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Barbarossa
08-19-2008, 03:41 PM
Pardon me if this has been brought up before but are there plans for such?

If so, a direction to the post would be nice.

If not, are there going to be clans who will be openly criminal that would be interested in participating in such a community?

Nehemia
08-19-2008, 04:06 PM
I plan to be a thief during my freetime from mercenary contracts, at least. and I'm certain most of the TFBB members won't praise the law.

Jonkar
08-19-2008, 05:07 PM
THat would be an interesting idea. Me and my clan are out but very interesting if this would work, for sure.

Amaryl
08-19-2008, 06:46 PM
THat would be an interesting idea. Me and my clan are out but very interesting if this would work, for sure.

indeed! but always up to be hired if you need more muscle, though more safety precautions will be taken with you being criminals and such

Barbarossa
08-19-2008, 06:49 PM
It's a pretty simple concept.

The 'good and just' RP clans will [I am assuming] most likely try to police 'bad and unjust' RP clans.

I'm sure they, the so called good guys, are going to have a specific means of communicating their plans to try to police us, stop us, foil us, etc.

Should bad guy clans just lay down and let the good guys win every single time?

Hell no!

We, the bad guys [aka the real good guys] should utilize every means necessary [without cheating, hacks, etc.] to foil our enemies plans at every opportunity if not to just win the day outrightly.

We should have some sort of bad guy network, an underground, etc.

If we don't, we may find that a life of crime may end up being a futile measure.

What fun will that be if crime doesn't pay in a land where there is no law?

Nehemia
08-19-2008, 07:48 PM
We're going to meet a lot of like minded people in Silvertown, thats for sure.

So, anyone up for raiding and looting Sanguine?

Barbarossa
08-19-2008, 08:10 PM
We're going to meet a lot of like minded people in Silvertown, thats for sure.

So, anyone up for raiding and looting Sanguine?

Regardless the goodguy RP'ers are going to be keeping tabs on us, the other goodguys.

We'll need to keep tabs on them as well.

pyrow
08-19-2008, 08:32 PM
Im pretty sure pirates will be scorned from cities other than their own or alliances, if they ever go on land... (to 'level' up their sword fighting abilities??)

Does this answer your thread? Or am I misunderstanding the question.

Barbarossa
08-19-2008, 09:32 PM
Im pretty sure pirates will be scorned from cities other than their own or alliances, if they ever go on land... (to 'level' up their sword fighting abilities??)

Does this answer your thread? Or am I misunderstanding the question.

Well, how are you going to know I'm a pirate for starters?

You're not, just like you're not going to know that rotten little dwarf with his hand in your pocket is a thief until he steals your gold.

What I'm saying is the good RP clans are going to be watching all clans that practice criminal activities, not just pirates. They are going to want to know where criminals are and what they are doing just as much as we are going to want to know where they are so to either avoid or ambush them.

They will have a 'network' most likely, one that we as bad guys won't be privvy to.

I'm sure the 'lubbers' will have spies in Silverton, they may even try to infiltrate criminal clans.

We will have a need for countering anything the 'just' may have in store for us, the criminals.

An 'underground' would also be useful in aiding other RP clans [good or evil] against the threat of PK's, griefers and other assorted asshats.

Tharkon Fargor
08-20-2008, 02:07 AM
I'd love to have a second char thief and play out my rouge dreams. Ofcourse I'd donate 10% to poor newbees so that I'd feel I am doing a good thing!

coreball
08-20-2008, 02:36 AM
Are you thinking some form of council, made up of the heads of "criminal" guilds? I think that might be a good idea, however, I don't think it should be a formal alliance... just a form of communication between guilds.

Barbarossa
08-20-2008, 06:25 AM
Are you thinking some form of council, made up of the heads of "criminal" guilds? I think that might be a good idea, however, I don't think it should be a formal alliance... just a form of communication between guilds.

To be honest, I don't really know what to call it.

But the good buggers are no doubt going to be exchanging info about us, we should repay the favor and exchange info about them as well.

Good RP is where you find it. I sure as hell don't want to be subjected to 'scripted' and 'god-mode' forms of RP and I am probably certain anyone here who has gotten a taste of that wants to deal with it either. Trust me, 'god-mode' RP sucks.

If you've never experienced it, it's kind of like some douche sending you a tell saying, 'you got hit with a grenade, you're dead, lay down'. Yeah, I know...it sucks.

If we have the 'goods' [info] on our enemies, they'll be less likely to spring this kind of crapola on us. They'll be forced into spontaneous RP, which IMO is the best kind there is.

This way, we'll know what to expect from who as far as 'ye olde jolly fellow' goes or 'ye olde controlling douche who we don't want to RP with' goes.

Anyhow, a council would be too much like work considering if these were made up of clan leaders.

