View Full Version : Question: What do you think about hover-tanks? - The poll
NoggaNogga
08-30-2008, 05:24 PM
I'm quite disappointed.
I thought when they said "no gunpowder" they'd avoid other greater technological things without saying "lolz it's magic".
Yet these things are totally random.
I just couldn't expect them and make things clear.
I'll get used to them...
Ferox
08-30-2008, 05:25 PM
I had no problem with them
It's a magical world... the " hover tank" doesn't break logic at all.
and do some searching about ancient history, and the siege tanks the greeks and romans used etc.
and P.S when did they say no gunpower? we've known cannons were in the game for a long time, and most likely dwarven guns.
Lotharr
08-30-2008, 05:25 PM
In before the poll.
Henu989
08-30-2008, 05:25 PM
Woah...
People just keep making polls and threads about warhulks.
Well, they rock.
If you disagre, you suck.
/Thread.
Razli
08-30-2008, 05:26 PM
this doesnt need its own Thread, many other Hover craft/tanks/Warhulk threada around. Lock it boys.
Killersos
08-30-2008, 05:26 PM
I donno if I like them... guess I will have to see them in action
SpectralColt
08-30-2008, 05:27 PM
theres already millions of these threads!!!!!!!!
Bunkah
08-30-2008, 05:27 PM
I like anything either way!...
its suck man. please aventurine remove hover tanks
Slaker
08-30-2008, 05:28 PM
I like them so shut up.
Ferox
08-30-2008, 05:29 PM
I like anything either way!...
you like the Neutrals from Futurama! hehe
SkuzzyG
08-30-2008, 05:29 PM
http://forums.darkfallonline.com/showthread.php?t=64586
Rojahon
08-30-2008, 05:29 PM
At first I felt like you do, but then I thought about how much fun it'd be to drive one around!
Nackl of Gilmed
08-30-2008, 05:30 PM
Just because it's a fantasy seting, doesn't mean the siege engines have to be pulled by elephants like Tolkien did it. I love how shocking it was to first see those things float over the hill. Not enough developers are willing to go into new territory with anything these days.
thegragg
08-30-2008, 05:30 PM
just give the stupid things wheels and I think most of us will be happy.
Teutates
08-30-2008, 05:31 PM
Didn't expect that though but I thought it was a cool idea. Gonna wait till I actually played before I give my opinion.
FreeBooteR
08-30-2008, 05:33 PM
I think they are awesome and necessary. Cities on coasts are vulnerable to ship cannon fire, leaving inland cities with an advantage as they would be much harder to destroy walls and buildings with melee weapons and spells.
Makes total sense to me and they are not invulnerable, as can be witnessed in the video.
Lachrymose
08-30-2008, 05:33 PM
they surprised me at first b/c they looked so out of place, but i don't really care one way or another. could be a pretty cool siege weapon, just seems a little strange.
Unahim
08-30-2008, 05:34 PM
I think it's awesome ^^
They'll add another layer to strategy. Notice how they are vulnerable to being flanked/back raped
NoggaNogga
08-30-2008, 05:35 PM
Conclusion:
If you don't like warhulks/hover-tanks you are a carebear.
You don't like new stuff.
You don't like innovation.
etc...
Henu989
08-30-2008, 05:35 PM
Notice how they are vulnerable to being flanked/back raped
Don't forget vulnerable to being hijacked! :D
d_arcturus
08-30-2008, 05:35 PM
and P.S when did they say no gunpower? we've known cannons were in the game for a long time, and most likely dwarven guns.
They said no gunpowder for a while, and no guns. The cannons were magical.
I don't care much either way, but I was wondering why they had the hover tanks instead of just normal wheeled tanks. Can these tanks go over water since they can hover? Is there a reason they had to be hover tanks?
thegragg
09-03-2008, 10:44 PM
yeah, wheels would have been just fine.
Mourne
09-03-2008, 10:47 PM
I mentioned in another thread about this that this whole issue about "hover tanks" is completely aesthetic.
Firstly, I fail to see how these things are considered "tanks" aside from the fact that "tank" goes good after "hover", and these things do hover... These siege vehicles have 0 protection for the people operating them.
Secondly, the aesthetic arguement is made because if these vehicles had big wooden wheels, instead of magical flame making them hover, this wouldn't be an issue at all and no one would complain.
