter because you are also a combatant.

Erovinrak
09-08-2008, 12:13 AM
LOL o.O

Caelryl
09-08-2008, 12:19 AM
Im sure if you join a guild, you will be seen as a priority for protection purposes. Remember, crafters will hold one of the highest positions in the DF community, if you're a well known crafter, players will always want to be on your good side.

Hektus
09-08-2008, 12:49 AM
Put up shop and lock your door when you want/need privacy.

Presumably players could even establish 'guilds' in cities where crafters can gather safely, locking door and posting npc guards, to do their business.

drebk
09-08-2008, 02:46 AM
DF is not a game that is simply pvp for the sake of pvp.
the backbone of any great game, imo, is the economy. If we wanted to play an fps mmo'esque game we'd play GW or an actual fps.

That is why they've put so much time and dedication into the crafting system. Essentially, the games pvp revolves around the crafting system, and since the crafting system is essentially the games economics, the games pvp revolves around economics.

craftwhores will have a place in this game, of course they will, the game revolves around the economy. Now if someone is 100% opposed to the idea of being connected to the death of an enemy pc, that person should gtfo and go back to Hello Kitty Adventures

KalVasFlam
09-08-2008, 02:53 AM
Yes i'm a Carebear & proud of it.
i care about my clan m8s & would fight to the death to protect them.
i care about my backpack enough to not to want lose all my loot if i die.
i care about DF or any mmo enough to kill load mouthed griefers that killl newbies.

That's all fine and great, but there will never be a safe version of Darkfall. Might want to schedule some alcoholism treatment in advance because your backpack will most definitely be looted several times a day. It's just a game and if you honestly care about some imaginary items seek professional help.

stingerII
09-08-2008, 02:58 AM
Crafters will have trouble when scouting out for resources. DFO is gonna be a hostile world, so if you're not into fighting, find a guild that will protect you, or retrieve the resources for you.

Craftsmen are an asset no guild will shun in a hurry.

Really and truly though I think PvErs wont have it easy. Unless they PvE in an area of a really strong and stable guild maybe
but even then its not safe

Reslo
09-08-2008, 03:17 AM
PotBS wasn't a ganker's paradise. The developers abandoned their original vision in an attempt to protect people from their own laziness and/or stupidity.

One flaw was to allow, undisputed, anything not an ideal PvP situation for the victim to be called ganking. What might be reasonably called ganking in WoW is not necessarily ganking in a different game. The goals of the game and the methods available to meet those goals play a huge part in whether something should be called ganking or just smart gameplay. Allowing people to use the term ganking when describing a very valid style of gameplay put people defending their gameplay in a very bad position.

Another flaw was drawing in a fairly large (I assume) audience by promoting a very PvP oriented game and changing huge portions of it to appease a different crowd. All they managed to do is piss off the PvP'ers by removing their game, piss off the PvE'ers (Economy and Crafter Types) because there was no market left and piss off everyone else because the population disappeared.

Now here we go again with the same type of person whining because they have to be concerned about the possibility that somehow being in a PvP game might involve some PvP. I sincerely hope the developers stick with their vision of a PvP game but if they don't, I hope they change it before I spend my money.

TL;DR version...
I'm so tired of people pissing and moaning because they can't make doilies in a war zone.

Octavean
09-08-2008, 04:07 AM
care bears use back door

Tad
09-08-2008, 04:16 AM
see, there i thought it was a sandbox...


pvp is just a side effect of a free open world. the game is based on the sandbox concept... not "pvp".


at least thats what i thought.

(if i am not forced down any path, then i must not be forced down a pvp path either right? or is their really restrictions after all?)

Right, you won't be forced down a PvP path. You have the option of just letting the rest of us kill you.

