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View Full Version : Harvesting/Gathering


Lightsteel
09-04-2008, 08:55 PM
So harvesting can be done in a number of places..farms..quarries..mines.. but can you just walk into a forest and a cut down a tree? is it going to be that "realistic" or is it going to be in only set areas?

Forgin
09-04-2008, 09:12 PM
I don't know how this will work but I doubt you can just walk into a forest and cut down a tree. This would be too much impact onto the enviroment from 1 person.

Lightsteel
09-04-2008, 09:23 PM
unless it take a long time..like you cut a tree down..then into pieces..then into even smaller pieces..and you dont just get 1 piece of wood from 1 tree..you get a shit load

sorros
09-04-2008, 09:32 PM
probably more like an LOTRO wood system.

Salo
09-04-2008, 09:32 PM
The two main ways that resourcegathering seems to go in these games is either the chop-at-any-tree for wood (whether it is visibly chopped down, or just no longer producing wood) or there's a giant tree representing that resource point and everybody just chops at that tree. Ultima let you chop any tree, first time I came across that resource hub idea was in Asheron's Call 2 I think. I hated it.

Lightsteel
09-04-2008, 09:33 PM
probably more like an LOTRO wood system.

never played..explain?

sorros
09-04-2008, 09:35 PM
never played..explain?

you can chop down certain trees, but not all. they werent in certain areas, just spread out through forests and stuff, and they werent great big oaks, but small trees.

Lightsteel
09-04-2008, 09:35 PM
you can chop down certain trees, but not all. they werent in certain areas, just spread out through forests and stuff, and they werent great big oaks, but small trees.

gotcha
thx

Salo
09-04-2008, 09:36 PM
you can chop down certain trees, but not all. they werent in certain areas, just spread out through forests and stuff, and they werent great big oaks, but small trees.


That's a reasonable compromise between freedom/realism and system control.

Lightsteel
09-04-2008, 09:36 PM
and i would assume the higher Tier the wood the higher skill you would need in woodcutting

sorros
09-04-2008, 09:38 PM
That's a reasonable compromise between freedom/realism and system control.

yeah, that was one of the few things i enjoyed about LOTRO...the woodcutting system and mining was fine, and some of the professions were a little entertaining..then they got old after a while, because you had to continuously make the same crap just to "level" it.

Hyperion500
09-04-2008, 09:41 PM
It would also make sense if you could choose a few options when cutting down a tree. For example, you can take an axe and chop the whole thing down, or you can choose to cut off a branch, reducing the environmental impact, and only taking what you need to make a single item. After all, i think it would take a large branch, not a whole tree to make a bow or such. It would also make sense that a woodsman would be able to plant trees after he cuts down an area (unless he intends to use that area for something). Perhaps that should be an offshoot of farming? planting trees with the proper soil and water supply eventually results in large trees, while poor soil and water areas don't support trees at all.

sorros
09-04-2008, 09:43 PM
It would also make sense if you could choose a few options when cutting down a tree. For example, you can take an axe and chop the whole thing down, or you can choose to cut off a branch, reducing the environmental impact, and only taking what you need to make a single item. After all, i think it would take a large branch, not a whole tree to make a bow or such. It would also make sense that a woodsman would be able to plant trees after he cuts down an area (unless he intends to use that area for something). Perhaps that should be an offshoot of farming? planting trees with the proper soil and water supply eventually results in large trees, while poor soil and water areas don't support trees at all.

that would be cool. i guess we'll see, wont we.

Hyperion500
09-04-2008, 09:47 PM
An idea for mining, perhaps every now and again, when a mine has been exhausted (assuming of course they run out) that a cave in, or some other disaster (volcanic eruption :) fills the place with resources again, just putting the idea out there.

Curcio
09-04-2008, 10:06 PM
I am curious to know this too. I heard that there will be set places where people will be able to harvest (like farms and mines) but not sure if it is global.

andy9306
09-05-2008, 12:53 AM
There are resource nodes as well as random resource gathering. The nodes are more efficient to gather from. Clans are informed when players gather from nodes in their territory. An example of a node would be an iron mine. You can either gather from the mine or gather from rocks in the wilderness. Rocks are less efficient. I am repeating myself. Trees do not become visibly cut-down when they are depleted.