Xtra-Medium
09-03-2008, 10:49 PM
your poll sucks wheres the "i hate them" or "i dont like them" option?
Mourne
09-03-2008, 10:50 PM
your poll sucks wheres the "i hate them" or "i dont like them" option?
That's the "cannons are the maximum for me" option, I reckon.
Beorg
09-03-2008, 10:51 PM
I had no problem with them
It's a magical world... the " hover tank" doesn't break logic at all.
and do some searching about ancient history, and the siege tanks the greeks and romans used etc.
and P.S when did they say no gunpower? we've known cannons were in the game for a long time, and most likely dwarven guns.
Tasos has stated that there is no gunpowder in the game, and that cannons are fired using "magic". To be frank, I don't like the whole "hover-tank" idea either. It might just be because they have flamethrowers and can...well..hover. They seemed to be throngs of beserkers who could just ravage a city in seconds without a fight. I would have liked ballista or other catapults more, but I can still deal with these warhulks they've added. Truthfully, no, I am not familiar with the Roman siege tanks. I know they had siege weapons they could roll onto the battlefields, but I knew nothing of these tanks. I cannot give a very accurate opinion on this topic since I haven't played the game, but these are my thoughts from what i've seen.
Mourne, I agree somewhat. I think that the idea of having an almost "out of place" warhulk shooting flames at a castle instead of a catapult flinging shot, or a ballista launching bolts is not something most of us take pleasure in, and honestly, I don't either. I won't go with the majority on this vote, so hopefully, this is my last word on this topic.
from the video they looked incredibly OP. I hope they are insanely hard to make/operate/maintain. Otherwise sieges wont be sieges, itll be who has the most tanks.
sorros
09-03-2008, 10:54 PM
from the video they looked incredibly OP. I hope they are insanely hard to make/operate/maintain. Otherwise sieges wont be sieges, itll be who has the most tanks.
i get the feeling that most of the stuff in the video was orchestrated just to look cool and give a slightly cinematic feel. like the archer, one-shotting people from teh tree. i doubt the tank is that OP.
Youngdirty
09-03-2008, 10:56 PM
they're cool leave em be
Carl Ragadamn
09-03-2008, 11:00 PM
I don't care much either way, but I was wondering why they had the hover tanks instead of just normal wheeled tanks. Can these tanks go over water since they can hover? Is there a reason they had to be hover tanks?
They probably had to be hovertanks to avoid collision with ground objects. Also it keeps them from needing some sort of explanation for propulsion.
Tyriak
09-03-2008, 11:02 PM
I had no problem with them
It's a magical world... the " hover tank" doesn't break logic at all.
and do some searching about ancient history, and the siege tanks the greeks and romans used etc.
and P.S when did they say no gunpower? we've known cannons were in the game for a long time, and most likely dwarven guns.
No gunpowder has been clear for a long time..
I'm afriad the Greek siege tanks didn't hover at all.
Also Let's implent some F-16s, it's a magical world I want to bomb shit.
Abbadon
09-03-2008, 11:14 PM
have not played the game, have no idea if the tanks are common or not, and what the story is behind them...
and as for gunpowder: i swore i read something that said was no gunpowder, and even the cannons where speculated to be powered by some sort of magic...
but i could easily be wrong.
Brett
09-03-2008, 11:28 PM
the tanks were obligatory. darkfall had to do something really different with vehicle/combat dynamics to distance itself from other mmos. i realize this isn't the only thing different, but tell me which other mmo has hover tanks...
*edit*
i can't believe you idiots keep repeating the same shit you've been spoon fed by the devs and community. stop saying that there will be "no gunpowder". what the fuck is that even supposed to mean? does it really matter that much to you whether a cannon is powered by gunpowder or magic? does it really make any difference AT ALL within the game? if I can have a magic cannon and shoot fireballs out of a wand, a magic-powered handgun wouldn't exactly be a far stretch.
outlawx720
09-03-2008, 11:35 PM
It's better than hacking at a wall with your sword along with 80 other players for 20 minutes. I welcome the hovering tanks of doom.
Tyriak
09-03-2008, 11:37 PM
the tanks were obligatory. darkfall had to do something really different with vehicle/combat dynamics to distance itself from other mmos. i realize this isn't the only thing different, but tell me which other mmo has hover tanks...