Erovinrak
09-08-2008, 07:59 AM
Yeah you can be one of those guys that trys to run and not fight back, and then dies like a bitch lol

GB.
09-08-2008, 10:11 AM
I'm pretty sure that with the huge map size (10 hrs to cross it) that the areas of conflict will be well known & people will head to those areas to find some PvP fun.
Other areas for gathering both inside & outside of the main town guards will more than likely mostly peaceful PVE & it will be a hazardous task getting near enemy main towns without being spotted & killed in any event.

Tomigutt
09-08-2008, 10:16 AM
It is like real life, you are pretty safe at the police station..
but you can only do so much to guard yourself from someone going postal..

If you want to craft.. then do it close to guards or close to your clan or whatnot.. :)

Chubbyjesus
09-08-2008, 10:38 AM
I feel bad for crafters and PvEers they have never experienced a R&C sandbox MMO yet.


Basically its simple- Socialize. You just make 40 gold coins from your first batch of crafting, but need to venture further out of town to continue?

Offer someone in town 10 gold up front and 30 upon safe return.

Blam, you got an escort.


Got a competitor slashing your prices? Hire a thug to knock him around a little.



Its all up to you.. You will not be able to avoid PvP forever in DF, but you wont always have to swing your sword to win in PvP.

Get creative and build a good reputation as a man of your word and always pay those who help you.

Youll run into far less problems.

Nackl of Gilmed
09-08-2008, 12:39 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

Consensual pvp in the military position, the only purpose being procrastination. Sounds awesome.

Kilmoran
09-08-2008, 01:09 PM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

You are consenting to PvP by playing Dark Fall.

Aryos
09-08-2008, 01:17 PM
What I would like to see as a feature is "Pre-arranged Duels".

Something like the duels of the gunners in Far West.

Possible scenario:
2 clan leaders agree on having a duel, to avoid blood-shed between their clans and possible loss of a lot of loot, if many clan members die. They agree that the winner will take over of certain area each clan controls. The duel is set for a certain time and all clan members are allowed to watch, as spectators. It also a good way for clan leaders to show their worth. If the clan leader loses the duel, then the clan members could decide whether to keep him as a leader or appoint a new one.

This could also reach the level of "Arena fights", where the winners could get valuable prices. I don't know if something liek this is already implemented, but EVENTS are the heart of an MMO and Dark Fall could use pre-set events like this or even have an "event engine", using which clans or the GM could set up their own, custom events.

Nibz
09-08-2008, 02:46 PM
so like we could win flying mounts for achieving certain ranks in these arenas?

or maybe they could implement battleground instances so we can fight and after its over everything resets back to normal and you do it all over again.

then when its valentines day we can all go to the quartermaster and buy a pink dress.

natris
09-08-2008, 02:48 PM
What I would like to see as a feature is "Pre-arranged Duels".

Something like the duels of the gunners in Far West.

Possible scenario:
2 clan leaders agree on having a duel, to avoid blood-shed between their clans and possible loss of a lot of loot, if many clan members die. They agree that the winner will take over of certain area each clan controls. The duel is set for a certain time and all clan members are allowed to watch, as spectators. It also a good way for clan leaders to show their worth. If the clan leader loses the duel, then the clan members could decide whether to keep him as a leader or appoint a new one.

This could also reach the level of "Arena fights", where the winners could get valuable prices. I don't know if something liek this is already implemented, but EVENTS are the heart of an MMO and Dark Fall could use pre-set events like this or even have an "event engine", using which clans or the GM could set up their own, custom events.

There is no need to make special rules concerning duels and arena fights.

If two clans bet the fate of a town on duel, why not - but if the losing side does not fulfill their promise, well, that is life; in middle ages people also lied like this.

Arenas are the same thing; if a huge clan organizes such thing, it will be certainly a very interesting event to participate on. Heck, GMs can even provide prices in the form of unique looking armor if it is a very rare event. But we do not need the game to detoriate into another WoW Arena.

Llewen
09-09-2008, 12:16 AM
see, there i thought it was a sandbox...


pvp is just a side effect of a free open world. the game is based on the sandbox concept... not "pvp".


at least thats what i thought.

