View Full Version : Stealing?
Janamil
09-04-2008, 02:35 AM
Will stealing be in game? It should be, but in what forms? Will it be the traditional you click a button, you pickpocket you have a percentage of failing and a percentage of succeeding. Will there be ways of getting past NPC guards as an evil alignment or on there "Kill on sight" list?
Example to make this more clear:
I am a criminal. I want to steal things from a high ranked officer of a guild. I need to get into the city. I decide to wear there colors and sneak in (If its not impossible without killing everybody). I make it to a place I can steal some things from a rich high ranked clan member and steal away. I take a few good things. I decide to try to leave with my life, I get caught by one guy. What can I do to him? without creating a scene and without killing him? something fast?
What Im trying to get at here is will there be a way to steal/sneak around for information? Just getting into places you shouldnt be? Also a way to steal not soley based on luck or ambushing someone? or just getting directly behind them? A social way of stealing, not a "Sneak up, Pickpocket" way? Something that takes planning/skill?
I went off a bit much there... but you get the feeling of being epic doing that. If anyone has a game that has these type of quality's I would be interested. I just like thinking outside the box. I thought assasins creed would be good, but you just follow a story no real thought into that you do what your supposed to. This type of gameplay brings me back to DnD when I killed a level 5 encounter as a level 1 using explosives, a bell and some string.
Bronn
09-04-2008, 02:40 AM
I'll start before anyone else by saying....read up the FAQ..lots of info there.
That said:
The devs have stated a few times you can steal from npcs and other players. Not merchants / bankers etc.
As far as i know this hasn't changed. Along the lines of stealing i myself believe there will be a pickpocket skill and probably other variations along with you can steal anyones mount / ship / town in theory etc.
Hope that helps:)
Bronn
09-04-2008, 02:42 AM
Bah, i just re-read your post.
In theory all you mention is possible, but i can see that being incredibly hard to do but it is doable.
There is no invisiblity but you can literaly crawl through grass / hide in shadows etc. PC's will have a hard time seeing you if you try and NPC's are line of sight. How good thier line of sight is noone knows yet.
Janamil
09-04-2008, 02:45 AM
Yeah, sorry my english skill is not so good >.> but yeah, Im just wondering if there will be ways to do that. Like... robbing a bank in real life, you don't go there and try it and have your outcome be decided by a percentage chance based on your bank-robbing skill. Its something you have to plan out.
Bronn
09-04-2008, 02:47 AM
I'm pretty sure you won't be able to rob Universal bankers, that falls in line with the merchant thing...but clan cities etc not completely sure. I assume you will be able to steal something because if the city is sacked then the siegers should get whatevers in the city.
Basically i see what you are saying and yes i think will be able to attempt it.
greeneggsnoham
09-04-2008, 02:49 AM
As much as I'd love a game with subterfuge elements in it like that, I suspect what you're describing (while possible) would be really hard to pull off with the game mechanics as they are said to be.
In order to sneak in, you'd have to use real world stealth abilities - hide (there's no ability called hide, I mean actually find shadows or grass to hide in, objects to hide behind etc), wear very light armour and weapons that make little sound, and move when no one is looking your way.
Another way you could do it would be that apparently there is a 'disguise' skill that will enable you to mask your clan. Before you ask, the details on how the disguise skill works are not at all known.
As for the person finding you, there are lots of ways out of that situation. You could probably use a snare skill, a spell to push him away, and then run. You're not going to be assassinating people in a single attack though. Apparently there are no one shot kills in this game (thank god)
Bronn
09-04-2008, 02:50 AM
Good points Green.
Forgot about the disguise.
Janamil
09-04-2008, 02:51 AM
Yeah hopefully. Im just wondering if you can get past the guards/castle walls. I just want something you can plan out, not have to just try to steal from random people outside where you could just kill them. Also it would be pretty good if you were caught it would be death penalty so theirs alot of risk involved.
Thanks for the info, I think Im going to go back to reading old archives.
EDIT, Damn you guys post fast:
As much as I'd love a game with subterfuge elements in it like that, I suspect what you're describing (while possible) would be really hard to pull off with the game mechanics as they are said to be.
In order to sneak in, you'd have to use real world stealth abilities - hide (there's no ability called hide, I mean actually find shadows or grass to hide in, objects to hide behind etc), wear very light armour and weapons that make little sound, and move when no one is looking your way.
Another way you could do it would be that apparently there is a 'disguise' skill that will enable you to mask your clan. Before you ask, the details on how the disguise skill works are not at all known.
As for the person finding you, there are lots of ways out of that situation. You could probably use a snare skill, a spell to push him away, and then run. You're not going to be assassinating people in a single attack though. Apparently there are no one shot kills in this game (thank god)
I love it! This is exactly what I want. Something that is hard to do, but hopefully very rewarding.
Sai Taer
09-04-2008, 02:53 AM
I'm fairly sure (+80% sure) that there are disguise skills available. Not cloaking, but means of disguising your identity/appearance to sneak past city guards and into certain plays.
And I mean like skills for disguise, not just changing clothes and putting on a fake mustache kind of thing.
I think they did say there would be pickpocketing, but no real details on it's implementation.
As for this part:
"I take a few good things. I decide to try to leave with my life, I get caught by one guy. What can I do to him? without creating a scene and without killing him? something fast?"
Well, if you get caught by a PC, then yea, they aren't required to kill you on sight. If it's an NPC, that is up to the details of implementation or how the guards are set up. I don't think anybody really knows at this point. Same thing for the rest of the thieving details, really.
As for a game with good thieving, I enjoyed Oblivion, you might want to give it a shot. Pickpocketing is pretty much sneak up from the back, but there is also plenty of lock-picking, general thievery, and sneaking into places you shouldn't be. There is a thieves guild in the game with plenty of good missions (the last Thieves Guild mission is, IMO, the best mission in the game).