*edit*
i can't believe you idiots keep repeating the same shit you've been spoon fed by the devs and community. stop saying that there will be "no gunpowder". what the fuck is that even supposed to mean? does it really matter that much to you whether a cannon is powered by gunpowder or magic? does it really make any difference AT ALL within the game? if I can have a magic cannon and shoot fireballs out of a wand, a magic-powered handgun wouldn't exactly be a far stretch.
You see real guns and cannons require gunpowder which would then be another recourse to farm.
So magical cannons and normal cannons differ alot I suppose.
Daimyo
09-03-2008, 11:50 PM
No gunpowder has been clear for a long time..
I'm afriad the Greek siege tanks didn't hover at all.
Also Let's implent some F-16s, it's a magical world I want to bomb shit.
First off, i see your analogy... but I dont see where your taking this... not once did Aventurine say they were going to compare the game to roman or greek technology(and there in greece!). If i remember correctly, they said it will be set in some sort of general medieval background. who cares if ppl think its gunpowder or magic, either way we all knew and wanted cannons in the game.
Its a fantasy game and anything goes... in Asherons Call you could run faster than warhulks and jump 100 feet in the air. I dont think i remember hearing anyone say shit about gunpowder or romans having mechanical jumping legs...
Sounds like another inexperienced mmo player imo...
Dargarian
09-03-2008, 11:56 PM
I just wish they didn't hover. If they were armor plated wagons with mounted canons I could understand (something that one could really make with the technology at the time). But hover tanks are just a little too magical for me. What's next? Hover boats and hover horses? :-P
Leptonn
09-04-2008, 12:00 AM
Personally i think they are pretty cool, but thats just me =)
Byggin
09-04-2008, 12:04 AM
I hope they only apply well to seige situations. If they are viable for raiding parties and normal PVP that would suck donkey balls.
Hopefully they take alot of resources to craft and are very slow, (in the vid they seemed to move pretty quickly) which sucks for me.
Needles
09-04-2008, 12:05 AM
I can live with them, but I wouldn't mind seeing them go.
I'm sure they are in to make it so that fortresses are impenetrable. I'm sure it would take quite a while trying to blow up castle walls with those little grenades.
H2liveshot
09-04-2008, 12:25 AM
I dont know why people are agenst them. I mean how the hell are you suppose to destroy citys without siege items. The hole magic tank thing is nice because it does not brake from the games lore and balances the game. (defenders have huge walls,mounted magic cannons, npc guards. attackers have... zip.)
Soulcullers
09-04-2008, 12:33 AM
I'm not so sure about the "hover tanks"! While they look fun, it's the sort of thing that could easily lead to some pretty nasty balance issues. Just picture one of the largest clans rolling over the hill with 40 of the things. Your walls will be dust before you've chance to roll out the cannon balls.
As long as they are done properly, which I'm sure they will be, then I think they will be bundles of fun. If not.. Oh man. :P
Razputin
09-04-2008, 12:40 AM
I don't like them. Huge, flying pieces of metal? If that is possible, why bother building walls or castles? Why fighting someone, when you can just make him "fly" away?
The whole Hover-thingy doesn't fit well into the rest of the lore-logic(in my oppinion).
It's not about the siege weaponry. Siege weapons are a necessity, but please put them on wheels.
Sifer2
09-04-2008, 12:47 AM
I like them. I would have preferred they have wheels but chances are it was some kind of technical issue that made them decide to make hover tanks instead. We need some kind of siege equipment afterall. I suspect they will fairly expensive to produce.
Jarkovii
09-04-2008, 01:14 AM
So... how easily can they be "killed"? Not stolen but killed.
Can a cannon blast at least fubar the vehicle in some manner instead of adding insane amounts of armor to it.
Metamorphosis
09-04-2008, 01:26 AM
and P.S when did they say no gunpower? we've known cannons were in the game for a long time, and most likely dwarven guns.