I'm sure some kind of communication system that clan leaders had access to would work. I'd be more than happy to provide a forum for this.

Jonkar
08-20-2008, 07:34 AM
I sure as hell don't want to be subjected to 'scripted' and 'god-mode' forms of RP and I am probably certain anyone here who has gotten a taste of that wants to deal with it either. Trust me, 'god-mode' RP sucks.

If you've never experienced it, it's kind of like some douche sending you a tell saying, 'you got hit with a grenade, you're dead, lay down'. Yeah, I know...it sucks.



That's the great thing about Darkfall and RP. No more fucking bullshit about people saying they're the greatest swordsmen in the world. They can either back up their statement with actions or you gank the shit out of them to tone them down.

pyrow
08-20-2008, 07:58 AM
Yeah there will be tons of people toning down the people who think they're good. In my opinion, it will be mostly players saying theyre godly, but im going to laugh at clan leaders who say it to the wrong clan/alliance and get their city taken from them.

On that note: I heard theres a clan from EVE with 6000 people coming to darkfall. GG to whoever picks their server lulz

Tenshaku
08-20-2008, 10:55 AM
If we don't have proper freedom to be good or evil, I won't even bother playing. The main reason I am playing this is freedom, its like a real online world. Not some carebear security blanket padded wall no possibilities forced into a rut pointless piece of crap. Ala WoW and basically every other MMORPG

Jonkar
08-20-2008, 11:21 AM
If we don't have proper freedom to be good or evil, I won't even bother playing. The main reason I am playing this is freedom, its like a real online world. Not some carebear security blanket padded wall no possibilities forced into a rut pointless piece of crap. Ala WoW and basically every other MMORPG

You're as free as it gets in this game, compared to current standards.

pyrow
08-20-2008, 11:26 AM
You're as free as it gets in this game, compared to current standards.

But if you PK people and such on a whim you're going to most likely be bannished from major cities and such... NPC merchants.. ect.. But you can get back to "Neutral" or "Good" if you do get into "Evil" just its hard / very hard.

Jonkar
08-20-2008, 12:14 PM
But if you PK people and such on a whim you're going to most likely be bannished from major cities and such... NPC merchants.. ect.. But you can get back to "Neutral" or "Good" if you do get into "Evil" just its hard / very hard.

It's up to players themselves to decide if they allow good or evil players into their city. So, being evil isn't insanely hard, it's just a different way of playing the game.

Additionally, towns such as silvertown will likely always be accessible for evil players to prevent them from being excluded from banks, merchants and skill trainers.

Tharkon Fargor
08-20-2008, 02:24 PM
If we don't have proper freedom to be good or evil, I won't even bother playing. The main reason I am playing this is freedom, its like a real online world. Not some carebear security blanket padded wall no possibilities forced into a rut pointless piece of crap. Ala WoW and basically every other MMORPG

Yeah sure...But if that's going to work we need to treat this like a Sandbox world and even people who don't actually roleplay should feel that they are playing a character that's real in some way.

If we end up seeing "open pvp" as a ticket in to random pking and griefing then this game will start sucking fast forcing the developers to take action.

You're not "evil" for randomly killing anyone you see no matter how rich or poor, new or old he or she is. You've just missunderstood the game.


What to me is playing the "darkside" is mercenary work, hired killings, stealing precious valuables, spying and things like this.

Beorg
08-20-2008, 03:02 PM
Yes, that's it, put a bright sticker on your forehead so I know who to kill.

Aragoni
08-20-2008, 10:03 PM
Define "Criminal".
My (future)guild will be a cult and I believe most would classify them as "criminals" but do you only mean thieves, rapists, murderers and such? If not, then I believe I'm interested. :)

Edit: However; We/I (Still haven't gotten the cult running.) won't be open with our beliefs and what we're doing. We're more of a "conspiracy" type of guild that does rituals in the basement and slowly twists the society into our liking. I do think that the cult would benefit from having contacts within the criminal community though. Assassinations are always handy when it comes to politics.

[IL]John
08-22-2008, 08:15 PM
if will be like it says than my clan will need a "hitman" than can acomplish some tusks for us so we won`t put a bad name to us, of course with something in excange;)

Kobayashi
08-23-2008, 06:10 AM
I've always found RP to lack a little bit of expansive "underworld"...

It makes me want to start one up.

gtechie
08-29-2008, 01:15 PM
John;1575491']if will be like it says than my clan will need a "hitman" than can acomplish some tusks for us so we won`t put a bad name to us, of course with something in excange;)

Look for us when the time is right.