(if i am not forced down any path, then i must not be forced down a pvp path either right? or is their really restrictions after all?)

No, you generally will not be forced into pvp. Pvp does not need to be the heart of the game for you. You can be a crafter, I expect you will be able to do many things for which pvp will not be the heart of the game for you. But will you always be able to avoid pvp, probably not, any more than you can always avoid mobs in other mmo's.

Having said that, pvp will be the "end game" for DfO, at least from what I have seen. You don't have to participate in the "end game" in any game to have fun, but very likely much of what you do will ultimately support that end game, whether you are into crafting, or pvel.

Just remember, there will be serious consequences for being an anti-social psychopath, the game isn't going to be ruled by murdering lunatics and griefers. There will be serious consequences for being a murdering bastard, and that choice will not be an easy one.

Venoran
09-09-2008, 12:21 AM
With no safe areas will peaceful crafters or PvE players have enough space & freedom to avoid PvP & ganking if they so wish?

As death is higher risk than most other mmos will this make DF a mainly PVP orientated game?

Does DF have any effective policy in place for griefing?

FUCK YOU THIS GAME IS ABOUT GRIEFING!

Khael[SUN]
09-09-2008, 12:26 AM
yer i wanna PvP but on my terms...
Hope that dont make me a griefer.

Wanting to pvp on your own terms is what alot of people want, they usually play on pve servers with consensual pvp, where they can accept a duel or not.

But since you are looking at this game, I suspect you want a little more that that, a more immersive world with more excitement.

The excitement comes because you cant always expect to pvp on your own terms.

Xtra-Medium
09-09-2008, 12:35 AM
these type of post put fear into my heart............ but i have faith darkfall will never cave in it will stay strong to what it was meant to be

Llewen
09-09-2008, 12:43 AM
Having said that, pvp will be the "end game" for DfO, at least from what I have seen. You don't have to participate in the "end game" in any game to have fun, but very likely much of what you do will ultimately support that end game, whether you are into crafting, or pvel.

I should add, your own personal "end game" may not be about pvp at all, even though the over arching end game in DfO might be pvp. In a sandbox you can set your own personal goals, both short term, and long term, and those challenges you set for yourself will determine the quality of your game play.

Just remember, there will be serious consequences for being an anti-social psychopath, the game isn't going to be ruled by murdering lunatics and griefers. There will be serious consequences for being a murdering bastard, and that choice will not be an easy one.

FUCK YOU THIS GAME IS ABOUT GRIEFING!

And I'm guessing that Venoran here is going to be one of those players who discovers, probably pretty quickly, how difficult the life a griefer will be in this game...

these type of post put fear into my heart............ but i have faith darkfall will never cave in it will stay strong to what it was meant to be

I hope so too. One of the reasons why the developers of UO ripped the heart out of their game was the sheer volume of complaints they received. But a lot of those complaints were due, not just to the pk'ing and griefing, but also to the fact that UO has been plagued from day one by an extremely serious cheating problem. Hopefully this will not be the case in DfO...

Sifer2
09-09-2008, 01:02 AM
I think crafters will have the space to avoid pvp conflict. They can operate out of their clan cities or racial capitals. You wont be 100% safe but close enough.

An yeah its PvP focused obviously.

An yes griefers defined as people of your same racial alliance that kill you will be in negative alignment sort of making them outlaws for people to hunt an kill.

steveyk
09-09-2008, 01:05 AM
I'm hoping I can craft in my home, I don't wanna craft with all my hard earned ore around a bunch of scumbags lol.

Erovinrak
09-09-2008, 08:10 AM
What I would like to see as a feature is "Pre-arranged Duels".

Something like


It's called fight night and it's player arranged and can be raided/attack as well as guarded by players

Sunaj
09-09-2008, 06:49 PM
Xeon if i can get it, but it may have gone by now, i'll contact you to join if i get in beta, lemmie know what server you will be on pls.

i like to PvE 80% & not afraid to PvP 20% so i'm concerned if they both can live together.

He was being a smart ass