Orginally they said no gun powder.. no steam engines. Steam engines bad.. magical flying technology is OK though apparently. That mysterious gas coming out the top of a couple of the weapon platforms couldn't possibly be steam.. it was just smoke. But yeh devs totally went back on their orginal statement on those the whole 'no gunpowder no steam engines' while technically no its not steam engines (we don't know wtf they are) its close enough.
lilyeti
09-04-2008, 01:41 AM
I hate them, they are not at all what I expected. Stick with ladders, seige towers and rams, not floating tanks with flame trhowers lazer beams and rocket launchers.:rolleyes:
Sokalz
09-04-2008, 01:46 AM
I think they are awesome and necessary. Cities on coasts are vulnerable to ship cannon fire, leaving inland cities with an advantage as they would be much harder to destroy walls and buildings with melee weapons and spells.
Makes total sense to me and they are not invulnerable, as can be witnessed in the video.
I agree. They look like fun and I'd like to see them in the game.
arkdecon13
09-04-2008, 01:46 AM
eh its fantasy.... even though its pretty stupid...
Fighting agaisnt a sword with a TANK that floats and shoots fire.
Cool and crazy. might work.
Kheiron
09-04-2008, 01:47 AM
You've got an entire zone of the continent turned into a turmoil of conflicting elements thanks to a single miss-cast spell, a Pharaoh marching an undead army out of the sand, Celestial Dragons eliminating entire civilizations and the power of the Goddess strewn about the landscape.
Do you honestly believe it'll be too much for mages to imbue a small warcraft with levitation and flame cannons, considering all this?
JackyD
09-04-2008, 01:52 AM
Well I was pretty impressed when I saw the war-hulks for the first time in the vid.
Imho they are very a cool idea and the concept of them being powered by many IMHO fits fine with the setting.
Go for war-hulks
darknessedge
09-04-2008, 01:58 AM
I'm quite disappointed.
I thought when they said "no gunpowder" they'd avoid other greater technological things without saying "lolz it's magic".
Yet these things are totally random.
I just couldn't expect them and make things clear.
I'll get used to them...
i kind of argee. how hard is it to put some weels? but i dont think its that big of a deal.
lilyeti
09-04-2008, 01:59 AM
I'm not saying they don't fit in, I'm saying they take alot of tactics and fun out.whats the point of gates if they can just blow up the walls in 3 seconds?
I expected a wall of spearmen bracing behind the gate, soldiers upon the walls skirmishing with seige tower envaders.
A tank that blows walls away like they are paper? Takes the fun of seige tactics out IMO.
Kheiron
09-04-2008, 02:05 AM
I'm not saying they don't fit in, I'm saying they take alot of tactics and fun out.whats the point of gates if they can just blow up the walls in 3 seconds?
I expected a wall of spearmen bracing behind the gate, soldiers upon the walls skirmishing with seige tower envaders.
A tank that blows walls away like they are paper? Takes the fun of seige tactics out IMO.
Please, in the vid it was wooden walls against like a half dozen dedicated wall killers.
In game, it'll be more like reinforced stone walls against maybe one or two, plus by the time the tanks showed up the attackers had decimated the defensive lines. Those tanks might have been wasted had the defenders held back enough ranged support and concentrated fire instead of rushing out from behind fortifications into cannon fire to try some hand to hand combat.
DeathByCactus
09-04-2008, 03:26 AM
This is a game where you can shoot a fireball or lightning out of your ass (hands technically...).
Why the hell can't you make the tank do the same thing? Channel your power through the tank crystals or something. Ridiculous that people have a problem with this badass and really cool siege equipment.
Levitating a piece of siege equipment and then getting it to shoot lightning or fire like a mage can is not an over exaggeration to me. If anyone can pick up the skill and learn it, why can you not adapt the technology to use magical spells... :p
Its going to be crazy fun.
Donner47
09-04-2008, 03:40 AM
Hopefully, if these are in the game, these will be very difficult to obtain. Seems
like they could wipe out a lot of hard earned work and resources that other teams have built up in their towns etc. Also, hope there is a way to defeat them.
Ziploc
09-04-2008, 03:50 AM
from the video they looked incredibly OP. I hope they are insanely hard to make/operate/maintain. Otherwise sieges wont be sieges, itll be who has the most tanks.
and the few player running toward the base getting hit by a hundred magic spells and arrow... none of them die until they reach the wall and fight some dudes that jump on them. either those running people we're overpowered or the spells and arrow underpowered. Most likely they just changed the stats of everything including the "hover-tanks" just for the video. We'll see for sure when we play the game.