Quanta
09-01-2008, 06:39 AM
I'm definitely hoping for an underworld of some kind to pop up; who's going to fence for me if nobody wants to support the bad guys? :(

Also, I'm hoping that the PK crowd will be a little more creative than just killing whoever they see. I wanna see some true-to-life serial killers in this game, with MOs and everything. :3

Vhadakhan
09-01-2008, 07:08 AM
If we don't have proper freedom to be good or evil, I won't even bother playing.
Well Put. realistically, I believe 'good' rpclans will be few and far between.

Siria Cessmera
09-03-2008, 07:17 AM
I've always been surprised by the number of other "good" guilds I come across in my travels. I don't believe we're an especially rare breed, we simply aren't as easy to notice compared to "that evil guild" who's burning down your keep and dancing on your corpse.

minijag
09-06-2008, 06:33 AM
I'm just really worried about the anti-pk unity.

Even towards the end of everquest you never saw people with 'reputation'
I mean, there were people who were well known sure. But there was no reputation for people who killed other people. I remember if you killed anybody in UO, AC, or EQ, you were blacklisted for what would seem like a lifetime. Hopefully the community of players havent become jaded by the long wait of an amazing game, nor forget what made it awesome to begin with.

I enjoyed being an outcast and against the odds. It's the nature of who I am, even in real life. Thats why Ive been playing a player killer all my life. I think in this game I'm going to get really into anti-player killing to boost some sort of resolve against player killing. Because, look around you, everybody who wants to play this game is just waiting to kill other people.

Lest we forget, killing people is actually wrong, and it hurts people.
Has everybody forgotten about the suicide because of Everquest? I'm sure you can google it if you have.

rejor
09-08-2008, 02:32 AM
I plan to be a thief during my freetime from mercenary contracts, at least. and I'm certain most of the TFBB members won't praise the law.

being a thief sounds like it would be fun in between the contracts... hopefully there will be player items worthy to steal :P Perhaps pickable houses? XD

Crazy Hermit
09-08-2008, 03:39 AM
We need a guild of calamatis intent.

verlox2
09-08-2008, 04:22 AM
We need a guild of calamatis intent.

If protagonist aggression exceeds Level 8, the antagonist, in case of survival or escape, is granted Extended Vengeance. This includes Guild sanctioned immediate relatives

smylie
09-08-2008, 05:16 AM
I foster a group of "information and goods brokers" :ninja: Redistribution of viable goods is an important and oft overlooked service. We are not bad tho ;) Obviously misunderstood.

pkslayde
09-12-2008, 06:11 PM
i am the leader of a clan of murderers, thieves, smugglers, ect. that is criminal. when criminal stay in a pack, so they have to let you into towns.

JonRD463
09-12-2008, 08:15 PM
Ahh... just reading through this thread, ruminating on the prospects of moral ambiguity and the freedom to truly express it within the game makes me man bits all tingly. :D

-Jon

Eravis
09-19-2008, 08:24 PM
Hmm, the thought of organized crime in Darkfall is incredibly exciting, but It would probably be hard to manage, dont you think? Anyway, Im keeping my charcater fairly nuetral until I see how things unfold In Game.

Honest Bill
09-20-2008, 06:43 AM
I'm sure there will be many 'Thieves guilds' in the game. But as far as crime goes. what other crimes will DF's mechanics facilitate? will there be illegal goods? or anything of that nature?

Godien
09-20-2008, 07:56 AM
With the way the conversation is going, I half expect this to be an online Elder Scrolls IV:Oblivion, and it sounds amazing. Listening to this, I'm actually pretty pumped to see what there's more of, pirates or thieves/murderers/mercs/land lubbers :sly: I'm actually pretty pumped to walk down to Silvertown and see a giant Pirate vs. Thieves war :D
Am I the only one who thought that? I know that the pirates and the thieves are probably going to be integrated together, but it'd be neat. And with the way the forum is sounding, it seems like the seas are gonna be filled to the brim with pirates, the lands are going to be teeming with thieves, the streets are going to have pickpockets by the dozens, and there's not going to be a Saintly Knight to be seen :D
Just a favor from all of you thieves/murderers/badguys and ne'erdowells... Not in the face! :p

Honest Bill
09-20-2008, 10:17 PM
I certainly hope the developers added enough to give criminals something to do, beyond just picking pockets. Then some sort of clandestine, underworld organisation may be viable. Otherwise most people will just get bored of it

Paakkor
09-21-2008, 06:53 PM
Im definetly going to be one of the "bad" guys :ninja:. I'll be getting my living from mercenary and criminal jobs while avoiding the "good" guys :).

