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View Full Version : Unofficial MO Info from leipzig gc


Lachrymose
08-25-2008, 01:43 AM
i know there's another thread linking to the MO forums with some info, but here's a link to some info put up by one of the mortalfall members: http://mo.open-pvp.de/

epicor
08-25-2008, 01:46 AM
i know there's another thread linking to the MO forums with some info, but here's a link to some info put up by one of the mortalfall members: http://mo.open-pvp.de/

mortalfall? haha

Aragoni
08-25-2008, 01:51 AM
11 people working on it and it's supposed to be released Summer 2009? Good luck.

Tiarilir
08-25-2008, 01:54 AM
Influenced by Age of Conan?

Good luck, MO.

Lachrymose
08-25-2008, 01:55 AM
Influenced by Age of Conan?

Good luck, MO.

hopefully that means they're influenced in that they know what not to do.

Surly
08-25-2008, 01:56 AM
i know there's another thread linking to the MO forums with some info, but here's a link to some info put up by one of the mortalfall members: http://mo.open-pvp.de/
Sounds exactly like Darkfall circa 2003.

Tiarilir
08-25-2008, 01:56 AM
hopefully that means they're influenced in that they know what not to do.

Hopefully, but what's the odds?

Byggin
08-25-2008, 01:57 AM
classes, honing spells, fook die mortal

Fudgy_Neeples
08-25-2008, 02:02 AM
They are a few major dislikes I got from that game.

1. It has homing magic spells that do more damage than manual aim magic spell. (WTH it should be the opposite and homing spells shouldn't be in in an fps game)

2. They are classes

3. There are no guild cities which probably means no city siegeing.

4. Houses aren't destroyable.

5. Multiple characters per server. Obviously this game doesn't focus on crafters and a thriving economy.

These are just my preferences I guess. Time to wait some more for Darkfall.

Bunkah
08-25-2008, 02:06 AM
11 people working on it and it's supposed to be released Summer 2009? Good luck.


they're using Unreal's engine.. so basically they have everything coded.. all they need is graphics and modeling!..

Lachrymose
08-25-2008, 02:14 AM
They are a few major dislikes I got from that game.

1. It has homing magic spells that do more damage than manual aim magic spell. (WTH it should be the opposite and homing spells shouldn't be in in an fps game)

2. They are classes

3. There are no guild cities which probably means no city siegeing.

4. Houses aren't destroyable.

5. Multiple characters per server. Obviously this game doesn't focus on crafters and a thriving economy.

These are just my preferences I guess. Time to wait some more for Darkfall.

the homing is gay, and i was really disappointed to hear that, but i think the "target spells do less damage" is just a typo.

also, i think classes is a poor way to phrase it. yea, it's kinda lame since you can't choose whatever you want, but it's sort of a hybrid between skill-based and class-based.

but yea, the other stuff is pretty disappointing.

Unahim
08-25-2008, 02:23 AM
the homing is gay, and i was really disappointed to hear that, but i think the "target spells do less damage" is just a typo.

also, i think classes is a poor way to phrase it. yea, it's kinda lame since you can't choose whatever you want, but it's sort of a hybrid between skill-based and class-based.

but yea, the other stuff is pretty disappointing.

That's exactly like classes: why the hell would you choose to pick up skills you know your class will never be good at if you could spend those points in skills you could actually work up to be something?

And it gets even worse when you know that at every so many levels you have to pick a specialization, further narrowing your options and these choices -cannot- be undone.

It's the old class system in disguise.

edit:these keys might drop once in 10.000 skeletons or rats

Grind ftw?!? Lol!

Lachrymose
08-25-2008, 02:27 AM
And it gets even worse when you know that at every so many levels you have to pick a specialization, further narrowing your options and these choices -cannot- be undone.


you don't choose "specializations" once you've chosen a primary skill. you can level up any and as many secondary skills that you want to. also, these choices CAN be undone. you can always change your primary skill, but like it said, once it drops below a certain point, you won't have access to the skills that required that primary skill. if you level that same primary skill back up though, you won't have to re-level it back up, they'll still be the same.

Secondary skills are not limited, you can have as many as you like, if you have the primary skills for them.

Unahim
08-25-2008, 02:37 AM
you don't choose "specializations" once you've chosen a primary skill. you can level up any and as many secondary skills that you want to. also, these choices CAN be undone. you can always change your primary skill, but like it said, once it drops below a certain point, you won't have access to the skills that required that primary skill. if you level that same primary skill back up though, you won't have to re-level it back up, they'll still be the same.