Kekshorts
09-04-2008, 03:56 AM
I think it's safe to say that 1/4th of you can go to hell for making assumptions about how something will affect an interactive game from a non-interactive video, while the rest of us can see how it pans out in beta and if they really do any harm to the game.
KalVasFlam
09-04-2008, 04:04 AM
They certainly seem less powerful than big warships with 50 cannons, and slow and clumsy enough to board to kill the crew and take it over. As long as they are expensive I don't see any problems with balance. Catapults and ballistae would be nice to have, but with cannons and tanks with flamethrowers they would seem quite obsolete.
Kheiron
09-04-2008, 04:07 AM
They certainly seem less powerful than big warships with 50 cannons, and slow and clumsy enough to board to kill the crew and take it over. As long as they are expensive I don't see any problems with balance. Catapults and ballistae would be nice to have, but with cannons and tanks with flamethrowers they would seem quite obsolete.
I expect the warhulks to be the 'top of the line' way to take out walls. I still expect rams and trebuchets to make an appearence, for the money concious seiging army.
KalVasFlam
09-04-2008, 04:12 AM
I expect the warhulks to be the 'top of the line' way to take out walls. I still expect rams and trebuchets to make an appearence, for the money concious seiging army.
I would like to see them, but have you noticed we're this far in and haven't seen a single screen shot or video clip of either? This wouldn't exactly be something to hold out mind you. If it was in we would have seen it by now.
NoggaNogga
09-04-2008, 07:42 AM
At least it gets Darkfall out of classic D&D/LOTR fantasy which is imo shit tier.
*ducks*
I'm here for the medieval athmosphere and combat simulation.
For the revolution basically.
Oh.
And for the wierd now.
Therefor we need even more of the wieeeeeeeeerd.
tanks are wonderful, lets keep 'em
Staatsschutz
09-04-2008, 11:08 AM
i bet its uber fun to steer one of these hover tanks, or man the cannon.
bit like battlefield 42 and i always loved bf42.
and its still a fantasy game so everything is possible, lore-wise
Silky
09-04-2008, 11:25 AM
i didnt like them, thought they didn't really fit the rest of the game
badula
09-04-2008, 11:35 AM
i like the warhulks!
i've selected the second option just because i didn't like much the flame animation!^^
Silky
09-04-2008, 11:38 AM
id rather they werent in tbh
yamisniper
09-04-2008, 11:40 AM
I had no problem with them
It's a magical world... the " hover tank" doesn't break logic at all.
and do some searching about ancient history, and the siege tanks the greeks and romans used etc.
and P.S when did they say no gunpower? we've known cannons were in the game for a long time, and most likely dwarven guns.
there magic cannons no gunpowder
stingerII
09-04-2008, 11:45 AM
I don't mind THAT much, but still I find the concept to be very ... "sci-fi" ... for the medieval minded era in darkfall.
That said, as other people mentioned, using a magic as an excuse you could explain the hovercraft. And yes I'm pretty sure it will be fun to ride. Though then again I might have been happier if it had wheels instead and was some bloated steam engine of sorts.
The hover concept is a little too advanced for the era, and it looks more like science than magic to me. Hence, I have mixed feelings about this
That said though, if they want to have hover they can have it hover. I don't mind, it's a superficial matter compared to the rest of the game :)
Staatsschutz
09-04-2008, 11:54 AM
i didnt like them, thought they didn't really fit the rest of the game
damnit. this is one kind of a really innovative and probably uber fun feature in a mmo. how can one not like it? ok but i can basically answer my question for myself: theres just different tastes.
but i myself cant wait to steer one of those (that i hopefully also have built by myself)
RAR
________________________wizards_________ _________________
Cavalry___________archers __healers__archers___________Cavalry
_____________infantry_______engineers___ ____infantry
________________________________________ _________Staats pwn mobile
CHARGE!!
_______________________Enemy____________ _____________
Xelioth
09-04-2008, 12:00 PM
meh. their existance annoys me in that it doesn't seem to fit in with the game but at the same time siege engines are necessary so I can pretty much just go with it. it's not so out of place that it's a serious issue or anything but at the same time it doesn't fit either.
in the end I don't care. I'll do my best to hi-jack them as often as possible to make up for any dislike I have towards them :cool:
Silky
09-04-2008, 12:03 PM
agreed
Nitewolf
09-04-2008, 12:06 PM
*shrug* they just used another piece of the warhammer tabletop, changed it some and put it in this game. they are a lot like a hovering version of the imperial steamtank.
do i think they have to be in? nah. do i really care that they are? not really.