I'll be criminal archer. Robin Hoods evil twin :D

vaier
09-28-2008, 03:36 PM
*fancy wordings here to sound important*
I'm gunna be a pirate, i'll drink rum, do wenches, and steal all yer booze. And crash my boat into the side of your wooden death-fort that moves.

thest3alth
09-28-2008, 04:13 PM
I'm gunna be an assassin with a bow, may possibly form a small squad to come with me. >:)

Perrin
10-10-2008, 01:37 AM
Ahh... just reading through this thread, ruminating on the prospects of moral ambiguity and the freedom to truly express it within the game makes me man bits all tingly. :D

-Jon

:lmao:

The idea of joining a bloodthirsty group of brigands who hijack caravans and steal from traveling players (and make a profit from it!) makes all the other games currently available seem terribly drab and boring.

Playing the part of the wandering rogue or vagabond is also a very appealing concept. :)

Warhawkz
10-10-2008, 02:02 AM
Comitatus of Pactum is a Structure Organized Crime group who is now introducing Roleplaying to our ranks, so yes, we are. However, we will not affiliate ourselves with an "Alliance" but a community is ok, as long as we are not in anyway attached or obligated, because we need nobody else to make a name for ourselves (unlike Hyperion, SA, and those guilds)

Agricolas
10-10-2008, 03:23 AM
There are plenty of weekend recidivists here, I see. I have a bad feeling that the "good guys" are going to be so overwhelmed that you baddies will have to make appointments and inaugurate a rota system (like the Thieves Guild in the Discworld.)

However, if I am being too pessimistic and a good and honourable social scene can survive the depredations of the 'immoral majority', I wonder if there will be a place for a crime investigation team?

If a player-run city is able to hire NPC guards and give them lists of specific characters to keep an eye on (a 'kill-file', if you will) then detectives who can supply the names of miscreants along with evidence of their misdeeds, would be a useful addition. The city/clan would have to run assizes every now and then to try the evidence and pass sentences.

And, of course, you can all set about corrupting the system, bribing and jury-tampering and get into crime that is so big that it makes the law, instead of breaking it.

Cerberus21
10-25-2008, 07:37 AM
It's true. the main excitement for me is that players can do almost anything. I agree that a criminal network would be a great idea, but i fail to see how that is actually possible.

Leaders would tire very quickly of spending their entire playing time being a diplomat. Maybe the guilds involved could take three or four officers and assign them duties to the network. Haveing just one person taking care of all of those duties would make the gameing experiance horrible in my opinion. and I still probubly underestimated the amount of officers you would need.

jdog667jkt
10-25-2008, 07:49 AM
Define "Criminal".
My (future)guild will be a cult and I believe most would classify them as "criminals" but do you only mean thieves, rapists, murderers and such? If not, then I believe I'm interested. :)

Edit: However; We/I (Still haven't gotten the cult running.) won't be open with our beliefs and what we're doing. We're more of a "conspiracy" type of guild that does rituals in the basement and slowly twists the society into our liking. I do think that the cult would benefit from having contacts within the criminal community though. Assassinations are always handy when it comes to politics.






the part about the basement is just weird.....
i see why you haven't been able to get the 'cult' up yet

Cerberus21
10-25-2008, 11:52 AM
Im going to make a bold statement here but, nobody posted anything about bounty hunters. good guys hunting us cut-throats. I think a war between theives and bounty hunters would be amazeing, it practically writes a story on its own. with the underground added this creates a colorful vision of the criminal community that i think will be one of the most thriveing in the game. and nobody said anything so, why not put a pirate lair near the one of the other alligances territory and sail and pluder their land. you still have a "good" alignment which can make the game easier it seems.
I don't know if being a 24/7 criminal is even possible without a guild. unless you plan to die every five minutes.

ejnomad07
10-27-2008, 05:01 AM
Pardon me if this has been brought up before but are there plans for such?

If so, a direction to the post would be nice.

If not, are there going to be clans who will be openly criminal that would be interested in participating in such a community?

Just let me know what you decide to do. I am interested.

scarletrose
11-03-2008, 02:29 AM
how can the underworld not be interested in a thread like this?

RP wise we already are what you are discussing about. A big criminal network operating beyond borders and racial issues.

I don't know if we can be considered "bad guys"
we are are definitely not heroes but I tend to see underworld more like a bunch of antiheroes than plain villains.

ejnomad07
11-03-2008, 07:54 AM
how can the underworld not be interested in a thread like this?

RP wise we already are what you are discussing about. A big criminal network operating beyond borders and racial issues.

I don't know if we can be considered "bad guys"
we are are definitely not heroes but I tend to see underworld more like a bunch of antiheroes than plain villains.

Your forums are not in english. How would we fit in?

scarletrose
11-03-2008, 10:46 PM
Your forums are not in english. How would we fit in?

The underworld is a guild open only to italian speaking members but that doesn't mean that we don't want to collaborate with other criminal themed guilds.

Froed
11-04-2008, 06:28 AM
I like the idea!

I'd be glad to participate.