Lightsteel
09-05-2008, 12:55 AM
There are resource nodes as well as random resource gathering. The nodes are more efficient to gather from. Clans are informed when players gather from nodes in their territory. An example of a node would be an iron mine. You can either gather from the mine or gather from rocks in the wilderness. Rocks are less efficient. I am repeating myself. Trees do not become visibly cut-down when they are depleted.

wow how did you get to play the game? thats not fair!

andy9306
09-05-2008, 01:02 AM
wow how did you get to play the game? thats not fair!

I've read all of the information.

In fact, all of that information came from two developer statements. Both fairly recent.

Zexoinger
09-05-2008, 02:28 AM
It might be like Age Of Conan where theres major areas for resources, then throught the map there are random rocks or w/e.

greeneggsnoham
09-05-2008, 02:41 AM
It might be like Age Of Conan where theres major areas for resources, then throught the map there are random rocks or w/e.

Or it might not. There might be giant Mega-mart stores where you can buy family size crates of materials.

pyrow
09-05-2008, 02:42 AM
We'll have to wait and see.

Wreatch
09-05-2008, 02:45 AM
I will kill you and take all your shit, but at the end of the day, we all need to fund our adventures, and this is how i usually fund mine. Harvesting(and collecting shinies), are how i made myself rich as hell in eq2. Hopefully one can do the same here. The economy, and all the minigames that come along with it, is hopefully in game in good fashion.

Dionysus672
09-05-2008, 03:30 AM
It could possibly be like Runescape, in that it took awhile to cut down trees and you got like 3-8 lumber from each one then it would be a stump and over time it would regrow into a tree, lower skill trees would be fast and high skill ones could take like upwards of an hour or more to regrow.

nathanpinard
09-05-2008, 05:12 AM
I would like to see this system work more like Eve Online with mining.

One person can walk up to a tree. Depending on it's size, it has a certain amount of resources. That person begins chopping away, taking resources. If the tree is large enough it could take hours. And let's say there's a LOT of trees in a given forest area.

So it would take a long time before they could devistate any part of an area, as well getting ganked wouldn't help.

Now, let's say a clan of about 50 people decide they need to get enough wood to build a ship (just like getting minerals in eve and strip mining) they would clear a whole mountain of trees within a day.

Visually, it would look great too. Much realism on that part. The trees could change view as they are chopped as well. nothing complicated or spectacular.

Of course, the trees would probably grow back in a few days. Possibly you could even plant them, or provide the means to get them to grow faster.

Naturally this would work because the world is so huge.

n7kheriford
09-05-2008, 06:31 AM
I would like to see this system work more like Eve Online with mining.

One person can walk up to a tree. Depending on it's size, it has a certain amount of resources. That person begins chopping away, taking resources. If the tree is large enough it could take hours. And let's say there's a LOT of trees in a given forest area.

So it would take a long time before they could devistate any part of an area, as well getting ganked wouldn't help.

Now, let's say a clan of about 50 people decide they need to get enough wood to build a ship (just like getting minerals in eve and strip mining) they would clear a whole mountain of trees within a day.

Visually, it would look great too. Much realism on that part. The trees could change view as they are chopped as well. nothing complicated or spectacular.

Of course, the trees would probably grow back in a few days. Possibly you could even plant them, or provide the means to get them to grow faster.

Naturally this would work because the world is so huge.

that would be insanely awesome. i remember playing EVE and how it would take super long to mine something.

i sort of like the way that EQ2 has the gathering skills set up, how you find things on the ground and work from there kind of, BUT i would like to see something different like what you said

dragonreborn
09-05-2008, 06:39 AM
i belive in the q&a thread they were saying that you could probaly chop wood from any tree and that it would just run out and you would have to go to next so im assuming there is no nodes you can just go to any tree, makes me wonder if you will get diffrent kinds of wood from diffrent looking trees. but its probaly all mostly just speculation though and we will all just have to see in game.

edit- lol just realized i didnt use very good grammer i guess im just realy tired.