TheHardProblem
09-04-2008, 12:17 PM
This thread makes me think about the whole Draenei issue with interdimensional spacehips, it was warcraft drama at it's best.
I don't know if it has been mentioned before, but another 'big' thing when talking about the mismatch between fantasy worlds and sciencefiction elements was the Giant Meteors shooting Cannon that stood on one of the towers, wtf about them? it looked like something a Goblin engineer would create (yes, I made a wow-reference).
OMFgzzzLAZORrrBEAMzzzPEWPeW lol bbqpwned. laser lazer pew pewpew beams laserbeams lazerbeams omfg omg omfgz
Kitsunami
09-04-2008, 12:56 PM
so many threads...
It looks fine to me. ill play it either way.
robtb
09-04-2008, 01:44 PM
write it off as this is a quasi-steampunk universe,
Kheiron
09-04-2008, 02:36 PM
This thread makes me think about the whole Draenei issue with interdimensional spacehips, it was warcraft drama at it's best.
I don't know if it has been mentioned before, but another 'big' thing when talking about the mismatch between fantasy worlds and sciencefiction elements was the Giant Meteors shooting Cannon that stood on one of the towers, wtf about them? it looked like something a Goblin engineer would create (yes, I made a wow-reference).
OMFgzzzLAZORrrBEAMzzzPEWPeW lol bbqpwned. laser lazer pew pewpew beams laserbeams lazerbeams omfg omg omfgz
Aye, though I do hope they stop short of making mechanical chicken mounts and fixed wing aircraft. Bloody gnomes...
Kusghuul
09-04-2008, 02:51 PM
Looked silly, I'd much rather have just normal catapults.
Ocoma
09-04-2008, 03:52 PM
It just plain does not make ANY sense at all to have cannon abilities in game and not use them for attacking siege as well. I mean seriously why would anyone use less effective machinery like standard siege machines when cannon tech is already in game.
Yes it may not be financially viable to bust out the Warhulks every time you attack a city and at times lesser siege may be used...but we already knew that ships had cannons and cannons could be built on city walls, did anyone really think that none of Agon's populace would be smart enough to build something to use them for city attacks as well?
As far as them hovering...if it wasn't a collision detection issue I'd be seriously surprised. Personally I don't care if they roll on wheels, hover, walk on legs or what not...those things are going to be so freeken fun and battles are going to be so much more tactical with them...foot soldiers + cavalry + tanks = a hell of a lot to keep the battle field interesting.
Jonkar
09-04-2008, 04:11 PM
I dislike them.
Nocturne
09-04-2008, 04:32 PM
I dislike them.
Agreed... booooo strange hulks.
Looks way to mad-maxy.
Kusghuul
09-04-2008, 04:40 PM
Cannons would be preferable. IMO, they should've had cannons requiring more skill to make and more expensive to make, and then have catapults as the working man's solution. Though, imagine PK'ing in those hovercrafts!
Felman
09-04-2008, 05:42 PM
I think they are one of the coolest types of transportation I have seen in an MMO. I was hoping for many transportation methods and it seems I will be getting it. Magic is a reasonable explanation for this and hover tanks are not that far fetched.
End Dream
09-04-2008, 05:50 PM
I think they are awesome! I was very happy when I saw this previously unanounced content!
Xarthas
09-04-2008, 05:52 PM
I´d prefer canons, man-drived canons slow and barely maneuverable. Hopefully they will add both, the canons would need less resources/skill, and the hover tanks a lot.
Pamkhat
09-04-2008, 08:20 PM
Either way I'm happy. I can see how it might feel like higher technology, but if the lore says otherwise I'm easily convinced.
stingerII
09-04-2008, 08:24 PM
I´d prefer canons, man-drived canons slow and barely maneuverable. Hopefully they will add both, the canons would need less resources/skill, and the hover tanks a lot.
i really hope so!
MrHertz
09-04-2008, 08:27 PM
just cant understand that...
darkfall´s world is weird to me now
on most times we only watched a lot of darkened skies...
now FLOATING ISLANDS
SNOW???
and HOVER TANKS?
what else has to come? crusty the clown?
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.