Try using more sources than just the one in the link.
And if someone uses a term you haven't heard about, don't automatically assume one you did hear about will make a good substitute(as I never did mention secondary skills, if you ask me they are irrelevant. I could care less if you can have every type of sword when you train in "sword skill", that doesn't really make the game less class based)

When I first read up on MO, you started out by picking a class and specialized along the way.
Apparently, they've made it so that you make that choice after character creation, in-game now.

And your point about being able to change your primary skills is null.
You still can't change your class and as I said, who in their right mind would rather waste points on a skill they can't bring up to a competitive level, if their points could better be spend in a skill they can actually get to a high enough level?
Not to mention that it's not a good idea to waste time in combat on weak skills, if you have stronger ones.

Being able to pick new primary skills is the same as being able to pick new talents in WoW.
Even if the odd cross-class skill is miraculously not gimped in comparison to your class skills once maxed out, that fact can't be changed.

Lachrymose
08-25-2008, 02:57 AM
You might reroll your half-orc mage if are a min-maxxer. But you#re not neccesarily gimped.

well, this poorly phrased sentence leads me to believe that although you're a mage, you could play as something else without being gimped. so even going beyong just primary skills, i would argue that it's possible to change although there might be some disadvantage.

an earlier quote:All Classes are somewhat multiclass as it's a matter of what Skills you choose. I can't go into detail about fighter-mages, blacksmith-assassins etc at this time though.
this is pretty vague, but to me it doesn't sound like the traditional class based system. it makes it sound as if skills will be more important than your "class."

as far as specialization goes, if you do "specialize" by joining a specific guild, it doesn't say you can't leave that guild and join a different one, thus respeccing.

kehmesis
08-25-2008, 03:45 AM
Epic Quest is cool. I still think it's vapor, though. Gimme at least a screenshot to give me hope :\

Unahim
08-25-2008, 12:29 PM
well, this poorly phrased sentence leads me to believe that although you're a mage, you could play as something else without being gimped. so even going beyong just primary skills, i would argue that it's possible to change although there might be some disadvantage.

an earlier quote:
this is pretty vague, but to me it doesn't sound like the traditional class based system. it makes it sound as if skills will be more important than your "class."

as far as specialization goes, if you do "specialize" by joining a specific guild, it doesn't say you can't leave that guild and join a different one, thus respeccing.

Reroll is a term stemming from the early tabletop RPG game meaning completely starting over with a new character, not making some changes to the one you already have.
What they are thus saying is "If you play a half-orc and picked a mage class without knowing they're kinda bad at it, you could reroll a new character and try again, but if you choose not to a Half-orc mage is not -that- gimped."

doma
08-25-2008, 12:32 PM
MO is at the same stage as DF was in back in 2001.
And I am NOT signing up for another 8 years of waiting. Never

Staatsschutz
08-25-2008, 12:35 PM
11 people working on it and it's supposed to be released Summer 2009? Good luck.

with 11 ppl, they either have been into development for many years, or itll be a crappy and bugged game if it releases in 2009.

im rather guessing 2015 as a reasonable release date if they are aiming for a good game

Jonkar
08-25-2008, 05:21 PM
So much for Mortal Online.

Lachrymose
08-25-2008, 05:31 PM
UPDATE: so.. apparently this guy is full of shit. either it's just a big troll or he's an idiot and can't understand what the devs said, b/c they're saying some of this info is false.

there WILL be clan cities apparently, which is the biggest thing for me.

with 11 ppl, they either have been into development for many years, or itll be a crappy and bugged game if it releases in 2009.

im rather guessing 2015 as a reasonable release date if they are aiming for a good game
Q: How long has Mortal Online been under development?
A: We started planning Mortal Online back in early 2002, but the project really took off in 2005.
i'm not sure exactly what that means, sounds like development started in 2005 and they just talked about it for 3 years, but it makes me skeptical for a 2009 release. however, apparently the devs have a schedule with everything they need to do before release and according to this schedule they'll be done by summer 2009, it isn't just a ballpark estimate. so assuming everything goes to plan, somehow they'll get it out then (that is unless they're lying).

Weeking
08-25-2008, 05:53 PM
"You can steal the house key off a player character and take his house."
- WTH?
There's gonna be some rich guys with hundreds of houses littering the place since the houses can be stolen but not destroyed.

"Such monsters can be played by GMs."
Guess that's why they're going to be very rare and hard encounters.

stalwart
08-25-2008, 05:58 PM
Sounds exactly like Darkfall circa 2003.

when did you go retarded? darkfall devs wouldn't disgrace themselves by even admitting that they were influenced by a game like AGE OF CONAN.

unless you count "being influenced" as "not making our game suck that bad"

Fro
08-25-2008, 06:00 PM
Am i right in thinking that classes in MO act like prestige classes were going to in DFO?