Janamil
09-04-2008, 02:58 AM
As for a game with good thieving, I enjoyed Oblivion, you might want to give it a shot. Pickpocketing is pretty much sneak up from the back, but there is also plenty of lock-picking, general thievery, and sneaking into places you shouldn't be. There is a thieves guild in the game with plenty of good missions (the last Thieves Guild mission is, IMO, the best mission in the game).
Oblivion had a pretty crappy system. All it had was a sneak system. If you were out of sneak you had a bounty, no way of getting away from the guards at all. No way of planning anything out, just pick lock sneak and steal everything in sight, Way to easy. Also if you do get caught theirs no way of getting away, everyone knows your guilty. Kinda like assassins creed where you bump into someone and they all scream at once "HE DID IT!". Im hoping with darkfall that there will people you need to trick/outsmart ect. to be able to get past these things. There also unpredictable.
Sai Taer
09-04-2008, 03:00 AM
Aww, well, I enjoyed it. If you're looking for something more than that, that isn't purely player interaction anyway, I wouldn't be too optimistic about it being in Darkfall. Who knows though.
Janamil
09-04-2008, 03:03 AM
Aww, well, I enjoyed it. If you're looking for something more than that, that isn't purely player interaction anyway, I wouldn't be too optimistic about it being in Darkfall. Who knows though.
Yeah, it wouldnt be that hard to put in game though. Once your caught its player reaction, they try to find you in unpredictable ways and usually succeed. Im just hoping the NPC guards don't notice you instantly or that you can like, do something cheap... like make it so you cant open up someones house or something but yeah I think I should stop posting on this thread since we dont have enough information...
Jargo
09-04-2008, 03:13 AM
If you want to steal something you’re going to have to kill someone and take their stuff. I don’t recall any mention of pick pocketing in the game, nor sneaking into cities and stealing from banks.
Bronn
09-04-2008, 03:15 AM
If you want to steal something you’re going to have to kill someone and take their stuff. I don’t recall any mention of pick pocketing in the game, nor sneaking into cities and stealing from banks.
Wheres that damn quote....
Have to read through dev journals etc. but i know i read that you can steal from npcs and players...just not merchant types.
Janamil
09-04-2008, 03:29 AM
If you want to steal something you’re going to have to kill someone and take their stuff. I don’t recall any mention of pick pocketing in the game, nor sneaking into cities and stealing from banks.
Nooo >.<
greeneggsnoham
09-04-2008, 03:31 AM
Nooo >.<
Stealing from banks, no. Pickpocketing is still in AFAIK. You can pickpocket players and regular NPCs. You can't pickpocket NPC merchants or steal from the bank.
There has also been discussion about stealing from player houses. I don't know if it's possible or not though.
Jargo
09-04-2008, 03:35 AM
Stealing from banks, no. Pickpocketing is still in AFAIK. You can pickpocket players and regular NPCs. You can't pickpocket NPC merchants or steal from the bank.
There has also been discussion about stealing from player houses. I don't know if it's possible or not though.
Do you have a dev quote on that? I would like to be proven wrong but I’m pretty sure there’s no pick pocketing. I’ll go look for one also.
Sai Taer
09-04-2008, 03:46 AM
Do you have a dev quote on that? I would like to be proven wrong but I’m pretty sure there’s no pick pocketing. I’ll go look for one also.
http://darkfallinfo.com/index.php?page=Info&code=xkgslwnegp
This is a copy of a chat log from, well, 2002. One of the devs in it says that pickpocketing is in. It's outdated, but I haven't found anything that directly contradicts it, so, 50/50 pickpocketing is in? I dunno
greeneggsnoham
09-04-2008, 03:56 AM
I got this from the Q&A thread:
"Thieves can‘t steal from NPC vendors. We have limited thievery to stealing items from players and monsters." -Claus
It was posted by lucus here (http://forums.darkfallonline.com/showthread.php?p=1422466&highlight=steal#post1422466) in June.
Jargo
09-04-2008, 04:13 AM
I got this from the Q&A thread:
It was posted by lucus here (http://forums.darkfallonline.com/showthread.php?p=1422466&highlight=steal#post1422466) in June.
That’s taken from a Dev Journal from 2004. http://darkfallinfo.com/index.php?page=Info&code=1ztst3vpp3&highlight=thievery
But hay, it might still be in. Guess we’ll have to wait and see. I hope they put out some sort of a list with all the features that made it into the final game. A lot of the info out there is pretty old now.
Donner47
09-04-2008, 04:52 AM
I hope Pick pocket is not in the game. It seems like there is already plenty
of ways to 'lose' items in this game without having somebody rummaging thru
my pockets. If it is implemented, I also hope there is a character penalty if they fail and get caught.
Janamil
09-04-2008, 05:14 AM
I hope Pick pocket is not in the game. It seems like there is already plenty
of ways to 'lose' items in this game without having somebody rummaging thru
my pockets. If it is implemented, I also hope there is a character penalty if they fail and get caught.
Brings some new element of danger in a social place though. I like it, alot. I mean you cant keep anything safe unless your careful. You will need to organize your backpack especially since its the weird UO type.
SilentMuffins
09-04-2008, 11:22 AM
as far as disguising goes u can disguise urself and sneek into a city wut about a ship do the ships have flags?..how u determin who's an ally ship versus an enemy ? and can u disguise a ship to get close to another so u can ransack and siege there ship?
mrkram
09-04-2008, 11:43 AM
i hope you can steal from peoples houses.... and i would really like to see some deep thieving aspects to DF..... UO had some great thieves and I would like to see them back in DF =>
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